Everything Wrong With... Iron Man and Iron Man 2

Eh, I don't know. I usually enjoy this videos and even though I have a total hard-on for the franchise and RDJR, I can still laugh at the bad shit. Most of the "sins" come from the beginning and the end of the film and compared to other films, it wasn't too bad. What do you think? Sinned or forgivable considering what it led to? I threw on Iron Man 2 just for shits and giggles, but I didn't really laugh at any of the mistakes since there were already noticeable. http://www.youtube.com/watch?v=R3muT5yE5Os

http://www.youtube.com/watch?v=E3IzRqY2ko4

This Is A Thing: Batman Car Seat

Let me just start by saying... stanley_blinking

That's basically how I felt when I say that monstrosity. This is the shit that I hate when it comes to comic book merchandising. Batman isn't going to make your little demon spawn shut the hell up or feel safer, it's just for that dude that's fucking driving a mini-van and he's using that car seat as his reminder that things aren't as bad as they could be. You're not fooling anyone though. This thing sucks, but if you have a need for it in your life then bam! $149 and it's yours. Send me a fifty and I won't laugh at you in front of your kids.

Via Comic Alliance

These Are Pretty Terrible: Square Enix's DC Figures

Yes that is Square Enix's version of Hal Jordan aka Green Lantern, checking you out over his shoulder while drawing attention to his dumper! What the fuck is going on with these figures? I had previously seen Jordan's fig in some Toy Fair pictures and the only positive I can say is that they fixed the coloring, he had reddish hair before. After the jump you will find one more for Jordan and a couple for Batman and Wonder Woman that are just as bad. Somehow Square Enix found a way to make WW's suit more revealing, but at least she isn't looking at her own ass... she'd probably fall over in her 7" heels.

Fan Films: Man of Steel Opening Title Sequence

http://www.youtube.com/watch?v=iFRdDjpBAFA Get this man or woman a job! I was actually very impressed with the construction of this title sequence. It was simple and yet gave a ton of back story for the character that wouldn't need to be recapped through a Zack Snyder montage. Check it out after the jump and decide for yourself, but I would totally see the movie that accompanies that sequence.

Saga Makes It's Prime Time Debut On Felicia Day's Shirt

Last night while watching the latest episode of Supernatural on Hulu, I nearly crapped my pants as Felicia Day got out of her car in one of the opening scenes and was wearing a Lying Cat shirt. A shirt that doesn't actually exist, but I'm sure will soon enough. Since then I've noticed a few other sites talking about it, but I think that this single act only further proves my take on merchandising and comics and Saga was even one of my pics of IP's ready for the merch train. We can all thank writer Robbie Thompson for the idea as Day pointed out on Twitter. One more pic after the jump in case you care. Lying Cat Shirt

Lying Cat Shirt 2

Well it looks like Image finally figured out that the shirt was featured in the show and is releasing a Lying Cat shirt of their own through comic shops. Here's the mock of what it looks like... which isn't as cool to be honest. Oh and it's in black... big fucking surprise. I wonder if the comic industry realizes that nerds were more than one color of shirt? Regardless... it's a start.

Real Lying Cat Shirt

The Coolest Thing You'll See Today: Bartkira

Simpsons + Akira = Fucking awesome. I really want to leave it as that and let you enjoy the covers, but I need to tell you about project Bartkira which looks to take all six volumes of Akira and remake it with Simpsons characters. Fucking awesome part 2! Check out this link to see the project already under way, but enjoy this incredible covers.

BARTKIRA-project-covers-1

BARTKIRA-project-covers-2

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BARTKIRA-project-covers-6

Via Ufunk

Review: Noctua #1

Vampires have become a dangerous genre for comics as of late. Aside from the franchise that shall not be named that has caused tween frenzy, it also saw a flood of creators wanting to show how it’s really done; how their take was better than all the others and if the other imitators would please sit down. Noctua doesn’t try to reinvent the wheel, but it does take an interesting approach as it infuses the revenge genre with the vampire genre to create something that was interesting at the very least.

The story starts off with some good old fashion human blood trafficking. The son of the leader of the vampire counsel is making some moves that his father wouldn’t approve of as he comes to pick up his merchandise of unspoiled virgins. The world knows about vampires, but in order to keep the peace they’re not supposed to drink human blood, so the human/blood trafficking is very illegal.

Not to worry though because Noctua crashes the party. He’s in the form of an owl as he swoops down on the Vamps and changes form. Noctua beings killing all of the Vampires in a brutal manner; he even rips the head off of the son that’s not supposed to be there. He doesn’t exactly free the girls, but he does release one in particular that his thoughts tell us, looks just like Alex. Clearly someone from his past, but it’s not explained to us in this first chapter. From there we’re introduced to some cops and one of them is a huge muscle head that suffers from roid-rage. We also meet the vampire counsel as the Father goes over why they don’t drink human blood.

I’m curious to see where the story goes, but I could have used more time with Noctua and less time with the Vampires. They don’t accomplish anything that important other than establish that he world is aware of them and that they’re struggling for their freedom, which could have waited until the next chapter honestly. I don’t know why Noctua took the one girl with him and the story doesn’t explain what happened to the others, but mentions that they may have been killed. That was definitely one scene that needed to be fleshed out more.

The writing isn’t bad, but the story felt condensed. With comics its okay not to introduce all of the major characters in the first issue and that would definitely have helped this issue. Hopefully we’ll spend more time with Noctua in the second issue and less time with the other two groups that weren’t nearly as interesting. The dialog was good, but there was times that it was over-the-top and stood out from the rest of the scene.

The art is interesting. There are times when it’s very good and detailed and others that it comes across very generic. All of the women in the cages look the same and were conveniently wearing the same nightie which meant that none of them stood out from one another. As long as there was some distance to the action it wasn’t too bad, but some of the close up scenes of the hand to hand combat was confusing. Roid-rage cop was hilarious to me, but I don’t think I was supposed to laugh at his facial features as much as I did.

I like the idea of a revenge story mixed with vampires. For now, both subgenres are playing it close to the chest and not venturing away from the tried and true formulas, but I’d be curious to see where the story goes from here. It would be nice to have some of Noctua’s backstory sprinkled in each issue to make him more likeable to the reader, but maybe that will be covered in the second issue. Overall, I liked it.

Score: 3/5

Writer/Creator: Andrew M. Henderson

Artist: Orlando Baez

Publisher: Alterna Comics

Price: $1.99

Release Date: 5/8/13

Website

Review: The Beast of Wolfe’s Bay (TPB)

I had fun reading this book. It’s not really a genre that I enjoy, but I had a good time. It’s a story that is very much based in reality, but then at the same time is inconsistent with the rules of reality when needed. These conveniences taken in order to progress the story don’t necessarily hurt the book, but they definitely keep it from greatness.

We’re introduced to the college that sits in the seemingly small town of Wolfe’s Bay. Meet Professor Freddie the epitome of the perfect nerd girl; beautiful, loves sci-fi (especially of the English variety), wears glass and has a dude’s name… she’s also funny. I’m not saying that this girl doesn’t exist, but the story goes out of the way to give you all of these quirks of her personality and passes over everyone else. After classes let out some of her students have a rager of a kegger and while the party winds down, two of the students are killed by having rocks thrown at their heads. Which was strangely hilarious to me.

The story flips over to another campus were we meet Brian, who also teaches while trying to finish his doctoral. He’s chewed out by the Dean and put into a “last chance” situation of getting his doctoral or just plain getting out. Deflated, Brian leaves school, but receives a call from the Sheriff of Wolfe’s Bay asking him to come use his archeology skills to look at something strange they found in the forest. Not having anything else to do and it being his home town, Brian agrees to chase the evolutionary missing link known as the Sasquatch.

The overall story is pretty predictable, but there is one big twist in the third act. While I enjoyed the story I didn’t really believe it could happen. All of the research and “I’m smarter than you” pissing matches came across as rehearsed speeches rather than fluid, believable dialog. I hate to say it, but it was almost as if just enough research was put into each intellectual study to sound versed in it, but not actually knowledgeable. This is fine since I don’t expect any creator to have a degree in what they’re writing about, but the fact that so much time was spent on the different subjects made it obvious.

At one point Brian takes a gun off the wall of the Sherriff’s house and shoots one of the “monsters” in question because the trained law enforcement officer froze up…  now there was some explanation afterwards, but I didn’t buy it. It was scenes like this that were convenient to the story, but not believable. The fact is if my town’s police department ran like this I would move.

While I enjoyed Freddie and Brian’s relationship, they spent way too much time finding out they were perfect for each other. They were basically childhood friends so they already have the same interests, but rather than just getting it out of the way they pretend not to need the others involvement on mystery. The other characters weren’t much better either as one of the forensic cops picks fights with both of them in the most unprofessional manner possible and at the worst possible times. The crazy part is that Freddie’s dad is the Sherriff and he did nothing more than say “settle down” after the conversation had already run its natural course.

The art is actually really good. There were a few moments that it struggled with the action sequences, but overall it was good. I enjoyed the character designs and even the minor cast was detailed and distinct. I really enjoy stories that take the time to make everyone in the story memorable. For instance the Dean is only on two or three pages, but her outfit is believable and she even has a flower to accent her clothing. I will say that Brian had too much personality with his facial expressions. If he was a real person you would think he was in a constant state of panic due to looking so worried.

I really think that this book is going to be more for people that enjoy the monster hunter genre, which I am not one of. While I could appreciate the effort and work while being entertained by the story, it wasn’t personally for me. I would say that if you enjoyed things like non-alien episodes of The X-Files, then this book might be right up your alley. There is a possibility of a follow up series as well and I kind of wonder how that would work… we’ll see though.

Score: 3/5

Writer/Artist/Creator: Erik Evensen

Publisher: Evensen Creative

Price: $19.99

Release Date: 3/19/13

Review: Astronaut Academy: Re-Entry

My first impressions of this book were not good. I felt like I was about to read something that was better suited for a middle schooler than a true all-ages book, but after getting used to the structure of the series I was able to enjoy it and appreciate the cleverness of the world that Astronaut Academy is set in.

Aside from being set in space, the story also takes place in the future. This being the second volume I may be in the dark on a few details of the how’s and why’s, but for the most part the explanation of it’s the future and space should suffice for any unanswered questions. The story mostly follows a character named Hakata Soy, a boy born in space and that has begun attending Astronaut Academy at the request of his dimensional displaced parents. While he’s the star of the show, the supporting cast is very full and borderline massive. Thankfully, the structure of the story is that when a character is introduced, they’re given their own headline of sorts with their name. At that point they become the lead of that particular chapter.

Astronaut Academy Re-EntryThe overall story is about Hakata’s second semester at AA as he deals with the fall out with his one-time girlfriend Princess Boots who is dating his arch rival from the Gotcha Birds. While at school several of the students begin suffering from giving away their hearts to a shape changing heart eating monster. That was one of the clever elements of the story is that like in a video game each character has hearts, but they can give them away to others in what serves as a visual metaphor for love. In fact, I would even goes as far as saying that love is one of the major themes of the book along with forgiveness.

While it’s a clever way to introduce each character and give them a spotlight, at first it’s very distracting and really breaks the flow of the story. The unfortunate part is that you have to pay attention to the header since it’s likely a completely different character and scene than what you were previously reading. Eventually you’ll get past it and ignore it when not needed, but at first it’s not great. I’m sure it works well for the webcomic, but it’s definitely not something that translates to trade.

Roman’s writing was actually quite good and I was surprised by the wit and humor of the story. I wouldn’t say that I enjoyed all of the characters and some of them served no purpose to the overall story, but most of them were enjoyable. The aspect that I enjoyed the most was the world created with the rival space schools, the Harry Potter-esc sports game and the over-the-top back stories of nearly every student. At times the story was a huge homage to other things associated with nerd culture and that’s what hooked me in. The overall story though was definitely geared towards a younger audience and didn’t offer me anything outside of humor and the occasional nerd reference. I can however see a tween/pre-tween audience thoroughly enjoying the story.

With so many characters in play, the art becomes an important part of the story. Roman’s style is manga infused for sure, but also has a hint of animation to it. It fit the story incredibly well and it’s clear that Roman has a ton of talent. Again the art is geared towards a younger audience, but I found it to be adorable and the character designs memorable to say the least. The Safety Bears were definitely my personal favorite and I enjoyed their simplistic and blunt nature.

If you’re a fan of the webcomic or read the first volume then I would definitely recommend picking up Re-Entry. I don’t know if I would recommend it to every adult comic reader, but I’m sure there are several out there looking for a read that is entertaining and enjoyable and doesn’t have the harsh realities of life infused into the plot. Astronaut Academy: Re-Entry is definitely an escape book as it deals with the first tingles of loves and everything works out in the end as long as a lesson is taught and learned. Also the cover is very shiny, who doesn’t enjoy a shiny book cover? No one.


Score: 4/5


Astronaut Academy: Re-Entry Writer/Artist/Creator: Dave Roman Publisher: First Second Books Price: $9.99 Release Date: 5/14/13 Format: TPB/Webcomic; Print/Digital

Review: Yi Soon Shin: Fallen Avenger #1

Having just finished the first volume of Yi Soon Shin: Warrior and Defender, I was definitely looking forward to the brand new story arc in this the second volume of the trilogy. It was a welcomed return to the series which has maintained its core, but moved on to focus on another battle in Yi Soon Shin’s history.

The story opens up with a bit of back tracking to explain some events from the first volume. It was a great way to ease the reader back into the series, while also revealing some more of the story. We find Jin in the arms of Baron Seo confessing her pregnancy to him. His only concern is who the baby belongs to and she informs him that it’s Song’s. The Baron corrects her and tells her from this day forward it belongs to Admiral Won. She also tells him that his ex-wife is going to rat her out if she doesn’t leave. The Baron tells her to kill her and make it look as if he’s done it. After the funeral for Injung the woman she murdered, she pays Admiral Won a visit and they do the nasty. A few days later, she pays Song a visit and they too continue a secret love affair.

We move five years in the future and the King’s most trusted advisor has arrived calling for Yi Soon because he’s disobeyed his order to attack the Japanese. We move back into the past and find all the Admirals under Yi’s leadership waiting for a plan of attack prepared by the King himself. The plan must be followed or all of the men will lose their heads. The plan is to take the Navy against the tide and wind and attack the biggest and most well-guarded Japanese fort. The disadvantages are many, but they prepare to move out and follow the King’s orders regardless of whether everyone disagrees.

I really enjoyed this issue and even though I hated Jin in the last volume, I had sympathy for her in this issue. Not at first, but towards the end you really have a reason to care for her character. Unfortunately, I think that sympathy will disappear in the next issue, but we’ll see. The volume is called “Fallen Avenger” for a reason and you really understand that in this issue. Yi Soon doesn’t have a brilliant strategy to win because he’s at the King’s mercy. It’s interesting to see how different his character is after the loss of his love and the lack of the King’s support.

The twists and turns in the story are very entertaining and enrich the issue and the series. One of the twists involves a character that everyone is familiar with and it’s pretty shocking when it comes about. All of the characters have developed from the first series and while it’s not necessary for you to have read that volume, it’s definitely a treat for those of us that have to witness the growth of these characters.

I was very glad to see that the art hadn’t changed. Often times with independent series, it’s difficult to keep a talented artist from being sucked away to work for someone else. Timpano’s art style brilliantly crafts the world that the story is set in and the book wouldn’t be nearly as good without his talent. He continues to draw a mixture of action, violence and sexual situations that further highlight his range as an illustrator.

This first issue is making its premiere at this year’s c2e2, so if you’re attending the show I would highly recommend picking it up. This was a welcomed return and though the second issue won’t be out until the fall, I know that it will continue to maintain the high level of quality for both the story and art and that makes it worth the wait.

Score: 5/5

Writer: Onrie Kompan

Artist: Giovanni Timpano

Colorist: Adriana De Los Santos

Price: $2.99

Release Date: 4/26/13

C2E2 '13: Injustice: Gods Among Us Panel and Lobo!

 

Warner Bros. Interactive Entertainment invites fans to get the inside scoop on the development of its latest videogame triumph, Injustice: Gods Among Us, during a special panel on Saturday, April 27, 1:30-2:30 p.m., as part of the Chicago Comic & Entertainment Expo (C2E2). Attendees will be treated to a first-look at gameplay footage of Lobo, the first downloadable character that will be available for the game.

Ed Boon, Creative Director of NetherRealm Studios, will be featured on the panel along with writer Jimmy Palmiotti, whose renowned work has expanded beyond comics to film, television and games. The panel also includesInjustice: Gods Among Us Director of Art Steve Beran and other members of the NetherRealm team. Newsarama’s Lucas Siegel will moderate the hour-long panel in Room W471.

Review: Hellraiser: The Dark Watch #3

Written by Guest Contributor: Jordan North

Things get spastic in Hellraiser: The Dark Watch #3, a book that had me struggling to keep up. The story starts with two shocking moments as both Elliot Spencer and Kirsty are transformed into monsters by their respective otherworldly sponsors. Elliot has already proven to be that kind of guy in the issues prior but to see the heroic Kirsty get turned into a pinheaded Ceneobite is gross and painful to watch. The rest of the issue takes a roller coaster ride through various memories fabricated by the grand miser of hell himself, Leviathan, who has casually taken on the guise of... a milkman.

I don’t know why but this choice of disguise made me laugh, there’s really no explanation for it outside of just because. I like to imagine the inner dialogue of the warden of hell itself while coming up with the choice, “What haven’t I been yet? hmm... OH! How about a...no that’s stupid...you know what? Fuck it. Whoosh!” If you were wondering whoosh is totally the sound of a demon lord transforming... what you didn’t know?

Clive Barker and Brandon Seifert manage to keep your attention though mostly because ridiculous things happen every few pages and there seem to be few rules in the lore of Hellraiser, also the violence is so aggressive and nasty that I couldn’t stop looking. With pretty much any tools at their disposal the supernatural beings in this book dispatch and mutilate with impunity. It’s a teeth gritting good time to see what terrible thing is going to splash across the page next.

The dialogue does its job ferrying you through the plot points but doesn’t really pop all that much. However, it is cool to see how unhinged Elliot has become with the newly found powers of his new “benefactor” pumping him up. A trick he pulls posing as Kirsty's uncle is particularly maniacal and even if we don’t fully realize his significance to her it’s clear it was nothing good. Something that struck me as weird during this issue was seeing that Kirsty is a cenobite but she’s not in any way evil. I’m not particularly well versed in the world of Hellraiser but you’d think that being transformed into a servant of the devil himself via ritual mutilation would do that to a person.

I continue to feel lukewarm towards the art of Tom Garcia. It’s frustrating because I tend to really like the cover artists, (where are they in the pages of the actual book?) He continues to do gore and blood well but outside of that the thick lines and awkward face rendering make everything feel rather amateurish and uninspired. Vladimir Popov also does a strange everyone-is-shiny thing with lighting that makes the characters look like wax.

Sometimes in these books I feel like things happen just because they do and it feels a bit disjointed and odd but, this isn’t supposed to be a book for those looking for a particularly compelling story. It’s a reason to check in on Clive Barker`s classic monsters and the blood splattered world they inhabit with a bit of story and drama thrown in for good measure. And on that front it succeeds. I do not doubt any fans will have major complaints, I know I don`t. This is a decent niche book that’s average at narrative, okay at art and good at gore and monsters. And that’s all it really needs to be.

Score: 3/5

Writers: Clive Barker & Brandon Seifert

Artist: Tom Garcia

Publisher: Boom Studios

Price: $3.99

Release Date: 4/17/13

Review: Killogy #4

Killogy finishes this week and I really wanted to like this series, but ultimately the story just never went anywhere. Sure it had a “fuck you ending” that you’ll never see coming, but I still feel as if I read the same issue over and over to a certain degree.

After three, “How did you get here” issues, the trio is finally ready to roll the dice on getting out of the jail cell. They’ve processed how their lives are connected and one another’s individual role in unleashing the voodoo curse that has brought the dead back to life and started a zombie apocalypse. I’m going to keep it short. Other characters we’ve been introduced to crash through the jail wall conveniently, while the trio inside grab a cop’s gun and begin shooting. Even head shots aren’t keeping the dead down though. Through a series of lucky/convenient breaks, they escape and get the cursed ring all in one fail swoop. Do not pass go, do not collect $200 dollars, just proceed to the ending.

It’s not that the characters are bad, but they all had over the top personalities that really conflicted with one another. It was forgivable in the first issue, but became very apparent in the second issue and it never changed after that. This issue really felt like an ending was needed and so it rushed the characters though unbelievable odds to that desired ending, but still managed to spend a ton of time hanging out in the jail cell. I get that Alan wanted to force the story into those four (three and half) walls, but it didn’t work and wasn’t interesting enough to sustain the entire story.

The dialog wasn’t bad and the characters were believable, but they didn’t belong together at all. It was an interesting experiment for sure, but in the end it was nothing more than that. The story was flat and the conveniences of the plot were predictable and transparent after the first issue.

The art still looked good, but I think that it might have actually hurt the story. Seeing so many cops standing out side of the cell, it becomes overwhelming when you consider their chances of survival. Otherwise the detail and the consistency of the characters were great.  The blood on their clothes remained on their clothes and didn’t disappear from issue to issue.

If like me you read the first three issues then you may as well finish it, but don’t expect anything too spectacular as nothing has really changed. Even though the ending was left with a bit of a question mark, I still don’t see this continuing past this point. There’s nothing that would draw me back and while I respect the experiment and chances it took, I don’t think I would gamble on it again.

Score: 3/5

Writer/Artist/Creator: Alan Robert

Publisher: IDW Publishing

Price: $3.99

Release Date: 4/24/13

Review: Deathmatch #5

In this episode of Deathmatch ... SHIT. HITS. THE MOTHERFUCKING. FAN! And I couldn’t be happier about it.

Now, this is not to say that I haven’t enjoyed the book thus far. Not at all. In fact, its tremendous build makes it one of the most compellingly fun superhero titles out right now, let alone my favorite Boom book. And the reason is, like I’ve said before, Paul Jenkins has shown a great ability to create and fully flesh-out a living, breathing, super-powered universe that feels at once familiar, yet unique.

He shows equal talent in crafting the mystery behind the story itself, which pits a ragtag group of heroes (Supes), villains (Fears) and justice-neutral players against one another, forcing them to engage in mortal combat (“c” not “K”) within what I like to call the “fortress of maulitude.” Incidentally, that’s also what I call my bedroom ... much to the scoff-ridden dismay of my wife.

Anyway, this jailhouse rocks not only as an impregnable, inescapable prison, but also as a fairly deep well of secrets, particularly as to how this warring crew became trapped there in the first place, who is holding them hostage and, most importantly of all, to what end? All of these, however, are as tightly locked away as the heroes themselves.

So far, I’ve been more than happy to watch this diverse gaggle of super-folks being corralled into this or that VS. battle, watching them momentarily reach enlightenment, only to have it ripped away after one of the combatants dies and the other is forced back into de-powered detention. It’s been like watching a slow motion implosion with death metal blasting in the background.

In issue five, however, things decidedly, and with no small measure of gusto, get turned way the fuck up to 11. With the normally muted heroes now re-energized after the energy powering their thunderdome (and blocking their abilities) suddenly shuts down, they quickly knuckle-up and do what they do best: get organized to punch the forces of chaos in the dick!

As the born leaders delegate, and the heavy-hitters roll out, we jump from personal vendetta to unruly skirmish, showing the god-like beings as little more than cornered and caged animals, each of them without a clue. Tucked amidst the din, however, is teased a very real threat of another, hidden prisoner trying to escape ... one with a close (albeit opposing) relationship with this universe’s version of Superman, The Meridian.

This whole series has been a methodical, but hot burn, and just when you think nothing else could be thrown on the blaze, Jenkins chucks in a couple firecrackers; in this instance, it’s a caustically-prophetic, emotionally-undermining inner voice that assails the Iron-Man analogue, Omni-Engine, with self-doubt and the story with a deeper sense of nefarious mystery. None of the questions we are ... riddled ... with are answered, but the gravity of the situation continues to feel increasingly more dire.

The art from Magno continues to have a classic big superhero team style, but one that is draped more deeply in shadows and texture, making it feel both fun and more raw. Colorist Michael Garland, to his credit, does a great job playing in that framework by allowing the visuals to appear more piercing. All of this together makes Deathmatch #5 the best of the series to date, and a great twist on the modern superhero tale, without forgetting the basics of what makes stories like this so great.

The author has previously stated that if we gave him a 5/5, he’d consider making a book for my favorite character, Rat, the anatomical hoarder who takes something of a back seat this time, while maintaining what threatens to be a larger sense of importance to the story. Well, he’s definitely earned that score here, coincidentally, in issue five.

Your move, Mr. Jenkins.

Score: 5/5

Writer: Paul Jenkins

Artist: Carlos Magno

Colors: Michael Garland

Publisher: Boom Studios

Price: $3.99

Release Date: 4/24/13

Review: A Distant Soil #39

When I decided to check this series out I was actually under the impression that it was a one-shot issue. That made for a very interesting reading experience as I knew that I was missing out on something, but kept reading just in case it was a very experimental issue of some kind. I don’t know why I thought Shadowline billed it as a one-shot, but now I know it’s bi-monthly and returning from a six-year hiatus. Having no idea what was going on and coming in on the thirty-ninth issue I have to say that it wasn’t half bad.

I’m not going to try and explain a lot of the story since I would likely get most of it wrong or enrage someone if I made an assumption or two. From what I could tell Liana is split between two worlds and technically three at the moment. She wakes up in a dream freaking out and wondering where everyone at the institute is. A man or woman (I’m really not sure) named Seren arrives and begins explaining what’s happening with her.

Here’s where I did get a little confused, but not enough that I gave up. Liana begins looking up and seeing Earth or just a planet as per Seren’s instructions, but then something happens and he tells her to look away. At that moment two characters shoot a naked due that is wired from his head to a cluster of crystals. They debate if the man is dead or not while we cut to another crystal cluster that looks to be made up of chairs and we see others linked in the same way. There are some men in black suits and RoboCop-esc helmets that are discovered by another group. One of them transformers and a battle ensues. A character that was once thought dead has returned and is on the opposite side of the group that is currently controlling Liana.

I probably chose the worse possible issue to jump on to because it came across as a huge plot point in the series. I’m lost on who the “good” guys were as much as I am on who the “bad” guys are. All I know is that I’m supposed to root for Liana and I’m pretty sure she’s being used by everybody. I have no clue what her powers are, but she seemed pretty godly with them so that was different. Otherwise the writing was fine, but even if it is a later issue a few extra names could have been thrown out to remind people of who is who or in my case teach me who they are.

The art was really good, but I don’t think the black and white worked with the story. Don’t get me wrong the art was beautiful, but the story was very tripy and coloring would have conveyed that to the reader. As it was you could just think that a mistake was made or even get lost with what’s happening on the page. There was just something grand about the panels that didn’t quite make it without the color. I would like to have seen it un-inked because that might have worked better.

I’m curious about this series. I have no idea what’s happening and that bothers me so I’m probably going to check out back issues and future issues as they’re released. I hope that they’re all at least as enjoyable as this issue was, but I wouldn’t recommend starting here unless you were feeling adventurous or missed key details like numbering as I did.

Score: 3/5

Writer/Artist/Creator: Colleen Doran

Publisher: Shadowline and Image Comics

Price: $2.99

Release Date: 4/24/13

Group Review: East of West #2

With so many great new titles coming out this year it's difficult to grasp how popular a title truly is based off of one review alone. That's why we love group reviews because it gives you the oppurtunity to see what all of the writer's at Comic Bastards think about a series or issue. Today we've got East of West #2; we actually presented our first big group review with the first issue and it seems that several of the writer's had more to say. They'll each score it with a Buy, Borrow or Pass so check it out and enjoy.

Following the high crimes in the debut issue of EAST OF WEST, the fallout spreads across the broken nations of America. Forces align to stave off the apocalypse, while equally powerful ones do everything they can to bring it to pass.

One of the most exciting new books of the year, this is EAST OF WEST, a brand new, ongoing, monthly comic from the award-winning team of Marvel's FF, JONATHAN HICKMAN and NICK DRAGOTTA.

Samantha: Buy

I was a little confused as to what was going on in the first issue but now I am utterly confused. Did I mention that my confusion has led to my addiction of this series though? These kids, who are the Four Horsemen, are on a killing spree. I have no hope that humans will make it out of this plot. They seem to have no power to ever withstand these children. I am very curious to see what “The Message” is too. It is crazy to think that Death doesn’t even what “The Message” is. It has to be something religious though because so many words in this comic are trigger words for religious ideas. Some sort of prophecy for how the world should end. Thoughts? Andrew Archibal Chamberlain made me think of Colonel Sanders so at some points I thought he would put in a plug for fried chicken. Anyway there was my ramble for the day, what Chamberlin reveals about Death’s past only makes me more curious to see how Death’s character will adjust. At first I thought one of the kids may feel compassion but now it looks like Death may make a turn to the bright side.

Ed: Buy

East of West is the product of creators who understand their craft very well and have a clear sense of what they want this comic to be. With Nick Dragotta’s flowing art and Frank Martin’s burnt and brooding colors there’s a unique look to the comic, helped along by Jonathan Hickman’s graphic design. I like the simple layouts, with every page made up of rectangular panels that allow the stellar artwork to speak for itself. Hickman’s script is cleverly balanced and moves along at a fair pace, allowing for character introductions, plot progression, some foreshadowing of future events and a surprise or two along the way. I was pleased to see the omniscient narrator which was present for much of the first issue has gone, no longer needed to introduce us to this world. 

While Hickman’s story seems to resist the notion of ‘good vs evil’ (or even ‘life vs death’), with no sympathetic characters and all the major players intent on causing death or exploiting their power, there does appear to be two opposing factions forming. On the one hand is those who seek to bring about a religiously predestined apocalypse, while on the other is those with more earthly motivations. These contrasting positions are mirrored in the use of strongly contrasting colors throughout - white against black, orange against blue, red against blue, and orange against grey - and there’s also a clever seeding of symbols for readers to interpret too (but I think it’s only fair if we leave that part up to them).

I didn’t enjoy this issue as much as the first, simply because it packed less of a cathartic punch, but with such unusual concepts driving the story and excellent artwork it’s still a worthy read. I couldn’t help but raise my eyebrows at Hickman’s cliff-hanger revelation on the final page - well played sir.

Steve: Buy

I’m really enjoying the mythos-building in this book so far. I love the visually-binary nature of Death and his powwow posse, the sickly methodical les enfants terribles of the apocalypse and the tenuous peace held together by the few remaining outposts of influence within humanity’s tenuous and corrupt governments. The writing is everything you will have come to expect from Hickman - ethereal overall, but grounded within some key characters - while the art (particularly of the unique architecture and feel of the world) is able to cradle Hickman’s runaway trains of thought nicely. There’s a pretty big reveal at the end that draws me forward, but to be honest, I’m interested in seeing every one of these plot points play out.

Jordan: Buy

East of West continues to be a wild ride, while not quite as high-octane as issue #1 the second installment in the story manages to be just as compelling and chock full of WTFery. I think the reason that the story manages its intrigue so well is that it is an epic story full of epic off the wall lore and is delivering it, however strange, with utmost confidence. It’s like watching Star Wars for the first time, things looked vaguely the same to our own world, but there was so much that was foreign, so much that was bizarre, and it felt like it all existed far before you and you were just along for the ride. We couldn’t look away. Just when I feel I know vaguely what things may be about here something ridiculous happens. In the first few panels of this book a host of prepubescent gods execute a good portion of The American government. It’s this kind of unpredictability that makes you want to return.

The gigantic narrative, the ever growing cast of zany characters, the vibrant colors and the kooky melting pot of genres all make East of West a book I can’t wait to sink into the next issue of.

Sergio: Buy

There's so much going on in East of West that some may find it overwhelming. So far more questions have been presented then answered but this isn't my first time at the Jonathan Hickman Rodeo so I understood what to expect coming in. Only two issues in and we now understand that something was taken from death and now he wants his revenge. After killing the president, the other three horsemen, death's siblings, have gone on somewhat of a massacre and slaughtered the chain of command starting with the Vice President until they find someone who they found fitting enough to join the ranks of, "The Message", a group of leaders brought together by the goal of seeing to the end of the world.

Nick Dragotta's art is something of a masterpiece for this series. Every panel seems to jump right off the page and almost feels like I am seeing still images of an amazing sci-fi movie and not reading a comic book. Frank Mattin's colors bring everything together. The use of red, blues, and shades of yellow bring the mostly dark land scrape to life.

Although the story has been slow moving you can tell that it's about to pick up with the next few issues by the way this issue ended. If you already own issue one then I suggest that you pick up this issue and at least finish out the first story arc in single issues. If you don't have the patience for waiting it out month by month then just wait for the trade so you have a longer story to read. Either way you choose to collect make sure that you read this book.

Once again the “Buys” have it, so if you missed it… better head back to the comic shop!

Writer: Jonathan Hickman

Artist: Nick Dragotta

Publisher: Image Comics

Price: $3.50

Release Date: 4/24/13