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Review: Ghostbusters: Get Real #1

I've missed the new incarnation of Ghostbusters up until now. I saw the redesigns a while ago but I thought they were only for that kickstarter board game. It's weird seeing the two versions side-by-side, in a good way. The original cartoon designs are such a product of the time and so ingrained in me as the real ones. Then there's the new versions who have the characteristics of the originals but are just a little different. GB-GR01-coverThis is a really enjoyable return to something that was such a massive part of my childhood. The artwork is absolutely impeccable and feels like you're watching a Saturday morning cartoon (from the late 80's earl 90's, when cartoons were good). The story isn't anything particularly new in the crossover genre, alternate universe where one group crosses over to the other. Luckily they get the usual crossover stuff out of the way, first group thinking they are in their own universe and the two groups meeting and having misunderstandings. They get straight to working together which is nice.

Because I'm not familiar with the new Ghostbusters, I was glad that the story started with the 'real' Ghostbusters that I know. This allowed me to become invested in a way I wouldn't had they reversed the roles. I understand the update to slimer, even as a kid I wondered why he was a good ghost. But I'm not sure how I feel about the 'evil' version. I liked the way they allude to the previous crossover with the Turtles.

I'm definitely strapped in for the ride. This was a great first issue to get you up to speed, hopefully the next ones will have some more action.


Score: 4/5


Ghostbusters: Get Real #1 Writer: Erik Burnham Artist: Dan Schoening Colorist: Luis Antonio Delgado Publisher: IDW Publishing Price: $3.99 Release Date: 6/17/15 Format: Mini-Series; Print/Digital