E3 2015: No Time To Explain is coming to Xbox One on July 17
No Time To Explain is a comedy platformer that kickstarted tinyBuild. We've been working on a console version over the past year, and are pleased to announce - live from E3 - that it's coming to Xbox One onJuly 17th.
- Completely rebuilt in Unity
- New Local Multiplayer Up to 4 Players
- Redesigned Boss Fights
- Redesigned Soundtrack
- Xbox One release on July 17
Steam Remastered release on July 17; everyone who owns original gets Remastered for free.
About No Time To Explain:
"I Am You From The Future! No Time To Explain, Follow m-OH CHRIST!"
Chase your future self through time and alternate realities while fighting giant monsters, collecting hats, and eating cake! No Time To Explain is a game about Time Paradoxes, Jetpack Guns and Ribs In People's Eyes.
About tinyBuild
tinyBuild is an indie developer turned publisher known for No Time To Explain (coming to Xbox One July 17th), SpeedRunners (in Early Access on Steam, coming to Xbox One), Lovely Planet (out on Steam, coming to Wii U), and others.
No Time to Explain was the studio's first game, developed on a shoe-string budget in outdated technology. The game got great Youtuber reception, but shattered in reviews due to technical issues. Now tinyBuild built up enough internal development capacity to do a proper release of the game.
E3 2015: Shyshine's Bedlam Announced
Well I love the art direction. I think I'm going to have to find out who did the art because it looks familiar or at least the style is familiar. Check out this trailer for the indie game Bedlam, because indie is better! I think I might be checking this one out first hand this week, but if not at least I'm interested in it now.
Indie developer Skyshine Games have released the official E3 trailer for their rogue-like turn based strategy game Skyshine’s BEDLAM. The trailer, which debuts never seen before game-play footage of the game’s brutal combat mechanics, gives gamers a good sense of the story and what’s in store for them as they embark on the journey into Bedlam!
Trailer Time: Doom - E3 2015 Gameplay... Is Amazeballs
Go ahead and start your day off with what's probably one of the top things to come out of this years E3 which hasn't even officially started yet. DOOM from ID and Bethesda Softworks is fucking fantastic. I got chills and really want to kick some demon head in. 2016 is a ways off, but damn at least there's something to look forward to!
Little Orbit Announces Full E3 Lineup
Worldwide video game publisher, Little Orbit, announced the blockbuster lineup of video games it will showcase at this year's Electronic Entertainment Expo (E3). Little Orbit will have on hand some of today's most fun and successful franchises including Adventure Time, Kung Fu Panda, Monster High, and Barbie. Playable titles will be on hand to demo in Meeting Room 307 in the South Hall. Adventure Time: Finn and Jake Investigations (PlayStation 4®, Xbox One™ PlayStation 3®, Xbox 360®, Nintendo Wii U®, Nintendo 3DS™ and Steam/PC)
Adventure Time: Finn and Jake Investigations is an all-new, real-time, fully 3D action-oriented twist on the classic story-driven graphic adventure game. Finn and Jake decide to carry on the profession of Finn's parents, who were Professional Investigators. Confronted with mysterious Land of Ooo disappearances and strange events, players will question colorful inhabitants, dispatch evil doers in fast-paced combat, solve mind-bending puzzles, explore new and familiar locations, and genuinely feel as if they have stepped into their own personal episode of Adventure Time, the hit animated series from Cartoon Network.
Monster High New Ghoul In School (Nintendo Wii U®, Wii®, 3DS™, Xbox 360®, PlayStation 3®)
Roam the halls of Monster High in full 3D, and for the first time experience a ghoul's life on Xbox 360 and PlayStation 3! Join the student body and begin your education as the newest ghoul in school. Juggle your life as the new ghoul and build relationships with your classmates. Compete to become the leader of the Fearleading Squad or Student Council President in fast-paced mini-games. Be Yourself. Be Unique. Be a Monster.
Barbie® and Her Sisters Puppy Rescue (Nintendo Wii U®, Wii®, 3DS™, Xbox 360®, PlayStation 3®)
Barbie® and her Sisters Puppy Rescue comes to Nintendo 3DS™, Wii™ and Wii U™, and for the first time, on PlayStation 3® and Xbox 360® this fall.
Set in Barbie's hometown Willows, and inspired by the upcoming DVD Barbie and her Sisters in the Great Puppy Adventure, players will join Barbie and her sisters –Skipper, Stacie and Chelsea – as they solve clues to find and rescue lost puppies in need. Each sister will bring her own unique set of skills and activities to the game. Players can groom puppies at Chelsea's Pup Care, or teach them new games at the Pup Camp with Stacie, resulting in a game filled with opportunities where girls can rescue, nurture, groom and ultimately have fun with the playful puppies!
Everyone feels like their puppy is the cutest puppy in the world and here's a chance to prove it! Fans can enter their very own puppy for a chance to be featured in the game and preserve their puppy in Barbie history! Players can have their parent 18 or older submit a photo for a chance at one lucky pup making a star appearance in the game! For more details visit http://www.littleorbit.com/
Kung Fu Panda: Showdown of Legendary Legends (PlayStation 4®, Xbox One™ PlayStation 3®, Xbox 360®, Nintendo Wii U®, Nintendo 3DS™ and Steam/PC)
Kung Fu Panda: Showdown of Legendary Legends will bring fans a fresh and fist-pumping way to experience DreamWorks Animation's beloved martial arts warrior with explosive, fast-as-lightning action! With a variety of challenging local and online multiplayer levels, familiar and new film locations and over 20 playable fan-favorite Kung Fu Panda characters, the game will appeal to gamers who like their brawler games served up with a side of laughter ... and dumplings. Spanning across the cast of all three films, the game will be centered on an epic tournament where all warriors compete for glory. Exciting additional content, including characters and locations, will be added post-launch via digital download.
"E3 is a great opportunity for us to show off what we do best; exciting entertainment for the whole family," said Matt Scott, CEO of Little Orbit. "This year we are thrilled to bring some of these fan-favorites to next-gen consoles and are looking forward to showing the games for the first time at the show."
Little Orbit's lineup will be on display in meeting room 307 in the South Hall, June 16-18, 2015. Media interested in scheduling an appointment to see the upcoming lineup and meet with corporate executives can contact: Mika Kelly at mika@clevercomm.com.
For more information on these upcoming releases, be sure to follow Little Orbit on Twitter and check out the Little Orbit Homepage.
E3 Reveal Trailer for Manga-Inspired Afro Samurai 2: Revenge of Kuma
I will hopefully be checking this out next week at E3, but in the meantime we'll all have to just wait and enjoy this trailer for Afro Samurai 2: Revenge of Kuma. It looks pretty sweet.
Starting where the original Afro Samurai story left off, follow the path of Kuma on his quest for bloody revenge as he hunts down Afro to make him pay for the death for all those he loved. Coming to PC, Xbox One and PlayStation4 later this year.
Viva Media and Whalebox Studios Announce Goliath
Everybody Makes Mistakes. You Make Giants. – Publisher Viva Media and independent videogame developer Whalebox Studio today revealed their new videogame Goliath. Built by a small team with big ideas and big talent, Goliath is slated for release on Steam (PC), Mac, and Linux in winter 2016 and explores the concept of survival in a world of giants, dropping players into a world at war where massive monsters roam.Fortunately, players can build giants of their own! Survive and search the world to discover the materials needed to craft tools and weapons, including Goliaths – giant robotic suits that will help even the odds against the enormous creatures that rule the land! Goliath will be shown to the masses for the first time at this year’s Electronic Entertainment Expo (E3) in Los Angeles June 16th – June 18th at booth #8005 in the Concourse Hall.
In Goliath, players find themselves in a mysterious land consisting of the jumbled fragments of a hundred dead civilizations. Several powerful factions battle for control of this strange and broken world, but even the mightiest amongst them tremble in fear of the monstrous giants that roam the land. To survive among these giant creatures, players must scavenge for resources and materials needed to create Goliaths to either use for battle or barter for their very lives. Starting with simple wooden versions, players will learn to create dozens of Goliaths from a variety of materials: wood, stone, metal and other more unique materials found throughout the world. The Goliaths can be customized and outfitted with weapons to create loadouts for various situations and players’ battle preferences. But giant robots won’t solve every problem. Players will also need to craft items and tools for basic survival, build shelters and fortresses, and choose which factions to support in the war that’s sweeping across the land.
Features
· Build A ‘Bot Factory: Learn how to create dozens of robotic Goliath suits from a variety of materials, including wood, stone, metal and more. Each Goliath can be customized and equipped with a variety of weapons – after players have learned how to craft them, of course.
· Survive A Savage Land: Gather materials to build the tools needed to survive, including healing salves, protective fortresses and more. As players explore the world, they’ll learn more complex recipes for better tools and weapons.
· Choose A Side: The world of Goliath is populated with several factions that vie for control of resources and territory. These factions include humans, the sentient robotic beings The Created, the demon-like Daemonari, and the elusive Forest Folk. Each faction can offer different strategic advantages in unique weapon and robot plans, and players must carefully choose with which factions to align themselves. Players can attempt to broker peace or rally their faction to accelerate the war!
· Procedurally Generate World: Players will explore a unique world with every game, thanks to a procedurally generated world.
· A Living World: Explore rolling prairies, dense forests, eerie swamps, frozen tundras and more, all with a complete day/night cycle and dynamic weather. Weather and terrain will affect how each of the robots performs, so players will need to make sure they have the right machine for the job!
· Co-Op and Competitive Multiplayer: Players can play through Goliath’s campaign with a friend in cooperative gameplay or go head-to-head in arena combat!
For more information about Goliath, please visit the game’s official site, as well as follow the game on Facebook and Twitter.
Review: Gunslinger Stratos 1.1
Gunslinger Stratos starts off interesting, but then quickly becomes generic until delving into something completely different and strange. Strange in the best of ways.
Gunslinger Stratos starts off interesting, but then quickly becomes generic until delving into something completely different and strange. Strange in the best of ways. The opening is a dream sequence, but it’s trippy and confusing in the right ways. It makes you curious as to what exactly is going on as our main character Tohru Kazasumi dreams of a little girl drawing on a sidewalk with chalk. Soon enough though she’s chased away by crows and Tohru is left looking at the intense formulas that she drew on the ground.
After that we follow Tohru to school. He’s all alone in the world and tries to keep his head down and avoid conflict… which of course makes him the love interest of one of the most popular and wealthy girls in the school Kyoka Katagiri. Her brother Kyoma doesn’t like Tohru and so he avoids conflict by ditching Kyoka and heading to class.
Soon enough we’re in gym class and it’s more of a battle training situation than gym. The boys are facing off against each other and so are the girls. Tohru for the most part avoids contact with others, but it comes down to just him and Kyoma. They battle and we see a little of what to expect from this world. We also learn just how good Tohru is at fighting as he could have beaten Kyoma, but didn’t want to be noticed so he throws the fight.
After school though Tohru sees the little girl from his dream, but she’s a hologram… a hologram that can run. Tohru cases after it and Kyoka chases after him and that’s when the show gets interesting.
I’m not going to spoil what happens. I’ve seen spoilers already online in reviews and it’s really makes it pointless to watch this episode because you’ll go in feeling negative towards it. Personally I thought the pacing was perfect for the episode. It set up the world quite well, but left a huge mystery to figure out next time. Hell I don’t think we’ll solve it next time, but we’ll begin collecting pieces.
It’s the third act or so of this series that pushes it out of mediocrity and into a damn good show. Sure Tohru and Kyoka are a little too perfect, but I’m curious to see what happens to them and how they’ll develop as characters.
The art is really good. I know the video game is by Square, so I’m sure the graphics are really good which probably pushed the animators into doing their best as well. It really is one of the best looking shows that I’ve seen in a while.
I’m interested in the story, but I like parallel earth sci-fi stuff and that’s the best way I can sum this episode up without spoiling anything else about it. If you’re not down with gunplay, sci-fi and a thinly veiled love story then you’ll probably dislike this series. If that does sound good then you’re in for a treat.
Score: 4/5
Gunslinger Stratos 1.1 Official Website
Trailer Time: Dead Rising: Watchtower
I'm a pretty big fan of the Dead Rising series. I've played all of them extensively--I'm not fucking around I love these games. But this movie looks to be a little off the mark when it comes to capturing the soul of the series. Then again what the hell do I know? Watch free on Crackle March 27th!
I'm a pretty big fan of the Dead Rising series. I've played all of them extensively--I'm not fucking around I love these games. But this movie looks to be a little off the mark when it comes to capturing the soul of the series. Then again what the hell do I know? Watch free on Crackle March 27th! https://www.youtube.com/watch?v=_z-211gEJOg
“DEAD RISING: WATCHTOWER” takes place during a large-scale zombie outbreak. When a mandatory government vaccine fails to stop the infection from spreading, the four leads must evade infection while also pursuing the root of the epidemic, with all signs pointing to a government conspiracy. Politics, public paranoia, and media coverage play an important role in the story’s narrative. “The Dead Rising” game franchise has sold over 7.6 MM copies worldwide. Publisher Capcom has sold over 100 MM game copies worldwide, including juggernauts “Resident Evil,” “Street Fighter” and “Mega Man.”
Video Game High School: S3:E6 – The N64
The Barnstormers have won. The days tick by as VGHS is slowly dismantled to make room for a new strip mall. All hope for the school rests on one last-ditch plan to wrest ownership back into proper hands and save VGHS.
The Barnstormers have won. The days tick by as VGHS is slowly dismantled to make room for a new strip mall. All hope for the school rests on one last-ditch plan to wrest ownership back into proper hands and save VGHS.
Which would be great if someone could think of one.
After the cliffhanger of the last episode I wondered what loophole or contrivance the writers would invent to put the contract of the school up for grabs. The answer is, it isn't. VGHS is closing and Ki Swan's maneuver to pit the FPS teams of VGHS against Napalm Energy Drink High School is just to allow the gang to play one last game together before they go their separate ways. There are no stakes, no prize, just competition and the pride and joy of play.
Still, the match is no small affair. Having slowly built up the scale of the FPS sequences from the first episode throughout the show, 'VGHS' needed an end cap bigger than the rest. How does 32 players on 32 sound? Yep, pretty much every student that's ever gotten a line of dialogue in VGHS suits up for this big finale, a surprisingly effective thrill to see, as most of the VGHS cliques rarely cross paths in the show. It also results in giving everyone a Big Bad to tackle, resulting in some pretty satisfying confrontations after a whole season of getting kicked around.
Despite being a series finale, this episode was surprisingly light on character moments. Most of the episode is the climatic match, a rip-snorting blend of choreographed violence, slapstick humor, and emptying out whatever money was left in the budget for pyrotechnics and assault vehicles. It's as big as you could hope, both tense and cathartic.
As expected, we also get the resolution of The Law's arc, facing off against the Bieber-esque Neo Law. It isn't quite what I expected, but it does wrap the character up in a neat little bow. Season Three had been the weakest season for The Law yet, but seeing as how it wasn't about him it was good that the writers didn't bring him back to completely derail the show in the final moments.
As for the very end, it's fitting but abrupt (suspiciously so if you ask me, but I digress). When we do cut to black for the last time I was honestly surprised and kind of flabbergasted about the note they decided to end it on. There are so many things you expect to see upon the resolution of a story like this, and we get almost none of them. It's not by any means a bad ending, just one that seemed like bits were missing and plot threads left unresolved. It's a finale that both ramps things up to appropriately epic levels but then also flips off the light switch before it feels quite done.
As implied, I have read a little into what this could mean, but that kind of speculation is unfair after this kind of conclusion. At the same time, I also did consider what this ending could have meant if this truly is the last we'll see of 'VGHS' and how it relates to the story they told this year. While he never felt like the protagonist this season, the story of VGHS has always been Brian's, a coming of age about the trials and responsibilities that come with growing maturity and duty. The ending is a bit bittersweet maybe because accepting certain consequences to help people you care about is the hardest and last big lesson Brian needed to learn. It's not a tragic ending, just maybe a more complex and honest one, and one that seems to have been foreshadowed in an earlier piece of dialogue.
In thinking about the show and reflecting on its quality, something became rather clear. The show was made with effort, sure, but effort is easy. If anything, effort is the bare minimum anyone should put into anything. The reward for effort is you end up making something admirable. 'VHGS' on the other hand pushed well beyond admirable. Rocket Jump and their creative team took a Youtube fanbase, experience shooting action sequences on a budget, and a cast of not-particularly famous actors and built a world of characters that you felt you could care about and be affected by. There's a certain richness required in creation to extract that kind of effect, where you can go all over the emotional spectrum and never feel like you are over extending. The cast is a spectacular ensemble, the writers wield extraordinary command, and the direction trumps their wealthier contemporaries. That kind of quality is a product of love and care, a skimpy resource these days which makes it all the more precious. To think of where VGHS started to where this season ended on is kind of mind-blowing, a creative journey I feel grateful to have witnessed.
Score: 4/5
https://www.youtube.com/watch?v=seeWJSCqj4c
Video Game High School: S3:E3 – Map to Sex Town
Last week on 'VGHS', we saw how the pressures of the new season's challenges were affecting the lives of our characters. This week, those pressures cracked them.
Last week on 'VGHS', we saw how the pressures of the new season's challenges were affecting the lives of our characters. This week, those pressures cracked them.
It's go time at VGHS. Election day has arrived and Ki Swan has to use all of her brilliant mind to combat Shane Pizza's bottomless supply of money and cynicism. Ted, locked in detention for his prom night brush with delinquency, finds his recent ploy of political corruption to support his girlfriend has backfired tragically. If Election Day wasn't tough enough, VGHS goes toe-to-toe with Napalm Energy Drink high school in a match that could make or break Jenny Matrix's career, but could have severe consequences on her future relationship with Brian. Brian misreads her anxiety to mean something very different, and is suddenly struck with...performance issues.
Also, The Law is finished. Long Live the Law.
Yes, everybody loses something in this episode. In television terms this is the 'Ozymandias' of VGHS. Dramatically, in any show, you expect things at some point to fall apart. You know a show really has you by the balls however when those things fall apart and it hurts. The episode is very funny, there is some great comedy here, but it's not what lingers with you after the credits roll.
This episode features the best action of the season so far, and maybe the best of the series. Napalm Energy vs. VGHS is as epic as you'd expect, featuring kinetic camera work and some wonderfully creative staging and pacing. The build-up was worth it and fans of the FPS scenes of the series will get spoiled.
On the cast side of things, it's all around series peaks, most notably for the two lead actresses. Johanna Braddy is raw here. There's just not much to say. It's the best performance she's put out the whole show, and considering how dominant of a force she's been since midway through Season Two that is saying an enormous amount. On a similar note, after taking somewhat of a dramatic back seat the last two episodes Ellary Porterfield also puts out an amazing series best performance here. Ki Swann's empathetic tactician is put to the ultimate test, being faced by the pure soullessness of an unfair world that is run by power not moral will, and Porterfield shows the cracks in Ki's mechanical facade with devastating effect. She's always been a powerful actress on the show, but for the most part her talents of expression have been utilized comedically. Here, she's brutal, taking the scripts turns for her character and tightening the screws with little touches.
Further credit to Bryan Forrest and Chase Williamson for finally elevating the Barnstormer brothers to proper Big Bad heights. I liked Shane Pizza and was more or less ambivalent to Ashley Barnstormer, never finding either particularly compelling as villains; comfortably douchey but without any real consequence. However, in this episode they finally mature into the evil we've been waiting to hate, from Shane's blasé dismantling of Ki's sense of right and wrong to Ashley's conniving in-game hostage role, they feel dangerous now and comeuppance is anxiously anticipated. Furthermore, Nathan Kress as Law 2.0 is excellently built up, setting up pretty huge expectations for the future rematch.
If I had one criticism of the season so far it'd be the Law's arc. The resolution of his story in Season Two I found a bit unfortunate after his epic crawl up from the spiritual void; flipping to the bad guys team was a neat joke and all, but it felt like it undermined some otherwise great storytelling for a laugh. I thought maybe this season would validate the decision with creative foresight, but here we just get The Law kicked back down the ladder, in surprisingly violent fashion. It just hasn't paid off so far. Then again, considering Neo-Law it's more than likely I'll be eating those words by season end.
I think what is most surprising is how simple this story really is. 'VGHS' Season Three isn't inherently more dense or complex than any other season. The conflicts are familiar, their resolutions from a structure perspective are far from unexpected. Read a plot synopsis of this episode and it'll sound pretty much like any given high-school drama show with an 8-bit paint job. And that just shows how much of an amazing ensemble project this show really is. A scene late in the episode that should have just been a go-to screenwriting 101 moment had me anxious and stunned when the obvious resolution occurred. Divides between characters that were dramatic inevitabilities before the third season was even written felt uncomfortably immediate and fresh. If you have been invested in the show so far, the last twenty minutes of this episode will make you its bitch, and I'm not ashamed to say I welled up a little at one moment. Take a step back and it's a stock high-school show that swaps out it's parts with video game references. Step inside and it's a piece of storytelling craftsmanship that is a product of cast, crew, and creative team working together to make something peerless.
And these guys made me care about a damn fictional virtual pet. How the fuck did they do that?
Score: 5/5
https://www.youtube.com/watch?v=0V-j9Yo3eKI
Review: Angry Video Game Nerd: The Movie
“I’ve always wanted to meddle with powers I can’t possibly understand.” - AVGN
Written by guest contributor Brian Roe
“I’ve always wanted to meddle with powers I can’t possibly understand.” - AVGN
This quote seems to encapsulate not only Angry Video Game Nerd: The Movie but its creator’s career path so far. James Rolfe, who created The Nerd in a 2004 video-review of Castlevania II, has always seemed eager to jump into filmmaking feet first and has never let his lack of budget, time, or craft keep him from cranking out whatever the hell he feels compelled to create. This obsessive drive, combined with his ability to recognize his own creative failings, goes a long way towards forgiving any obvious glitches in his projects.
Rolfe began making short films and videos at a young age and unlike most kids with the same hobby, he dug in and kept cranking them out. His most succesful character, the Angry Video Game Nerd gained his impressive following by reviewing out of date video games on platforms such as Atari 2600, Nintendo, Super NES, etc. His foul mouthed tirades against flaws in the game could sometimes reach the level of free-form poetry but he also carefully deconstructed the game itself in an attempt at understanding it instead of just blowing off the whole thing with a “This sucks!” mentality. Sure, he pointed out that a lot of these games really did suck but he at least took the time to determine why. Many of the videos contained costumed characters, special effects, and even continuing story-lines and it seems like these were an overall training run for AVGN:TM.
The story starts with the titular Nerd living life as a pseudo-celebrity and working at Game Cop, a doppleganger of video game store Game Stop. Although he is loved and appreciated by his gamer fans he also feels great pressure to review Eee Tee, a legendarily awful game that was apparently the cause of the Video Game Collapse of 1983. But deep emotional scarring caused by his childhood playing of Eee Tee has left the Nerd with the deep seated belief that the game is horrible and should be completely forgotten instead of being “rediscovered” by a generation of ironic gamers.
Eventually pushed by his sidekick/apprentice Cooper (Jeremy Suarez) and funded by a game company set on releasing Eee Tee 2, The Nerd embarks on a pilgrimage of sorts to find the mythological dumping ground full of Eee Tee game cartridges and prove to the world that no such place exists and that the games are gone forever. They are joined by super-spunky gamer girl Mandi (Sarah Glendening), who is working for the company producing the new version of the game.
Rolfe raised the budget for his first feature film of $325,000 via internet crowdfunding and spent eight years developing, filming, and finalizing the movie. But the film doesn’t feel disjointed due to the time taken and remains at least visually coherent for the whole film. The visuals are fun and consist of a mix of low budget practical effects and digital effects. Fans of the AVGN videos will appreciate the explosions and other digital effects and they work well with the practical effects since neither are taken too seriously.
To say that there are flaws in AVGN:TM is an understatement but it’s also entirely missing the point of the film and the intent of the filmmaker. There is little about the movie that feels egotistical or self-important. Not that it’s lazy, it rarely is, it’s just that it feels exactly like what it is, the product of someone with a huge imagination, the spirit to try anything, and a vast legion of generous fans who were willing to pony up some dough so that someone that they enjoy watching could try something far more ambitious than he could do on his own. And it manages to be funny far more than it’s not while keeping a viewer’s attention with one clever visual gag after another.
It’s a great movie for AVGN fans, a good movie for anyone wanting to make their own movies, and possibly an impenetrable one for anyone wanting something slick and flawless. But those people would never get the jokes in the first place.
Score: 4/5
Director: Kevin Finn, James D. Rolfe Studio: Cinnemassacre Productions Runtime: 115 minutes
Trailer Time: Video Games - The Movie
This could be interesting. I think the history of video games are pretty well documented for anyone that cares, but people love these talking head pseudo documentaries. Like anything about video games it goes Atari to all my friends play, to look at what video games can do now and boy just wait for the future! Frankly I'm not a fan of Zack Braff's (the producer of the film) and several other people who were shown in the trailer are also kind of meh. Overall it just looks like a lazy cash in with a bunch of celebrities bragging about their video game cred that you don't care about. https://www.youtube.com/watch?v=ETSKGdtrMK8
8-Bit Cinema: The Big Lebowski
Television shows, or movies that get the 8bit/16bit treatment can either be really great or really bad. The ones that are really great you can tell because they put the time and effort to the game and you almost wish it was an actual game instead of a video. Luckily this Big Lebowski video games falls on the I wish it was real category. I love the Big Lebowski, I have seen the movie so many times I can damn near quote the entire thing word for word and seeing it in 8 bit for was hilarious. http://www.youtube.com/watch?v=wu8wS5no0_U
Trailer Time: Need For Speed... It Has Cars So It Counts As An Accurate Adaptation
http://www.youtube.com/watch?v=e73J71RZRn8 Is there a story to Need for Speed? I haven't played since "Hot Pursuit" and so I don't know if there were forced to create a story for the series or not... I doubt it though. This could be any number in the Fast and Furious franchise which is probably what they were going for. My favorite part was the "Yo Mamma" joke! Oh! Good one!
Video Game High School - Season 2: Episide 4
After a first half exploring new territory, we begin the first episode of the second half of 'VGHS' Season Two with a welcome return to old favorites. FPS action is back, with the most run-and-gun action content since the pilot. We also see the return of two furry friends from Season One, Brian's cat Cheeto and The Law's fake mustache. Let's get to it shall we? Brian D. and Jenny Matrix have begun their covert relationship in earnest, scheduling closet dates between training. However, while Jenny seems comfortable, the pressure of their mutual risk is affecting Brian's ability in-game. Meanwhile, tired of being the perpetual n00b amongst his peers Ted Wong risks his life, sanity, and wetting himself by taking on the ultimate drift trial: being locked inside a banned Japanese arcade drift game until he can beat it. Ki finds herself challenged by her own strict RA rule system when Brian's cat Cheeto comes to crash in the dorm, a violation of her own code that unleashes a roiling anarchy amongst her fellow dormmates and the trollish wrath of Shane Pizza.
After two episodes of training it was nice to get back to actual FPS action, and the episode contains some great choreography that again transforms geeky anxious Brian into a frag snagging badass. While these scenes have yet to recapture the stakes and excitement of Season One's battles with The Law, the Rocket Jump crew display their strong command of low-budget action filmmaking, milking their paltry million to deliver more bullet spitting thrills then the recent 'Die Hard's could muster with ninety-two. Brian's stress-related in-game impotence storyline felt a little more predictable than usual, but the wonderfully unpredictable conclusion to his problem was signature moment of 'VGHS' brilliance.
Per usual this season, Ki's plotline shines brightest as she is faced again with a challenge of her authority vs. her friends. While not a very complex adventure, Ellary Porterfield gives all of Ki's rollercoaster of emotions the herky-jerky craziness it needed to be fun. While I've been really wanting Ted to breakout and really have a sense of destiny, his story fell a little short again, not quite the showcase of stunt driving it seemed set to be. That said, the bully car plot was a surprising and funny touch, and an appropriate answer to Ted's childlike spirit.
Meanwhile, shades of the finale start to appear, as The Law's aimbot cheating is revealed to actually be a frame orchestrated by RTS douche Shane Pizza. Originally the revelation in the premiere of The Law as a cheat struck me as mildly disappointing, since I preferred the idea of him as being an unhinged FPS god instead of a total fraud; instead this uncovered conspiracy both sets up Shane's position as a nemesis for the finale as well as the inevitable Second Coming of The Law. Let's just hope it means plenty more fake mustaches.
While not my favorite episode this season, Episode Four has plenty of what I love about 'VGHS'. , Cats riding RC cars, John Woo-esque arial gunplay, Drift King's giant quill pen. Even when things feel a little too familiar the creativity on display in inspiring and still surprises in the best ways. Just count me as excited to see how this all turns out in the end.
Score: 3/5
Directors: Matthew Arnold & Freddie Wong
Writers: Matthew Arnold, Will Campos & Brian Firenzi
Blade Runner Gets The 8-Bit Game Treatment
http://www.youtube.com/watch?v=OM6z9czN318 I wouldn't say that I love these 8-Bit... okay let's be honest they're more like 16-Bit, game adaption of movies. They're interesting and definitely capture the essence of the film, but that's about it. I don't lose my shit for them and they're not incredibly clever, but they're so short it's hard not to give them a few minutes of your time.
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