Comic Bastards

View Original

Review: Ghost Town #1

The concept of time travel is always something that will catch people’s eye because the creator can always come up with interesting new twists and turns for the genre. The biggest is the device that allows the time travel and the second being the effects once the device is used. This is the first story I’ve read that used time travel as a weaponized device and I like where the story and world are going. The story kicks off in Arizona, three days before the world is changed. We meet Emil a slacker looking dude that is late for work… incidentally; he lives on site at a research site. He finally gets dressed and meets with a co-worker that’s going to ride the elevator down with him. Emil asks if he thinks they’ll crack it today, but doubts it because it’s Monday. Well you can add the discovery of time travel to the list of things that happen on Monday because that’s exactly what happens. What happens next though… no one could see coming. Emil is a double agent and he shoots one of the other scientists instantly, followed by another leaving only the project lead alive. He tells him to give him all the information before his associates arrive because it’ll be less painful, but who knows what he picked as we move on to the next day.

The government covers up the explosion and decimation of the lab as the FBI begins working on the case. As they cover what little they know, the terrorist groups that Emil works for releases a video taking credit and letting the world know that they have a time machine and bombs. Shortly thereafter… Las Vegas blows up. Now the FBI must track down the second bomb before its detonated in another major city.

Ghost Town #1-1This issue really just sets up a world-changing event so that the story can move on from there. It’s interesting for sure as the Feds come up with a plan to find the second bomb, but really the story and world are only interesting if they fail. The story was definitely interesting, but I didn’t really like any of the characters. I don’t think any of them will be back for more though so at least I don’t have to worry about that. The dialog was just so-so for the most part, but again the concept of the story was the real focus and interest.

The art is good, but it wasn’t to my particular taste. It still executed quite well with a variety of angles and creative panels that support the story. A lot of the characters have a similar look and the backgrounds are lacking detail a majority of the frames. I did like the maturity of the content and the scene with the bomb detonating was fantastic.

The thing about this book is that it’s setting up a lot for the next chapter and so the focus is divided between now and what’s to come. It does a great job of plot building, but there are really only two awesome scenes for the reader to enjoy. I would definitely stop back by for more of this world though and if you like time travel it’s definitely worth picking up.

Score: 3/5

Writer: Dave Dwonch

Artist: Justin Greenwood

Publisher: Danger Zone and Action Lab Entertainment

Price: $2.99

Release Date: 5/29/13