Review: 50 Signal #2

After the first issue of 50 Signal I couldn’t wait to dive into the second issue. To recap, it’s about an astronaut that’s basically been created from birth to be an explorer. Unlike others, our astronaut lives for the job. In the first issue though, our main character came up again something unexplainable and soon found themselves in a waiting room with other astronauts. We find our astronaut being bombarded by other astronauts. Apparently he can be understood by everyone in the room, but they can’t understand each other… only him. He begins communicating for them all, tell each other’s story to the room. There is one uniting event to each story, they all end with the exit door that brought our astronaut into the waiting room. It seems that they all went through the same door, but why did they stay?

50-Signal-#2-1There’s just too much going on in this story to tell you anymore. I really don’t want to ruin it, but there are some fascinating parts that influence the overall story. It almost feels as if we’re dealing with fate, parallel timelines and or reincarnation. Like I said, a lot.

The characters are fantastic. We not only get to know our main character more and figure out what they’re made of, but we do get to know a few of the other astronauts. They may not speak the same languages, but they all have something in common. The pacing of the story was great and the narration was spot on. Especially the ending which left me wondering if there would be more, if there needed to be more, but also wanting more.

The art has a great style and what I really enjoyed was that our astronaut was the only one to remove his helmet. Everyone else keeps theirs on, which makes them come across like robots more than anything else. I think that was partially the point, that they weren’t characters, but more like the furniture they were sitting on. The art is a great fit for the book and the final sequence of events was wonderful and creative.

It seems like there will be more of 50 Signal. I wouldn’t be upset by this, but I do think that these first two issues are pretty wonderful on their own. This story is strange, intentionally strange, but it’s entertaining because of that. There’s a still a bit of mystery to the world and I for one am looking forward to seeing where it leads.


Score: 4/5


50 Signal #2 Creator: Nick Gonzo Publisher: Madius Comics Price: £3.00 Format: Print Website

Review: Papercuts and Inkstains #3b

Papercut and Inkstains is an anthology from Madius Comics. Unlike other anthologies it shoots for three stories an issue rather than jamming every possible story in. The first story is called F.P.S. and if you play video games you can figure out what that means. It’s a short and clever story told through the first person perspective (there’s a hint). We follow some soldiers as they hunt down some resistance fighters. There’s a twist of course, but I won’t spoil it. The twist itself isn’t anything that original, but the presentation for it is great as it manages to capture the FPS POV.

Papercuts-and-Inkstains-#3-1The next story is called The Perplexity and it’s weird. It’s about a superhero of sorts that foils a bank robbery, but it’s just a strange story due to how weird the guy is. The art is good and the story is funny in its weirdness.

The final story follows the storyline that’s been running since the first Papercuts and Inkstains, which is about the doomsday cult that accidently brings about… well doomsday. They’re trying to figure out how to stop what they started. It’s still quite funny since they’re all still just average dudes, but they don’t stop wearing their robes. It’s pretty humorous and the book store owner they visit is a welcomed edition to the story. He’s quite funny and brings out some humorous lines of dialogue from the cult members.

Overall, this is a short anthology, but it works. I’d rather have a fun anthology to read rather than a large one with several stories I’m not interested in. If you read the first two issues then definitely pick up the third issue, if anything just to see the continuation of the third story. But if you like anthologies then this is a well put together one for you to check out.


Score: 3/5


Papercuts and Inkstains #3 Writers: Various Artists: Various Publisher: Madius Comics Price: £4.00 Format: Ongoing; Print Website

Review: Almost Normal Comics’ Ghastly Goodies

Ghastly Goodies is an anthology of stories from creator Warren E. Elliott. They’re like a mix of MAD, EC Comics and Tales from the Crypt, but still wholly original. Our keeper of the stories, our Rod Sterling of this world is a man in a strait jacket, wearing a hat with candles burning on the brim. Inside is four stories, all horror themed and each having its own twist. None of them are even close to being the same which is great considering they’re all from one creator. I’m going to talk about two of the stories to give you an idea of what’s inside for you to read, but I did enjoy all four stories.

Ghastly-GoodiesThe first story, The Hand of Glory, definitely caught my attention. It’s about a thief who takes the hand of a hanged man. The lore goes that if you light candles put between the fingers and all of them light up, that all of the occupants are asleep and the thief can do their thing. Really this story is all about the twist and I really enjoyed the twist. Getting there wasn’t bad either as we get to know the main character and even feel a little bad for them. Overall, it’s a story and an idea that stays with you.

The other story I want to talk about is Dance of the Corpse Worm. The story follows a man that’s come to town for his uncle’s funeral, but discovered that he’s the only person there to bury him. Him and the mortician that handled the funeral. They end up getting to know each other over diner and drinks and things lead to other locations. I won’t spoil this one for you, but the ending is great. I was like, “Damn! That’s fucked up!” It is. It really is. It was a great read and the simple narration really sold the story better than a barrage of dialogue could.

The art changes a bit from story to story showing Elliott’s range of talent. It gives each story its own distinct feel to it which helps the overall issue from feeling plain or repetitive. All of Elliott’s styles are very detailed, some more stylized with exaggerated features on the characters, but all of them very consistent and the right match for their story. I actually picked the two previous stories because of the art. They’re as different from one another as could possibly be, but I enjoyed both as both did a great job telling the story visually.

If you like horror stories, but not “boo scared you” horror stories, then definitely check out Ghastly Goodies. The stories aren’t throwback, but the formula is, which makes for some entertaining reading. Do yourself a favor and check this one out.


Score: 4/5


Almost Normal Comics’ Ghastly Goodies Creator: Warren E. Elliott Publisher: Almost Normal Comics Price: $2.99 or $0.99 Format: One-Shot; Print/Digital Website

Review: Elena: Divinity Rising #1 & #2

Elena is an interesting mixture of new ideas and well-worn plotlines. It works, but it’s still rough around the corners. In our current world climate, the world feels at home. Throughout the two issues we come to learn about Elena’s backstory vis flashbacks that are tied into the scenes the proceed them. She’s a Russian orphan with strange powers. Her mother had her father killed and she knows about it because she can telepathically “hear” technology. Elena_01_coverThat’s her gift which is very handy in our modern age. She’s paired with others that have powers to fight Yuri, which I can only assume is “evil” powered people. I put “evil” in quotes because it’s the government that’s fighting them and when’s the last time you fully trusted the government?

The first issue introduces a threat that was called in and when the unit arrives they find a banner basically advertising a bomb on a train. The two field agents Elena and her boyfriend are accompanied by their liaisons into the field. They come up against a dude with a gross ass face and lots of body enhancements.

The second issue reveals the point of the terrorist act, which is of course a distraction to steal. We also meet the bad guys that aren’t the Yuri we’ve heard so much about, but they are super powered. I’m assuming that the Yuri are super powered people by the way, it just makes the most sense.

Overall the story was fairly interesting. Sure it’s just super powered people and this time they happen to be working for the government or the extremely rich, but there is a lot of our current world’s society and mentality structured into the story. Again, it’s a mix of new and old ideas, but overall it’s an entertaining read.

Elena_02_coverElena as a character is a bit shallow. I don’t mean she’s actually shallow, but there’s no depth to her character. She’s kind of coddled by all of the other characters. They’re all trying to protect her and some come across as feeling pity for her. It’s weird because in the flashbacks she’s a strong character, but in the present she just seems annoyed and lost. It’s an okay start for her, but they really need to cut her loose and let her grow as a character.

The line work is okay. It looks like it was all digitally drawn and with this comes some problems. There’ a lot of extra shadowing and at times faces are completely covered. Some of this is intentional for the room the character is in, but the rest of it is just excessive. The coloring is okay. It’s heavy on the orange and blue hues which gives it a movie poster vibe. There’s a lot of times when it could add some depth to the scene and instead makes it look rather flat and lifeless.

The first two issues of this four issue mini-series aren’t bad. It’s not that original of an idea, but I enjoyed enough of what it offered to finish the mini-series. I definitely want to see Elena stop being protected and coddled though. It’s hard to buy into her badassness when every other character steps in to save her. Ultimately I would finish reading the series.


Score: 3/5


Elena: Divinity Rising #1 & #2 Writer: Darren Pearce Artist: Stuart Jennett Publisher: Alien Apple Studios Format: Mini-Series; Digital

Review: Collapse: Isolation #1

If you like comics and video games, then the release of Collapse: Isolation is perfectly timed with your desire to play Fallout 4. I’m not a Fallout fan (cue the booing), but I enjoyed this comic book. The issue begins with an explanation of what happened to the world. Basically war jacked everything up. Bomb’s changed people and made them mutants or worse. People began to change and of course others began to fear them. Even though they didn’t exactly ask to have a bomb dropped on them and for that bomb to transform them rather than kill them. I would take the former over the latter. Eventually the comic gets to the present in which we find a small society living underground in what you could call a vault of sorts. This all pulls out to be a history lesson for a thirteen-year-old girl who has spent her entire life underground and desperately wants to see the surface. Let’s all of us that made it through puberty let out a big sigh on how dumb that is. It’s believable sure, but you just want to smack this character upside their head.

Collapse-#1-1After that we basically learn about the society and meet a small cast of characters that we’ll interact with. There’s two young adults that are in love, but one of them is going to check on and work on the dam that supplies them power. It’s a risky trip that they make twice a year to keep the lights on, but this time feels different. Hell this time it has to be different because we’re reading the story and no one wants things to go off without a hitch because that would be boring.

The story stops just as they leave the safety of society so we don’t know what will happen next. This first issue builds the world up and establishes our main characters. There’s some secrets that aren’t being told and or course the teenage girl will play some role because she kind of has to.

The writing is good. For staying in one location it was interesting and did a lot to hold your attention, but then also show how this society is realistically surviving. It’s believable in that regard. It also does a great job of building your interesting in the next issue. I think leaving off with them just about to leave makes you want to come back. There’s enough teased and hinted at here to make this issue still enjoyable so don’t feel I’ve spoiled anything by telling you the last page. There’s more going on here. But that last page, really does leave you wondering and wanting more.

The art is decent. There’s some rough spots like Mel, the thirteen-year-old. She doesn’t really look like a teenager, just younger than the rest of the characters. I was shocked when she said her age because I thought she was approaching her early twenties at least. Other than that, there’s a lot of detail to the world. The setting is detailed and realistic looking. The characters are diverse and come in all shapes and sizes. The art is in all black and white with grey scale which is a good fit for the setting. The art manages to make the setting interesting and not just a sterile place for conversations to take place.

I’m sold on checking out more. I’m fairly certain that something big will happen in the next issue and I want to find out what that is. Will someone die, will Mel tag along unbeknownst to the rest of the society and what will the consequences of this trip be? In the end, that’s why I want more. I want to see it all go terribly wrong and find some way to keep going on.


Score: 3/5


Collapse: Isolation #1 Writers: R.P. Foster & Russ Pirozek Artist: Pablo Lordi Inker: Jake Isenberg Publisher: Rising Sun Comics Price: $4.00 Format: Ongoing; Digital Website

Review: The Kings of the Wastelands #1

The bomb has dropped and we’re all dead, but from our ashes the animals of the world have become anthropomorphic and now live in a dystopian future. That’s the fastest way of summing up the world of The Kings of the Wastelands. Really the only thing new here is the animal twist. Otherwise we just have a lone anti-hero looking for revenge in a future wasteland. That’s really all there is to the story. It has the tropes: I’m a loner and don’t need anyone except now when I need someone. The character that seems to know the world better than the main character that’s living in the same world, an evil gang that runs shit and is the bane of our main character’s existence. Really it was like a checklist of things were included in the story and none of them original other than the animal twist.

The-Kings-of-the-Wasteland-#1-1As for what we actually see and read, we meet Jacob. He’s a dog. His family has been killed and now he’s really good at killing people with his broken sword. I don’t know why he’s really good, but he is. He’s trying to track down a gang of zoo animals that killed his human family. He teams up with a cat, but only after he tells the cat that he doesn’t want to go down the path he’s walking. There’s some fights, a turtle or tortoise with a dune buggy and a tiger is the bad guy.

It’s not terrible. I have read far worse, but it’s not very imaginative. The story as I said before, was almost written with a checklist in mind. Jacob is just that character. He’s sure to fall majorly only to pick himself back up and win in the end. It’s a story that’s been done and done to death and frankly the anthropomorphic twist isn’t enough to make it different.

The art is actually pretty good. It’s not great, but it’s far better than the story it’s supporting. The line work is clean and everything is extremely detailed. I’m not crazy about the facial designs for most of the animals. The cat looks weird, and Jacob kind of looks like a dog, but at the same time not really. The lizard nomads have a great design, but they don’t really fit with the rest of the world due to how bright they are.

The lettering is terrible. When I can spot the font used for “Lizard Nomads!” then you have a problem, its Feast of Flesh if you were wondering. The lettering is terribly generic and frankly does the book a disservice. The rest of the book at least looks professional, but the lettering is amateur all the way.

I don’t see myself reading any more of this series. I feel as if I’ve read and seen this story before and done better. The twist of it being anthropomorphic animals in a dystopian future really has no appeal to me. If it does for you and you can overlook the terrible lettering, then give it a shot.


Score: 2/5


The Kings of the Wastelands #1 Creator: Delbert Hewitt Jr. Colorists: Ross A. Campbell, Juan Marquez Publisher: Hound Comics Price: $5.00 Format: Ongoing; Print Website

Review: Henry: The Cantankerous Hamster #1

I’ll admit that when I read the name for this series, I got a tingle of fear. I’ve read indie comics featuring anthropomorphic characters before and they’re not always good. In fact, a lot of them are just plain bad. So with a title like Henry: The Cantankerous Hamster… I had to hope for the best, and the best is what I got. I’m not going to sugar coat it, this is one of those books in which animals are doing things that they have no business doing… but it’s pretty damn good at it. Henry lives in a town of drunks. It’s because the town has a lake of alcohol for… well a lake. Henry is just hiding out in the town and as his narration reveals, it’s a good town to hide in because the locals are always drunk. The locals are anthropomorphic mice by the way. We meet a few of them as Henry leaves his house to work on a mech suit of some kind. One of them asks to fix his car which turns out to be a vegetable. From there, some rats invade the town and declare it under the rule of the Rat King. Too bad these rats are dealing with annoying drunks that can’t be reasoned with. Eventually Henry gets involved and ends up taking care of several problems with one fail swoop.

Henry-#1-1This book is funny. I wasn’t really expecting that. I mean I was expecting it to try and be funny, because that’s usually the case with books staring anthropomorphic animals, but this one was actually funny. Even re-reading parts for review put a smile on my face. The mice in particular are the driving force for the humor. I hope that they either play a role in future issues or they have a suitable stand in to drive the humor.

The characters are simple, but very effective and well-written. You get a strong impression of Henry’s personality, but also a hint of his past. It’s a great introduction to him without it being an origin story. The humor is also very well written, the jokes pacing is spot on, but never overkill. It doesn’t hit you over the head with funny, but rather pats you on the head at the right times.

The art was also very enjoyable. I know I keep saying this, but this isn’t my first foray into this genre. It is my first with Rising Sun Comics and I’m thankful that Jason Richard Long has a wonderful style. The animals aren’t overly realistic with the exception of the rats. The rats look like something out of Secret of Nymph, which is always a good thing. Otherwise the other animals are recognizable once you know what they are. You don’t instantly look at Henry and think “he’s a hamster”, but once you know he is you can see it.

I was honestly really surprised by this comic. I always like to give a book it’s fair shake before judging it and books like Henry are why. You never know when you’ll find a gem when you were expecting a dud. If you’re looking for a laugh or just like animals doing human things, then check out Henry: The Cantankerous Hamster.


Score: 4/5


Henry: The Cantankerous Hamster #1 Writer: Ryan Salazar Artist/Letterer: Jason Richard Long Publisher: Rising Sun Comics Price: $4.00 Format: Ongoing; Print/Digital Website

Kickstarter Interview: Steve Rude on Nexus Compendium

Written by guest contributor Kevin Blanton

Steve Rude and Mike Baron created the character of Nexus, someone who could be seen as both hero and villain, made to kill those who were killers themselves.  Now, Steve Rude marks the 35th anniversary of Nexus with the Nexus Compendium, a Kickstarter-funded look back at the creation of Nexus.  We had a chance to ask Steve about all things Nexus.

Kickstarter Link!

Kevin Blanton: Does it feel like 35 years since you and Mike Baron created Nexus?

Steve Rude: I do feel a sense of many densely-packed years of creative effort having passed, yes.  With Nexus I believe the good feelings of drawing and writing this book revolve around a very strong sense of accomplishment Mike Baron and I have for our decades-long combined efforts.  The plans we have for the Nexus’ future are prodigious and exciting.

Kevin Blanton: Tell us about the Nexus Compendium.

Steve Rude: The Nexus Compendium embodies the entire history of these very real people who exist, on the surface, only in word balloons and ink on paper.  Since Nexus’ creation in 1981, we’re now approaching our 35th anniversary mark in 2016.  It seemed like a good place to pause and take a look back.

Kevin Blanton: Nexus has a large supporting cast.  Who is your favorite character to draw?

Steve Rude: In the beginning, the cast went from a few select mains like Nexus, Sundra, and Dave, to an ever-expanding populace of crazed Politicians, alien criminals, and the normal societal grouping of doctors, dentists, and places to fly through space in rented Solar Sailboats.

nexus

Kevin Blanton: How has your approach to Nexus changed from your Capital Comics and First Comics days?

Steve Rude: My approach with my art hasn’t changed in the sense that drawing a comic book is still incredibly hard work.  You have to put everything into this work.  Some out of obligation for finally being worthy of drawing them in the first place, but also to keep giving to the readers, in our case, the fans of Nexus, what they rightfully expect from us in story and art to see delivered to them.

Kevin Blanton: What is the latest word on the Nexus movie, animated or otherwise?

Steve Rude: Dark Horse President, Mike Richardson, is still on the L.A. trail in pursuit of a live-action movie deal with Nexus.  My own particular passions lie strictly with the animated series, which I still continue to work on and study for in my spare time.  For any curious fans interested in an update:  Since the 2-minute animated pilot I produced back in 2004, I’ve produced hundreds of production drawings, storyboards, and character layouts to accompany this series were it to become a reality.  With a project like this, you need a unique, highly-motivated producer-type to invest in your cause, financially and production-wise.  It’s a tough ballgame to try to score in or even get on base with.

Kevin Blanton: Why make the move to self-publishing?

Steve Rude: In the case of reviving the Rude Dude publishing name, it seemed like the perfect, low pressure kind of way back into things with the new adventures of Nexus in comic-strip form.  After 35 years of Nexus existing as a 24 page comic book, the presentation of what people have always expected from us needed a make-over.  It was then I decided to return to the very roots of the comic book, and present the strip version of Nexus, released just like a weekly edition of the Sunday paper.

photo-original

Kevin Blanton: Your Wikipedia page states your most notable work is Nexus.  Have you made your peace with that?

Steve Rude: I’ve always been content to know that readers have thought of Nexus as being the most associated with my name.  From the beginning, Nexus has been an extension of mine and Baron’s lives.  I fully expect the name Nexus to appear chiseled somewhere on my gravestone.

Kevin Blanton: What is your favorite non-Nexus project you have done?

Steve Rude: My favorite non-Nexus project is tough to pick.  I feel proud of everything I’ve ever put my name on.  I loved doing Superman and Batman, the various Marvel characters I’d returned to their classic appearance status in the issues I drew.  Space Ghost, of course, is the main show responsible for how I see and hear Nexus.  The many miscellaneous projects I’ve worked on were all things I felt proud of.  When people come to me for art they expect the work I’m capable of.  It’s my position not to let them down.

Kevin Blanton: Finally, what would you say to someone who has never heard of Nexus to get them to sample the story?

Steve Rude: My recommendation to someone who has never picked up an issue of Nexus might be this:  If you’re a person of insight, who loves studying the condition of people facing difficult situations and trying circumstances, this book may interest you.

Interview: Brisson and Company get Violent in Vancouver

This week, I had the chance to have a conversation with the team on The Violent, the new Canadian neo-noir book coming from Image in December. In the world of The Violent, we follow Mason and his wife, two young parents with haunted pasts just trying to do their best in the face of their own shortcomings. Needless to say, for as great as it is, I don’t think we’re in for a happy book—and I love it. Writer/letterer Ed Brisson, artist Adam Gorham, colorist Michael Garland and designer Tom Muller were all kind enough to answer some questions about this gritty love letter to Vancouver that they’ve dropped like a hammer on the comics world:


TheViolent_n01_cvrNICK PHILPOTT: The Violent is equal parts home-drama/crime-drama/ode to Vancouver. What brought all those elements together? What was the root of The Violent's story?

ED BRISSON: I'm a huge crime fan and have been desperately wanting to do a straight crime story for years. I got my break by self-publishing Murder Book, but it's been a struggle to get a straight crime book greenlit. This story is one that's been percolating for a few years. At it's root, it's about being a parent and the fear and anxiety that goes along with that. Both Adam and I have daughters -- as do Mason and Becky in The Violent-- so I think that there's a real connection for the two of us in that element of the story. As a parent, you basically worry about fucking up all of the time. When you're someone who already has the deck stacked against you, that fear is multiplied 100 fold.

Another thing that's important, for me at least, is that I want to spotlight where I live as the setting for the story. Usually if you pick up a crime book or comic, you get the same settings—LA, Chicago, NYC, Miami. But, each city has its own identity and Vancouver, with its astronomical housing and rental prices, drug addiction and frequent gang wars, is, to my mind, perfect for this type of story. I wanted to set the story somewhere I knew intimately and somewhere readers might not know a lot about. It's a cliche to say at this point, but I wanted the city to play a character in the series and I think that people will be surprised when they read about the shit that goes down in Vancouver.

NP: There isn't a real high-concept to this book-- what would you give it as a logline?

EB: Desperate people doing desperate things to escape desperate situations. Which, I think really drills down to what this first arc is about. It's about people who are being pushed out of a city they can no longer afford, while trying to hang on and scrape out a living and be the parents that they want to be, but maybe don't know HOW to be.

Violent-n01-p01-ltrsNP: Homegrown noir is a tried and true genre for Ed, but what's it like flexing these very street-level, interpersonal muscles for the rest of the team?

ADAM GORHAM: Like Ed, I've long loved crime fiction, true crime, stories stranger than fiction. Working on this title with Ed, I get to sink my teeth into things that really interest me in crime and criminals. From a story perspective, it's quite gratifying. We aim to depict realistic characters in real-world settings who are pushed and molded by the city they live in, the people they know, the jobs they have.

Drawing the book, I do my best to capture Vancouver and make our characters believable. Our story is populated by people of different ages, ethnicity, and body types. People you'd pass on the street or stand behind in line at the market. Hopefully those efforts transports the reader to a grounded, even familiar place.

MICHAEL GARLAND: I’m loving it. Though honestly, it's an adjustment. I’m a huge fan of noir stories—in all media—but this is the first pure crime book I’ve colored. Setting the right mood and tone is arguably the most important part of my job, and every story demands it's own approach. A lot of the books I’ve done recently, like The Manhattan Projects and The Dying and the Dead, have been set in worlds with a much more heightened reality, and the color reflects that. With The Violent, I’m crashing back down to street level.

TOM MULLER: For me it was a chance to experiment and work within a very well-defined world. There have been issues of Zero that had a very street level/violent/gritty feel, but this is a much more explicit noir drama where I could really sink my teeth into the vernacular of crime fiction.

Violent-n01-p02-ltrsNP: What makes Image the right place for this series?

EB: I love working with Image—The Violent is my fifth Image book as a writer. What makes them the right place is the freedom. This story starts pretty low key and then snowballs and I know that not all publishers are going to let us get away with something like that. With Image, we can take our time. Tell the story we want and see if there's a readership out there for it.

MG: Control and collaboration. In my experience, with other publishers the work is always filtered through an editor. Which isn’t a bad thing—most editors are great and just as excited to put out a quality book as you are. But it’s a purer form of collaboration. When I startedThe Violent, it occurred to me that this will be the fourth time I’ve worked on a book with Ed—the previous three all at Boom! Studios. But I’d never actually communicated directly with him until he emailed me about this book.

TM: The fact that I’m able to work directly with the creative teams and can be involved from the ground floor and help to shape the series. Image is fantastic in that respect that there’s no overarching editorial edict in terms of publication design; which I think on Image books as a whole really helps to push the medium forward.

At Image, I answer only to Ed, Adam and Tom.

Violent-n01-p03-ltrsNP: What’s the most exciting aspect of the book for each of you as creators? The most challenging?

AG: I'm excited to be working at Image with a series by Ed Brisson, Michael Garland, and Tom Muller. Having a published creator-owned title has been a big goal of mine since starting out in indie comics. Having a goal become reality is incredibly thrilling. Perhaps the most challenging thing is executing the tone for the book. I want to keep things gritty and street level, not overly dynamic but exciting nonetheless. It's not a book driven by action, but the book is called The Violent, and when violence takes place I want it to hit like a hammer to the senses.

EB: For me, I'm excited to finally write larger crime stories. The work I did on Murder Book is really close to my heart. That was pre-Image, pre-being published by anyone. Just me and the different artist scrapping it out and trying to tell stories that we could really be proud of. WithThe Violent, there's finally the opportunity to work on a genre I love.

MG: This is true of every book, but the answer to both is learning how best to work with a new artist and tell a new story. Every artist has a unique style. In my mind, colorists shouldn’t have a "style.” What I’m trying to do is make your forget that I’m here. Coloring is strange in that it’s a process that shouldn’t really exist. (Just don’t tell the people who sign my paychecks—oh, wait...) It’s a product of both a monthly schedule and a tradition in comics based on outdated printing limitations.

Don’t get me wrong, I have an ego and I want people to give me praise and credit, but, ultimately, the goal is for the book to feel like one seamless piece of art. Getting to that place is both difficult and exhilarating. Especially because Adam is a god damn dynamo. It’s why I do what I do.

TM: I think with any book I work on, the challenge is always to try and get into the right mindset of the story and design something that meshes with the art and vibe of the book—a unique visual voice that stands out on the shelves.

Violent-n01-p04-ltrsNP: What was the design process like for the book, for Tom especially, but for everyone else as well?

EB: Other than having a few conversations with Tom early on, shooting over some references to some of my favourite crime books, it was pretty hands-off. I've really liked the work that Tom has done on Zero and Drifter, so figured it's better to just let him loose on it. And he delivered!

TM: Like Ed says, early on we had a few discussions on what the series was going to be, and what visual reference points we’d touch on in terms of noir fiction. Once I had enough information, I went off and created a few rough lockups of the logo and the creator names. I had a pretty clear idea of where we needed to go with the branding—it needed to be blunt and very unapologetic. One thing I wanted to make work was that the creator names have an almost equal weight on the cover as the series name, at once hinting at classic noir fiction and also giving the masthead a filmic (pulp) quality. Once Ed and Adam were happy with the direction, it was a matter of fine-tuning the lockup and visual treatment and designing the cover layout. While Michael was working on the interiors, we pushed out the first 2 covers for Previews and we had settled on a stark red black and white colour scheme which did the job, but wasn’t 100% there—so Michael dug deeper and created the gold and blue scheme that's actually rooted much closer in crime fiction and that is now running on all the covers, creating a much stronger unified look

MG: Design in comics is something I find hugely important, and Tom is making us look so much more professional than we have any right to. As it relates to me, specifically, if you saw the first Previews solicitation for issue 1, we initially had a different color scheme for the cover. In talking it over further, we decided that changing up the approach to the color might look more unique on the stands. So I messed around with it until we came up with the high contrast blue and gold scheme on the final cover. I think it turned out fantastic and was a really fulfilling collaborative experience. If you’ve seen any of the later covers, we’re going to be repeating that scheme across this first arc, so it feels like a cohesive unit. And we’ll be switching that up for subsequent arcs, so every story has its own identity and differentiates it from the larger whole that is The Violent.

AG: I had the pleasure of working with Tom on Zero, albeit somewhat indirectly. His work on that book was phenomenal and I believe set a new standard for how comics are presented. So I was beyond excited he joined us on The Violent. One of my favourite things about the book so far are the covers. They really are a group collaboration, but it's really Tom and Michael who make them sing. After I draw the line art, I sit back and wait to see those two do their thing. The results have been top fucking notch.

Violent-n01-p05-ltrsNP: This being a creator owned book, how much input does everyone get into everyone else's work? I.e. does Tom give feedback on lettering, does Adam give Michael input on coloring?

EB: Adam and I will talk story. He'll give feedback on script. I'll give feedback on art. We've known each other for a bit, so it's usually pretty casual. When it moves on to color, I generally step back and let Adam and Michael have those conversations. Adam's going to have a better idea of how he wants to be colored and I'd rather not stand in the way of that. With design, I think we had some conversations pretty early on, but Tom knows what he's doing and any notes we give are usually small notes. Lettering-wise, I handle that and send them off to everyone to proof, but again, it's pretty casual. I think that we all trust one another enough that there's never been any conflicts.

AG: What Ed said. It's an aspect of making comics that's I find most rewarding when things really get cooking, just falling into sync with your co-creators, seeing eye-to-eye that you're making something cool. I feel awesome every time Michael or Tom turns something in, and I'm equally proud of the work I'm putting forth. The moment where I've opened an attachment from these guys and being blown away by what I'm seeing is a moment that can make my whole day.

MG: It’s pretty loose. We trade emails back and forth and if we have thoughts and opinions, we’re free to share. I read the script first in case there are any specific color notes and to get a sense of the emotion of each scene. If I have time, I’ll sometimes do a quick, rough, color job on a page or cover which I’ll run by Ed and Adam to make sure we’re all on the same page. Then, as I finish pages, I’ll send them to the guys for feedback, notes, and (ideally) that praise I was talking about before. I’m pretty easy about making any necessary changes. The way I see it, as much as I feel a lot of pride and ownership with the book, I’m here to fulfill their vision. Not mine.

TM: I usually don’t get involved too much with colouring on interior pages. I don’t want to interfere with what Adam and Michael are creating—and often (when I’m colouring covers) I will adapt the cover colours to reflect the interior pages if there’s too much dissonance.

NP: How long will The Violent be running, in an ideal scenario?

EB: Forever.

MG: Forever sounds good to me.

TM: Looks like it will run forever.

NP: Without giving context, what three words best describe your favorite part of issue 1?

EB: Not the kid!

MG: You’re never free.

TM: Its just 2 for me (sorry!) “I promise”

The Violent will available wherever fine comics are sold on December 9, 2015.

Review: The Object of My Affection

The Object of My Affection is pretty thought-provoking. Even though it’s subject matter is mature I could still see it being at home in something like The Twilight Zone or Outer Limits. The art style is something that reminded me of MAD Magazine making for a clash of worlds. In the end though, the writing’s style and the art’s style find a wonderful balance for this twisted and yet powerful tale. Esmer is a dick. That’s the best way to put it. He meets an internet date for the first time and puts on a hell of an act to get her into bed. He goes from caring and sweet to… well he’s a dick. After treating his date like a savage she chews him out and gets in his face. He fires back that his sex doll never complains which is already a losing argument. Our mistreated date casts some magic on Esmer’s sex doll and gives him a warning. Treat her right or they’ll be consequences.

object-cover-by-phillip-marsden-and-p-m-buchanThe rest of the book has twists and turns. Some of them you’ll see coming, others you won’t right away. I mean you should be able to figure out where the story is going after a particular scene, but I won’t spoil that for you.

Overall, the book is very well written. The dialogue is natural and fits the world. I liked the story. I liked the message because the message wasn’t stuffed down your throat. That and even though the reader should have learned something from the comic, it didn’t necessarily guarantee that the main character would.

The art is great. I loved the style in general, but it worked well with the story. You could use this style on a lot of different styles of stories. The line work is simple, but it’s in that simplicity that it’s also very complex and detailed. It looks like an easy style to mime, but it’s not. Aside from reminding me of MAD Magazine, it also reminded me a bit of Adult Swim cartoons.

The Object of My Affection is a quick read, but it’s a good read. I wish there were more comics like this out there. Ones with maturity, but also handling moral lessons. Or just moral lessons handled in one-shots, but without the message being hammered in. To do something like this without the message hitting you helplessly over the head is really difficult to do. The Object of My Affection gets it right and delivers both on the story and the art.


Score: 5/5


The Object of My Affection Writer: PM Buchan Artist: Phillip Marsden Format: One-Shot; Print Website

Review: Sleeping Dogs

Sleeping Dogs is and isn’t a superhero story. If anything it’s more of a revenge story. We meet Malcom as he comes home from playing “superhero” to find out that his son is dead. Malcom is more of an everyman type of hero, fixing things for people, making sure others eat their food and stay clean. He’s an interesting hero because there’s nothing that heroic about him. He knows who killed his son. Everyone knows who did it, but they’re all afraid of him. He’s like the Kingpin, but without people in tights to beat the shit out of him. Malcom decides he’s going to do something about it. He’s going to get vengeance for his son one way or another. He’s going to storm the building of the man who killed his son.

Sleeping-Dogs-1In that regard, the story becomes a bit like The Raid or Dredd, which was good. It wasn’t the entirety of the focus, but it was nice bit to add action and break up the drama. Malcom, is an interesting character. He’s caring, he dresses up in full costume, he makes public appearances, but then he’s not afraid to kill some bad guys. It’s this weird amalgamation of perfect hero and the anti-hero. Because he’s still a good man. He doesn’t revel in murder. He doesn’t feel that it “needs to happen”, but it is a side effect of his mission to get to the man that killed his son. It is and isn’t the decent of a hero into the anti-hero.

The story is enjoyable. It doesn’t exactly end the way you’d think it would which was a nice curveball. It stays within the parameters of the story so that it’s still believable. The writing stays on task setting the story up, pacing it properly so that when the ending arrives it’s rewarding and satisfying. Malcom is again, an interesting character. He’s kind of the only one and while it’s his story we still spend some time with the villain and he’s just a paint by numbers villain. You really don’t have enough character to truly hate him.

The art is a strange fit. Like I said, this story seems to battle between perfect hero and anti-hero, but the art is more in line with a gritty real world story. it doesn’t particularly match the genre of the story, but in a strange way it really works. It makes this story about a man without any powers, all the more real. It’s gritty. The line work is thick. Everyone has a lot of extra details on their faces making them rugged looking. It’s a story that feels like it’s set in our world. While the art might be more at home with another story, it manages to be an incredible fit for this story.

Sleeping Dogs is a one-shot and it’s more than worth checking out. It’s worth owning. I don’t go for a lot of indie superhero books or in this case superhero inspired stories, but when one this good comes along its worth noting.


Score: 4/5


Sleeping Dogs Writer: Fraser Campbell Artist: Lautaro Capristo Colorist: David B. Cooper Letterer: Colin Bell Publisher: Cabal Comics Price: £4.00 Format: One-Shot; Print/Digital

Review: Belka and Strelka

Belka and Strelka were Soviet space dogs. That’s really all you need to know about them for this story because this charming one-shot from creator Ceri Langell is a “what if” of sorts. Belka StrelkaWhat’s really impressive and great about this one-shot is that is that there isn’t any dialogue. Our two characters can’t talk because they’re dogs and the beings they encounter are alien. That said, Langell puts a ton of effort into the two character’s visual personalities. Belka is excited and adventurous, while Strelka is scared and nervous. As I said, they encounter aliens. Something strange happens to Strelka during their first encounter, but it turns out to be the change Strelka needed.

It’s a fast read so I won’t spoil any more of the story for you. It’s an incredible fun and cute tale. I know that a lot of readers will shy away from the “cute” part, but I found that extremely pleasant. It was an up lifting story that had a moral and was ridiculous, yet entertaining. The story has superb pacing as the adventure is quick, but rewarding.

Having read some of Langell’s other stories, I will say that I’m a big fan of her art. It’s what caught my eye at New York Comic Con two years ago. The art here is delightful. The line work is clean and yet energetic. It feels loose and yet intentional. Langell really has a style that is unique and I would love to see even more from her.

Sure there’s not a lot to say about this comic, but sometimes the best comics are that way. Sometimes you just need to experience them for yourself. If you’re looking for a kid friendly, but still rewarding comic that reminds you that not all comics need to be dark and depressing… check out Belka and Strelka. It’s an uplifting one-shot that will put a smile on your face.


Score: 4/5


Belka and Strelka Creator: Ceri Langell Self-Published Price: $5.50 (Print), $0.99 (Digital) Format: One-Shot; Print/Digital Website

Review: The Statement of Randolph Carter

I’m not a Lovecraft guy. It’s not because of the man. It’s not because of his writing. It’s not because of his obsessive and sometimes annoying fanbase. I’m just not a fan. I personally think his writing works better as just that… his writing. I’ve read Lovecraft inspired comics before and they just don’t do anything for me… much like his writing. The-Statement-Of-Randolph-Carter-1Guy Thomas’ The Statement of Randolph Carter is his adaptation of H.P. Lovecraft’s The Statement of Randolph Carter. There’s a twist of modernism to it due to the visuals. Other than that it’s pretty straightforward. Even if you haven’t read Lovecraft’s version, you can basically figure out what’s going to happen.

The artwork is not very good. The proportions are very loose. I don’t know if it was intentional to have one character’s head be almost three times the size as the other character’s head, but it just looks like a proportional nightmare and not a stylistic choice. Panels are all very simple. They lack a lot of detail and really they lack any interest. There’s not a single panel that is worth looking at, it’s a visual for visual sake and not for an artistic or story sake. They’re just boring and that’s unfortunate when you can tell it’s trying to build suspense and be terrifying. It was neither.

The lettering is all handwritten and difficult to read. Really difficult to read. Especially when the panel uses a grey background and the letters switch to black with a white stoke around it. I did my best to read it, but it was just too difficult and really at that point I wasn’t enjoying the comic; I finished it more as a chore for this review.

I wouldn’t recommend this comic. It doesn’t work. It doesn’t capture anything that Lovecraft was attempting to capture in his original. I won’t argue the quality of the original since that’s not the point of this review. Overall, it’s a comic without a point and without a unique voice to make it stand out. It’s time that would have been better served creating something original, rather than something that comes off rushed.


Score: 1/5


Creator: Guy Thomas Publisher: This City Press Price” $3.00 Website

Review: The Immortal #1

Usually when something has Immortal in the title you have to wonder what the story is really about. Because a story about immortality has been done, no pun intended, to death (okay pun intended). The strange thing about The Immortal is that the main character Z, isn’t really immortal. We open with him being regenerated from his thumb. It looks painful. Kind of like that scene in the Fifth Element, only you’re awake for the entire thing and standing. When Z comes around he’s greeted by his robot assistant. He doesn’t know how he died or why because he didn’t back up his data. Remember kids, back up your data. His assistant catches him up as much as possible before putting him back on the path of his bounty. Because Z is not only a bounty hunter, but the last human in the universe.

The-Immortal-#1-1What’s interesting is not really Z. I mean he’s interesting, but we see him making the same mistakes. We know that because he’s basically spelling it out for us, but continues to make them. But that’s the interesting part. Can he correct the path or is he just going to keep making the same mistakes over and over? That’s not answered here since this is just the first issue of eight. I don’t know how much bigger the story gets, but I’m actually curious to find out.

The writing is way above most indie comics. It’s polished and the writer clearly understands how to control the pacing of the story. The dialogue is also believable and has a good mixture of seriousness and humor. Z narrates the issue, but because his memory has so many holes it’s interesting to get his thoughts and insight on what’s happening. It also leaves the reader just as confused as he is which puts us on a level playing field. Our mystery truly is his mystery and there’s only a few times that we’re given more info than Z. These moments don’t really give us an edge, but instead intensify the drama.

The art is in all black and white and grey scale, but mostly black and white. The line work is detailed and realistic, but plays to the contrast of the black and white very well. It’s not trying to be Sin City, but instead use the two colors with balance so that the pages are never overpowered. Due to the nature of the story we’re seeing a lot of the action after the fact. This is okay for now, but the few action scenes we see there’s not really a flow to the action. Otherwise the art does a sufficient job of setting up the atmosphere and telling the story visually.

With this being an eight issue series I would definitely check out the rest. This first issue was good enough to warrant some good will towards the rest and as long as the story or art didn’t drop off, I would finish it. That’s saying a lot since I’ve dropped a lot of mini-series this year after just one issue. The Immortal manages to create an interesting world and give us well-written character to lead us through it.


Score: 4/5


The Immortal #1 (of 8) Creator: Darryl Knickrehm Publisher: Waylines Media Price: $3.99 Format: Mini-Series; Digital Website

Review: Codename: Rave #1

If there’s one thing you can do to lose me as a reader, it would be multiple pages of black. Codename: Rave, which feels more at home in the 90s, has nine pages of black. I would be shocked if anyone thought that this did something positive for the story. I wish I could tell you what exactly this story is about, but I really have no clue. I feel like I’m missing something. We open with a narration while two thugs rob a store and then we meet a female hero. It seems like she’s narrating, but I’m pretty sure it’s the lead male character. We just don’t see him until much later into the comic. In the world, there’s some serious shit going down. Some extinction level shit it seems. Most of the heroes are absorbed in battle and some of them seem like they don’t give a shit. When we meet our main character, he’s in the dark… hence the dark pages. But the thing is, you can illustrate the darkness without making a black page. A black page doesn’t paint a picture for the reader in their heads, it’s just a black page. It works for the Looney Tunes because it’s funny… here it has a different meaning.

The pacing for this story is bad. There’s no other way to put it. We don’t need to meet our main character right away, but we shouldn’t meet the entire world of heroes before them. We shouldn’t follow low level goons across the story until they conveniently show up where our main character is waiting for them. Here comes the biggest “shouldn’t.” We shouldn’t be completely confused as to who is narrating the story, because we spend a lot of time with the female superhero in the beginning and it comes across as her explaining the world to us. Maybe she is, maybe she isn’t. If she is, then the narration color should be different than the male characters. If she isn’t, then we need to meet our main character sooner. It’s just a confusing story otherwise. Even after writing this review, I’m still not sure who the main character is.

Codename-Rave-Campaign CoverNow I do want to point out that I could have read the Patreon page for the comic and figured out what was going on, but I don’t like doing that. When I read the comic, I should be able to figure it out from the comic. Not from supplement reading in another place. That’s like watching a movie and at the end they tell you to go watch a YouTube video with the director explaining what you were supposed to gleam from the film. The material should speak for itself.

The art is okay. It’s not bad, but it’s not consistent. I can’t be sure, but I think there’s two artists or more because in the beginning everyone has a lot of detail on their faces and body, but then later on the line work is cleaner and smoother. There’s also a lot of female characters introduced and they’re all just big boobed and costumed. All of the costumes are pretty goofy and one character clearly likes Evil Ernie’s Smiley button. Also, and I know I’m nitpickying, but the first female character we meet (I don’t know her name) is running really fast… in heels. Her other power must be unbreakable ankles. The coloring is as consistent as the art, which is to say it’s also not consistent.

I wouldn’t read more of Codename: Rave. I know that’s harsh, but it’s an indie superhero title that tries to stand out by poorly incorporating music into its world. A world that is very confusing and only shows its title character in pieces of panels at the very end. There was really nothing special or interesting about this superhero title that you couldn’t get from the big two or even a small press company. If you’re going to do indie superheroes, the only way to win is with your creativity and skill. This fails to reach that mark.


Score: 1/5


Codename: Rave #1 Creator/Writer: "The Broken Flow" Artists: Various Website

Preview: TEMPERED STEELE #1 from Afterburn!

SkyStorm Origins story continues in Tempered Steele #1 “The Heroic Age Begins!” with the birth of Tempered Steele. What connection does he have to the Timestone? Who does he meet from SkyStorm Origins and how does aliens fit into the Paradox Wars? Watch as Kevin Steele acquires great powers but at a price... The Heroic Age Begins!

by Robert W. Hickey, Bill Nichols, DeWayne Haddix, Don Hillsman II, Aero Zero. Cover by  Don Hillsman II

TEMPERED STEELE #1 - Full color, 28 pages, standard comic size, on-going series.

Now Available from the AfterburnPress.com store and online at Afterburnpress.com and drivethrucomics.com

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Review: Rat Queens #13

I don't know why I held off reading Rat Queens for so long, until this review I had never given it a shot, and that was a huge mistake. Even though previous reviews have stated why this comic is so highly praised and successful, I just have to reiterate for those that still aren't convinced. This series represents a new type of fantasy comic, one where strong female leads are represented in a realistic and powerful light. There is no fan service here, and nothing in it that is simply thrown in for male readership. This is just a comic that is about four badass adventurers who are also women, and it couldn’t be better. Despite there being four main characters there is absolutely no characterization lost, all thanks to Wiebe’s sincere and charming writing. Wiebe succeeds where other comics with multiple leads fail, giving life and vibrant personality to Violet, Betty, Hannah, and Dee, without which Rat Queens wouldn’t be half as enjoyable. Okay, now that I got that out of the way, onward to issue #13.

This issue continues the latest story arc dealing with Hannah’s family, specifically her father and her university, “Mage U”. Her father has been imprisoned by the university’s council for staging a student rebellion against them, and apparently it isn’t the first time that he has done something like this. Meanwhile the Rat Queens awake in Mage University after a harrowing encounter with demons in “Dank Cave” last issue. The majority of the issue focuses on each character individually as they make their way through the vast college campus, exploring its wonders. Violet wanders aimlessly, trying to find her friends. Betty meets a fellow Smidgen who is a master inventor and takes interest in his latest creations (more on this later). Dee decides to explore Mage University’s library, which according to the librarian, has every book every written within its halls. She ventures into the religious wing to further her research on her own religion and her quest for knowledge surrounding her people’s God. In quite surprising fashion her brother is also in the exact same wing of the library (convenient, huh?).

Rat-Queens-#13-1The majority of this issue focuses on Hannah, as we desperately seek answers to the demon that she faced in issue 12. It can safely be assumed that she is the child of a demon, but it is unclear what that means for her up to this point. Her presence is unwelcome at the University, but her former professor, Filch, talks with her regardless. Filch is some type of elemental being who is immortal and tells Hannah that she is leaving this world, weary of mortals constant power struggles with one another. Before she goes she opens a portal for Hannah. Hannah tentatively wanders in, and there she meets her human mother. This issue deepens the questions that we have regarding Hannah and her parentage. Is she a demon? How does that play in with her mortal parents? Wiebe plays with our emotions here, as we want to see Hannah happy and safe, but the cards seem stacked against her.

Issue 13 ends with Violet and Betty careening off a cliff on Betty’s newly purchased sled, running into some type of frost dragon at the bottom of a mountain. Rat Queens is infamous for its cliffhangers, but this one feels a little cheap. I’m more interested in Hannah’s discovery than Violet and Betty’s. Though this is probably the result of the story being slightly more focused on Hannah than the others for the first time. Rat Queens has always been about friendship, and it still is, but so far this arc leans a little more in Hannah’s court. There isn’t anything wrong with that necessarily, but for me the best part of this comic is learning to love each character for their flaws, and seeing how they always help each other out of the ridiculous situations they find themselves in. I’m not saying that Wiebe is drifting from that formula at all, and I’m sure that the plot will even itself out as this arc continues.

Regardless, issue 13 remains an expository issue, full of dialogue and minor character developments. It lacked the thrilling action and humor that keeps the series exciting for me. I know that plot has to be revealed somehow and it can’t always be gobbo-slaying or drunken revelry, but this action is what made me love the series in the first place. Hopefully the next few issues will pick up and balance out the exposition with the action that Rat Queens always so gratuitously delivers.


Score: 3/5


Rat Queens #13 Writer: Kurtis J Wiebe Artist: Tess Fowler Colorist: Tamra Bonvillian Publisher: Image Comics Price: $3.99 Release Date: 11/18/15 Format: Ongoing; Print/Digital

Review: Pretty Deadly #6

Reading the first volume of Kelly Sue DeConnick and Emma Rios’s Pretty Deadly got me in trouble. I was visiting my family in Belize, and had bought a digital copy of those first five issues for my sisters to check out. Predictably, I was the first one to get to them on my sister’s iPad, holding the broken screen in place as I maneuvered through my grandparent’s new years brunch. My mom insisted I put it away on account of the fact that I was leaving for Oregon the following day, and ought to do that whole ‘being present with your loved ones’ thing. But Pretty Deadly was too much to put down. Too much pain, too much beautiful imagery, too many engrossing characters, and too thoughtful a dissection and repurposing of death mythology in a Western setting I’ve never seen more lovingly rendered than in Emma Rios’ hands. Therefore waiting these past 11 months has been a pretty difficult wait that’s only been matched by the gulf of time generated between the Harry Potter and the Half Blood Prince book and The Deathly Hollows. While little can live up to the weight of all that expectation, the first issue of Pretty Deadly’s  second arc manages a sweet aikido move, gently overthrowing reader’s expectations by distancing itself just enough from the previous arc’s story to give it a shot at standing on its own, a move that pays off big time.

Pretty-Deadly-#6-1Lots changed in the world of Pretty Deadly since we last saw Sissy, Deathface Ginny, and Big Alice, but this issue does maintain some of the familiar in the form of Butterfly and Bunny, simultaneously the most macabre and endearing narrators I’ve seen in comic. While observing a bee hive, Bunny realizes it once knew one of the bees in its former life. Sissy, the new avatar of Death following the events of the last arc, soon enters the scene and Bunny comments that she’s heading out to personally recover someone who’s soon going to die. The comic then takes us to a recognizable desert ranch where Sarah, Fox’s former lover, lies in a bed, waiting on death as her daughter Verine and granddaughter Clara do their best to care for her in those final moments. Lots of other intriguing things happen over the course of the issue that are best discovered through your own reading. Rest assured though, that most of your favorites make an appearance even as DeConnnick and Rios make it clear that this new storyline won’t be rethreading familiar ground.

A lot of what I love about DeConnick’s writing is how much she trusts her readers to understand events as their unfolding without giving into the pressure of stopping the narrative just to make sure the reader knows what’s going on so far, or how the characters know one another. Especially after long breaks between arcs, comics often clumsily insert mid-story recaps that feel inauthentic to the characters’ interactions. Here though, there’s never an explicit breakdown of the previous arc’s events, but instead a charming page where a deceased Fox recounts to Clara the story of the last battle between Big Alice and Ginny through the use of some adorable dolls likely bound for Etsy. Even in this scene though, the main purpose isn’t to rehash what’s happened before, but to show readers that the events of the last arc have become lore in Clara’s house, stories that have shaped her childhood much in the way tales of the Easter Bunny and Santa did for many in our own reality.

It’s also apparent that DeConnick deeply trust co-creator Emma Rios to get across so much of the story and the characters’ emotions through the visuals. In a scene Elbert, newly returned to the ranch, observes Clara seemingly talking to herself through a window. From his response to Clara’s behavior, we learn that Sarah’s family’s association with the supernatural is a point of quiet frustration for this character we’ve only just met solely through a sequence of panels that move from Elbert’s face to his eye, then another larger one as the window and Sarah comes into his focus, and lastly two small panels where he first digest the image and releases a small sigh. And although there’s text on this page, none of it directly refers to this sequence of panels, creating an entwining narrative layer between Elbert’s private moment and the sermon taking place.

Rios’ work in this comic is so memorable because she always employs page design in the service of underscoring the narrative’s emotions. In one page, Rios takes the healed over scar of the man giving the sermon, and metaphorically reopens the wound so that it bleeds out into the page, two separate pools of blood working as panel borders that shift between images of the sermon attendees and then glimpses of Fox and Sarah in the blood itself. The effect is chilling as we see how connected the histories of all these characters are. Rios’s character work is also outstanding as she’s able to bring in several new characters in this story, and give them all distinct looks that are distinct not only in their appearance, but in their range of emotion. This is most evident in a later scene where a group of three soldiers, including Verine’s brother, attempt to groom a couple wily horses and Rios uses a series of six small panels layed over the bucking horses to show how each character responds to the situation. Even without knowing these characters well yet, Rios’ art immediately makes them empathetic and grounded people whose lives I was genuinely concerned for.

There’s a lot more I can say about why Pretty Deadly is one of my current favorite comics, but I’ll leave that for future reviews. If like me you hesitated in checking this out because of its Western setting, I definitely think you ought to give a shot and be surprised by how engrossing this comic is regardless of how you feel about six-shooters and chaps. For a book largely about death, this comic has a ton of vivacity to it that makes each page worth mulling over long after you’ve read it. Death is at the door once again. Say hello.


Score: 5/5


Pretty Deadly #6 Writer: Kelly Sue DeConnick Artist: Emma Rios Publisher: Image Comics Price: $3.50/$2.99 Release Date: 11/18/15 Format: Ongoing, Print/Digital

Review: 21st Century Tank Girl

Tank is what Tank Girl does. And what she does is party with Jet Girl, Booga, and Barney. 21st Century Tank Girl is the kind of trade paperback you can store on your bag/backpack and take on the road with you, go back to any time you fee like, and read along. The richness in every story, every illustrated essay, and pinups, are the type you keep with you, and when the mood strikes, you pick up and re-read over and over again. You can bust it open in the middle of the book, and even in the middle of the story, and sometimes it’s a lot of fun trying to figure out why is Tank Girl talking to 80s sitcom stars in a big ballroom when Booga and Jet Girl are getting shot at by another badass tank.

Tank-Girl---21st-Century-Tank-Girl-TPB-1The writing seemed to have one purpose in mind: mayhem. No matter the story, or who’s drawing it, Alan Martin put forth a mission to make Tank Girl involved in destruction of some kind at every corner. A car, a big time mall, another tank, military protocols, god’s undies; anything is up for grabs in this book. One of the wisest decisions taken by this book was assuming everyone already knows what the world of Tank Girl is like, and opening it up with a story that could easilly go in an issue of Grant Morrison’s new reign on Heavy Metal Magazine, the consitency in the writing allowes the reader to enjoy each story for what it is and the art that compliments it. Each artist offers their own piece of madness in their alotted tale, from traveling in space in a giant… banana, to a huge car chase sequence and Jet Girl losing track of where (and whe) she is, 21st Century Tank Girl devolves into Jim Mahfood level of madness where he breaks the fourth wall and talks to his colorist, the book then brings tou back up to the surface to catch your breath, before pulling you right back in with more batshit crazt antics.

This book isn’t a reintroduction to the world of Tank Girl. It’s more like you had coffee brewing up one morning, heard a knock at the door and before you could fully open it, Tank Girl kicked it wide open, with Booga, Jet Girl, and Barney coming in right behind her. They make their way into your kithcen where they cook the sloppiest plates eggs, pancakes, and bacon as well as kill all your freshly brewed coffee. 21st Century Tank Girl doesn’t belong on your shelf, it belongs in your living room table, coffee stained, with cigarrette ashes between the pages, and once in a while snuck into the bags of unsusecting firends, when they ask you why you put thta book in their back, that’s when you slap them in the face and show them the cover once more. THEN they get it, take it home, and you will realize you’ll have to challenge your friend to a wrestling match in order to hold the Tank Girl once agaiin, with me running commentary, ovbiously.

I’m not absolutely sure if Tank Girl will continue after this series, I truly hope Alan Martin has penty more madness to talk to us about and will join up with an even wider arrange of crazy artist who will give Tank Girl their own twist and flavour to the madness.


Score: 4/5


21st Century Tank Girl You Read That Shit Because of: Alan Martin You Loved ALL The Pretty Pictures Done By: Jamie Hewlett, Brett Parson, Warwick Johnson-Cadwell, Jonathan Edwards, Jim Mahfood, Craig Knowles, Philip Bond Publisher: Titan Comics/Books Price: $22.99 Release Date: 11/11/15 Format: TPB; Print/Digital

Review: Welcome Back #3

It’s really killing me every month to not start these reviews off with “Welcome back to We(l)come Back,” so by acknowledging that, I’m also using it and I feel great about it. This issue is the full debut of the super-talented Claire Roe as the new artist on the series, but it’s also a bit of a structural stutter.

Most of this issue, we follow Maizie through a shopping center as she chases down the Sequel she was hunting at the end of the last issue. The action beats are all stellar, and it reads like a comic version of the parkour chase from the beginning of Casino Royale. It’s the adrenaline and the shock of some of her instinctual actions during this chase that finally wake Maizie the rest of the way up. Meanwhile, Tessa attempts to infiltrate Maizie’s home base as they both prepare for a final confrontation.

Welcome-Back-#3-1In between issue two and this month’s issue, We(l)come Back was officially picked up by Boom as an ongoing series rather than a four-issue limited. I think therein lies the structural wobble that I alluded to earlier—if this were the second-to-last issue of the series, there would be way to little in the way of action and way too much in the way of narration, but as the third issue in an ongoing series (leading to what I would assume is the final issue of the first arc next month), it feels like Sebela is trying to get a lot of the worldbuilding stuff out of the way in narration that wouldn’t have initially made the page. Especially with all the action happening in the background and all the different Sequels that Tessa and Maizie interact with, it makes for a much more frantic reading experience than the first two issues.

None of that is to say that I didn’t enjoy this issue. We(l)come Back is still reliably brutal and it’s still a tense adventure story with a great central metaphor about that dawning self-knowledge that some people are blessed with in their early 20s. Sebela’s writing is as strong as ever, filled with excellent imagery and unique turns of phrase that he nails every time. But Claire Roe’s art is a revelation. Don’t get me wrong, I loved JBS’s work on the first two issues, and I know it threw me in last month’s review to see Roe take over the last few pages, but after seeing an entire issue of her work, I’m beyond sold. She really sells the kinetic feeling of a chase sequence (a difficult task in comics for anyone), and her art feels a lot brighter than JBS’s, with less spot blacking. Part of that is Carlos Zamudio killing it once again on colors, and bringing a lot of oppositional color theory to bear on the Sequels (the flashback of all the times Tessa and Maizie have met and killed each other is a standout).

This book is amazing, and the fact that this isn’t the second-to-last time we get to read it, but rather that we get to read it on an ongoing, indefinite basis is cause for celebration. There’s plenty of second printings of issue 1 and I’ve seen issue 2 on shelves recently—go pick up all three so you can all be on the edges of your seats along with me for the next month.


Score: 4/5


Welcome Back #3 Written by: Christopher Sebela Illustrated by: Claire Roe Colors by: Carlos Zamudio Letters by: Shawn Aldridge Publisher: BOOM! Studios Price: $3.99 Release Date: 11/18/15 Format: Ongoing; Print/Digital