Review: Red Sonja/Conan #1

It should be understood that outside of a cataclysmic event (see Death of Superman) or fundamental superhuman ability (Resurrection Man) the title character of a comic book is not going to die. The challenge of a good story teller is to establish a credible threat to that basic assumption. Red Sonja/Conan #1 does no such thing, immediately labeling our main menace and villain, Kal’Ang, as a middling court magician, a sorcerer of no merit. While that may put a chip on the individual character’s shoulder, providing ample ambition and motivation, as a threat to the existence of our heroes’ world it falls short. After the first few pages it becomes clear that there will be no substantial threat in the tale and all that’s left to enjoy is Red Sonja and Conan run roughshod over a bunch of barbarians and pseudo-man creatures. And that is fun to look at.

RSConan01-Cov-A-RossIn typical fantasy fashion all the characters of note are chiseled and romanticized, it’s a fun thing and a staple of the genre. Some good splashes of violence and a heavy sprinkling of alluded to sex feed into these established norms. The character models in issue #1 don’t stretch the imagination; I expect/hope the further we get into the story the more fantastic the artistic departures from standard character models will be; some more artistic play with imagined beasts/humanoids from the beginning would have added to the appeal of the book.

I can’t help but feel that as readers we’ve been done a disservice. This has all the makings for a violence fueled fantasy romp but within the first few pages we are told that there will be no credible threat to fell the Crimson Conqueror and the mighty Cimmerian. All the other ingredients seem to be present, a formidable foe would’ve made the story significantly better.


Score: 2/5


Red Sonja/Conan #1 Writer: Victor Gischler Artist: Roberto Castro Publisher: Dynamite Entertainment Price: $3.99 Release Date: 8/5/15 Format: Mini-Series; Print/Digital

Review: Hellbreak #6

It’s been a while since I reviewed Hellbreak. This series has consistently hit when life was at its busiest for me, so while I’ve kept up and enjoyed the series I haven’t gotten to review it until now. The first story arc has wrapped and while the fifth issue really had a lot of the payoff, this issue is no slouch. Javier Romero has been saved from hell. Now he’s undergoing a psych-eval to see if he’s likely to be possessed again. He’s kind of pissed by the amount of money his wife spent and doesn’t remember being in hell. After he storms out we check in with our team that’s having a rough go of it after losing one of their own. The question is posed a few times in this issue, “what happens when you die in hell?” There’s a reveal in this issue and you have to wonder what Jenner will do with his new found curiosity and knowledge? Frankly as good and interesting as this issue was, I’m curious to see what the next arc has in store.

Hellbreak #6The pacing of this issue is great. Cullen Bunn, when left to his own devices and paired with a good editor, manages to churn out some great stuff. Very little technically happens in this issue, but Bunn manages to pacing to hide that fact and deliver a rewarding conclusion to the story arc.

Of course the real personality of the story comes from Brian Churilla’s artwork. He’s saved from illustrating any hellscapes this issue, but he still manages to deliver some great pages. In particular I enjoyed the ending sequence of the issue. It was realistic and a brilliant use of the page. It was like a fast montage progressing towards the end.

With this being the last issue in the arc there’s not a lot to say. It’s a solid issue and this series has been a treat from the beginning. I’ll be looking forward to the second arc and seeing what it has in store with all the new information we’ve learned over the course of this first arc.  If you haven’t checked out the book and dig the supernatural then now’s a good time to pick up back issues and catch up on the first arc.


Score: 4/5


Hellbreak #6 Writer: Cullen Bunn Artist: Brian Churilla Publisher: Oni Press Price: $3.99 Release Date: 8/19/15 Format: Ongoing; Print/Digital

Review: Garbage Pail Kids Go Hollywood

Nostalgia, you beautiful and dangerous mistress! Going back to something from your childhood re-imagined is a risky proposal, so it was with mitigated optimism that I picked up the Garbage Pail Kids Go Hollywood, only to discover a strong introduction to Alt-Comix for pre-teens and teens. That all might sound great but you are going to have to look past the poor first story of the collection. Why or how this is the introduction to the book is still a mystery to me, but my best advice is to enjoy the artwork and then quickly turn the page to the second story. Every other story understands that grossness is a convention to tell a story, not the story itself. Our first tale introduces Methane Max and everything else is a pun on farts and poop. Not so with the rest of the book where grossness is used as a convention instead of a plot.

GPK_HW_cvrThe artwork really sat with me. There’s a distinct classical Garbage Pail Kid feel to each story but not without it’s own uniqueness. The diversity of art styles is a real strength, from tight distinct lines with deep colors to soft lines and bright light; there’s enough here to want to start sketching in the margins. The aesthetics are buttressed with the silly actions you’d expect from MAD Magazine (see Obama picking his nose and eating it, for example) making for a consistent book cover to cover despite the multiple contributors.

Then there’s Maxx creator and artist Sam Kieth. He ends the book with a PSA for grossness, a plea for the healthy fascination of kids with bodily functions! This manages to add some surprising weight to the book; what was a silly orifice fueled romp now has an Everyone Poops type of lesson. Also, SAM KIETH!

Outside of the odd choice for the first story in the collection there is some serious booger, bomb and gross-out goodness and this remains a fun book with a diverse collection of artists and an unexpected message.


Score: 4/5


Garbage Pail Kids - Hollywood  Writer: Bobby Fingerman; Jeff Zapata; Pat Barrett; Sam Kieth Artist: John Cebollero; Jeff Zapata; Pat Barrett; Sam Kieth Publisher: IDW Publishing Price: $3.99 Release Date: 8/12/15 Format: One-Shot; Print/Digital

CBMFP 198: Nuke Was There... Nuke Was There

Well we're two away from the big 200 and I can't wait to show you what we have in store for that landmark episode! As for episode 198 which totally needed a reference to the X-Men 198, but oh well; we had another technical problem. Technically I'm stupid and recorded an entire episode with a mic off... trust me, I was pissed. So you get another special treat of audio nightmare at the end. Or if you always wanted to listen to a podcast with just Kevin... well now you can! As for the actual news covered, Predator is being rebooted. X-Men Wolverine 3 is going to have a different Charles Xavier and Stan Lee is getting sued. There's also a workplace comedy coming from NBC set in the DC Universe... sounds wonderful!

Books covered on this episode:

  • Young Terrorists #1
  • King #1
  • The Troop #1

CBMFP-198-Full

Last time on the CBMFP...

Big Trouble In Little China's Lo Pan Enchants August PREVIEWS

Create a little trouble with the PREVIEWS exclusive glow-in-the-dark Ghost Lo Pan ReAction figure by Funko and Super7. Fans of the film Big Trouble in Little China can get their hands on the villain Lo Pan and watch him cast some magic as he glows in the dark! The figure is available to pre-order from the August PREVIEWS catalog and will be available to purchase from comic book specialty shops in mid-September. LoPanFigureWearing his black robe and headdress, Lo Pan is artfully rendered in this 3 ¾ inch figure, giving off a magical blue glimmer from his eyes, face, and hands—the figure even has Lo Pan’s trademark elongated finger nails! Fans of John Carpenter's hilarious fantasy action film can also collect the other characters in the Big Trouble line, including Jack Burton, Gracie Law and Lightning.

Funko’s ReAction line of fully-posable figures are reminiscent of the immensely popular Kenner action figures from the 1970’s and 80’s. Featuring vintage-styled blister card packaging, fans can collect criminal kingpin David Lo Pan in his ghostly form exclusively through PREVIEWS.

This unique Lo Pan figure can be purchased for $10.99 using item code AUG152463 at your local comic book shop. Find a local comic shop at www.comicshoplocator.com.

VIZ MEDIA ANNOUNCES THE HOME MEDIA RELEASE OF POKÉMON: GIRATINA AND THE SKY WARRIOR

VIZ Media delivers the fun adventures of POKÉMON to fans of all ages with the home media release of POKÉMON: GIRATINA AND THE SKY WARRIOR on DVD. The new release is the 11th POKÉMON feature film and the second movie in the POKÉMON DIAMOND AND PEARL movie collection. POKÉMON: GIRATINA AND THE SKY WARRIOR is rated ‘TV-Y7,’ for viewers ages 7 and older, and will carry an MSRP of $19.97 U.S. / $24.98 CAN. An official manga edition is also published by VIZ Media and is rated ‘A’ for All Ages and available with an MSRP of $9.99 U.S. / $12.99 CAN.

POK_M11_amaray.inddPOKÉMON: GIRATINA AND THE SKY WARRIOR takes audiences deep into the heart of the Reverse World, ruled by the Legendary Pokémon Giratina. Ash and friends meet up with the feisty and sharp-witted  Mythical Pokémon Shaymin and discover that its journey and their own share similar themes - love of nature and all living things, and exploring the fragile line between humans and Pokémon. And to make it even more spectacular, get ready for the appearance of Regigigas, a super-powerful Legendary Pokémon with a frosty demeanor! Add to the mix a helpful researcher, a dangerous villain who wishes to control Giratina, and a plan to rule the world, and you have all the makings of a Pokémon epic! Learn to fly all over again with POKÉMON: GIRATINA AND THE SKY WARRIOR!

POKÉMON is one of the most successful international entertainment franchises of all time. To date more than 270 million POKÉMON video game titles and over 21.5 billion Pokémon Trading Cards have been sold in more than 73 countries in addition to substantial publishing and merchandise sales. Pokémon the Series: XY is the 17th season of the POKÉMON animated series and airs in the U.S. on Cartoon Network. VIZ Media is the official North American home media distributor for the POKÉMON anime series and feature films as well as the publisher for POKÉMON manga graphic novel series including POKÉMON ADVENTURES X•Y, POKÉMON ADVENTURES, POKÉMON ADVENTURES: DIAMOND & PEARL, POKÉMON ADVENTURES: GOLD & SILVER, and POKÉMON ADVENTURES: BLACK & WHITE.

For more information on other manga and anime titles from VIZ Media, please visit www.VIZ.com.

VIZ MEDIA ANNOUNCES HOME MEDIA RELEASE OF POKÉMON THE SERIES: XY SET 1

Exciting new Pokémon adventures await fans of all ages as VIZ Media announces the home media release of the latest anime series for the venerable franchise. Inspired by the new generation of Pokémon X and Pokémon Y video games, Pokémon THE SERIES: XY Set 1 is now available on DVD. The 3-disc set, rated ‘TV-Y7,’ for viewers ages 7 and older, features Episodes 1-24 of the exciting new series and will carry an MSRP of $26.95 U.S. / $31.98 CAN.

PXY_01_amaray.inddAsh Ketchum’s journey continues in Pokémon the Series: XY as he arrives in the Kalos region, a land bursting with beauty; full of new Pokémon to be discovered! Setting his sights on the Kalos League, Ash is ready to battle and catch as many new Pokémon as possible. Along the way he will have to face the formidable Gym Leaders of this region and gain some exciting new insights into Pokémon Evolution. While he has new friends Serena, Clemont, and Bonnie at his side, there are also plenty of familiar faces and Pokémon along the way as Ash pursues his dream of becoming a Pokémon Master!

POKÉMON is one of the most successful international entertainment franchises of all time. To-date more than 260 million POKÉMON video game titles and over 21.5 billion Pokémon Trading Cards have been sold in more than 73 countries in addition to substantial publishing and merchandise sales. Pokémon THE SERIES: XY is the 17th season of the POKÉMON animated series and has aired in the U.S. on Cartoon Network. VIZ Media is the official North American publisher for POKÉMON manga graphic novel series including POKÉMON ADVENTURES X & Y, POKÉMON ADVENTURES, POKÉMON ADVENTURES: DIAMOND & PEARL, POKÉMON ADVENTURES: HEART/GOLD SOUL/SILVER, POKÉMON ADVENTURES: BLACK & WHITE and distributes a wide variety of POKÉMON home media including animated series and feature films.

For more information on other Pokémon manga and anime titles from VIZ Media, please visit www.VIZ.com.

VIZ Media Announces NEON ALLEY August Anime Content Update

VIZ Media continues the summertime anime fun with new content for its Neon Alley streaming platform throughout August. Out of this world Sailor Guardian anime action continues all month long with a two subtitled SAILOR MOON episodes premiering each Monday, beginning with SAILOR MOON Episodes 128 & 129 as well as Episodes 130 & 131, which are available now. The newest episodes also mark the beginning of the epic fourth season of the legendary series.

NARUTO SHIPPUDEN simulcasts also take place throughout August with subtitled streams of the latest action packed episodes straight from Japan every Thursday. Don’t miss the newly simulcast Episodes 422 & 423 on Hulu freshly added this week. NARUTO SHIPPUDEN action also continues on weekends with new dubbed installments available to stream each Saturday: Episodes 297 & 305, which are available now. Want to start from the beginning? Additional dubbed NARUTO action continues with the premiere of Episodes 168 to 179, which are available to stream now in their entirety.

The latest August 2015 update is further highlighted by additional new episodes from additional top-rated VIZ Media anime properties including:

COPPELION

  • Dive into the post-apocalyptic action and drama of COPPELION with the complete series (Episodes 1-13) now available to stream in its entirety with both subtitled and English dubbed options.
  • COPPELION takes place in the not-so-distant future as a catastrophic event has turned the old capital of Japan into a wasteland, forever changing the lives of its people. Decades later, three schoolgirls set foot into the now forsaken city. They are the Coppelion, genetically engineered humans created by the Japan Ground Self-Defense Forces to operate under the lethal conditions of the contaminated city. Trained since birth, the girls must use all of their skills and resources to carry out their one and only mission: to rescue those left behind.

KEKKAISHI

  • Join the supernatural action of KEKKAISHI with the streaming premiere of dub Episodes 14 to 26. (Episodes 1-26 are now available subtitled and English dubbed)
  • KEKKAISHI is based on a hit manga series created by Yellow Tanabe (also published in North America by VIZ Media). Mystical forces are powerful in the region called Karasumori. For over 400 years, it has been the duty of a clan of “kekkaishi” – barrier masters – to guard the land and exterminate the supernatural creatures that are drawn to the area night after night.

RANMA ½

  • Neon Alley viewers can watch dubbed Episodes 1 to 69 with the addition of Episodes 47 to 69 this month available to stream! This addition joins Episodes 1 to 161 subtitled with Japanese dialogue streaming now.
  • In RANMA ½, Ranma Saotome never thought a martial arts training mission to China would turn out like this! An accidental dunk in a cursed spring changes boy Ranma into a young girl, every time he is splashed with cold water. Hot water reverses the effect - but only until next time!

Neon Alley is VIZ Media’s consolidated online destination for FREE streaming anime content in the U.S. with over 3,700 subtitled and English dubbed episodes and movies from more than 32 series! Neon Alley also reaches an expansive on-demand U.S.-based audience on Hulu, which enables viewers to watch shows anytime, anywhere across devices including Xbox One, PlayStation®4 (PS4™), Roku, Roku TV, Amazon Fire TV, Apple TV, Google Chromecast, and mobile devices. A full list of Hulu -enabled devices can be found at http://www.hulu.com/plus/devices.

Additional information on Neon Alley is available at: www.NeonAlley.com and http://blog.neonalley.com.

Review: The Art of Satoshi Kon

The Art of Satoshi Kon is a lovely and unique companion to any collection of Kon's animated works. Let me start this off with the most boneheaded thing I have to say: I'm no art critic.  I don't really care that much about art qua art and I've never offered what I thought was a meaningful, reliable interpretation of a painting in my life.  I have far more interest (and ability) in dissecting the formal qualities of things with more... motion; things that have narrative structure.  And it is the genius of Kon's work with visual narratives in film that has made him one of my favorite creators.  My interest in this art book is because of how much I love his work overall.

If you asked me what made Satoshi Kon great, I would never point you towards an art book, nor would I point you towards his manga (at least not first off).  I would point out how he shored up his consistently surrealistic style by masterfully deploying simple but underutilized film techniques.  In his manga work, particularly OPUS, Kon builds just enough normalcies into his world to give the surrealistic high points of his story a little extra oomph.  But because both of these mediums showcase Kon's talents specifically because of their narrative structures, I expected to find very little illuminating about his art book.

The Art of Satoshi KonInstead, what I found was a charming and almost unwitting guide, narrated by Kon himself, to a visual style that acts as the foundation of his higher-level narrative flourishes.

The thing is, though Kon's strongest ability is manipulating sequential visual narratives--both static and moving--to heighten surrealism, these narratives themselves are not playing out in a normal world.  These are worlds where the lines are often literally blurred between fact and fiction.  So, it's not enough that he is able to present the events of this world as unfolding in an idiosyncratic way; rather, the world itself must be fuzzy around the edges, comprised of weird little bits that fluctuate between hiding in the shadows and making themselves far too familiar.

Much of Kon's ability to build a weird but familiar world visually is on display in familiar promotional images from all of his films.  These are welcome and necessary, but really only add to his corpus by being accompanied by Kon's own words about them in the appendix.  What are far more interesting are the glimpses at the concept art that Kon worked on, some which Kon himself points out pre-date any official work on the title itself.  One portrait pre-dating Millennium Actress shows Chiyoko as a young woman with a background consisting of dated wallpaper and the iconic key from the film simply hanging on her neck.

But of course, one of the reasons the concept art is so powerful is because it displays Kon's singular vision for his films.  I swear that someone familiar with Kon's work could look at this portrait of Chiyoko and feel many of the same things that the film itself elicits from its viewers.  I am similarly taken by his proposal art for Paranoia Agent.  What are more indicative of who Kon was as an artist at a very basic level are the original works towards the back of the book which tell their own story, as well as the few glimpses of concept art for works which will likely never be released.  These works are accompanied by nothing, but display the same kind of blurry-but-distinct visual surrealism that Kon was so talented at putting in motion.

To study Kon, watch his films and his shows.  To peer deeper into his style and see his raw talent, read his work on manga.  To understand a little bit extra about how Kon saw the world--or at least, his world--this book is a welcome addition.


Score: 4/5


The Art of Satoshi Kon Artist: Satoshi Kon Publisher: Dark Horse Comics Price: $29.99 Release Date: 8/5/15 Format: Art Book, Hardcover; Print

Review: Ody-C #6

Someone ought to ensure that Matt Fraction and Christian Ward continue making comics together until one of them falls to bits. Already a fan of this sci-fi epic during its first arc, this issue converted me to the coveted status of super fan. With Matt Fraction delivering a triple-layered script and Christian Ward creating some of the most fluid page layouts in recent memory, Ody-C has the makings of becoming a classic. Rather than get back to the Ody-C and her captain Odyssia’s voyage back to her family, this issue checks in on Ene, commander of the ship previously seen in the premiere issue, and He, one of the universe’s few remaining men blamed with igniting the war. In the premiere issue, I had been intrigued how the gender reversal of He would impact his character. Therefore, the focus on He this issue delighted me, even more so once Fraction uses He’s interest in stories to layer a few other myths into this Greek narrative. A substantial portion of the issue devotes itself to rendering these stories-within-stories, and Fraction excels at weaving their themes into the narratives of both this issue and the comic more generally. Momentarily tragic, the issue’s ending offers He a shot at normalcy he has little chance at in the Greek gods’ universe.

Ody-C-#6One of my favorite things about Ody-C is its commitment to telling a story at a distinct pace, seamlessly moving between large action scenes and wonderings by characters. In an issue that features little of the bloody violence seen in previous issues, Christian Ward channels his efforts into some gorgeous pages depicting the stories He reads. Each layer of story takes on its own art style, the page layout becoming more abstract in the story about Inanna and the farmer who rapes her. Ward provides Inanna with a futuristic spectral design that’s enchanting and chilling in the moment where she squishes the head of her rapist. Even when depicting this murder, Ward uses the resultant blood to divide the page’s borders, lending the page a steady page as it pulls out of that story into the one He reads, and then finally to an image of He reading the story. In this final image, He looks back at the reader as if aware that we’re observing him as just another layer of storytelling. It’s fun meta-storytelling that aids in the comic’s exploration of gender and violence while also further expanding the comic’s universe, the planet Q’af housing a unique society that hopefully the comic decides to revisit.

Subverting the trope of the female concubine, He provides insight into how men have come to be seen since their extinction. Throughout the issue, it’s evident that the other characters view He solely as an object of pleasure. At one point, he’s bathed and adorned only to be stood-up by Ene. Despite his expressionless mask, He conveys a wide range of emotions through his body language and dialogue... However, just as we’re most likely to feel intense sympathy for He, the comic simultaneously offers up a case for why He’s ilk might just be better of remaining extinct. His readings provide evidence for just why women may be better off without men, both stories concerning the abuses suffered by women mortal and divine by selfish men.  He’s seemingly happy end here feels well-earned following the enslavement and lack of agency he previously faced.

I’ve read a few times that Matt Fraction doesn’t think very highly of his faux Greek hexameter, but his effort really pays off by the way even small bouts of exposition become interesting under the hynotic syntax. Paired with Ward’s art, the two provide this comic a feeling as though it’s originating unfiltered from their imaginations. Their understanding of this classic myth and storytelling more generally exudes onto each page. I recommend Ody-C to anyone bored by nine panel structures who want to get lost in a comic’s art.


Score: 5/5


Ody-C #6 Writer: Matt Fraction Artist and Colorist: Christian Ward Flatting: Dee Cunniffe Lettering: Chris Eliopoulos Publisher: Image Comics Price: #3.99 Release Date: 8/12/15 Format: Ongoing, Print/Digital

Review: Doctor Who: Four Doctors #1

Doctor Who: Four Doctors #1 is a bit of a slow start, but also a very simple and entertaining collision between everyone's favorite Time Lords. I love Doctor Who, so it's always interesting reading these comics.  It's very easy to be excited about small things that remind me of the show I love, but it's equally easy to be hyper-critical of things that don't fit my weathered perception of the characters.  Paul Cornell wrote one of my favorite Doctor Who stories ever, so I went into Four Doctors #1 with high hopes.

The biggest success in this comic is the portrayal of the various Doctors and how they interact: I really think the dialog is spot-on.  The most appealing thing about Twelve, to me, is his open (and justified) contempt for the awkward frivolity of his previous incarnations.  He's serious, maybe sometimes too serious, but always concerned about saving people, despite the condescending overtones.  Eleven never felt... older, to me, which was sort of what we were promised.  So, seeing Twelve really fill that role through his interactions with his previous incarnations was a lot of fun.

DW_Event_Art_Cover_A_#1webUnfortunately, I'm dog-tired of Clara and the "I'm the one who needs to save the Doctor from himself" shtick. One of the most bothersome things about Moffat's run on Who, for me, has been the all-too-talky, posturing sort of foreshadowing that leads to nowhere.  This issue contains a flashback which only exists to tell us that the world is coming to an end if all of these Doctors meet.  That feels so forced.  It feels like a scene devoted to raising the stakes before I even have a stake in the story itself.

The opening scene focuses on the War Doctor and is a rip-roaring start for Cornell, Adams, and Nunes.  There is some really clever sci-fi on display in concept and in the visuals, and more great characterization of the War Doctor, one of the most peculiar but best things to happen to this series since Ten.  But as soon as this story hops back over to Clara, it gets a little too talky.

There's plenty of exposition in the show and obviously there has to be some in the comics.  Like I said, the dialog is probably the strongest point of this issue other than the opening sequence; but, even when the comic is just trudging along in a coffee house, it seems like Adams sometimes has trouble keeping his line work on the characters consistent.  Adams seems far more comfortable drawing oddities like those found at the beginning and end of the issue, and I'm sure there will be opportunities for him to show off going forward.

I'm chalking this one up to first-issue blues.  There's a lot of promise here, and less room to repeat these mistakes once the plot is in full motion.


Score: 3/5


Doctor Who: Four Doctors #1 Writer: Paul Cornell Artist: Neil Edwards Colorist: Ivan Nunes Publisher: Titan Comics Price: $3.99 Release Date: 8/12/15 Format: Mini-Series, Print/Digital

Review: String Divers #1

I felt really duped while reading the premiere issue of String Divers. On reading the brief summary earlier this week, I thought I was in for some Grant Morrisonesque explorations of obscure metaphysics and social deconstruction (a niche genre I’ve been lacking in my weekly reads). Instead what I got was something more akin to the after-school cartoon equivalent, complete with color-coordinated characters and awkward character dynamics. String Divers feels squarely like popular science with a teen demographic in mind. The comic starts off with the eponymous tea, simply named whatever color they’re painted in order to divide them according to skill class, encountering a swarm of techno-organic beings inside of a subatomic string. In exploring some odeas particle physics, the book hopes to ride the Cosmos train to originality. Unfortunately even after losing one of their own, and experiencing a tear in the string, I still had yet to feel any amount of empathy towards the silver-faced androids. In the second half, we meet the team behind the String Divers who work under Cern in Switzerland, including an affectionate brother and sister, a disproportionately buff short man with heaps of sympathy, and a woman who seems to be gunning for the cold-hearted asshole category. After analyzing the String Divers and replacing their lost comrade, the Cern team worries that the tear in the string will have costly effects, the last few pages devoted to the price of their experiment.

StringDivers01-coverI find String Divers’ cheesiness endearing even as each android class displays archetypal personalities carbon copied from other better-known teams. Without intending to, I found myself smiling at Blue’s arrogant attempts to punch his unrelenting enemies into submission despite its limited effect. The actual humans themselves though come off just as basic as their creations, each character embodying a single quality during their entire stay.

The mystery about who attacked the String Divers doesn’t intrigue me since there’s not much reason to care about the actual Divers being hurt due their replaceable nature. The wider repercussions of the attack on the string are of slightly more concern, but even there we’re not given a greater reason to care about the effected people in the end other than we ought to innately care about other humans. String Divers might interest others willing to try out new team books. It offers up a pretty bright story about an avenue of science not thoroughly explored in popular culture. If the characters can get a little more complex in future issues, this could definitely join the class of fellow sci-fi romps.


Score: 2/5


String Divers #1 Art Director: Ashley Wood Storytellers: Chris Ryall and Nelson Daniel Letterer: Neil Uyetake Publisher: IDW Publishing Price: $3.99 Release Date: 8/12/15 Format: Mini-Series, Print/Digital

Review: Weekly Shonen Jump #37-38

Weekly Shonen Jump is off next week, so we get a double-ish issue in which Bleach completely kicks ass. Holy crap Bleach is fun right now.  Seeing the reasoning of really smart dudes at work is a hallmark of a lot of great shonen comics, and Kurotsuchi is up there with the all-time greats.  It's a big-time bonus that the stakes are this high, making Kurotsuchi's super-intelligent, care-free but skillful style of battle way more full of suspense than it would normally be.  When dudes like Kenpachi are getting ganked out of the blue, it's hard to assume a fight with a Captain is going to unfold along normal lines.

WSJ 37-38 coverBlue Exorcist is a beloved series of mine.  I haven't been a fan for long, but I have fond memories of hanging out back in Texas watching its run on Toonami.  The problem Blue Exorcist has is a hard one to overcome: I just don't think it's the kind of series that holds up well with a monthly publishing schedule.  I think it survives because it really has a lot of charm, aided mostly by Kato's stellar and varied character work.  The new chapter was a lot of fun, and of all the characters, I've always wanted to see Suguro reach a new level of awesome.

Academia is doing such a good job of moving fights along while injecting significant character moments and keeping things smart.  Once I get a damn job, I'll be proud to start collecting volumes of this series and showing them off.  This is the kind of series where you should really try and hop on from the beginning if you haven't already.  I would say the same thing about Food Wars, but that one has over twice as many chapters (though, the anime will help you catch up).

I've been digging here and there, expanding my exposure to different types of seinen manga lately, and shonen still hasn't lost much allure for me.  Sure, I can't touch a series like Nisekoi with a several-thousand-mile-long-pole; but, even when executed along archetypal lines, shonen stories, both in Jump and elsewhere, hold up to a lot of material aimed at older readers.


Score: 4/5


Weekly Shonen Jump #37-38 Writer: Various Artist: Various Publisher: Viz Media Release Date: 8/10/15 Format: Weekly; Digital

Review: Kaijumax #5

Ah man… I hate being right sometimes. If you read my last review you know what I’m talking about. Even though my guess was correct, I was still impressed by Zander Cannon’s fifth issue of Kaijumax. Mostly because I didn’t know how he’d have things play out exactly and that’s why we read comics folks! Like the last issue there are two big story points in this issue. No surprise is that Electrogor makes another misstep and trusts the seduced doctor. She’s seemingly in love with Zonn, so much so that she goes against her own manifesto laid out in the previous issue. It’s a good scene and you can’t help but really feel for Electrogor. But that’s not the two story points I’m talking about!

Kaijumax #5Jeong, the guard that’s been shaky ever since taking a life, goes off the handle. I won’t spoil it, but it’s pretty fucking great and what was even better was how the ending was handled. The ending, ties into a character death. If you’re following the series, then you should be able to figure it out because Lil Boy has been pushing for it for three issues now. Let’s just say that the results are nothing of what you’d expect. Its gruesome and quite fitting for the rest of the story.

The visuals are always great. I will always praise the way Cannon illustrates this very mature story with the contrasting artwork. The artwork is always clean and inviting, but also really bright and almost fun looking. Which is just the total opposite of everything that happens. It definitely helps keep the story from getting too heavy, but damn… it still manages to feel that way. I can’t give Cannon enough praise for the art direction. Please don’t let it fool you if you haven’t checked Kaijumax out.

This is a series that always challenges me as a reviewer. The story is complex and so it feels a bit pointless reviewing it without going over spoilers and hard details, but I think this issue is the easiest to not do that too because of the payoff it delivers. With every issue, I have no idea where Zander Cannon will take this very mature look at the Kaiju in prison, but I’m always on board. Which is strange because I usually hate mature prison stories because they’re mostly a terrible look at something that’s actually happening right now. I guess telling the story with giant monsters softens the blow and holds my interest. With that said I’m really looking forward to reading the next issue and seeing some of these story treads come to a conclusion.


Score: 4/5


Kaijumax #5 Writer/Artist: Zander Cannon Publisher: Oni Press Price: $3.99 Release Date: 8/12/15 Format: Ongoing; Print/Digital

Review: Stumptown #7

I know I’m a fool for trying to get into this series one issue into an ongoing case for Dex Parios. I found out about Stumptown last fall at Portland’s Rose City Comic Con, and meant to check it out. Unfortunately, unbeknownst to me at the time, grad school year two was about to kick my ass and I soon forgot anything not related to my thesis or my ongoing obsession with Radiolab. About five months later though, the name started tickling around my brain again, and I found myself checking out this most recent issue. Fortunately, Greg Rucka creates a compelling enough story that never lost me despite my newbishness to the series. Even with my limited knowledge, I can tell you that Dex handles some odd cases. This time out she’s working as a courier for millionaire Patrick Weekes, who needs some highly valued coffee beans delivered to him. Successful in her initial run, Dex shares with Weekes news that someone tried to buy off the shipment and that a duo of PDX hipsters, referred derisively as the Barista Mafia, tried to jack her as well. After Patrick enlists Dex’s courier services in another shipment, she returns home to find her cognitively impaired brother Ansel still up, puts him to bed, and waits for her sister Fuji to get home.  The following day at her office, she’s greeted by Mr. Dove who now offers her twenty thousand dollars if she provides his employer with a pound from the following shipment. The rest of the comic follows Dex as she passes the next few days trying to tolerate her irresponsible sister while determining whether to accept Mr. Dove’s offer.

Stumptown #7I like that Stumptown focuses equally on Dex’s home life as it does on the case at hand, especially how nicely they contrast as Dex seems to possess little of the temperament necessary to kindly throw her sister out while she maintains an air of calm when on a case. Her supporting cast doesn’t receive much focus this issue, but it’s apparent that Fuji has some control over her sister since she sticks around in spite of Dex’s protests. Nowhere is that more apparent than the montage during the days Dex waits for the next shipment with Fuji partaking in several activities in Dex’s apartment even with Dex’s growing frustration. It’ll be interesting to see how things play out between the sisters as Dex’s current case starts to raise its stakes. As a detective story, I’m a little less moved by this issue for the lack of intrigue it sets up there. Dex’s case moves forward only a slight nudge, and so far things seem really cut and dry as far as to what Dex ought to do next. Hopefully the plot complicates itself a bit more beyond rich men wanting decadent coffee, but we’ll see how things resolve on that front.

Justin Greenwood illustrates this comic with a great eye for fashion sensibilities as well as managing to convey an unsaid ‘Fuck you’ by Dex better than I’ve seen in any other comic. I liked his attention to the varying states of Dex’s living room as a result of Fuji’s presence, ensuring that without dialogue the reader knows that Fuji is an unwelcomed disruption in Dex’s life.

From this brief glimpse into Stumptown, I don’t think I could recommend it to a reader open to all genres and types of stories. There are just too many standout comics right now, some from Rucka himself, to recommend just a decent one. However, for someone looking to fill out their pull list with a contemporary detective story, there’s little reason not to recommend Stumptown. Detective stories are a dime for maybe half of one, but Stumptown has got emotional heft and PDX jokes going for it.


Score: 2/5


Stumptown #7 Writer: Greg Rucka Illustrator: Justin Greenwood Colorist: Ryan Hill Letterer: Crank! Publisher: Oni Press Price: $3.99 Release Date: 8/12/15 Format: Ongoing, Print/Digital

Review: Unity #21

I wasn’t the biggest fan of this story arc in the beginning. I wouldn’t say that I’m coming around either, but I’m definitely not hating it as much as before. The problem is War Monger or more accurately her abundance of censored swearing. Nothing breaks the flow of dialogue like a bunch of f@&!ing doohickeys and #)(&@’s... you know? I’ve tried to get into War Monger’s character, but I continue to find her annoying in the worst possible way. To use a wrestling term, she has “go away heat.” That’s when a wrestler or their wrestling gimmick, isn’t even fun to hate. You just want them to leave and that’s what she has. There’s good villains, the kind you love to hate and then there’s War Monger. I hope to never see her in a title again.

Another unfortunate thing about this story arc of Unity, is that it’s basically been the same story format and pacing for three issues now. It’s not terrible and really how could it be, it’s Matt Kindt, but it’s painfully obvious. The only switch up is that we’re working our way up to modern times with War Monger’s story. It’s interesting at times, but other times it just feels like a crybaby crying about how hard their not so shitty life is. I mean this is a woman that just loves killing and starting war… why is she pissed when people successfully stop her? Isn’t that the name of the game?

UNITY_021_COVER_KANOThe one saving grave of this issue is the reveal of a bigger plan at play happening behind the scenes. We won’t know what that plan is until next time, but it was enough to ensure I would be back.

As for the art, I love the look of the flashbacks and continue to dislike the modern timeline’s art. I still think that it’s a poor fit for the book and that the two styles differ in skill so much that it breaks the flow of the story by having them weave together. I’m not going to use the tired reviewers excuse of “well it’s better than I can do” because you wouldn’t use that excuse anywhere else. A lumberjack is better at chopping down trees than I am, but if they drop a tree on a house I have the understanding and opinion of their job to know that that isn’t how it should go. I may not be an artist, but I know and understand the difference in style and gap in skills.

I’m hoping there’s a decent ending to this storyline, but I’m pretty sure it’s just going to be War Monger being used again. That’s the thing about her character, she’s so focused on herself and continuing her freedom, that she doesn’t see how she’s been used time and time again all throughout history. Which means she’s here to intentionally start a war only to be dumped in a hole again until needed or just dumped in a hole again. That’s really the only way this pans out since she can’t be killed, not even by Bloodshot, who saved this issue by having amazing facial hair and crazy-ass dialogue.

If you haven’t kept up with this storyline, then I would just wait another issue for a fresh start. Frankly, I was riding high on this series, but this storyline has knocked me back down to earth and made me (to borrow a line from Steve) cautiously optimistic.


Score: 3/5


Unity #21 Writer: Matt Kindt Artists: Jose Luis with Alisson Rodrigues; Jefte Palo Publisher: Valiant Comics Price: $3.99 Release Date: 8/12/15 Format: Ongoing; Print/Digital

Review: Mandrake The Magician #3

After what seems like a pretty long time Mandrake is back with the third issue in his first story arc.  On a side note I have to mention that recently I saw an ad in my local comic store promoting King-Dynamite “Four Books at number 4” this month.  Sure enough two of those books did come out during the month but the other books were months old.  I don’t know if they were advertising reprints or just making you aware of the back stock your comic store might have but I thought it was weird.  What the hell is up with this publishing schedule?  How is anyone supposed to get into these books when they can’t be counted on every month?  Almost all of these titles debuted when I started reviewing for Comic Bastards and as I am wrapping up my 8 month stint here in these illustrious Comic Bastards halls the highest issue count any of these books have is 4.  Half these books haven’t even finished a first arc yet.  If I was planning this brand everyone would have finished a solo first arc and we’d already start intermingling characters in a second arc with an eye towards wrapping the second arcs and ending the year with a series of Annuals bringing everyone together and debuting a brand new team book next year.  That’s what I feel should be happening and instead we get a rushed, halfhearted 3rd act in a 4 act story that tells me nothing about nobody.  I was very into the Pulpy-verse when it happened, it was something new, a little different and there was so much potential.  As a fan it’s frustrating to see all that potential get whizzed down the collective leg of King-Dynamite. That’s my rant on the Pulpy-verse in case I don’t get a chance to say anything more about it, now on to Mandrake.  In Prince Valiant #2, Mandrake shows up and in that small amount of time, in someone else’s book, we get a fully realized Mandrake.  We see his personality, we get to know him and we get to like him even though he’s trapped inside a velociraptor.  Yes, that was a thing I just wrote.  I don’t know the Mandrake in this book, I feel like I would be contradicting myself if I said that they have never given him much characterization (I feel like in issue one they may have) but certainly nothing has come from the last two issues.  That’s another problem with this weird publishing schedule, issue one was almost 8 months ago, I don’t care how strong your characterization is the last time we saw the character was over a half a year ago.  Even if issue one was strong with the issues being so far apart you need to make sure the characterization is strong every.  Single.  Time.  I got nothing from this issues Mandrake and I don’t remember getting anything from last issues Mandrake and I barely remember anything from issue one in general.  The characters in this issue have no difference between each other and the things happening have no gravity or importance.

King - Mandrake The Magician #3The issue ends with Mandrake’s mortal enemy Acheron either possessing or taking the place of Narda who is Mandrake’s ex-wife/current antagonist/wannabe world leader.  I don’t care.  They did a better job setting up Mandrake and Acheron’s rivalry in Prince Valiant #2 than they have in this whole series.  I know they hate each other because they tell me they hate each other.  There is a scene in this where Mandrake talks about fighting Acheron for the body and soul of Narda, but the implication is that they hated each other before even that.  In the context of this book I don’t really know who Mandrake is, who Acheron is, why they are mortal enemies, why I should care or why it has any relevance to the current story.

Beyond the basic plot confusion I don’t know what Mandrake’s powers are.  Prince Valiant #2 gives me a pretty good idea what his power set is but here I have no idea.  I know there are vague consequences to using magic, but he also talks about having already paid a price for using magic.  Does that mean he can’t use magic anymore or does that mean he can use it irresponsibly like a pre-paid phone?  Metaphorically speaking has that magic phone been used up or can he still send mystical dick pics to his demonic Tinder girls?  I don’t know.  What are Karma’s powers?  What can she do?  It seems she can move power around but that wasn’t the impression I got from what I remember in the last two issues.  What is the extent of her power?  How powerful is she?  I know nothing.  I can’t express to you how not fun reading something that doesn’t make any sense is.

Why does this even get a two?  The art is okay.  The art is totally different from the last issue which adds to the feeling of zero continuity from issue to issue but this art is more my style of art so subjectively I like it more.  The art is okay and while bland the story isn’t gibberish.  I recognize the words as English and they are arranged in ways that form sentences.  That’s mean, I’m sorry.  I guess it gets that extra point because I still feel something for this world and I desperately want to feel something for this character.  I still see the potential there because it’s done in other books.  I mentioned Prince Valiant #2 several times, if you want to see what not only Mandrake can be but even the Pulpy-verse as a whole, then read that because that’s King-Dynamite firing on all cylinders.  I don’t know what to say about these other books, I hope they can keep up the quality on Prince Valiant.  I think the biggest knock against this is the momentum lost between issues when it takes so long to produce.  Any strong story or characterization from issue one has long since dissipated leaving this issue feeling bland and unnecessary.  This is a hard pass.


Score: 2/5


Mandrake The Magician #3 Writer: Roger Langridge Artist: Felipe Cunha/Ivan Rodriguez Colorist: Omi Remalante Publisher: Dynamite Entertainment Price: $3.99 Release Date: 8/12/15 Format: Mini-Series; Print/Digital

Review: Venture #2

It’s with some sadness that I have to share just how much I did not enjoy the second issue of Venture. Some and not immense because the comic gods have been bestowing good reading fortune on me for a few weeks now, and I needed to conduct some tithing before the next issue of Sex Criminals. Recently, I had resolved to try to read more comics from actual independent publishers (ie not Image, IDW, Archie and the like), and decided to blindly check out Venture out of those titles released by publishers unfamiliar to me. Alright, so I lied there. I saw that Jay Faerber wrote the script, and although I haven’t kept up with Copperheard, I really liked his character development and synthesis of Western and sci-fi elements. Recalling that, I then half blindly decided on Venture, trusting that Faerber would fire away at this material with the same energy and detail. Now I’m ten minutes short on life, and I’m wondering whether it’s more likely that there’s another Jay Faerber who writes comics, or if he wrote the script to this one during a four hour break from his other work. Venture #2Venture features a man named by Joe Campbell with flight, super strength and some degree of super human durability. In the premiere issue, he responded to a fire, and ends up captured on camera while on fire by tabloid journalist Reggie Baxter. Seeing potential fame and fortune by pairing up with Campbell, Baxter puts a photo of Campbell in his tabloid, which results in Campbell confronting him in a parking garage. Baxter makes his extended pitch in the lot, then a drive with a follow-up walk on the beach. Reluctantly, Campbell agrees to Baxter’s idea and we’re treated to a makeover scene as Campbell is costumed by Baxter’s friend and gets a trim. Just before the issue wraps up though, Campbell takes on a couple of thieves in a stolen armored bank car and saves a hostage.

I’m not even getting a hint that there’s anything original or well-executed with this comic that seems content with simply making its way to the end after a boring couple of scenes. Neither Campbell nor Baxter feel like compelling characters, both more thinly written than any combination of filmic Fantastic Four characters. Tonally, this comic doesn’t work hard enough to even indicate you should be feeling certain emotions at any given moment. Illustrator Jamal Igle draws competently enough to let us know what all the characters are going through, but all of it feels like melodrama, such as Campbell and Baxter’s initial conversation in which both characters sport facial expressions and mannerisms seen umpteenth times in such similar scenarios elsewhere.

It’s always a bummer when a comic doesn’t satisfy me, but luckily it doesn’t happen too often. Venture won’t deter me from checking out work from more monthly titles from independent publishers. However next time I think I’ll try to preview a page or two before just in case I’d be better off spending five minutes trying to determine whether it’s a two or three coffee sort of day.


Score: 1/5


Venture #2 Writer: Jay Faerber Artist: Jamal Igle Publisher: Action Lab Entertainment Price: $3.99 Release Date: 8/12/15 Format: Ongoing; Print

Review: Rat Queens #11

The issue starts in the middle of the journey. The Rat Queens have started their trek towards the school Hannah once attended to help her father. Sadly they have been waylaid by goblins who are preparing to eat the Queens in their big gobbo stew. Seems like a normal day for fantasy adventurers. There is a great action sequence, and then a wonderful chat between all four of our heroes. I really don’t want to spoil anything so that is as specific as I plan on getting. This issue kind of starts in the middle of things, which is something new for Rat Queens which has been pretty structured with each story arc. While it works here perfectly (I don’t think we needed to actually see the conversation leading to their departure) it did give me pause for a panel or two as I wondered if I had missed something in between issues.

We have a giant fight scene along with an epic escape, but the highlight of the book continues to be the characters interacting. Be it while caged or when they are at a pub later on, seeing these four women just talk is always captivating. Each character is unique and individualist. They all talk differently even when they are agreeing on the same topic. I could probably read several issues of them just bullshitting in a bar and be perfectly content.

RatQueens_11_cvrBetty in particular steals the show, from how she reacts to the threat of goblins eating the Queens for dinner, to well everything she does. Based on the last few pages it looks like we will be getting more of her back story which makes me happy as we know way too little about her. I am looking forward to what happens next, and excited for more revelations about both Betty and Hannah.

Even though there has been some art changes, from the first panel the book has a familiar feel. We do have one major character style change though, Violet has grown her beard back! Which may be the first bearded dwarven woman in pop culture who is a main character, not that there have been many bearded dwarven women in most stories in the modern era. The world and the characters are so well developed, and the artists brought on board have been so skilled, it all fits together perfectly. Fowler did a fantastic job in Brega one shot, and brings high quality work here as well. The faces of characters really pop and are emotive, giving a lot of story without need of words. Actually the way each character handles themselves feels very natural. The positions seem chosen with care and yet are authentic, not plastically posed. This gives a feel of movement to the pages. The colors also help in the mood. This may be the brightest issue of Rat Queens yet. Bonvillian’s colors pop and are a little lighter issues past. It works well for the art and the story. Rat Queens can have some dark moments but is generally a little more upbeat across the board.

Rat Queens remains one of the best comic books being published today. Its unique and awesome characters shine in every issue. Even when it deals with tropes we have seen before it approaches them in a new way. It is unpredictable and fun and while this is the eleventh issue a new reader could try it and decide if they like it or not.


Score: 5/5


Rat Queens #11 Writer: Kurtis J Wiebe Artist: Tess Fowler Colorist: Tamra Bonvillian Publisher: Image Comics Price: $3.99 Release Date: 8/19/15 Format: Ongoing; Print/Digital