Trailer For Space Pirate Captain Harlock Hits The Net

Don't let the bad-ass mostly CG trailer fool you, that is a live action version of Captain Harlock... I think. The film is being produced by Toei and they're considering it a remake... not sure why unless there's a live action version I'm not seeing. It has a budget of 30 million US so you know that it's being given the love and support that it deserves and I wonder if it'll receive some sort of US theater release. Don't get excited yet though as the film isn't due to hit Japan until Autumn. http://www.youtube.com/watch?v=qw6yApBMH2U

Source: Anime News Network

Uncle Ruckus... The Live Action Movie... On Kickstarter

I cannot speak for any other Bastard on this site, but myself and Kevin both thoroughly enjoy The Boondocks and the character of Uncle Ruckus that appears on the animated show. Creator Aaron McGruder has taken to Kickstarter to raise money for an Uncle Ruckus movie that will explore Ruckus' family. He's quick to point out that casting Huey and Riley would be damn near impossible, so they focused on bringing a character to life that has a lot of... back story. McGruder goes on to explain that the movie isn't associated with any studio and that it's being independently produced with some of the funding coming from the Kickstarter, but if the fundraising goes better than planned it could potentially all be produced by Kickstarter alone. There are a ton of different perks and benefits for those that support the film so don't be a Honey Boo Boo, be a Ronald Reagan. Also I will point out that McGruder has picked Black History month for the bulk of the project. Hilarious. Short video after the jump and a big thanks to Justin Wood one of our readers; if it wasn't for his FB post I wouldn't have know about this.

Superman Unbound Trailer Hits The Net

The WB Premiere line has always been very good about pumping out the next product after one hits the stores. Well here it is... Superman Unbound. It looks like they had to adjust some of the story to make it work as a standalone story, but the changes aren't that bad. Sadly the art looks more like Superman vs The Elite than it does Gary Frank's, up his style might be a bit much for them to copy with animation. Enjoy. http://www.youtube.com/watch?v=EpnT__PBd6Q

14 Second Teaser for Iron Man 3 Super Bowl Teaser...Wha?

While none of that headline is important or interesting, just merely dumb; what is interesting is that the clip shows how's wearing the Iron Patriot armor. Obviously it's not Norman Osborn as it is in the comic, due to his Sony exclusiveness, it's not Guy Pierce either. Nope, its the War Machine! Fanboy rage in 3... 2... 1... go! (Video after the jump!) http://www.youtube.com/watch?v=Xmu75XNAM84

Review: Haganai Next – Ep 3: My Little Sisters Are This Cute

I’m skipping the second episode since my overall feelings about it are about the same as the first episode of this season. Don’t get me wrong they’re both good episodes, but this third one is great. It has all the charming nuances of the first season and reignited the harem-esc plotline that is the core of the series. The best thing that it did though, was return to the two short story formats that the first season did so well. The previous two episodes were basically the same way, but the overall structure and quality was quite the same. The first half of the episode takes place just after the school has let out for a break after finals. Maria suddenly arrives at Kodaka and Kobato’s house just before dinner. It’s a great interaction as Kobato is sent to answer the door and told to say, “We don’t want any” if it’s a salesman. She says it once and Kodaka thinks nothing of it, but then she continues to scream it drawing his attention. He comes over to discover that she’s trying to push Maria back outside. He asks what she’s doing there and she in forms them that she’s a runaway. It’s later revealed that Maria’s sister, that we’ve just met, was the one that actually brought her to the house. The trio sit down for dinner and of course the girls begin to compete about everything they possibly can. As the scene continues Maria’s sister calls more and more making sure that everything that she usually does for Maria is being taken care of as well.

Haganai Next - Episode 3 - My Littles Sisters Are This Cute 1

The next half of the show is back at the club room. After Kodaka complains about there being nothing to do just three days after school being out, they decide to hold a party to blow off stress. The problem is that two of the members didn’t even take the test and the rest of them aren’t really stressed. They hold the party anyways and eventually they end up playing Ōsama Game aka the King’s Game. I absolutely love it when a show uses this plot device and it’s pretty obvious from the interactions before the game that a kiss is going to be included. Kodaka suggests that they write out commands beforehand to prevent anyone from being able to go crazier and crazier as the game goes on. It’s a great scene that reestablishes everyone’s interest in Kodaka which was lacking in the first two episodes.

The ending to the episode is awesome and while I won’t ruin it for you I’ll say that it’s going to make future episodes interesting for sure. Any doubts I had about this series returning to its prime have been completely erased and I’m looking forward to them being out of school more since that’s when the series tends to have its best adventures. In general though, this was a fun episode that had everything that makes the show special, but without hammering you over the head with it or attempting to be the first season.

Haganai Next - Episode 3 - My Littles Sisters Are This Cute 2

The last thing I’ll say is that I miss the old opening… both the opening and closing songs are not that good and really don’t fit the animation that they’re attached to. Okay you Otaku Bastards, until next week or whenever I review something else.

Review: Mars Attacks Zombies vs. Robots (One-Shot)

IDW has done something pretty damn weird. I’m not talking, like, “show me on the doll where IDW touched you” weird; more like, “I just went out for one beer with IDW, but 48 hours later and I’m living with a Mexican sex show dwarf in Tijuana” weird. In other words, it’s taken me for a bit of a ride. It all started when IDW decided to turn the Mars Attacks franchise into its own sort of comic book meme, applying it judiciously throughout the past month to its family of titles, like KISSPopeye and The Real Ghostbusters. We haven’t reached the weird part yet - so far, that’s just good marketing, really. The weird part is that, as an experiment ... it kinda worked.

I’m not gonna lie, I hated Mars Attacks in its original incarnation as a hokey pastiche flick with its massive five-star ensemble cast. I get that it was meant to openly feed upon itself as this anachronistic Holly(Ed)wood modern relic, but to me, it just felt flat, bloated and humorless ... a lot like this girl I used to date. Look, I was in a low place, alright?

MarsAttacks_ZvR-pr-1I never really dug the misadventures of those testy little Martian devils ... that is, until they attacked The Transformers last week. The humor and charm in that book just completely bowled me over, so much so that I decided to snuggle up against the next and, I believe, last host of this loopy little viral meme, not counting its appearance as variant covers. While I do think it lacks the same hilarious absurdity and endearing nostalgia that I so enjoyed in the Transformers book, Mars Attacks Zombies VS Robots acts as further proof that this nutty little treatment over at IDW is pretty goddamn great!

The setup for this is exactly what you think. A group of elite Martians attempt to enact space vengeance on humanity by accidentally attacking the post-apocalyptic, near human-less world established in original IDW series, Zombies VS Robots, co-created and written by Chris Ryall, the very same scribe on this book. The plot, if you can call it that, is negligible, and that’s okay! There’s something about a stargate and ... look, it doesn’t really matter. It’s flimsy as all get-out and thrown together quickly to facilitate this sexy three-way duel ... which I’m fully aware is a contradiction in terms. But hey, this was never going to be “high concept,” so don’t over-think it.

In fact, the creative team just should have skipped plot development, rising action and exposition altogether, just so we could get down to the thrice-layered meat in this freaky little sandwich. If it wasn’t for the admittedly fun marriage between Kuhn’s monstrous art and Ryall’s aside-driven wit, I personally would’ve been okay with the Martians just showing the fuck up and going, “Oh, hey you guys! I see you’ve got some zombies and robots here. That’s cool. Hey, check out these laser beams! Pyew! Pyew! Pyew!” That’s really all you need in a story like this: Conflict!

Of course, when the Martians finally do encounter a pack of zombies, it’s the kick-in-the-crotch, slap-you-in-the-gums, bat-shit crazy sorta fun you’ve always wanted in a mash-up like this. Then it really gets good. Don’t get me wrong, I love the alien/zombie dynamic in the early throes of this book, particularly in the way the zombies communicate in the classic little infographic speech bubbles, but the robot/alien interaction is THE reason to come to this particular show.

After literally bumping into each other and exchanging a bit of friendly gunfire, the two forces proceed to engage in the kind of back-handed conniving and wanton thuggery you can set your watch to, almost immediately turning on each other after a shaky, lie-filled truce leads absolutely nowhere. Both the robots and the Martians are complete pricks to each other, and it’s pretty entertaining watching them play off one another ... and then later, just “offing” each other.

With a fabulously unpolished visual direction and a truly sardonic sense of humor, Mars Attacks Zombies VS Robots is the mouthful you want it to be, and provides a great ending to IDW’s entertaining cross-title tryst. For what it’s worth, I hope they keep this up, maybe not as a regular ongoing, but definitely as an annual exercise. I, for one, would most certainly come back for more.

Score: 3/5

Writer: Chris Ryall Artist: Andy Kuhn Publisher: IDW Publishing Price: $3.99 Release Date: 1/30/13

Review: Unfair (One-Shot)

There are times when anyone involved in comics becomes tired of the medium. The industries drama is second only to high school and after a while you develop apathy, which is terrible. Add in the high cost of printed comics and suddenly it becomes a burden to read them and deal with them. Occasionally I take a break from the medium because it can frankly be grueling especially on the end in which I’m now involved. But then a book like Unfair comes along and brings me to tears and reminds me why I deal with all the shit that comes with the medium. Issues like this are the absolute reason that I love the comic medium more than any other. Sure I can name several movies or TV shows that left me emotional; hell even a few video games have burrowed their way into my heart, but I’ve lost track of how many comics jumped into my chest and ran me through the gamut in which I’m currently feeling. Unfair.inddI will not be able to tell you a whole lot about the story due to the way it’s constructed, but I will give you a glimpse. It kicks off on a very rural road in the country. A father has just finished icing a cupcake that he made himself, for his one year old son. As he lights the candle he turns around to find his son floating in the air and suddenly sucked out the kitchen window. He races outside to his truck and as he reaches the door he hears a scarecrow in the front yard talking to him. It tells him that he shouldn’t bother chasing after his son and that his year is up. The father is confused by the statement and disregards it as he gets into his truck and chases after his son, but his hardships in getting to him do not end there.

The worst thing about this story is that it’s better each time you read it, but also far more emotional the second or third time around. Jeez… I need to pause for a moment… okay. The writing is nothing short of amazing. The length is short and really there is very little said outside of the same speech said to ward off the father. It’s this simplicity in the dialog that makes the payoff so rewarding and the conclusion spectacular.

The artist is trusted to pull a lot of the weight of this story, with the body language and facial expressions of the father and the things he encounters on his journey to find his son. There is a perfect balance between story and art that is so rare to find in comics, but this creative team hits it here. The art really has this fantastic look that isn’t overly detailed and yet I would never describe it as simple in composition.

This is one of if not the greatest one-shot stories I have ever read. It’s sad, it’s romantic, but most off all it’s tremendously good. I’m not afraid to say that it made me cry and even though it did, I gladly read it a second time and cried again. This comic book managed not only to give me a great tale to enjoy for years to come, but also reminded me of everything that is truly great and magical about the medium. It’s going to be hard for anything else this year to top this incredible story that’s for sure.

Score: 5/5

Writer: Vance Summer Artist: Sandy Jarrell Publisher: Monkey Brain Comics Price: $.99 Release Date: 1/23/13 Buy it here!

You Know You Love It -- Iron man Armor Meets Boba Fett

It's one thing to see fan art creations of two armored creations meshing to become one, but this is an actual Iron Man armor from the Stan Winston School of Character Arts, the creators of the practical Iron Man armor used in the films. It's a custom paint job by Matthew J. Hideousboi so don't start getting crazy about what this all means. Because it's not going any further than this picture... I hope. Source: Albotas

The Next DC Comics Kia Car Is... Superman (Duh)

Well somehow these cars help DC's charity for Africa so they're okay in that sense. I'm not really sure how many different models of cars Kia produces, but we're supposed to get one for each Justice League character... from the comics. Meaning we still have Flash, Wonder Woman, Aquaman and Cyborg. I wonder who will get the mini-van? At any rate, Superman will be premiering at the Chicago Auto Show so check it out and I'm sure we'll see more pics after the event. Source: Auto Blog

Everything Wrong With... The Room - Yup He Went There

Well if you've never watched The Room they you're probably going to whine like a fucking baby about this installment of Everything Wrong With... I've watched it since it has almost semiregular showings in Hollywood in which the writer/director/producer and star of the film Tommy Wiseau actually attends screenings. The best part is the audience interaction because it's the only way the film is even remotely tolerable. If you do go to a screen (which everyone should once in their life) bring plastic spoons. Now, sit back for a very different and yet hilarious look at the astronomical amount of sins The Room commits. http://www.youtube.com/watch?v=mvuwldnG7c0

Apollo Gauntlet - Episode 8: The Creature

"We have reviewed your request to be punched in the face and we're happy to inform you... that it's been approved!" Probably the funniest line in the series thus far, but the newest episode of Apollo Gauntlet is up on Rugburn's youtubey channel now for your enjoyment. The screen shot above was my favorite part of the episode and that's why it gets the belt. If you have no idea what I'm talking about or what Apollo Gauntlet is, then you need to check out my first article on the webseries here. http://www.youtube.com/watch?v=kTI8embS5JM

Review: Meadow Hell #1 & 2

It’s rare that a comic completely catches me off guard, usually there’s some semblance of what’s going on before the surprise. With this series though, I was caught off guard completely when I read it, so much so that I leaned back in my chair and was like, “Damn… you got me.” I’m going to remain as spoiler free when describing the details about story and unfortunately that means not telling you what “got me”, I’ll explain as much as I can though and maybe save the rest for the podcast. Just know that this is a good fucking comic. The story opens with three grueling murders in a mall that’s days away from its scheduled opening. The local police call for D.C.I. Bramley due to his extensive experience with difficult or unexplained cases. He arrives with an Belle, a woman that’s been assigned to him like a personal assistant. They arrive on scene and meet D.I. Sutton the local that’s in charge of the case. He walks them into the bloody scene that is the mall. All three bodies were nothing more than skeletons with blood and flesh spilled out everywhere. It’s literally like a human bomb went off inside with guts reaching all the way to the ceiling and flung everywhere. They walk through all three murder scenes and Bramley attempts to piece together the crime without going to the realm of unexplained. They have one guard and the site manager as their only leads, but nothing is directly pointing to the two men. What’s even stranger is that the new camera equipment seems to be altered as the murders happen within seconds of each other, but the time code appears unaltered.

Meadowhell coverWhen leaving the scene Belle finds a single feather. They take it with them as they head out to check out the hospitalized witness. After getting to the there they discover that the man is just mumbling the same thing over and over in ancient Greek. The doctor lets them know that the guard is in a catatonic state and isn’t registering any brain waves. With one witness/suspect unable to cooperate it leads Bramley to suspect hypnosis of some kind. They take the feather to a specialist after the doctor’s and instead of it providing some answers, it only raises more questions.

The thing about this story is that there are elements of it that are not particularly interesting. Most of the character interaction is there to distract you and even sometimes annoy you. In particular, every male character that had a line of dialog seemed to also have a line hitting on Belle. It was so blatant at times that you wondered why Bramley didn’t just put the kibosh on everything. There is a hidden charisma to this story though and at first I wasn’t very interested in it, but then when you think you have your head wrapped around everything it becomes interesting. It leads you to believe in one path for the outcome so heavily, while presenting you facts that counters it, that you can’t help but be completely fooled by it. The clues are there don’t get me wrong, but I would actually encourage you not to look for them. Allow yourself to be tricked because it makes for an enjoyable reading experience.

The art is really the only weakness of the story and it’s not that it’s bad or distracting. At first it’s a bit off putting since every panel looks photo referenced and the coloring is very basic. But there is something that works about it. Something that makes the story feel real (of course it also helps that it’s based on a real mall as well). While the art works for the story I don’t see it being successful on another story per say, but it would be interesting to see if it could be. Just don’t let the art fool you as it strangely plays an important role in the mystery.

There’s so much more I could say about this story. I’m not kidding when I say that it didn’t interest me at first. I certainly became more interested in finishing it by the end of the first issue, but around half way through the second issue when the bomb is dropped on you... I was blown away. Nothing more than an outline on the wall it was that damn good. It’s a great reminder never to judge a comic too soon and one of the principle reasons I always give a series a second chance. Not that I wasn’t going to finish this series, but when the time comes again I’ll think of this series.

Now, there are a variety of ways for you to get this series and they’re all in digital format. You can pick it up on the usual ebook stores such as AmazonKoboNookSony and Apple, but also Drive Thru Comics,Smashwords and Diesel. If you live in the U.K. in the Sheffield area you can pick it up on CD rom locally. For two bucks it’s well worth it, so check it out.

Score: 5/5

Writer/Artist/Creator: Craig Daley

Publisher: CD Comics

Price: $.99 each

Website: CD Comics

Review: The Standard #1-3

I admit it, I’m a sucker for concepts like that which drives Comix Tribe’s The Standard. But what can I say? I’m the product of a post-Marvelman, post Watchmen world, and as such have developed a healthy respect for frailty. At the same time, I’ve grown to appreciate a concept of Time in my comics. Normally impervious to it “in-story,” comic books, as a medium, are simultaneously shaped by Time. Superman, for example, never ages, yet we define him by Ages; Golden, Silver or otherwise. Even in a world without Time, things change. And this is where I think The Standard finds its strength. Given all the titles I just listed by comparison, this book may not be breaking any new ground, but by threading its story throughout the Ages and showing, in its own unique way, the stark contrast that exists between them, The Standard gives me what I crave from modern comics ... and I don’t just mean old men in spandex. The titular character in this book is your classic swarthy Golden Age adventurer - a heady mix between The Flash, Superman and any superhero who can shoot shit from his hands. Not actual shit, mind you, that would be awkward. I’m using the vernacular term “shit” here to describe “generic laser beams,” because I’m “down” with the “kids.” See if this sounds familiar: 44 years ago, mild mannered scientist Gilbert Graham, whose name suggests he’d either become a superhero or a breakfast cereal, is suddenly thrust into greatness one night when he is doused with chemicals after a meteor crashes into his lab. Thereafter developing (as science dictates) your basic cocktail of powers, like flight, super-strength and those shit-shootin’ mitts, he becomes The Standard, protector laureate of Sky City!

As we skip ahead to today, we find that Gil has retired from superheroics in favor of a quiet life as a high school chemistry teacher. In his place, he has left The Standard’s mantle to former sidekick and adopted ward, Alex Thomas. However, the former Fabu-Lad (which I’m pretty sure is the name of an escort service) is somewhat ill at ease within both his role as an “unworthy” successor to The Standard and in this new era, where heroes have become marketable commodities ... and vice-versa.

Norma02Just as the line between good and evil has been blurred, so too has the art of crime-fighting, with a harder-edged cast of characters, like lethal vigilante, The Corpse, as well as its own, Age-specific set of perils. It’s an inescapable truth that quickly catches up with The (new) Standard and explodes in an honestly shocking turn of events pretty early on, which forces The (O.G.) Standard to nut-up, talc down and pour himself back into his orange and purple spandex to once again save the day.

What is great about this book is the way it addresses that element of Time I mentioned above. We’ve seen glimpses of this in those books I compared it to, but The Standard does an enviable job of illustrating it, perhaps more clearly. This is particularly well done on one page, where our hero faces down, in two different ages respectively, a cadre of skunk-based henchmen armed with unbreakable bats, and a mindless horde of murderous children armed with ... fingernails and teeth, I guess.

And herein is the crux of this story. In days gone by, The Standard would busy himself with ridiculous super villains, the kind that dress up and arm themselves like odiferously-offensive woodland creatures to commit crimes, not because they were evil, but because they were bored. Now, however, he is forced into sewer-based bouts with pedophilic hobo telepaths ... which would be a great band name, by the way. “I’ve never struck a child in my life,” says The Standard as he bears down upon this villain, known as The Piper, “but now you’ve just made me knock out a roomful of them.” Like I said before ... things change.

The way The Standard shunts between these eras and defines them against each other  can admittedly be a bit jarring, stylistically, but the way it exemplifies the varying nature of threats between the Golden Age and today is well done, as is the treatment of same by the medium itself. The action in the former, for example is peppered with hokey exposition and pun-heavy, cheesy quips, while that of the latter is mostly silent, allowing the situation to speak for itself, other than perhaps the desperate lamentations of its reluctant hero. There is one poignant scene where we are given witness to the exact moment of this sea change; the missing link that bridges the divide between The Skunk and The Piper. The loss of innocence therein is both unexpected and suitably rending.

At the same time, this book has a lot of fun with itself. Any comic that makes a reference to “Bukakechums.net” (which, upon further inspection and a subsequent history wipe on my wife’s computer, is not an actual website) is okay in my book! Plus, its use of sound effects is ... well, it’s ridiculous. Like me, you probably wouldn’t think that “words” like “RIIIITNASCHNOZZ” “OHSNAP” and “POWND” could be used to describe sound, but I guess that makes us both assholes, because that’s exactly how they are used here, to both unexpected and hilarious effect.

As for the art, while I enjoy its sinewy feel, it varies a lot in quality, even from panel to panel. I’m not sure how the same artist who can so beautifully illustrate the fantastically goofy-assed character, The Frying Scotsman in one panel, and then plop down what looks like a fan art drawing of The (new) Standard in the next. Artistic inconstancy is definitely The Standard’s most glaring issue, but its moments of brilliance and conceptual design far outweigh it.

There is still a lot of story left to tell here, not to mention mysteries that are still afoot. This one’s pretty indie, which means it lacks some polish, but for my money, The Standard is an impressive book. It may walk where others have previously tread, but it does so with a decidedly rare stylistic gait that glides as much as it galumphs.

Score: 3/5

Writer: John lees Artist: Jonathan Rector Publisher: Comix Tribe Price: $3.99 First Issue Release Date: 2/6/13

Comixology Link: First Issue $.99

Episode 66: It's A Dry Load

There is a lion’s share of news this week and we spend a little too much time on it. Regardless, we cover voice acting and the how much it sucks lately. Did you know that Mr. JJ is going to do them their new Star Wars movie(s)? Plus the WB wants a Robotech movie; Boom’s 2 Guns gets a flick. The Age of Ultron gets more promos for you to stare at. Oh and what’s going on at DC?  Comic wise - if you want our hardcore Indie comic pick of the week then you’ll enjoy World’s Strongest Mailman. FUN! Then there are two video game books that get covered with Borderlands #3 and DMC #1! CBMFP is GO! miss_macross_01_by_kitty_honey-d52b24n

Review: Rogues! #1

The absolute easiest way to describe Rogues! is to say that it’s Conan the Barbarian with a chick sidekick, but they’re thieves. Simple right? Simple and yet you’re wondering about the story already. Another selling point of the book is that it’s intended for an adult audience; not just in its dialog and violence, but in its graphic nudity. I have never seen Juan Jose Ryp’s mature drawings and I have to say that it was fucking amazing. The art is of course great, but thankfully so is the story. Now, if you’re done thinking about boobies let’s talk about boobies… imeanthe book. The story kicks off with our two thieves Bram and the Weasel in a bar with Bram talking up the locals with tales of their exploits. He has two half-naked woman hanging from his arm and the ear of every man and woman in the place. He begins to tell a story that Weasel (his female companion) has heard one too many times and has something chucked at his head. She eggs him on to tell them the one about the chicken and how he swore he would never tell this group of bastards. Now that the group is offended he must tell them about the cursed chicken.

It begins with a job for a rich Baron’s son; he’s in love with the beautiful daughter of a Magician and has been banned from seeing the woman who has been locked in a tower. Bram and Weasel are on their last dime so they take a job to kidnap the girl so that the Baron can run away with her. Their plan begins with some paid whores distracting the guards while they climb the tower; it seems almost too easy as they reach the top only to find real gargoyles waiting for them. After battling them and Weasel nearly dying, they make it into the tower only to find the Magician’s daughter engaged in an orgy. Bram grabs the girl and they starting heading down. The rest of the scene involves some sex in an amazing locale.

Rogues01-version-4The story is ridiculously fun. It never takes itself that serious, but keeps the world and the danger serious. Bram and Weasel successfully come across as partners and their back and forth banter establishes that the characters have a long history with each other. When I say this book is like Conan I really mean that. They have the same never-ending adventure type quality to them that defies the passage of time. Removing several elements like the nudity and mature dialog you would still have one heck of an adventure story. The fact that the main plot line is a bit ridiculous makes the story charming. I really enjoyed the dialog as it felt genuine when someone spoke it. There are a lot of sexy moments in this issue and really they’re good. Not always exactly tasteful, but they never come across as out-of-place or distracting. You quickly accept that this is how people roll in this era and just enjoy the show.

The art is amazing. Big fucking surprise right? I’ve never hidden the fact that I’m in love with everything that Juan Jose Ryp (Clone) has drawn and I’m not about to now. This is some of his best work to date. He’s always had a fantastic style that stands out, but now he’s growing as an artist and his storytelling abilities are vastly improving. The art on this issue may not be as detailed as I remember Black Summer being, but the art tells a story without even looking at the dialog and captions and that’s not something Black Summer can say. I seriously challenge you to read the story once and go through again and tell me that you don’t have the same basic understanding of the story just by looking at the pictures. It’s fantastic art.

The last great thing that I will point out about this issue is the fact that the creative team is very in tuned with each other. This is a true collaboration and it shows in the story and the art. Both parties trust the other to get them to where they need to be by the end of the issue and it’s great. I love comic collaborations like this because it’s what used to draw people to comics in the first place. This comic is actually very, very good. It’s something that the industry has needed for a while and I don’t even think they knew it. Pre-order, order it online or hope you’re shop gets it, but you need to read this book.

Score: 5/5

Writer: El Torres Artist: Juan Jose Ryp Publisher: Amigo Comics Price: $3.99 Release Date: April, 2013

Comixology Link - $1.99 Price

Review: Bandthology – A Music Anthology

If there is one thing I enjoy, it’s the mixing of music and comics. Things like Blue Monday, Nix Comics Quarterly, Scott Pilgirm, Hopeless Savages and many others that I can’t even begin to remember right now, have always caught my attention and drawn me in. I love the idea of made-up bands or the inclusion of real bands in comic books. So a book called  should be right up my alley right? Fuck yeah it is. The only thing wrong with this book was that in most cases depending on the type of story, I wanted more of it. In some cases it was just a simple one-off story that had nowhere else to go after it concluded, but in other cases I could see following the story into a series and thoroughly enjoying it. The first story “Breakout” follows a four piece intergalactic band with three hot chicks and one “Creature of the Black Lagoon” looking vocalist. They book a benefit show and after having such a great time the lead singer shares his “moisture” with the audience by peeing on them. He comes from a desert planet so this is actually a sign of respect from his people, but he’s still arrested for public urination. He’s sentenced to death strangely enough, but his band mates have a plan to bust him out using boobies and explosives. Writer Wendi Freeman keeps the story short and simple, but with plenty of room for it to continue. The panel count is clearly limited so a lot of the characters say things instantly in response of situations in order for the story to keep moving. In a way, Freeman uses this to her advantage to make the comedy punchy and fast. The art was some of my favorite as it was in all black and white and thick clean line work. It was a great looking story and the character design made it stand out from the rest of the stories.

The next story “The Beast In Me” was written and drawn by Dan Dougherty. In a way it’s about feeding that need to perform in front of an audience and the musicians struggle with either ditching the beast or giving it what it needs. It was something that I think anyone in the creative feed can relate to and I found Dougherty’s take on everything very interesting. His art style was also very fitting for the story with it's all black and white style. The “Beast” has an awesome design and visual representation that kept the story interesting and different.

Bandthology_Vol_01I have to skip the next one because by talking about it I will ruin it for you. I can quickly say that writer/artist Matt Collander provides an interesting look on why we create music and who we create it for. It was by far one of my absolute favorite stories in the book. The art was void of detail, but something about that really works for it and I’m pretty sure it was photo referenced.

The last story I’m going to talk about because you need something to read when you buy the book, is called “The Devil’s Beat” and is written and drawn by Andy Vanderbilt. It basically combines Kung Fu training with learning how to play the drums. A dude travels to a remote temple to learn the drums from a master and is put through many grueling, drum related tests in order to become a master. It has a Manga quality to it and I could see it being reworked into an ongoing series for sure. Just imagine revival drummers from different masters battling in a battle of the bands setting.

I really liked all of the stories in this comic and again could see at least a few of them becoming on-goings or being revisited with another point of view on music. The great thing is that there isn’t a weak story amongst them and even though I didn’t talk about all of them it’s not a sign of weakness on the remaining stories part. I just couldn’t ruin the surprise of each new story for you. If you dig any of the comics I listed at the beginning or just like the idea of bands/music in comics then check this book out.

Score: 4/5

Writers: Various

Artists: Various

Publisher: King Bone Press

Price: $5.00 (Don't worry the page count is worth it!) Update: Grab it for .99 cents on Comixology

Website: King Bone Press

Review: Mind MGMT #7

Mind MGMT has returned and that’s a very good thing considering how much I enjoy and look forward to this series. It’s shocking that more people aren’t reading it, but that’s why even after six issues I’m still reviewing it. This is a new story arc and it does a great job of recapping the previous arc throughout the issue so don’t be afraid of picking it up. I had a big three-way tie of sorts for my best book of 2012 and this was in that tug-a-war; so how does creator Matt Kindt top his first amazing story arc? He goes bigger and better, get ready to have your mind fucked. The issue begins with an 8x8 panel recap of the entire first story arc; obviously it doesn’t do it justice due to its short nature, but it is simplistically brilliant as it gives new readers the short version of what they missed. It’s the equivalent of going to the bathroom during a movie and having your friend explain to you what happened. After that we pick up with Meru… huh? I thought for sure that her story had played out, but nope it’s only just beginning. She awakens from a dream involving Lyme and then hears an envelope drop through her mail slot. After a second she processes that it’s Sunday and that no mail should have been delivered. She runs down the stairs of her building and chases the man outside and asks him who sent her the letter. After he tells her she begins her manhunt to track down the letter’s sender one person at a time and finds it to be quite the extensive trail to follow.

The trail ends with a man named Brinks that has the talent of writing. He’s an AD man who can add subliminal messages that your mind will see, but not necessarily your eyes. He’s sent an assassination letter to Meru and she wants to know why, but even Brinks doesn’t remember everything until Meru questions him about Mind Management. He begins to tell her about his life and the events leading up to this moment; a moment that’s about to be cut short.

Mind-MGMT_7If you count the recap at the beginning there are actually five stories that run through this issue. The first being the aforementioned recap, the second being the main story and then the backup story at the end.  The next two stories run on the same page as the main story and backup; the first is obvious as it sits at the bottom and explains the history of the assassination letter, while the second runs on the edge of the left side of each page. It’s incredible how well written and plotted this series is. Most writers struggle to get twenty-two pages of material worth reading while Kindt has not only produced twenty-five pages of story, but then two more tales to accompany it. What’s even smarter about the stories is that one plays directly into the issue while the other seems like it will play into the overall arc and make sense at a later time. Either way, both maintain the high quality of Kindt's storytelling.

The story is just beyond words and reaffirms my choice for “Best Ongoing Series of 2012.” The first story arc wasn’t just a mind fuck, it melted your brain. Somehow, Kindt found a way to take it up another notch and leaves so many questions to be answered. Now that I have a better feel for the series I know that some will be answered, but others will continue to play into the overall series. All I know is that this book has me constantly questioning and paying attention to every detail. Sure you can miss things and not have the story ruined for you, but it’s much more enjoyable to cling to every page and absorb as much as possible.

I don’t know how much more I have in me to talk about the art. After a while it’s hard to describe what’s so magical and amazing about it. The composition is probably the best thing for sure, but again it’s about all the little things that Kindt packs on to the page. For instance Lyme waiting on the elevator watching Meru as she approaches Brinks and the fact that it’s never said that he’s the reason that she’s able to just walk in. Or things like Lyme’s disappearing wife and child from the back seat of the car. You cannot drop your guard with this book and it’s worth reading several times just to catch-all the details. I could go on and on about the things I’ve noticed, but where’s the fun in that. In ten years people will be dissecting this series the way they once did Watchmen, but this is better.

So here’s the deal… if you’re not reading this series you need to leave a comment on why you can’t enjoy one of the best things to happen to comics ever. I’m serious; this book is so fantastically good and only continues to get better and better. If you missed the first series than once again I will point out that you can still jump on the series right here with this issue; do yourself a favor and do that.

Lastly, check out the letter column at the back as someone I mutually follow on Twitter (Jason Webb) has a letter published and that’s pretty damn cool as well.

Score: 5/5

Writer/Artist/Creator: Matt Kindt Publisher: Dark Horse Comics Price: $3.99 Release Date: 1/23/13