The comic feels like a roleplaying game with actual visuals. Plus dialogue wittier and more thought out then my friends and I ever came up with consistently while playing rpgs. The characters have their own voices and are intriguing if nothing else. While the first issue was a fun action romp, this one is more plot focused. There is still action, there is still hilarity, Minsc still steals every page he is on where he has more than two lines. Everything I said about issue one still holds true, it is a solid fantasy, action, fun comic. I easily recommend it. Let us act like this story is really just an illustrated roleplaying session. Just as our two Player Characters (or PCs if you don't do rpgs), Delina and Minsc thought they were safe they ran into two rogues who obviously are about to give them trouble. Or they are just two OTHER PCs who weren't finished with their characters during the first night of gaming and now with completed sheets, are ready to join. As I have played and ran many table top rpgs, I prefer to think of it that way. Plus this is the Dungeons and Dragon comic after all, it makes the most sense. So enter, Krydle (Cry Dull but say it quicker) and Shandie, the roguish PCs. The four PCs escape from the city watch, and there is some good conversation/character introductions abound.
Last session was all about getting use to the mechanics of the game. There was combat and action so the players were comfortable rolling the dice. Now with all four of the players together, I think it is just four players, I don't know if Chad is actually going to be playing Delina's twin brother Deniak in this game or not, he made his character but if need be he will just be an NPC, there is some real roleplaying going. Everyone gets into character quickly and after quick introductions, the Dungeon Master (DM) throws everyone to the wolves.
Now I don't know why the DM had a scene with the prince? Some high-ranking official with two guards recapping what is going on around the city. It was informative and set up a lot of intrigue both inside the city and around it. Plus it promised dragons, which gets me excited because...dragons! And even though all the players failed their perception roll, the DM still told us what the soon to be betraying thief lord said after all the PCs left the room. Shame the PCs were told that is out of character knowledge, would have made the fight easier.....
Score: 4/5
Writer: Jim Zub Artist: Max Dunbar Publisher: IDW Publishing Price: $3.99 Release Date: 11/19/14 Format: Ongoing; Print/Digital