Everyone aboard the crazy train. This issue is bonkers, sometimes in a good way but most often not. The issue opens well enough, showing us Lara having a nightmare then the issue devolves into one crazy thing happening after another. There is a bizarre plan put in motion to allow Lara and her friends to go on another adventure. Then on the adventure some more crazy stuff happens. The characters feel slightly off, maybe their personalities have changed since the game and through the last two arcs. The voices and motivations seem strange, especially that shit with the shark (though I'm sure that will be explained later).
The wacky-ness in Tomb Raider works best when it is self-contained. The magical and mystical elements that happen in temples, caverns or on islands feels good. When the mystical and crazy magic seeps into the real world, it makes you question why everybody doesn't know about it. That really pulled me out of the story.
This issue didn't work for me personally. There was nothing really gained character knowledge-wise that couldn't of been done in fewer pages and gotten us to the new location faster.
I read recently that this is the third and final arc which will lead into the new game, so hopefully the next four issues will stear us in the right direction.
Tomb Raider #14 Writer: Rhianna Pratchett Pencils: Derlis Santacruz Inks: Andy Owens Colors: Michael Atiyeh Publisher: Dark Horse Comics Price: $3.50 Release Date: 25 March 2015 Format: Ongoing, Print/Digital