By Garrett Hanneken
Goosebumps Download and Die reached its conclusion and as expected it gathers up the monsters placed throughout the story for its final issue. However, its execution resulted in a lackluster homage to the original series.
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By Daniel Vlasaty
I really enjoyed the first issue of Mech Cadet Yu when it came out last month. I thought it was a solid opening issue. And I was excited to jump back into this “boy and his giant robot” story. I wanted to see how Greg Pak and Takeshi Miyazawa continued to grow this story that is not entirely unique or original but is still being presented interestingly and engagingly.
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By Daniel Vlasaty
I’ve never been super big into giant robots. I don’t remember liking Transformers growing up, and don’t even get me started on the recent movies. I liked Pacific Rim fine but it wasn’t anything that changed my life. I don’t know. I don’t have anything particularly against the giant robot/Mecha genre. My interests just usually fall elsewhere I guess. So what you’re probably wondering, then, is why I chose to review Greg Pak and Takeshi Miyazawa’s Mech Cadet Yu. And I don’t have an answer for that. I’d have to guess it was because of Miyazawa’s cover of the Mech holding a small boy in its giant hand in what appears to be an American desert. Anyway, here’s my review.
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By Levi Remington
Rose, a high fantasy series that is teetering a bit too close to the familiar, releases its second issue this week. While my first impressions were favorable towards the art, I was left wanting when the story retread such mundane, overdone territory. Does the second issue expand upon the first in a memorable way? Not exactly, but the art is still excellent.
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By Levi Remington
When you're dealing with an oversaturated genre such as Fantasy, it's easy for stories to feel repetitive. Creators grow up consuming a limited subset of material and then they write from what they know. This leads to a perpetual narrowing of scope and vision as tropes and cliches fester up. New ideas are risky because while they may occasionally prove successful, it's more likely that they will be rejected. That's why a common, safer approach is to take a well-worn concept and add one or two new elements to make it feel fresh. In the case of Image Comics' Rose, that element is cats.
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By Chris Tresson
I don’t think I’ve ever read a decent comic based on a video game. Ever. I usually steer clear of them and since I stopped playing so many videos games, I haven’t even been tempted to pick one up. Until now. Please understand before reading this review, I am not reading this because I’m a big fan of Assassin’s Creed. I’m reading this because I’m a fan of what this creative team are capable of. I'm interested in what they could do together. So, let’s cut the bullshit: this is my review of Assassin’s Creed: Locus #1 from Titan Comics. So this is the basic gist of Assassin’s Creed (to my understanding): There are some dudes with a machine that they use to search for things through time. Valuable things. They use the ancestors of the guys who were originally in the timeline at the point where this shit can be found. I think that’s right, right? Am I right? Does it matter…?
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