Blam blam blam! Blam blam blam! Blam blam blam! That's one way (the only way, usually) to wrap up a Dredd series. I have mixed feelings about the end of this run of Dredd. The art was tight throughout, but it was one of those stories where all of the events are predicated on a secret waiting to be unveiled and the unveiling just kind of... happens. Stories don't need to have a big important outcome in order to be quality stories: one thing I actually quite like about this ending is that it's unsettling in the grand scheme of things, but still ends up being a tale of redemption for Joyce's family. It just always feels a little odd to me when comics of this length, serialized this often, cram "by the way, here's the conspiracy!" into two or three pages after the climax.
Helium recovered some ground this week, but needs another kick-ass chapter to win me back after a little bit of drag in the previous weeks. The color work D'Israeli is doing on this title is something really special: take special note of how he presents the sunset in contrast with the heavily inked, flat-like presentation of the explosion on the penultimate page. From a story standpoint, seeing the constable and Sol split up like this is going to make for some welcome drama. I'm pretty excited to see Sol's cleverness (in addition to his inherent kick-ass-ery) showcased now that he has to fend for himself.
I'm finally starting to make sense of what's happening in Outlier and it's just as badass as the art would have me believe. All-in-all this was a solid issue and the front-page tease of the return of Brass Sun was pretty much worth the price of admission on its own, as far as I'm concerned.