LINE Webtoon & Patreon Launch Investment Program to Foster Comic Creators

LINE Webtoon (http://www.webtoons.com), the popular digital comics publisher pioneering the development and distribution of comics worldwide, and Patreon, the platform for creators to get ongoing funding directly from their fans, have partnered to offer new support to comic creators. Beginning today, Patreon’s support tools have been seamlessly integrated into LINE Webtoon’s Discover platform, allowing readers to become a patron of the comic arts, and in turn give their favorite creators an ongoing revenue stream. LINE Webtoon’s Discover is an open platform that allows digital comic creators to publish their work, build a fanbase, and receive feedback from a community of over 10 million unique daily readers and 35 million unique monthly readers. Through the Patreon integration, LINE Webtoon readers will now be able to show even more support to the creators they love through ongoing patronage. The integration offers creators a reliable way to receive support directly from their fans and hence spend more time developing their comic series.

Furthering their dedication to fostering new talent, LINE Webtoon will also offer its own patronage to creators who are using the Patreon tool on Discover. Beginning today, LINE Webtoon will make a monthly pledge to creators who publish at least two updates per month on Discover and who have more than 3,000 subscribers and 5,000 monthly page views per chapter in the U.S.

PR_001_f2“Patreon is excited to partner with LINE Webtoon to help empower creators,” said Jack Conte, Founder of Patreon. “The partnership is a great fit; LINE Webtoon helps comic creators to get even more new fans for their comics and Patreon turns those fans into Patrons.”

Additionally, LINE Webtoon will invite successful digital comic creators who are already established on Patreon to join as either featured creators or as Discover creators who will participate in LINE Webtoon’s patronage investment program. The first group of Patreon creators already beginning to publish their work on LINE Webtoon includes popular webcomics creator Tracy Butler (Lackadaisy).

Both Patreon and LINE Webtoon are creator-friendly platforms dedicated to fostering new talent and helping artists monetize their work in the digital realm while still granting creators full ownership of their own IP.

“Patreon has optimized the revenue experience for creators like no other service has before and built up a huge base of self-supported creators and dedicated patrons,” said JunKoo Kim, Founder and Head of LINE Webtoon. “The Patreon platform is uniquely suited to how LINE Webtoon creators are accustomed to delivering their comics to fans. Creators already working with Patreon are in an environment where they provide their readers content on a regular schedule, making this an organic extension for our existing creators and new creators looking for a home.”

The Patreon integration joins a series of new product features that LINE Webtoon has introduced to streamline and improve both the user and creator experience, including their new Binge Mode and Bookmarking, allowing readers to consume their favorite digital comics all with one infinite scroll, as well as mark their spot with ever losing their place. LINE Webtoon is revolutionizing the comic experience by providing readers with mobile optimized content and providing creators an intuitive publishing platform.

To download the official LINE Webtoon app, visit the Apple App Store and Google Play.

CBMFP 245: Colon

It's the week after Comic-Con! You'd think there wouldn't be any news, but then Superman was revealed on Supergirl! That's not the only movie news... since that's primarily what we have to cover. Marvel Studios clarifies the next two Avengers films, while Captain Boomerang is tripping shrooms. On a completely non-comic related story, Luc Besson is found guilt of plagiarizing John Carpenter?! And on the actual comic side of things Marvel's Prostate Cancer Awareness Variants aren't all they're cracked up to be. Books reviewed on this episode:

Previously on the CBMFP...

Red 5 Reveals Kulipari: Heritage Comics

This is a follow up comic to the Netflix series KulipariKulipari: Heritage picks up after the show ends and is written by co-creator Trevor Pryce. Look for it next week, but below you'll find the covers for the series. [su_quote]rnu, leader of the poison frogs, the protectors of the outback, has been sent on a secret mission to find the original source of the frog’s power and return it to their new homeland. [/su_quote]

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The series will be released on August 3, 2016

VIZ Media Partners With Rooster Teeth For RWBY Global Publishing Development

VIZ Media, LLC (VIZ Media), a premier company in the fields of publishing, animation distribution, and global entertainment licensing, has announced a partnership with Rooster Teeth, the Austin, TX-based entertainment and media company behind the globally acclaimed animated series RWBY, the first western anime series to be distributed to Japan. VIZ Media and Rooster Teeth will focus on a variety of publishing formats based on RWBY, starting in 2017.

RWBY is Rooster Teeth’s award-winning anime series that tells the story of four different girls brought together for one legendary purpose. Ruby, Weiss, Blake, and Yang are students at Beacon Academy, an ancient school designed to train the monster-slayers knows as Hunters and Huntresses. Unfortunately, monsters aren’t the only threat in the world of Remnant, and if these girls want to graduate, they’ll have to learn to work together – both on the battlefield and in the classroom.

“The Rooster Teeth-VIZ Media partnership will showcase the strong creative vision and production expertise between our two entertainment companies to expand the vivid and exciting world of RWBY globally in bold new ways that fans will love,” says Beth Kawasaki, Senior Editorial Director for VIZ Media.

“Through the new RWBY titles, readers will discover more about the RWBY universe and delve deeper into the characters and storylines they love, as well as go on all new adventures,” said Rooster Teeth Head of Animation Gray G. Haddock. “We are thrilled to be working with VIZ Media to bring such beautiful books to RWBY’s audience.”

Rooster Teeth has one of the most active and engaged fan bases in the world and possesses a massive global footprint of more than 25 million subscribers to its YouTube network, and more than 3 million unique monthly visitors to RoosterTeeth.com and 1.8 million registered community members. Rooster Teeth is a subsidiary of Fullscreen, Inc., a global youth media company that develops online creators and produces multi-platform entertainment experiences.

For additional information manga titles distributed and published by VIZ Media, please visit www.VIZ.com.

BLEACH Anime Series Available On Blu-Ray For The First Time From VIZ Media

VIZ Media, LLC (VIZ Media), a premier company in the field of publishing, animation distribution, and global entertainment licensing, unleashes the tense anime action drama of BLEACH on Blu-ray for the first time with the home media release of Set 1. Now available, BLEACH Set 1 presents the complete, uncut first 27 episodes of the popular series on 4 Blu-ray discs, and carries an MSRP of $54.97 U.S. / $63.99 CAN. Episodes are available with dialogue selections for dubbed English as well as subtitled, Japanese 2.0 audio, with episodes presented in their original 4:3 format.

In the BLEACH anime series, for as long as he can remember, Ichigo Kurosaki has been able to see ghosts. But when he meets Rukia, a Soul Reaper who battles evil spirits known as Hollows, his life is changed forever. Now, with a newfound wealth of spiritual energy, Ichigo discovers his true calling – to protect the world of the living and the dead as a Substitute Soul Reaper. When Rukia is taken away to face the ruthless justice of the Soul Society, Ichigo and his friends must cross over and do battle in the spirit world...

“Fans have eagerly anticipated the release of BLEACH on Blu-ray, and this summer we invite them to expand their personal anime collections with the release of the first set of this riveting series,” says Charlene Ingram, Senior Marketing Manager, Animation.

The BLEACH animated films and TV series (distributed in North America by VIZ Media, rated ‘TV-14’) are based on a smash hit manga series created by Tite Kubo (also published in North America by VIZ Media, rated ‘T’ for Teens).

For more information on BLEACH manga and anime titles published by VIZ Media, please visit www.viz.com.

Review: Jem And The Holograms #17

Full-disclosure: I've never had any exposure to Jem & The Holograms before now. I like to try new things though (retro in this case), and what I saw made me think that for those who have a background with these characters, they are probably loving this series, because even as someone who doesn't have one, I liked what I read. Though, I can't help but feel that this is a bit of a niche piece. Coming into this, we've obviously come from a dark place for everyone involved with the events involving Silica. Relationship drama, both romantic and friendly for our heroines also looks to be...mostly resolved, but when is that ever really the case?

Jem17_cvrABut aside from being heroes, our girls are also musicians in a famous band. So, it makes sense we'd find our heroes in the studio,  when Shana isn't really feeling it, causing a short end to the session, but leading to what appears to be a pretty epic lake day! At the lake, curiously, Jem "forgets" to turn off her Hologram and later engages with a heart-to-heart with her drummer.

The art by Jen Bartel is fitting and applies to the source material really well. Very 80's look and feel to the art and does a great job of complimenting the writing by Kelly Thompson. My one complaint on that front would be the lack of references I'm too young to understand, but that's nitpicking.

One aspect of the writing that I really enjoyed getting to learn about these characters. Thompson did a great job of making these women very real and actually kind of modern. There troubles, while having a bit of the superheroes typical problems, were the kind you would possibly see on some teen drama on TV. What do the kids watch these days? Is Teen Wolf still a thing? Cause that's about what I was getting at.

On the downside, if you're not already at least interested in Jem, I would refrain from starting in the middle of things like this. Not a good jumping on point. I had some difficulty relating to the situations of the characters, because of a lack of investment. Aside from that, things are a bit slow in this episode up until the end. Not a lot of action to speak of, but coming from the events of the previous issues, that's understandable.

Also of note, if you don't know the characters, remembering who is who can take awhile, especially since the boyfriends didn't show up until the end. Thankfully, after more reading, with their distinctively colored hairs, remembering who is who in what band likely ceases to be a problem.

Taking all that into account, overall this wasn't a bad book, but if you're like me and more into your superhero books, this issue is a stark departure. If you like your media more slice of life, this is a solid book.

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Jem And The Holograms

Publisher: IDW Writer: Kelly Thompson Artist: Jen Bartel Price: $3.99 Format: Ongoing, Print/Digital

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Review: The Creepy Case Files of Margo Maloo

Stories of children and monsters is nothing particularly new, but Drew Weing brings a fresh take to the combination with The Creepy Case Files of Margo Maloo. What’s particularly rich about the story and world that Weing has created is the depth to the story. Weing is clearly setting up a world that can continue to tell stories, but he doesn’t lose his focus on the plotline he’s telling. Instead, there’s a great mix of interwoven moments.

The story follows Charles. He’s a young boy that’s none too happy about his family moving from the suburbs to Echo City, a place that looks and feels like New York, but can be its own creation thanks to it not sharing the name. His family is living in the penthouse of an old hotel turned apartment complex, while his dad remodels the place for the owner. We don’t know exactly what his mom is doing, but “grant forms” are mentioned. Again, this is one of those details that while mentioned, don’t play out in this volume.

Charles discovers a problem with the building… someone has stolen one of his battle beanies. He blames his dad at first until he finds frightening monster eyes peering out at him from his bedroom closet. The next day he runs into the only other kid at the building, Kevin, and asks him about it. Kevin gives him a business card to call to solve his problem. Enter one Margo Maloo. She arrives almost immediately coming in from the window which surprises Charles. They begin the investigation in the closet where a secret panel is revealed. Upon taking it down they find the old kitchen of the hotel and inside they find Marcus the Troll.

Margo Maloo 1From this point we learn that Charles is a kid journalist and he wants to blow the entire world of monsters open so that kids know about it. Margo forbids it and tells him that it needs to remain a secret along with her identity. Again, Weing sets up an element to be played on in future instalments of the series.

There is, of course, a lot more to the story as its broken up into three chapters. Charles continues to investigate monsters even if he can’t go to press with it. Because of this he ends up getting involved in two more incidents with Margo and one has his life on the line.

Weing’s characters are extremely relatable. Even if you don’t relate to Charles, you’ll find another character. Charles reminds me a lot of Hubert from Futurama. Not just because of his design, but some of his actions. While that was what I liked about his character, Weing manages to balance Charles out. He’s never too whiny, he’s never too “I’m a journalist,” he walks a fine line. Most importantly, though, we never forget he’s a kid. Margo is the only one that doesn’t act like a kid and that is with intention.

The format of the book is reminiscent of old Garfield books. That is to say that while it doesn’t follow a three by two panel layout, it’s roughly the same shape. Something about this format really works to Weing’s benefit and gave me familiar tingles of childhood comic strip collections.

Weing’s artwork is very impressive. The monsters have unique designs even if they have familiar labels. Marcus the Troll looks nothing like a troll you’ve seen before. The humans range from different nationalities to different builds/body types. Echo City as a result feels a lot like a big city in which a lot of cultures co-exist. Which is also a theme with the monsters when Margo takes Charles and us as the reader into their world. Weing’s sequential art is really fantastic. His range of layouts give a wonderful flow to the story and work well with the format. The art is extremely detailed, but very inviting. Just flipping through the pages you can find yourself lost in the world again.

Since this is a book published by First Second, I didn’t particularly doubt that I would enjoy it. I was, however, surprised by just how much I enjoyed it. Yes, it’s for a younger audience, but it’s so well-written and accompanied by fantastic art that you really wouldn’t think that at first glance. I know a lot of people don’t believe in the term “all-ages”, but in my opinion The Creepy Case Files of Margo Maloo definitely fits the labelling.

[su_box title="Score: 5/5" style="glass" box_color="#8955ab" radius="6"]

The Creepy Case Files of Margo Maloo Creator: Drew Weing Publisher: First Second Books Price: $15.99 Format: Hardcover; Print

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Review: Mechanism #1

There are ships or portals in the sky producing monstrous green beings who are swimming towards the land. In an abandoned city, an old man and his dog scavenge for food before leaving the dark, lonely city that is being watched over by an empty mech. It was an awesome and intriguing few pages, a shame the comic continued after that. Following that awesome intro we meet peppy cop and super serious cop. Two characters so aggravating I didn’t learn their names. The two spend page upon page upon page bickering over whether they even like each other or not. Peppy cop is chipper and friendly and is hated by super serious cop because she didn’t start from the lower ranks but became a flying cop right away. Expect their sitcom soon.

These two cops randomly explain away a lot of the world while they fly around in their flying car. They also act super annoying. Super serious cop is even more aggravated than normally because Mechanism #1the duo has to take on a mechanism on a ride along. The mechanism is a new generation human-sized robot with the powers of a mech. Said mechanism never really talks or does anything, so don’t go in expecting a lot from the title character.

This comic also features two completely random flashbacks! Both with no set up. One of them explains where the mechanism came from, the other shows the old man as a child shooting his friend or brother. Both come out of left field. So once the story has shown it will flashback out of nowhere, it makes sense that the more personal stories would have flashbacks, right? Wrong! The old man talks about his time in the war as a mech pilot… and we just see him talking about it. Who wants to see him in a mech when we can just watch him talk about it? Glad I got to see him accidentally shoot someone, though. It added so much to the story…

The issue ends with all of the characters coming together. The cops pulling over the old man and then all of them getting attacked by the monsters from the beginning (they are called geckos, by the way). This is where things should ramp up, but really it feels flat. There’s a death, and yelling, and I guess character moments, but none of it is earned or feels genuine. What’s worse is the last two pages are a spread where there’s two tiny panels on each page where you can see the action and this huge spread of a gecko moving forward. I think it is supposed to be artsy or cool, but it felt really cheesy, which really defines this issue as a whole.

The art itself is pretty good. The colors are wonderful, and the end scene features rain that is just pretty to look at. Otherwise the character design is generic, while the monsters and mechs look awesome. There’s a lot of seemingly random facial expressions, though, which kind of bothers me. But really the art is the biggest redeeming factor here. Maybe once we move into the story proper it will be good, now that we are down at least one character? I’m not too hopeful. The issue is just a disjointed mess after the first few pages. If only we could return to just those pages and start from there…

[su_box title="Score: 1/5" style="glass" box_color="#8955ab" radius="6"]

Mechanism #1 Writer/Artist/Creator/Letterer: Raffaele Ienco Publisher: Image/Top Cow Price: $3.99 Format: Print/Digital

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Review: Milo Manara’s Gullivera

Milo Manara’s Gullivera is for all intents and purposes an erotic Gulliver’s Travels. That is the fastest and easiest way to tell you what the story is about, while explaining nothing of why this work is good. To begin with, it’s Milo Manara which in this day and age, for some damn reason, means something different from what it should. Thanks to his Marvel Comics variants, the man whose work used to speak for itself is now forever remembered for a variant cover and a select group that feels that censoring artwork is okay. Before all that, he was a master of erotic comics and just a master illustrator. He still is, it’s just that he has all that excess baggage attached now.

Now I’ll address a few complaints that I can see others having with Manara’s style. A lot of his women look the same. For the most part they have the same face, one of a few select hair style,s and Milo Manara's Gulliveradefinitely the same appendages in other departments as well. I can see that as someone who looks at a lot of art and would normally complain about that in any other comic. Why Manara gets away with it is that he’s such a strong visual storyteller that he’s able to suck you into the world easily. Sure he has the help of erotic content to help distract you, but even putting that aside, there’s so much detail going on in the book that if you’re really that bothered by the similarities in his work, then you’re perhaps reading it for the wrong reasons. You're looking for something to hate, rather than enjoy.

His art style is wonderful. Not just because of the erotic element either. Yes, that is great and I will fully admit that he produces some of the most amazing looking women I’ve ever seen illustrated, but, again, it’s the rest of the world that he creates. Because the erotic part is hollow and cheap without all the details that make the world look real. Without Manara’s skills as a storyteller and his detail as an artist, something like “erotic Gulliver’s Travels” would just be cheap porn. And this is anything but.

The story follows about the same pacing as Gulliver’s Travels, at least from what my memory serves. A great deal of the story is spent with her as a giant, then small and so on and so forth. There are little twists to each element of the story, but overall it’s a quick read. Even with the erotic element to it, there’s a sense of lighthearted joy to the story. Unlike in Gulliver’s Travels you’re never fearful for Gullivera’s life or concerned if she’ll get home. Instead, it’s just a quick romp done only the way Manara can.

If you’ve already read this story, then you’re not going to find anything new here. You will find something wonderful to add to your collection and if you’re a first time reader then you’ll get a taste of what makes Manara’s work memorable and frankly, great.

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Milo Manara’s Gullivera Creator: Milo Manara Publisher: Humanoids Price: $24.95 Format: Oversized Deluxe Edition; Print/Digital

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Review: Titans #1

I'm Jordan Claes and I'm the fastest comic book reviewer alive. Actually, I'm not. My boss can and will probably attest to that fact but I couldn't do a proper review of Titans without poking fun at the most redundant trope in the entire DC Universe could I? Now, all kidding aside, allow me to bring you up to speed: Wally West is back with the Titans. He's managed to jog each member's memory and after giving them the rundown of how he was lost somewhere in between space and time. It's revealed that there is a new "threat" facing the entire DCU, one more powerful and terrifying than they've ever faced before. The team splits up so that they can track down answers and also to give Omen the time she needs to properly comb through Wally's mind. She's after some sort of clue that will reveal where he was and also who put him there in the first place? As she reaches deeper into Wally's mind, she suddenly pulls back: she's found something that shouldn't be there, she's awoken someone else. She receives a vision and frantically the team races to Keystone City unaware of what awaits them, unaware that an old foe with a trick up his sleeve has now returned.

Ok, so if you were anything like me, after reading the DCU Rebirth title you wet your pants. The idea that somehow Dr. Manhattan was going to tie into the whole Rebirth re-launch just blew my mind and I was beyond excited to find out exactly how(*Ok if you didn't know that by now, don't bitch and TNS_Cv1_open_order_varcry about spoilers). It's why I started reading Titans to begin with; I figured that Wally West would be the first character to have any sort of interaction with the big blue powerhouse and I was eager to see exactly how it would play out. After reading this issue, however, it seems like I may have been wrong…or perhaps more accurately that I (meaning we) have been jerked around. First clue: In Wally West's opening monologue of Titans we get a clear shot of a huge electric blue hand, alluding to the fact once again that it was Dr. Manhattan who set the DCU out of joint. However, the issue concludes (yes spoilers) with classic Flash villain Abra Kadabra terrorizing a child's birthday party, claiming that it was he in fact who made Wally West disappear, ergo not Dr. Manhattan. Umm…really? Abra Kadabra? That's the perhaps the crappiest, crummiest switcheroo ever! I hope Dan Abnett is just messing with us. I can't imagine dangling something so significant, so awesome with no intent of ever following up: that would be blue balls to the max. I'm confident that we'll see Manhattan and the Watchmen come into the fold and I can't wait to find out how/why.

Putting my issues with the plot and story progression aside, I have to say the book is beautifully drawn. It's beyond cool to see the Titans back together and appearing in the same pages; their rendering is near perfection, too. Norm Rapund and Brett Booth have a great chemistry and they do a wonderful job of capturing the raw emotion in the characters (look at the embrace between Barry and Wally and you'll see what I mean). The layout of the book is also quite impressive; it flows seamlessly and without pause making for a very enjoyable and fast-paced read. Unfortunately, the story just wasn't able to keep up.

I've begun to notice a pattern with Rebirth titles lately, and not a good one at that. What began with so much promise, hope, and excitement is starting to trickle down into the mundane and quite honestly, the boring. I know I am holding these first issues to an extremely high standard. By no means am I condemning them to obscurity or wiping them from my pull-list altogether but to say that I am just as excited week after week for each bi-monthly issue would be a falsity. This isn't a problem unique to Titans either; it spans nearly every DC Rebirth title. SOMETHING NEEDS TO HAPPEN. Turn up the heat; kick it into gear - anything to keep me coming back for more! Because soon, reading Titans for no reason other than the fact that it's Titans, will fail to be enough.

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Titans #1 Writer: Dan Abnett Artists: Norm Rapund & Brett Booth Publisher: DC Comics Price: $2.99 Format: Ongoing; Print/Digital

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Review: Danganronpa 3: The End of Kibougamine Gakuen - Mirai-hen E.03

ASAHINA IS ALIVE! But the kind hearted, supportive, bull mask wearing Gozu is DEAD! Wow. I did not see that one coming. It just so happens that the blood stain on Asahina's shirt was IN FACT tomato juice and the knife protruding from her chest, was a toy.

So in this episode one important fact is cleared up regarding Naegi Makoto and the Remnants of Despair: it turns out that Junko Enoshima (the true face behind the Monokuma  character) instilled despair into the former Hope's Peak High School students effectively turning them into evil drones; however, Naegi explains how he discovered a virtual rehabilitation program, known as the New World Program that could reverse the process by restoring the students memories from before Junko Enoshima's influence had been put into effect.

Danganronpa 3 The EndYou would think with the truth being disclosed alongside Naegi's moving speech, his fellow Foundation associates would put aside their difference and join arms. But alas, this is Danganronpa we are talking about; things never run so smoothly.

Munakata (Naegi's polar opposite, despite also supposedly being a former student who's speciality was Super High School Level Hope) is more antagonistic towards Naegi than before, accusing Naegi's notion of hope as being weak and detrimental to the cause. Following this,  Munakata challenges Naegi to use the power of words against him and his sword, and prove that his version of hope is the one they should all be striving towards. The episode fades to black with a rather ominous commentary by one of the foundation members. But who?

Okay so other than the surprise turn of events at the beginning of this week’s episode, the remainder of episode remained pretty formulaic. Overall, the shows seems to be unfolding nicely; let's hope it stays that way for the rest the season.

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Danganronpa 3: The End of Kibougamine Gakuen - Mirai-hen E.03

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Review: Bera: The One-Headed Troll

To begin with, I can’t wait until my son is of appropriate age to read Bera: The One-Headed Troll. It’s probably one of the first books meant for children that didn’t just outright say the moral of the story. It is clear and present if you pay attention to it, but there isn’t that strange moment in which a character breaks out exposition to make sure you got it. Bera is an emotional journey for sure and not just for the main character of Bera. As the reader I felt hope, sadness, joy, and a sense of family. And sure I could point out that I have a new family and that’s why the story touched me so deep, but I don’t think it’s that at all. Eric Orchard actually crafts a story that is just so wonderfully deep that it can crack the hardest of hearts.

Bera is the pumpkin gardener for the Troll King. As the narration is quick to tell us, the story isn’t about the King or the kingdom. Instead it’s about a child. After making her delivery, Bera hears some nasty mermaids playing catch with a human baby. Bera rescues the baby, but the mermaids vow revenge.

Bera The One Headed TrollNot knowing how to care for a child Bera asks an ancestor’s spirit. The ancestor isn’t much help, but suddenly she warns Bera of an evil approaching that means to do her and the child harm. It’s a witch that has fallen from grace and no longer serves in the Troll king’s court. Bera lies to her and keeps the child hidden, but this gives her the urgency to get the child back to where it belongs. Bera sets out to find a hero to help her because she doesn’t think she can do it on her own. Which, if you’re paying attention, is one of the lessons/morals that Bera will learn.

Eric Orchard’s story is paced wonderfully. Once the journey kicks off, it continues going and takes place over the course of just a few days. This keeps things going and gives a sense of urgency to Bera’s journey. Orchard’s dialogue is intentionally strange at times because we are dealing with fantasy creatures. It’s never difficult to read though and I enjoyed the way each character still and their own unique voice and yet each character fit in with the world.

Orchard’s art is also quite different from most books geared towards younger readers. These are trolls and witches after all. They’re all quite ugly or just a little off to look at and that’s okay. It fits the story perfectly and I couldn’t help but fall in love with Orchard’s designs. His fantasy creatures didn’t look like they were inspired by other people’s creations. Instead he gave them all his own twist.

Again, I can’t wait to share this book with my son one day. It was touching, full of adventure, and just heartwarming. Whether this is the one story we’ll get out of Bera, it will be memorable for me due to the amazing story and incredible artwork.

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Bera: The One-Headed Troll Creator: Eric Orchard Publisher: First Second Books Price: $17.99 Format: Hardcover; Print

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Review: Prison School – Vol. 4

If you’ve been following my reviews for Prison School and still haven’t checked it out, then I don’t know why you’d be back to read this review. If you need one last thing to convince you to read this fantastic series… then this is the volume that will convince you. If you watched the anime, then me put volume 4 in perspective for you. It has two of the best comedy sequences contained within this one volume. As we learned in volume 3, the boys were set up to fail, but upon learning this have launched a defense to save them from expulsion. This requires a distraction involving the Vice President. They devise a plan to arm wrestle here and figure that they can stall for ten minutes… they’re wrong of course, but there’s not one, but two incredible bits of comedy during this sequence.

The first is between Kiyoshi and the Vice President and sets the stage for the second gag. It’s a gag with layers. What’s also really funny about this entire sequence is that all of the guys feel the need to take their shirts off and show off the muscle they’ve built while working at the school. The second gag involves Andre and his nipple. It is hilarious because he and the Vice President trade position over and over. She can’t get over something disgusting about him and he gets weak when she yells and spits at him for being disgusting. All the while Gackt is installing the free software that should recover the documents. It doesn’t work and they lose hope.

Prison School vol 4At least for a while. Gackt goes crazy which is just really, really funny. For his last meal he orders deep fried grasshoppers and the Vice President not only catches them, but cooks them as well. Kiyoshi comes up with a plan to stall for more time for them which works… because he’s an ass man and there’s no such thing as a bad ass man. Again, another great bit of humor and perversion.

The final and funniest and yet strangest sequence involves Hana who has remembered the incident in the nurse’s office. On the guys last night, when they need to get the documents, Hana strikes against Kiyoshi. He uses this to his advantage for the most part, but much like with Andre and the Vice President they trade positions of advantage. The sequence and the outcome… are both shocking, hilarious and probably nothing like I’ve seen in a manga or anime before.

What is just truly great about this series time and time again, is the fact that the story and storytelling are wonderful with or without the fan service. The scene with Hana doesn’t technically have genuine fan service and even if it were censored, it would still be an incredible scene between these two characters. The fan service really exists to make the story funny. Without it, this would just be a really serious prison escape story set in high school. And it would be wonderful just as that because of the meticulous planning with the plot and the attention to detail. Even more so this story stands out to me time and time again because no character is left undeveloped. Sure, some of them are at different points in their development, but for a cast of characters this large that’s still incredible. Everyone grows, every has changed from the beginning of the story to this point and nowhere is that highlighted more than when Gackt lists all of the embarrassing things he’s done. As he puts it though, it was all worth it to find friends he feels that he belongs with. I was choked up and that brings me to Akira Hiramoto’s artwork.

This scene… this scene between these boys on the cusp of becoming adults is extremely touching. It shows you that for all the fan service, for all the gags and gross-out humor, that there is so much goddamn heart to this story. Hiramoto’s range of skills is on full display this volume. From action, to every evolution of humor, to the heart and soul of our characters. Even the Vice President at one point seems to think she’ll miss our peeping toms. Of course you’ll gather as much for yourself between panty shots and nipple slips. Oh, and the fan service is incredible. It’s not that I don’t appreciate it. In fact, I think I’m completely spoiled on this series to the point that if fan service isn’t handled with this level of detail and care that I just won’t waste my time with it. Hiramoto is one of the few manga artists that has a style that stands out as being original and unique. He is one of the few that I will follow until the end of their career.

At this point if you’re not willing to check out this manga then I don’t know why you’re reading the review. Hopefully this review will get you to read it but if not I’ll be back for the next volume. If you are following the manga or maybe you watched the anime, then we’re one volume away from venturing into new territory. I’m excited about that. Knowing what’s coming in the manga hasn’t made it less enjoyable, but knowing there’s something new makes reading it all worthwhile at this point. That and these thick ass books look great next to each other on a book shelf. I know I recommend a lot of stuff to read. You can go broke reading everything that comes from this site and I understand that. But you will not regret picking up Prison School. It is the one favor I can give you to recommend this series. And I will tell you this, I’m spending my money on it. I’ve never gotten a review copy and instead have purchased and pre-ordered every volume I could. Hopefully that means something to you because it does to me.

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Prison School – Vol. 4 Creator: Akira Hiramoto Publisher: Yen Press Price: $20.00 Format: TPB; Print/Digital

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Review: Everyone’s Getting Married – Vol. 1

Everyone’s Getting Married is a bit ironic since everyone in Japan is not getting married. According to my friend who lived there for close to five years and has since followed the country closely, marriage is at an all-time low.  None of that has anything to do with my review, but he pointed it out to me when I mentioned on some facet of social media that I was reading this book and I thought, “what a great opening.” I was probably wrong. The story isn’t a complex one to explain. A woman and a man meet each other one fateful night and their destinies become intertwined because of the people they’re friends with and location. Location always plays a big role in love, no joke. The catch is that our main character Asuka Takanashi wants to be a house wife when she gets married, but for actually really good reasons. She wants the home to be a bright shining spot in the family’s lives. A place you want to be and want to come home to. The man she meets, though, and may or may not end up dating, hates marriage.

Ryu Nanami is a bit of a player. He’s back from New York (which is apparently where you’re sent if you mess up in Japan… you know, the hardest media market in the world) and he’s not looking to settle down. In fact, he has a list of flight attendants the call if he gets lonely and once was having an affair with a married celebrity.

Asuka and Ryu’s path continue to cross each other and while they have a difference of opinion on marriage they continue to find that everything else about the other is right for them. They don’t judge the other for having a different belief. This does make it harder for Asuka who realizes that she might be falling for him, but is looking for marriage. Not that it’s entirely easy for Ryu because he’s heard how fantastic Asuka is at her job and finds it Everyone's Getting Married vol 1strange that she would give that up.

What really worked for me on this Shojo story is that it felt like it took place in the real world to an extent. Sure some aspects of it were too easy, but that’s the nature of the story. If everything was terrifyingly realistic then it would be a drama and not a rom-com.

This wasn’t my first time reading a Shojo, but it was the first one that I actually enjoyed. There’s a very slow build between the main characters. They share moments, they learn about each other and they let down their guard around each other. In that aspect Izumi Miyazono captures real relationships quite well. There’s still room for this story to get messy. For the characters to stumble away from each other and hopefully back to each other again. Miyazono has a done a wonderful job of creating a relationship that is messy, just like real relationships.

The pacing of the story is one of the strongest aspects. They’re not just thrown together and that’s it. Instead, well over half the volume is just them running into each other and getting to know one another. It’s not until the very end of the book that something romantically inclined happens between them. While that seems really drawn out, I assure you it’s not. It gives you a chance to become immersed in the story.

If you don’t like that Shojo style, then you’ll probably dislike the art. It’s not extremely detailed at first. There’s a lot of what I call “wipe” paneling in which the page is split diagonally. Eventually though Miyazono finds a paneling that works for the story rather than the genre. I actually enjoyed the character designs which isn’t uncommon. I usually don’t read Shojo because of the lackluster stories, not the art. If you want to see a creator grow as they create then pay attention to this first volume.

Everyone’s Getting Married may not be for everyone… just like marriage isn’t for everyone. If you’re looking for a story with some romance that doesn’t hammer you over the head with it, then you should check this book out. Don’t let the title scare you away because really this is a story of opposites attracting and I’m sure that 90% of people out there can completely relate to that.

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Everyone’s Getting Married – Vol. 1 Creator: Izumi Miyazono Publisher: Viz/Shojo Beat Price: $9.99 Format: TPB; Print/Digital

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Review: Dream Gang

Sometimes it is necessary to judge a piece of art by a different standard than the usual guidelines one would use to judge traditional storytelling. It’s a practice best avoided when possible, as pretending something that isn’t meaningful or enjoyable is still worth the asking price is the easiest way to tell your audience that you have no regard for how they spend their money. Next time you find a critic excusing a story’s faults because its "heart is in the right place" or "we need more of this thing," double-check to see if that reviewer has your best interests in mind. But yes: sometimes a change of perspective is necessary, not to excuse a story’s faults but to understand in what other areas that it flourishes. Dream Gang is not especially good at creating emotional connections with the reader, it is not very good at illustrating compelling drama, and it’s really not very good at creating memorable characters. If you’re looking to Dream Gang to be taken on an emotional roller-coaster or even a half-way decent world-saving epic, I beg of you to look elsewhere.

An epic, however, is not the exact same thing as an adventure. Dream Gang is a voyage through a celestial world of dreams, nightmares, and concepts given dream-flesh. The characters are drawn thin and archetypal while the concepts that surround them are large and given goodly amounts of depth and continuity with which to bring its world together. A young man is given a superhero-like form in the world of dreams with which to investigate the dark lessons surrounding his old friend and to save the real world from being invaded by a mad dream construct.

Dream GangNeither of these two story points reach satisfying conclusions, however. The drama involving the young boy and the threat posed by the villain Zeirio amount to very little in the end, with only a few scattered moments in which it appears as though Zeirio stands as any threat to the status quo or is even a negative influence on the world around him. Those moments do exist and they are extremely important, otherwise there would be literally no stake to carry the story, but the actual foundation of the story is weak and its sense of drama or tension collapses at the slightest touch. Respectively, the main character, nor his friend’s dying memory, exist as fully realized characters, and as such, the conclusion in which our hero must let go of the memory of someone he cherishes falls completely flat as we’ve not been given time to reflect on the importance of their relationship.

Those who skipped to the bottom to see that I’m actually giving Dream Gang a decent rating must be confused, as I’ve spent the last 400 words saying every reason that I can think of to not give it a chance. That’s because what Dream Gang does well, it does very well and it spends its precious time on the things that it excels at. What Dream Gang does well is dream logic and fanciful continuity.

Entire multi-billion dollar industries have been built upon continuity, often a continuity between various stories, but it is a concept that can be attractive even in self-contained works. The idea of watching a world come together seamlessly and make perfect sense according to its rules holds a very strong "nerd appeal." It’s the reason that people find themselves drawn to Star Trek when Star Wars is more quickly paced and action-oriented. Star Trek, at least the original TV shows, did their best to make sense by their own rules and to reward viewers for paying attention and seeing their understanding pay off by being given the opportunity to understand the climax and what series of events led to the dissolution of the main threat or conflict.

Dream Gang gets its appeal from a strange cocktail of the inherent, exclusive nerd appeal behind a consistent continuity and the free-flowing, trippy and welcoming nature of an extended dream sequence. While you may get a greater reward-for-time-spent with Marvel or DC’s continuity, and as for trippy, psychedelic dreamy-comics, my personal recommendation is still Jim Henson’s Tale of Sand, it’s not often that one gets to have both in such a cohesive, albeit dense way.

Dream Gang is strangely intimate, its visuals are exciting, effervescent and surreal while its writing is very business-like, moving from one piece of essential information to the next. The result is a concoction greater than the sum of its parts and wholly unique.

Dream Gang is not a "must-read." It’s a curiosity best served in isolation with an open mind and time to kill rather than between lunch breaks. It may not leave a lasting impression the way that a great drama or comedy or adventure does. What small impressions it does leave will be invariably positive if you open your mind up to what Dream Gang does have to offer. If none of what I’ve spelled out here sounds interesting at all, then I urge you to give Dream Gang a hard pass. If you are at all curious, however, following that curiosity to its conclusion would not be ill-advised. I mean I had fun with it.

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Dream Gang Writers: Brendan McCarthy Artist: Brendan McCarthy Publisher: Dark Horse Comics Price: $14.99 Format: TPB; Print/Digital

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Review: Invader Zim Vol. 2

The second volume of Invader Zim's animated return ranges from gross, to smart, to stupid, to weird, and remains fun throughout.  For fans of the show it's a must-buy and, even better, it works great as a comic. I was thrilled when I heard Invader Zim was getting a comic: it is one of the shows I miss most from when I was younger.  Zim takes a familiar hook--alien falls to earth in order to conquer it, etc.--and spins it into something wholly original.  It's most well-known for its sharp, malformed aesthetic, around which the world built around the characters is dark and drab and practically impinged by the ridiculousness of the whole situation.  The voice acting fell right in line with the character work, with every voice being at all-times a caricature of itself.  The comic has taken what made Invader Zim work and effectively distilled it onto the comics page, maintaining the characters' voices, while injecting them into frantic layouts that fall in line with the show's feel, all drawn in the iconic aesthetic.

Volume two contains five chapters worth of stories and some shorts, the first main story being drawn by KC Green and the rest drawn by Dave Crosland with a host of writers including Kyle Starks (who is the main dude writing the Rick and Morty comic), Eric Truehart (who was a regular writer for the TV series), and comic veterans Dennis and Jessie Hopeless.  The strength of this comic in INVADERZIM-V2-TPB-MARKETING_Preview-1all of its issues is in the fact that the editors have really put together teams of people who know the characters and their voices well, and the often experimental layouts make all of it come to life on the page in a way that makes up for the missing idiosyncrasies of the TV format.

My favorite chapter from this volume is KC Green's.  I think it's exciting any time you get to see a writer/artist do their thing with a licensed property that has so much ground left to tread; it's not like there's fifty years worth of Zim stories floating around.  Crosland's art and Alexovich's layouts in the final four chapters give the chapters a frantic feeling by stressing the atypical aspects of the Invader Zim aesthetic and arranging those things on the page adventurously; Green, however, succeds in his story by tapping more into the fact that not only was Zim himself an absurd character, but he was even absurdly bad at his whole conquering schtick. Sure, a legion of hive-minded Space Pants is ridiculous, but surely it is equally or moreso ridiculous for an alien looking to conquer the planet to walk into a bank for a loan to buy weapons of mass destruction.

Green recently chided himself on Twitter about the fact that his Zim characters don't often fit exactly within the iconic Zim style; still, even though his approach can sometimes be more familiar in its more normal cartoon approach, Green has a tremendous sense of timing and makes short, silly sequences have a big impact.  One of my favorite pages in the whole book is a sequence in which Zim, in his mecha man-suit being piloted by GIR, has to sit down in a chair.  That's it.  That's what the page is about.  Him sitting.  And it's great.

The third chapter in which the aforementioned Space Pants invade the planet is the other highlight of this trade, mainly because of how much it feels like an episode of the show (doubtlessly because it has one of the show's writers!).  As if the hook on this chapter wasn't enough, a side character, Groyna, steals the show for the portion she's in (and the comic book cover gag is great) and proves that there's plenty of room for foil characters in between all the times it's all about just Dib and Zim.

A couple of the other chapters are less successful for me.  All of them have a the distinct and necessary feel that Invader Zim should have; but, Starks' chapter aims for a higher brow of sci-fi than it really achieves in one issue, and the Hopeless' chapter (other than a large pile of sandwiches) feels pretty uneventful.  What I like about this this series of stories is the one-chapter approach to storytelling: sometimes comic adaptations of cartoons stretch things out too much and don't aim for the same kind of conciseness and brisk pace that define the television equivalent.  I think, though, that reading it all in one trade can make things feel a little monotonous.  Even when the layouts are fresh and the writers are rotating, things like the iconic color palette can begin to wear on you.

But really that's just my way of saying that you can benefit from picking this book up, putting it down, and taking your time through the stories and enjoying them.  Just like I wouldn't sit and read through this trade in one go again, Invader Zim is probably not the kind of show that would do well if you binge-watched it.  If anything that's a testament to how well these writer-artist teams have encapsulated the overwhelming amount of personality this franchise has.

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Invader Zim Vol. 2 Writers: Various Artists: Various Publisher: Oni Press Price: $14.99 Release Date: 7/27/16 Format: TPB; Print/Digital

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The Art and the Art of Teaching Comics: Ahmad Rashad Doucet

We arranged to meet in the afternoon at a gamer pub in Savannah.  Above me a projector blasted a game of Pokken Tournament on a screen that filled the wall over my shoulder.  As I waited, I sipped on a cocktail named the “Master Chief.”  At the high tops, a group of college students blew off some steam with the politically incorrect megahit, Cards Against Humanity.  Then, Ahmad Rashad Doucet swung open the front door and filled the place with sunshine that had gamers squinting and turning away as though vampirism drove them to shun the light. He laughed in admiration at my Star Wars themed AT-AT t-shirt.  We sat down and ordered nachos to munch on while we talked.

“I gotta ask you something about comics.”

“Okay, shoot,” he responds before biting down.

“Stephen King wrote that no one asks him about the language.”

Rashad chuckled and nodded, knowing where I was going with this.

“So tell me about the art.”

Doucet PhotoI chose Rashad to answer that inquiry because of his faculty position at the world-renown school for arts, SCAD (Savannah College of Art and Design).  Besides the teaching gig, his professional dossier includes work with Stela, Slave Labor Graphics, Mascot Books, Zuda Comics, and Oni Press.  He did illustrations for Star Wars Celebration, as well.

Just a few months ago he and Matt Gardner teamed up for the graphic novel Alabaster Shadows.  Think of the work as a Stranger Things with a little more Lovecraft and a broader audience.  Garnering critical and fan praise, Alabaster Shadows reaffirmed Doucet’s talents to his audiences and to me.

If anyone could help me understand sequential art better from the illustrator’s perspective, he can.

CB: What got you interested in sequential art?

ARD:  My grandma.  She would tell me bedtime stories of Spider-Man and the Hulk.  My favorite one was when I asked her how the Hulk became the Hulk.  She told me he got stuck in a washing machine, and when he came out, he was the Hulk.  That got me hooked.  She would buy me comics if I did well in school.

I grew up in Eunice, Louisiana, and before I moved to New Orleans, there were no comic shops.  There was one comic shop that was run out of some guy’s garage.  It was the 90's, and "The Age of Apocalypse."  I bought up every issue from him.

And when I was little, I made a lot of noise in church.  To keep me quiet, Grandma gave me paper and told me to draw.  I would write a lot of my stories.  I was more of a writer when I started out…

coverfinalWhen I got into high school, I got into Superman.  A lot.  I was a hater of Superman until I read Kingdom Come and "The Death of Superman," and that made me like Superman and want to try and write and draw full pages.  I started drawing full pages in high school.

Now, I was playing basketball and other stuff that kind of took away from that.  There was a teacher who told me about SCAD, but I thought it was too expensive.  And I thought I couldn’t make it.  I went to college at University of New Orleans and took Fine Art.

Then, Hurricane Katrina happened.  I reprioritized.  All along I knew I loved comics.  I would fly all over for conventions or drive nonstop with friends from New Orleans to Wizard World Chicago.  We went from the top of the country to the bottom.  It was a crazy drive, but we were trying to break into comics…

I focused entirely on comics and relocated here [Savannah].  I started SCAD and got work in the third quarter of my masters…  I have been freelancing and working with Oni ever since.

CB: What was the best lesson from your personal education at University of New Orleans and SCAD that you learned?

ARD: I would say not letting my fandom hold me back.  As artists and creators and fans, we’re so dedicated to certain things.  We get so wrapped up in “this is how you do it” that we limit the amount of people we could work for and the potential we have by being stunted by our fandom of one thing or company.  Even though I am a fan of a lot of things, I am willing to work on anything.  Especially in terms of stepping outside the boundary and analyzing things from different ways.

Look at Twilight.  Why does it work?  It’s badly written.  I’m not the biggest fan of it, but it’s affecting people.  You can’t let your hate of it wash it out because it’s working.  I look at Rob Liefeld.  A lot of people don’t like him.  But he was on The Tonight Show talking about comics.  He’s doing something right.  His work is resonating with people.  I would love to work with him because he knows what he’s doing and he knows a lot about surviving.  He’s been doing it since he was fifteen or sixteen years old.  I respect his work ethic.  His hustle.

What holds back so many artists is that they want everything to be one way.  They want to be like their favorite artist, but they aren’t willing to go a different path.  Your favorite artist’s path is not your path.

CB: What was the best lesson you learned from your professional experience?

ARD: Learn how to work with others.  Truly take direction and don’t get too caught up in yourself.  Most of all: be able to work, not fast but fast and good.  Learn how to meet your deadline.  I have to juggle day-to-day stuff and work.  Compartmentalize the day.  If I’m playing video games, I’m giving myself an hour.  That’s the key.

CB: What lesson do you work at the most to impart to students in your sequential art classes?

ARD: Be willing to expand past your comfort zone.  So many students are so zoned focused that they want to work at this one company and this one place, and that’s not how this works at all.  All your favorite artists are working on several projects.  Until you have been in the industry for a while and you get the big contracts, that’s when you will be working for one person.

And think of the business like Speed from Speed Racer.  No one liked that movie.  But I liked how Speed learned of all the problems in racing: corporate interference, his missing brother.  You, like Speed Racer, have to take all that stuff and just race.  Once you see the other side of the fence, the more business side of it--that could break you.  Don’t let it.  People do this job because they love it.  But it is a business.  You have to accept that.

Ultimately, the beauty of comics is that you can forge your own path.  You can forge your own path easily.

sc4_colorCB: What do you think is the strength of students?

ARD: Passion.

CB: What should a student do to prepare for schooling in sequential art?

ARD: Draw backgrounds.  The main thing that students and young artists do is draw their favorite characters.  They draw them standing up, sitting, and action poses.  But they don’t draw what’s around them.

I always bring up the movie Big Hero 6.  Hiro looks cool.  Baymax looks cool.  But look at Hiro’s room.  Look at all the cool stuff that defines his character.

It’s good to develop all your skills at one time.  You can get really good at drawing people, but draw the tree next to him.  Some people will say that they don’t like drawing trees.  They say it’s boring, but that’s what’s going to help you.  It gets you better.  Companies like Marvel and DC looking for artists need to know you have the capability to draw a background.  People don’t think to draw a chair behind Spider-man, but you can put some really cool stuff on it.

When I look at people’s portfolios, I see they draw perfect rooms with all the standard items but none of the personality that our real life rooms reflect.  I ask them, “Whose room is that?  No one has a room like that.”

So draw a lot, but sketch all kinds of things.  And most of all, don’t redraw a picture.  Anyone who reads comics will recognize a Jim Lee picture.  I feel you learn more by coming up with your own pose rather than drawing over a Jim Lee drawing.

CB: Do you have a go-to example of a perfect or near perfect graphic novel or comic book that you use as an example when you teach?

ARD: That depends on the genre.  But I look for a good artist.  Look at Stuart Immonen’s artwork.  He tells great stories.  Or look at Ohba’s Death Note.  Look for artists that tell a story clearly and get you to care about the heroes, even the villains.  My favorite comic for me personally is All-Star Superman #6.  Superboy deals with the death of Jonathan Kent.  You see the story where Superman has to accept that no matter how fast he is and no matter how powerful he is, he can’t stop a heath attack.  I felt like that was just a really powerful moment to show a side of a character without making him seem weak.  The best comics will be powerful and relate to you.

CB: If you could fix one thing about the industry right now, what would that be?

ARD: We need to become more extroverted.  As evidenced by the film and television industry, people are willing to spend tons of money on comic book based properties. from The Flash to The Walking Dead, people are craving entertainment based on what we create, and I want to see more creators embrace this. Be willing to publicly promote their work, not just as cons but in their local shops and libraries, interacting more with people who aren't typical fans and embracing them.

People in the comic industry are so stuck in their singular vision that they don’t realize how big their empires could be.  We need to look past that “I’m in a basement with my friends thing.”  Let’s look like “I’m in a store on display with my friends” thing.  Some people get it.  Stan Lee gets it.  He knows the importance of being a public face.  It’s scary.  None of us are used to being a public face in comics.  That’s what we need.  I don’t want all the scandals and crap that comes along with celebrities.  But be willing to talk to a mom and a dad in a store.

And be like a sports fan. I’m not a Saint’s fan, but I will talk about that team or football in general to anyone.  That’s what the comic book world needs.  I want comics to be more like sports in that way.

screen3CB: What do you admire about the comic book industry today?

ARD: Diversity.  And conversations about it.  People mad about this and that.  All that.  We need all sorts of creators, we need all sorts of characters.  There are so many types of comics that you can’t read all of them.  That’s a great thing.

We live in a weird golden age.  I go to ComiXology, and I’m glad that they have their unlimited subscription and Submit sections.  There’s so much I can read.  Valiant  and Lion’s Forge have a bunch of cool stuff.  There’s just so many more things to get into.  When I grew up in the 90's, we had Marvel, DC, and later Image.  Now there are twenty, thirty companies as well as other people just trying to tell their stories.  I hope we can continue down that road.

The big companies are also reinventing their characters.  People say that superhero stories are all done, but I don’t think that.  New writers and artists like David Walker and Babs Tarr are bringing a whole new voice to characters.

And the support to new comics is great, as well.  I watched Walking Dead #1 rise.  I have a copy—somewhere.  I hope I can find it.  I wasn’t a big fan, but I liked that it was different.  It’s in a sealed bag, and it’s safe.

But comics are diverse and expanding.

Having felt satisfied that I learned more about art I ended the official interview.  We talked on about comics while many Pokemon battled just behind us.  Rashad explained that he is working on some big projects, but as with all creative types, he needs to keep them secret for now.  Check out Alabaster Shadows and Spacetails with him and Rahal, and head back here at Comic Bastards for more on his perspective of illustrating, writing, and teaching sequential art.

Review: Teenage Mutant Ninja Turtles #60

Teenage Mutant Ninja Turtles has always had a strange diversity of ideas surrounding its world that many of TMNT’s incarnations spend their entire story reconciling. That eccentricity manifests in the strange and unique mixture between ancient Japanese motifs, its hard-edged modern day New York setting and the presence of mad scientists, mutants and extra-dimensional beings. This very thing that makes TMNT so unique is also often the deciding factor that determines the amount of intrigue and style that its various writers and storytellers are able to squeeze out of the format. Different manifestations of TMNT lean on different aspects of its weird-yet-familiar world, sometimes to the detriment of others. The original 80’s cartoon squeezed a lot of its charm out of its goofy, faux-cool interpretation of New York, with much of the enjoyment coming from the interactions between NY-Affected characters like Mikey, Casey Jones, Bebop and Rocksteady. The 2000’s cartoon leaned very heavily on the prominence of mutants and shadowy ninjas. The current Nickelodeon Turtles focuses on its main cast of character’s ninja training almost to the detriment of its NY setting. The point stands, there are a lot of things that any one series of Turtles can rely on.

TMNT60_cvrACurrently, the Turtles comics seem to be relying very heavily on a pseudo-spiritualistic saga of events stretching back all the way to ancient Japan and frankly, I can’t help but be kind of bored by it.

See, while all of these elements exist to make Turtles more unique, diverse, interesting and colorful, not every element of TMNT is created equally. The characters are usually made interesting not by their design but by the creativity of their current writers, the ‘ninja’ element of the story was created as a parody in its original Eastman/Laird run of comics and is as generic now as it was then and the presence of Dimension X and Krang is only interesting because of its sharp contrast to TMNT’s down-to-Earth setting.

But to focus on this relatively new aspect of the Turtle’s franchise, a literal feud involving God-like creatures from Japanese mythology, seems to be something of a waste, as not only do the ethereal entities themselves speak somberly and coldly to each other and the cast, but the weight of their actions also seem to drag down the actions of the main cast to be as somber and deeply affected as theirs.

It is strange and unwelcome to watch characters like Michelangelo and Donatello be forced to be on their best behavior because their actions currently have such extremely dire consequences. While this may bring some greater sense of purpose to Shredder and Splinter, they’ve sacrificed a pound of character and color for an ounce of stakes-raising tension.

If you are on-board for this current story-arc of the Turtles and are interesting in continuing, then the events of the plot are moved along just fine at a brisk and inviting pace, but for those interested in the clash between the four brothers as a sort of event issue, the fight is as hollow as both any headline-grabbing issue of Detective Comics from the 50’s would be or any realistic fight between Splinter and any of his sons. These are the kinds of issues that Trade Paperbacks exist for, providing the elbow room for a larger story to thrive, rather than attempting to squeeze huge swaths of an epic into 20 pages just to justify the issue’s printing price.

In other words, it’s decent and it exists just fine in the context of what came before and what will inevitably follow, I just find myself having a hard time getting worked up over aspects of the Turtle’s lives I can get just fine from Lone Wolf and Cub. The sooner we return to the streets of New York, the better.

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Teenage Mutant Ninja Turtles #60 Writers: Kevin Eastman, Tom Waltz Artist: Dave Wachter Publisher: IDW Publishing Price: $3.99 Format: Ongoing; Print/Digital

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Symbolism of the Sword, Shield, & Wonder Woman in the DCEU

To say people in attendance and on the internet were hyped upon viewing the Wonder Woman trailer at Comic Con this year would be quite the understatement. Considering many viewed the character, portrayed by Gal Gadot, a standout in Batman V. Superman: Dawn of Justice, it comes as no surprise the trailer would be welcomed with a large amount of adoration. But you’re here because you read comics, and as a fellow comic fan, I can tell you, pleasing comic fans is no easy feat. That’s especially true when dealing with a character as iconic as Wonder Cn-zZtuXYAAwZgDWoman, who celebrates her 75th anniversary this year. Many takes on Diana both in the long and short-run have graced media, and as such there are various interpretations of the character that can be seen as the “true Wonder Woman,” depending on who asks.

The DCEU, headed by the likes of Zack Snyder & Geoff Johns, has already come under some criticism for the take on Diana that looks to be taking center stage in both her upcoming film and as a member of the Justice League. Particularly, some are questioning the use of Diana's Sword and Shield along with/in lieu of her more traditional bracelets and Lasso of Truth.

The concerns stem from the idea that it strays far from the roots of Wonder Woman, making her more like Xena than her own character. This can be seen as a valid grievance, especially for older fans. Diana's Golden Lasso of Truth and Bracelets of Submission have been with Diana since the early days of the character and were created by Wonder Woman’s creator, William Marston as representations of the charms and emotional faculties inherent to what would be considered the premiere woman.

Typically seen as more tools of war and as more offensive weapons the sword and shield, to many, aren’t the kind of equipment Wonder Woman should be using often. However, while this feeling has merit it’s also important to realize that many are only just now learning of Wonder Woman. Some, from the more recent interpretations of the character. For some people, their Wonder Woman has always used a sword, such as the very recent Post-Flashpoint version of the character. (SPOILER ALERT) Which if you follow Rebirth, is more an evolution of the post-Crisis version. (SPOILER END)

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Putting the “more modern/current” argument aside, I also believe that the character of Wonder Woman lends itself to the use of a sword and shield for both practical reasons and also an argument that I think gives credit to the idea of a sword as part of both what can bring elements of both her roots and present to the forefront.

Many will recall the iconic image of seeing Wonder Woman block bullets with her bracelets, from the days of Linda Carter’s time as the television take on the character. This ability makes one question the need for a shield. While, I can see the merit in this argument, it falters with the simple fact that a shield simply offers more protection easier than her bracelets do. Not having to use both hands blocking bullets or attacks also gives her more options, with her free hand.

As far as Wonder Woman’s use of the sword, ignoring the times it has come in handy in her more recent adventures; it appears as though people consider the sword to be simply a weapon for destruction. From a storytelling standpoint, a sword can be more than that, and like the Lasso and Bracelets, apply to the innate ability of a woman.

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An example can be found in Part 1 of the Naruto manga. Kakashi Hatake refers to his Chidori/Lightning Blade as a blade to protect friends and loved ones. The character Kenshin Himura of the series Rurouni Kenshin carried a sword nearly incapable of killing, but still capable of doing damage, though the character only did so to protect those closest to him, having vowed not to kill again. The sword known as Tenseiga, wielded by Lord Sesshomaru from the manga InuYasha, was incapable of harming humans, but could kill beings not of the natural world, allowing it to heal rather than hurt a person.

These and other examples use the imagery of the blade not as just a tool to kill. The mere fact of a character like Wonder Woman having a sword and shield do not necessarily detract from a character like her, as long as the person doing the interpretation knows the character and what they stand for.

I understand, as a comic fan, change can be difficult to grasp, especially on a grand stage like big budget movies. When you care about a character, you want to see them represented in the best, truest way possible. Fans want the iconic elements of her character, and in a sense, women everywhere to be present and presented well, and a sword and shield can add to that imagery.

Women can be fiercely loyal and protective. That’s apparent now, more than ever, as we see women standing up and fighting—loudly for the things they hold important to them, and not even just for themselves. I have seen women of all kinds of backgrounds stand up for the rights and dignity of people different from them. I have seen women fiercely stand up for and defend people of color, Bisexual men, Transgendered individuals, Non-Binary individuals, Indigenous Peoples, and among others.

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So why can’t we let that be the new symbols we attach to Wonder Woman's equipment? People like to throw out the phrase “It’s 2016” when they want to show they’re shocked about how something is happening now. Well it’s 2016. Feminine charm and love aren’t the only things women have at their disposal like they did when Diana was first created and first got her iconic Lasso and Bracelets. I’m not saying they aren’t effective, but there is more. Wonder Woman is more than what she was envisioned as and that’s not a bad thing.

If you’re a fan of Wonder Woman, you want the iconic ideals and traits of her character to be presented, and that’s fair. It’s also fair to ask you to take a step back, and try look at Wonder Woman and her chosen tools of the trade in the same way William Marston looked at her Golden Lasso and Bracelets of Submission.

Like I said, it’s 2016 and women are fighting fights everywhere in the world. Let’s embrace the idea that Wonder Woman can show that fight not with a sword swung in fury or rage, but with Athena guiding her strokes so that she might protect and aid those in need. For a modern take on Wonder Woman, isn’t that in line with her roots?