Review: Weekly Shonen Jump #10

Jump is on a roll right now. I'm not really into Seraph of the End, but they're on the cover this week and lead off the proceedings of this nearly 300 page issue with what I can only assume is a pretty pivotal story chapter.  I like the unique apocalyptic feel of the manga, but have been frustrated in the past by the slow manner in which it executes its spaced out chapters.  Settings in this series often feel way too claustrophobic for me, and I often miss the creepy but intriguing grandeur that the story opens on.

Oda continues to pile on absolutely everything he can as readers are left to continue guessing which members of the crew are going to save Sanji, which are staying on Zou, and whether or not they're even really going to split up, as a new situation is threatening to cause yet another conflict on the island.  I feel like we have already been on Zou for awhile, but I know that Oda's poor health has spaced out the chapters slightly more than we are used to being spoiled with week in and week out.  The detail on the new character designs and locales has been a pleasure, and I certainly wouldn't mind if the rescue of Sanji was put off a little longer.

WSJ10coverSomething dumb is probably going to happen in Bleach pretty soon, and a more charming kind of dumb manifests itself in Food Wars as Soma is pretty much one step away from a real high stakes Shokugeki with another member of the council.

Academia is still in the midst of another set of excellent chapters.  Horikoshi's layouts have gotten harsh and angular to represent the stressful situation the students are being put in, as the sort of dense designs he uses on his characters continue to set his manga apart from anything else in Jump.  Seriously, everything this guy draws is just so dense I have no idea how he gets this much done every single week.

Black Clover is on a streak that is almost equally impressive.  Tabata's style is more reserved than Horikoshi, except when there's action: then, Tabata matches Horikoshi's hyper-detailed, kinetic character style blow-for-blow.  Watching Asta's sword style develop in the heat of battle as a major villain is explored is a big moment for this series, and one that is laying the groundwork for two big parts of its identity going forward.  The main plot of Black Clover is probably one of its weakest points, so the quality of a major villain and the development of Asta's abilities are perhaps the two most important things to keep this title buoyed in the reader surveys.

Blue Exorcist has a weird little side-story going on that I'm not sure how to feel about just yet, but it was way more interesting than every previous chapter since the last major arc, so I can't really complain.


Score: 5/5


Weekly Shonen Jump #10 Writers: Various Artists: Various Publisher: Viz Media Price: $0.99 Format: Digital Website

Review: Weekly Shonen Jump #9

Academia, One Piece, One-Punch Man, Bleach, and Black Clover were all outstanding this week.

Things are heating up across all of these titles.  As predicted, the Metal Bat vs. Garo fight is the best Garo fight yet, though I'm sure things will take a turn against Metal Bat next week.  Murata is so good at drawing absurdly bold motion lines that characters with kinetic abilities like Metal Bat are a lot of fun to see in action.

Details are slowly creeping out about Sanji's Vinsmoke ancestry, as the One Piece characters themselves offer a timely appraisal of their current situation.  Going forward in the Grand Line will mean an upcoming confrontation with Kaido: one that will probably find its way to them even if they stay put.  Rescuing Sanji will mean a blowout conflict with Big Mom, something the crew seems to think is inadvisable.  It seems to me that either way, the crew is on a crash course for one Yonko or the other.  Going after Sanji seems to be the thing that makes the most sense, but I'm sure Oda has other plans.

wsj9coverBleach continues its weird limp to the finish.  As much as I am absolutely in love with the visuals now that Kubo is drawing like he has nothing to lose, and the past two big fights have been really great character explorations, the general arc the story is following is pretty silly.  To be honest, I'd rather the core group of Ichigo and the others, including Uryu, would just go away again because of how interesting all of the side fights have been recently.

My Hero Academia had a hallmark chapter this week, probably one of its biggest ever.  Horikoshi went all out in drawing Midoriya's latest fight, an incredibly important one with the life of a child hanging in the balance.  We get to see what I think counts as our first big power creep in the series, at least as far as Midoriya is concerned, and while I'm excited to see how Horikoshi deals with it going forward, I'm mostly just really happy the series managed to convincingly build up to this fight.  Everything about this fight screams shonen: little bitter kid with a chip on his shoulder about something looks up to slightly older kid who, for the younger kid's sake, musters the courage to do the impossible.  But from day one Academia has been a series about heroes and the impression that doing the right thing makes on the younger generation.  Midoriya was depicted as being cerebral about the conflict even when he had barely any time to react, making the title a wonderful mix of punching and thoughtfulness.

Then, there's Black Clover.  Despite not getting a prime cover spot with colored pages like Academia this week, Black Clover arguably had one of its most important chapters yet, and certainly the most visually interesting I have seen.  Tabata is an incredible talent, but a lot of the time I feel like Tabata is showing off instead of giving me the most interesting action possible.  Black Clover never wants for attractiveness; but, sometimes I wish the action were better.

This week granted that wish.  Captain Yami is a thrill to watch in action, and his mix of magic and swordplay brings the kind of agile, almost graceful sword aesthetic that is lacking with Asta's more brute sword animations.  Knowing that Tabata can make swordplay and magic mix as interesting as is done in this chapter is a hugely good sign for a series where the main character is a sword wielder himself.

Perhaps more importantly, a very large plot point was foreshadowed that I don't think has been touched on before: it's possible that humans in this series inherited magic by committing genocide against another race.  If that's true, Black Clover has an intensely dark twist waiting somewhere down the line.  Even if it's not true and was just a warped fable being told by a manipulative villain, it's going to be the source of a lot of intrigue.

Food Wars was great, setting up its next series of big conflicts as well, but holy crap there's already so much cool stuff going on I don't have room to talk about it.  Even World Trigger has picked up the pace big time recently.


Score: 5/5


Weekly Shonen Jump #9 Writers: Various Artists: Various Publisher: Viz Media Price: $0.99 Format: Digital Website

Review: Weekly Shonen Jump #8

The latest fight in Black Clover continues to seriously escalate, as Academia ends on an absolutely killer cliffhanger. One Piece and Food Wars both continued to signal major shifts in their respective series this week.  In One Piece, Sanji is being whisked off to marry into Big Mom's family, as it turns out he's actually part of a mafia family from the North Blue by birth.  The Straw Hats have split up here and there since the time skip, but a character as major as Sanji hasn't gone missing from the action in quite this fashion probably since before the time skip.  Unless Oda is just tired of drawing Sanji or something, this is all laying the foundation of a very big showdown with Big Mom.

WSJ Jan 25 CoverFood Wars has hinted that Soma's father is more important to the plot that has ever really been let on.  Given his relationship with Aizan, the full details of which have yet to be revealed, it looks like the master plan of this series actually hinges on Soma's father, and is an underlying theme that has been building to this very story arc since day one.  The fact that this much shonen-level epicness and forethought has been packed into a goddamn cooking manga continues to impress me.

What had been looking like a cute little side plot in Black Clover that got me reading the series again escalated into one fight, and then escalated again this week with the appearance of the current Big Bad of the series, Licht.  I love that Tabata found a way to rope in readers like me by creating a lull in the action that allowed characters to stand out, while secretly building towards a major confrontation.  Too often in shonen stuff, major showdowns are buttressed by a TON of foreplay and don't grow out of the story organically at unexpected times.  Seeing a great example of things on both ends of this spectrum, between One Piece and Black Clover, is a great thing about Jump currently.

Midoriya is currently WAY outmatched in his fight in Academia right now, so much so that the chapter had to end on the ultimate cliffhanger.  The way fight scenes play out visually in this series continues to be a strongpoint for Horikoshi, and he's able to effectively intersperse the action with moments of tense melodrama.  The set-piece of villains showing up to disrupt the teens training has been a mainstay of the series, but slowly builds each time with new threats and new questions.  As long as Horikoshi keeps using this kind of story repetition to build his characters and world up, it won't get old.


Score: 4/5


Weekly Shonen Jump #8 Writers: Various Artists: Various Publisher: Viz Media Price: $0.99 Format: Digital Website

Review: Weekly Shonen Jump #7

This is the best issue of Jump this year, holy crap. After several puzzlingly truncated chapters, One Punch Man puts in a full chapter.  We're finally right on the cusp of a Metal Bat vs. Garo fight, which will probably be the best Garo fight we've seen yet.  The giant caterpillar monster is one big welcome excuse for Murata to flex his monster drawing skills, and the page where Metal Bat mounts the monster before the splash is brutally gorgeous.

Things are picking up in One Piece, as we finally find out what happened (or at least the beginning of what happened) to Sanji.  It's an interesting turn and, if Oda so chooses, it will send us hurtling towards the next big conflict with a Shichibukai.  Oda has been taking a lot of time off (hopefully his health is okay), but the chapters have not disappointed.  Dressrosa was a lovely, and seriously complex island full of warped landscapes.  Zou is equally strange, but for very different reasons; you know, being on the back of a giant seafaring elephant and all that.  The strangeness of the locales, paired with the detail Oda is bringing to them, and his always increasing ability in depicting devastation means that even in some of the slower chapters there is plenty for the reader to gawk at.

Weekly-Shonen-Jump-#7Visually, this was the strongest chapter of Jump in a long time.  Not only were Murata and Oda in full form, but Kubo (as has been usual lately), Tabata, and Horikoshi all had thrilling chapters of their stories this week.

I spend enough time on Kubo and Horikoshi, so let's talk about Tabata's work on Black Clover.  I have made no mystery about the fact that my enjoyment of Black Clover fluctuates pretty sharply, but this latest little rescue mission Asta is on has been a winning combination of cute, interesting, and visually thrilling.  Currently, Asta is helping Gauche save his little sister, Marie, after an incident where she and other children were kidnapped from their village.  The situation escalated quickly (as they typically do in shonen manga) and Sally showed up, making it a real battle.

Tabata has a great sense for his characters.  I think it's easier to get sick of Asta's schtick more than some other characters because he is just such a pure, unadulterated distillation of the shonen hero archetype: a bumbling idiot who works hard and kicks ass because he decides he's going to win and that's that.  Time will tell if Asta someday begins to wear on readers loyal to the series.  Given any other artist lineup, Tabata would be the most talented artist in his group.  What helps Tabata in such a loaded talent pool is the fact that his style is unique and he is, in a lot of ways, more conservative than some of his colleagues.  Kubo is the king of restraint, but within the confines of that painfully intentional style he gets flashy relatively often.  Tabata, however, is consistently strong as an artist and only at the peaks of arcs (like this chapter!) does he go all out.

With the addition of a huge Food Wars bomb drop, this was a perfect issue of Jump.


Score: 5/5


Weekly Shonen Jump #7 Writers: Various Artists: Various Publisher: Viz Media Release Date: 1/20/15 Format: Weekly; Digital

Review: My Hero Academia Vol. 2

The first volume of My Hero Academia was amazing. It took a very western superhero approach, but did it with the Japanese style. And it did it well. Now that the ground floor has been laid it was time to see what Midoriya and his creator Kohei Horikoshi were truly made of. Because that’s the challenge with any story that has a great initial catalyst concept. Executing it to where you don’t rely on that cool concept the entire time. To be up front, there is a bit of reliance on Midoriya’s backstory of being the heir to All Might’s power. Until the second big arc that is. That arc is both great for Midoriya’s character, but then also for removing him slightly from All Might’s shadow.

My Hero Academia vol 2The first half of the book is spent with Midoriya and the other students going through All Might’s first training class in which they’re broken off into teams and one side is the hero and the other side is the villain. Here we get to see the student’s powers and this plays into the second story. We also see Midoriya beat his rival who is still a little super villainous if you ask me. This could go the way of Xavier and Magneto or they could just be two heroes that never get along. I’m hoping for the former myself.

As for the second story, the students are brought to a very cool and interesting training facility only to be jumped by a legion of villains. There’s a lot going on at this point and all of it is worth reading yourself. There is a cliffhanger, but it’s rather different from a normal cliffhanger and I loved that. It leaves you wondering what will happen next and the clues dropped in this issue don’t look good for our heroes.

The first training scene took a bit longer to get through than I expected and wasn’t as interesting as I had hoped it would be. It’s fairly typical of the situation which was a shame. The second half though, really stepped up the character development and go over the fact that Midoriya was destroying himself when using his powers. There’s also a lot of supporting character development making this part of the volume really stand out. The first part played it a bit too safe in my opinion, but then it bounced back towards the end.

The art work is of course great. That’s the biggest difference to me about Japanese comics and American comics, you must have great art. Not that different styles can’t be represented, which is why are comics are so diverse and great, but you’re less likely to see bad art on a major title which is unfortunately something you’ll see every week on the American market. Overall the art is very strong and the storytelling is there to support the action and narrative.

I still really like this superhero story. It’s almost sad that I had to go to the Japanese market to find a superhero book to enjoy, but that’s the way it is. I’m not complaining. My Hero Academia continues to be a fresh take on the genre and something really entertaining for those willing to give it a chance.


Score: 4/5


Creator: Kohei Horikoshi Publisher: Viz/Shonen Jump Comics Price: $9.99 Release Date: 11/3/15 Format: TPB; Print/Digital

Review: One-Punch Man Vol. 4

By now if you’re a fan of manga or anime you’ve probably been exposed to One-Punch Man. The manga grew and grew in popularity to the point that it was picked up early in its existence to be an anime by Madhouse. The anime went on to be quite possibly the best if not one of the best anime’s of 2015. I don’t know about most readers, but when I watch the anime adaptations of most stories, I rarely go back to the manga. Not the case here. There are several overlapping reasons for why One-Punch Man is both a great manga and a great anime, but there are also separate reasons for their greatness. 81c-z7mTs0LAs good as the anime looked, it can’t touch the level of quality the manga has. Yusuke Murata and his two supporting art members bring a level of detail that is just incredible. But it’s not just the detail though I have a hard time finding any other art in the entire comic/manga industry that’s as good. There is impressive storytelling as well. One-Punch aka Saitama is often drawn with less detail. It’s humorous, but then when even that style is changed and changed again you realize that Murata’s style is so impressive and so adaptive that he can really do any style of manga he wants. The fact that he chooses to put so much detail on every page, but then restrain that same style for Saitama is incredible. The balance and the patience that must take is something I will never know and that few readers will likely appreciate.

The story in this issue picks up with Saitama already a member of the Hero Association. Genos receives a call summoning him to the headquarters for a Dragon level threat. This happens to be a meteor falling towards earth that is set to wipe out City-Z. Genos springs into action, but his actions aren’t enough. Spoiler, they survive, but you can read the how and why. The story then eventually moves on to Sea-Folk attacking the land and an opponent that might just be strong enough for Saitama… if he can get there before all the other heroes rushing to the scene for glory and credit.

The story continues to be a great balance of humor, action and character development. There’s one point in which Saitama essentially choses his path to walk as a hero. It’s actually a very important scene as it foreshadows how he’ll be perceived by the public, the very people he’s trying to help. The mixture of humor and action is definitely one of the biggest charms of the series. To be excited about a scene due to how cool it is, but then also laugh afterwards is something incredibly difficult to do. So many stories fail miserably at this, but One-Punch Man seems to have the perfect formula for it.

If you’ve watched the anime and thought, “I don’t need to read the manga, I know what happens.” Then think again. There’s elements to the story that aren’t in the anime, there’s scenes and subtle differences that aren’t in the anime. Even if they were, this manga is incredible and frankly groundbreaking. If you’re going to check it out, start at the beginning, but know that you’ll be buying the next volume and next volume and next volume as quickly as you can.


Score: 5/5


One-Punch Man Vol. 4 Writer: One Artist: Yusuke Murata Publisher: Viz Media Price: $9.99 Release Date: 1/5/16 Format: TPB; Print/Digital

Review: Weekly Shonen Jump #2

This week in Food Wars we finally get to see how those goddamn potstickers were. WSJ 2 (2016) cover"WOO!"  That was my reaction in reading the last page of Food Wars this week.  I won't spoil it, but you obviously know it's coming.  The way Tsukuda and Saeki pace the finish here is just so goddamn satisfying that the climax of this shokugeki had me on the edge of my seat without me even realizing it.  This was the first battle in the war for the Totsuki Institute's real identity, and while it was an important one, things are only going to get worse.  I'm very interested to see what other characters factor into the fight (and how) with Soma leading the charge.

Academia continues to hint that the team of kids that fought Stain are on another level than all of their peers due to the encounter.  Horikoshi continues to drop hints that we've only just begun to see the effects that combat will have on these kids.  Meanwhile, he keeps including hilariously pervy depictions of his stand-in character, Mineta.  Mineta's design is great, and in splash panels depicting most of the kids, he's always in the corner doing something ridiculous (this chapter included).  More crazy training is on the way, so some power creep is in store for the students!

Shit gets real in Black Clover after a pretty quick but entertaining fight continues to escalate.  Things in World Trigger have been quiet for awhile, but that doesn't look to be the case anymore.  And Bleach moves from a heavily symbolic fight to a fight that's just... well, heavy.  It was a light issue of Jump this week even with One Punch Man (since it was only less than half a chapter for some reason).  One Piece missing doesn't help things, but I expect next issue to feel a little more full now that big things are happening across a bunch of titles (at least, the titles I enjoy talking about).


Score: 3/5


Weekly Shonen Jump #2 Writers: Various Artists: Various Publisher: Viz Media Release Date: 12/14/15 Format: Weekly; Digital

Review: Weekly Shonen Jump #1

In honor of Weekly Shonen Jump turning back over to number 1 as we approach 2016, here are my thoughts about some of the best that Jump had to offer in 2015. Just one year ago, in the #1 issue of Jump leading into 2015, I fell in love with a little title called Gakkyu Hotei: School Judgment.  Its Jump Start competitors on this side of the pond were a ping pong manga (Takujo no Ageha) and a fanservice-y cyborg manga (E-Robot).  They couldn't hold a candle to the art of journeyman mangaka Takeshi Obata on School Judgment, whose layouts were intensely intricate.  In case you aren't familiar with the title, it was written by Nobuaki Enoki, and followed the exploits of a young student lawyer in a world where arbitration occurred in classrooms.  School Judgment was a solid procedural, but was ultimately (and sort of ironically) limited by such a unique and interesting premise.  I stood by the art on that sinking ship until it went down.

Jump Starts are really one of the coolest things about Weekly Shonen Jump.  The titles that we see as Jump Starts are literally just the newest titles admitted to real Jump in Japan.  They all keep going even after we see them in their limited Jump Start run.  Of course, many of them don't go on for that much longer.  Anyway, it's cool specifically because not many of these titles become popular enough or have the longevity to see any collected translations.  They function as a very cool peek at up-and-coming mangakas who might circle back around to greater success later.

WSJ 01-16 coverThe most successful Jump Start this year, by very very far, was Black Clover.  If you're in the mood to see how full of shit I am, you'll be disappointed in nosing back through my reviews to see that I earmarked Black Clover as a title to watch going forward.  Mangaka Yuki Tabata's art is stellar, and with the absence of Naruto, Jump was sorely missing the presence of a character like Asta.  A few other Jump Starts are still petering on, I believe, but simply aren't being serialized over here.  My personal favorite of the new mangas that isn't over here is Haruto Ikezawa's Mononofu, a shogi manga.  I have my fingers crossed it continues to do well enough that I'll get to read more of it someday, as shogi is a supremely interesting game.

And what about the ol' timers kicking around Jump?  Where a regular feature of my reviews earlier this year lamented the loss of Naruto from the lineup, two weekly titles have stepped up to fill the void big time: My Hero Academia and Food Wars.  Okay, so they're not ol' timers in the same sense that Bleach and One Piece are; however, they both carried the torch into 2015 and offered fresh takes on a solid shonen formula.  Academia contains a lot of the character work and cerebral conflicts that made Naruto so great, and Soma, being merely a student at a cooking institute, is quickly cementing his place in the pantheon of shonen heroes, all of whom but him have superpowers.  With Academia finally receiving the anime it sorely deserves, and Food Wars having the first season of its very entertaining manga already in the books, I expect big things to continue coming from these manga.  Academia in particular is just on the verge of blowing up.

So, let's not forget about the real old crotchety bastards still kicking around the pages of Jump: One Piece and Bleach.  One Piece certainly doesn't feel like an old man (not that I know how old men... you know what, nevermind).  The only thing that makes One Piece seem like it's been around the block a few hundred times is the sheer volume of characters and places.  There was not a single page of  One Piece this year where I read it and thought, "wow, Oda is at the end of his rope."  The Dressrosa arc was at all-times infused with a gravitas of which only Oda and a few other select mangakas are capable, in an environment that could have only been imagined by Oda himself.  

If Oda is the spry old man leaping around making us wonder if he's even mortal, what does that make Kubo?  While Oda continues to make it clear that One Piece will literally never end ever, Kubo has begun bearing the very soul of Bleach.  Kubo is the wise old man of Jump, sitting in his rocking chair, pontificating on his life's regrets and lost loves.  You can see it in the last two fights especially.  Bleach is drenched in style, more than it's ever been, and yet the story has finally found its way back to doing something that sort of makes sense: focusing on characters and their relationships.  Each of these fights has pulled back the curtain to a deep, hidden way in which a previously enigmatic character operates.  These vignettes have gone as far to showcase the personalities of these characters as they have allowed Kubo to flex his unmatched visual style.

The monthlies are all doing their thing.  Blue Exorcist and Seraph of the End have mostly been sputtering, with the former in between major arcs at the moment.  One-Punch Man, however, is fucking taking over the world, and for good reason.  The anime is excellent, but as with many truly great series, despite the anime's strengths, there are times when it is unable to truly communicate the incredible job Murata is doing drawing the title.  The wonderful thing about One-Punch Man is that it doesn't need to aspire to big story arcs.  There is so much wonderful character work, and the built-in intrigue of watching Saitama rise to the top-- there are just so many organic ways to take this story in any given direction for short bursts of time.

At some point this year, it's possible that I'll start splitting up my coverage of Jump to focus more on particular titles in any given week.  I typically use my coverage of Jump to do that anyway, however, because it allows me a more organic way to compare titles, and give context to the niche that a particular new title might be filling.

And oh yeah, this issue was good.


Score: 4/5


Weekly Shonen Jump #1 Writers: Various Artists: Various Publisher: Viz Media Release Date: 12/7/15 Format: Weekly; Digital

Review: New Lone Wolf and Cub Vol. 7

This entry in New Lone Wolf and Cub mostly serves to show how uneven this series is compared to the original. Hideki Mori is a tremendous talent.  There are panels upon splashes upon more splashes that I can showcase from this volume alone that confirm that Mori can put together a sumptuous yet somehow austere black and white page that makes him worthy of being Kojima's successor on this title.

Unfortunately, I'm reminded on a pretty consistent basis that the art in this title is not Kojima's.  That would be fine, if it wasn't often trying to be Kojima's and sharply alternating between succeeding and failing.  Mori's "failings" in this respect are actually artistic triumphs; boldly and realistically rendered buildings, silky, intricate fabrics, and more personality on character's faces than Kojima often bothered with.  But Kojima's art was magical in how the inks seemed to dance together to form an image that was already formed.  I cannot stress enough that Mori's talent is undeniable, but that his sense of style is simply very different from Kojima's and the fact that this shows is disruptive of my reading experience.  In other words, I find myself contrasting the two art styles not because of any personal bias, but because the work coerces me into doing so through Mori’s alternation between reliable imitation and taking his own direction.

New-Lone-Wolf-and-Cub-Vol-7-250The real problem with this volume was Koike's writing.  Overall, New Lone Wolf and Cub is ironically ronin-esque as a story; with the monumental climax of Lone Wolf and Cub being a perfect place to end a story, Koike decided to allow Daigoro to continue wandering on.  And yet the story wanders as well.  Moreover, this volume devolves more-or-less into softcore porn for the middle portion.  Nudity is expected in this series, as men in power are frequently shown taking advantage of women as one would expect them to do in that culture during that period.

But this volume features a character that I can't imagine has very much historical basis.  That's a far cry from the very cornerstone of what makes this series so great: the unflinching historical accuracy.  This volume shoehorns in a female Russian assassin who uses her sexuality and psuedo-hypnosis to kill her way towards her vengeful goal.  It's a stretch.  While it's refreshing to see a woman actually play a role that matters in this series-- well, at the risk of sounding ignorant, it doesn't work in this story.

I appreciate criticisms of historical fiction where people point out that there were people of color present and women had certain roles that often get glossed over in favor of reinforcing our comfortable, patriarchal perception of both history and the current status quo.  I think such criticisms are spot-on and central to understanding a lot of current problems not just in art, but in society as a whole.  The problem here isn't that "some woman" showed up; it's the fact that her abilities, her origin, the tasks she's performing, the manner in which she is present-- all of these things are problematic from a narrative standpoint, a stylistic standpoint, and even a feminist standpoint.  Her depiction, her very existence in this story, errs more on the side of sexual object than it does on anything else.  The fact that Koike is condescending to the reader and acting as if she's more is unfortunate.

And of course, to return to my main concern, imported female Russian assassins certainly sound like a zesty addition to a stale story, as New Lone Wolf and Cub has certainly become sort of stale by this point.  But in a series that lives and dies by the fact that it delivers laser-focused historical accuracy, this character's addition to this volume felt confused.

The magic present in Lone Wolf and Cub wanes in this entry to its sequel.  Stellar art doesn't maintain the same kind of stylistic oneness that made Kojima's contributions so iconic, and Koike has to put in too much effort to liven up a story that's just not that interesting.


Score: 2/5


New Lone Wolf and Cub Vol. 7 Writer: Kazuo Koike Artist: Hideki Mori Publisher: Dark Horse Comics Price: $13.99 Release Date: 12/2/15 Format: Trade Paperback; Print/Digital

Review: Weekly Shonen Jump #53

Bleach continues to impress, as Academia reminds me that people’s motivations in manga can be confusing. Food Wars ends this week with yet another pot-sticker cliffhanger (because that's a sentence that makes sense, yay manga!).  In all seriousness, a continuing strong point of this series is its ability to take us into a major moment for the story and its characters and yet somehow have all of our attention focused on what alterations Soma is going to make to his stuffed chicken wings.  Just think about that: I care about this guy's chicken wings because I'm worried about the fate of his dorm, his friends in the dorm, the woman he's trying to save, and, generally, I'm worried about everyone's future.  And yet the Shokugeki serves as a place to distill all this intrigue and conflict in such a way that I get educated about and fascinated by various foods and the cleverness with which Soma cooks them.  To have so much narrative weight hinge on a chicken wing and have the story actually deliver is fairly ridiculous, but very cool.

wsj 53 coverKubo's current work on Bleach has quickly become one of the weekly things that I can't shut up about.  His title pages are visually stronger at this point than other entire comics that I read.  Kubo  has spent so much time meandering and making up wacky shit and wasting these characters that it seems shocking how strong his grasp is of who they are.  But the knack for simple, powerful, visual symbolism that has defined the last few chapters in particular is demonstrating both that he knows these characters and he knows what he wants to say about their identities--their strengths, weaknesses, histories, failures, aspirations--and their relationships with each other.  There is so much room to understand things like love and regret through the manner in which Kubo has taken to silently stalking through his depiction of these scenes.

Despite my consistent praise of Academia, there are conceptual high and low points for me.  For instance, the explanation of the difference between All-Might's "One-for-All" power and the contrastingly villainous "All-for-One" power.  Even if it's a tad on-the-nose (good guys are selfless, bad guys are greedy), it's a powerful conceptual centerpiece for the series.  More than that, by actually going the extra step and making these concepts into powers with powerful figures attached (not to mention the relationship the good power has to the bad power and vice versa), Horikoshi demonstrates why Japanese superhero stories are more popular than many others: concepts gain life in their characters.  These characters actually think about what it is that they do.  They struggle through it.  Not just for a story arc, but always.

Anyway, that's all an example of a conceptual high.  A low for me happened in the recent issues with Shigaraki.  Sometimes, there will be character moments in manga that just don't make sense to me.  It's not a translation issue, but it's sort of the flip-side of the above plus-side of Japanese comics: the creators sometimes build so much thought into their characters that the characters psych themselves into things that just don't make sense to me.  Case in point, Shigaraki's obsession with the fact that he differs ideologically from the hero-killer Stain... it just doesn't make sense to me.  Stain's purpose is singular, but sort of vague.  Shigaraki is depicted as being more aimless in his villainy than Stain, but it's not as if Shigaraki hasn't been pretty obsessed with killing All-Might.


Score: 4/5


Weekly Shonen Jump #53 Writers: Various Artists: Various Publisher: Viz Media Release Date: 11/30/15 Format: Weekly; Digital

Review: Weekly Shonen Jump #52

Solid chapters all over the place as we approach that weird time of year where the numbering of Weekly Shonen Jump is going to reset to #1. Jump put Food Wars on the cover this week and gave it the lead spot.  Currently, the Institute is in complete disarray, as the Council of Ten authorized the overthrow of one Nakiri in favor of another.  The results have been expectedly draconian, with the added shock that Shokugekis themselves are essentially pointless, after we witnessed Eizan rigging one in which he won despite the judges never even tasting his food.

As he is wont to do, even in a god damn rigged Shokugeki against a guy as stuck up as Eizan, Soma has inspired the best in someone and pushed them to their limits.  Eizan actually decides to cook in this chapter so that he can show Soma why he's on the Council.  It's yet another in a line of visually stunning chapters from Saeki, with a plot from Tsukuda that is simultaneously dramatic and informative.  There's actually a new cooking technique I really want to try after reading this chapter (I'm sure it will go horribly).  And how often can I say that a satisfying cliffhanger hinged on potstickers?

ws 52 coverIn One Piece, the situation in (on?) Zou is slowly unraveling.  We've only seen bits and pieces of what Zou has to offer, but so far it has been a densely packed, intricate match for the equally detailed and eye-candy-filled island of Dressrosa.  There's added potential to the style and mythology behind these visuals as well given that, you know, the city is on the back of a giant elephant.

In Academia, two new villains showed up last week wanting to join forces with Shigaraki, and he's hesitant to admit them.  This week, when we were due to find out their names, a tall zombie-esque dude refused to give his real one.  Seems like a plot twist waiting to happen.  I can't recall off the top of my head if any of the young heroes have older brothers who are MIA, but it's hard to tell who he resembles anyway since he has a pretty vanilla design; well, other than sections of flesh that have been transplanted onto his body.

Kubo is transcendent.  I don't know what else to say anymore.  Stylistically there is not a shonen manga (perhaps not even a seinen, at least not one that I've been lucky enough to read) that is currently being published that is on Kubo's level of design.  What's more is that the narrative and emotional weight of what's currently happening in the series is enough to justify the grandiose stylistic choices being made.  From page layouts, to pages that themselves come apart at the seams with dramatic kana sfx, to the way the black robes bleed into the shadows--if you gave up on Bleach any time over a year ago, I have to stress that it's worth catching up.

Buddy Strike, the newest Jump Start, continued to show off it's great sense of humor; but, for a chapter 2, I thought this was quite slow.  Granted that rushing off to face the next batter would make chapter 2 too much of a mirror for chapter 1, but there were better ways to shirk making the two chapters too similar than to make the second chapter crawl its way to anything interesting.

If you flip-flop on reading Black Clover as much as me, I recommend that you flop your way back into reading this chapter.  It was hilarious and a lot of fun to look at.  I know that Asta's starry-eyed signature look annoys a lot of folks, myself included, but Tabata is pound-for-pound one of the best mangakas working right now.  I wish the backgrounds were a little more consistent in being, you know, actually there, but when the environment is rendered, it's always rendered with care.

The best deal in comics is even bestier when so many series have a week like this.


Score: 5/5


Weekly Shonen Jump #52 Writers: Various Artists: Various Publisher: Viz Media Release Date: 11/23/15 Format: Weekly; Digital

Review: Weekly Shonen Jump #51

No One Piece this week, but a new Jump Start! Sports manga seems to be getting some life breathed into it recently, after sort of sputtering in popularity for a long time on this side of the pond.  The newest Jump Start is Buddy Strike, a baseball manga focusing on the relationship between a pitcher and catcher, from mangaka KAITO who previously created Cross Manage, a lacrosse manga that ran for over 40 chapters in Jump.

Sports manga need to have a lot going for them.  To date, I've been pretty picky about the ones that I'll even check out, but stand-outs are Slam Dunk (given Inoue's sense for character-driven story and great sense of humor) and Eyeshield-21 (because Murata is an unbelievable talent).  A lot of sports manga simply don't appeal to me because I either don't find the sport interesting in the first place (no swimming manga will ever grab me, sorry) or there's really nothing interesting about the series outside of the sport itself (recent Jump Start Best Blue was a real bore to me on both fronts for this reason).

WS 51 coverBuddy Strike thus has a head start: baseball is one of the most interesting sports to me, especially when it comes to pitchers.  As with all sports manga, I'm still skeptical of how to make the sporting action interesting on the page itself, but KAITO's art is really tight, and makes the action on the page pop.  The big challenge going forward will be seeing if KAITO can develop intrigue outside of the sport that carries over into the game itself.  I'll forever hold up a series like Food Wars as a great example of this kind of thing: even immaculately detailed depictions of some niche subject (food, in this case, but sports are a niche subject too) both in story and art will suffer if I don't care about the stakes before someone starts cooking.  Food Wars gets me to care about a shokugeki.  Slam Dunk gets me to care about a given basketball game.

KAITO showed us that he can make a pitcher and a catcher look awesome with his artwork.  And he's shown at least some understanding of the sport.  What needs to happen now is 1. he has to demonstrate a deep knowledge of the sport that makes the set pieces interesting and 2. he needs to get us interested in these characters and their dreams before they suit up to go out on the field.

Kubo is going for broke in Bleach, and I am loving it.  When even Nanao is given a chance to shine at a level this extreme in a fight this important with a dude THIS powerful, you know Kubo is really throwing everything he has into these final chapters.  Visually this series remains stunning, as Kubo continues to innovate the depiction of big fights in such an elegant manner; however, there's been a big improvement in the character-driven storytelling here as well, and I'm happy to see that Kubo is trying to finish strong with character developments that he has earned.

The turn of events in Food Wars doesn't surprise me, but that doesn't mean I'm not happy about it.  The predictable next step is that Soma kicks Eizan's ass in a rigged shokugeki, but it's equally plausible that Eizan will ask for a fair fight and 1. he'll still lose or 2. well, something might just interrupt the shokugeki.  Who knows.  But I'm loving the direction of the series and the fact that the stakes are infinitely higher for all of the characters.

Pervy Horikoshi stand-in Mineta has a chapter mostly centering around him and the final exams this week in Academia, and it's a lot of fun.  Though Midoriya is one of the most cerebral central characters, all of these aspiring heroes are being forced into situations throughout these story arcs where they to have to flex some serious decision-making skills in the face of tactically challenging situations.  Horikoshi has a clear vision for the way the different pieces in this series fit together, and it's quickly becoming my favorite series to read each week.


Score: 4/5


Weekly Shonen Jump #51 Writers: Various Artists: Various Publisher: Viz Media Release Date: 11/16/15 Format: Weekly; Digital

Review: Weekly Shonen Jump #50

I'm worried about Sanji, you guys. What happened to Sanji?!  Okay that's all I have about One Piece.

WSJ 50Have I mentioned how smart My Hero Academia is?  I just can't get over how cerebral Horikoshi is willing to be when it comes to his characters and the way their powers fit together to augment or dominate each other.  We saw a lot of this kind of cerebral stuff during the initial fights between all the students, but now Horikoshi is giving us both barrels by showing how students team up against teachers in situations specifically designed to put the kids at the biggest disadvantage possible.  Still, they've been paired up for success.  It's making for a development of all kinds of characters while he gets to visually showcase their powers, as well as showing how much of a student of superheroing Midoriya is.  Great stuff.

I was a naysayer of Kubo's final grandstanding of the Sternritters vs. Soul Society when the (maybe?  hopefully?  probably? ) final arc of Bleach began.  Despite unevenness in Kubo's storytelling overall, I take back a good part of my criticism: these final fights are a gorgeous exercise in design, in personal story, and in the full limits of the powers of characters on all sides of this fight.  The last two fights (technically this one isn't even really over yet) have been absolute visual poetry.  They all have a quiet to them that suggests to me that Kubo might really be winding things down.  These fights are very much starting to read less like Shonen, and more like a unique love letter to Bleach itself.

I'm not a huge fan of Seraph of the End, but things have started to move very quickly and I really enjoyed this chapter.  It had some of the better art I've seen from this series in a (mostly) talky chapter.  This chapter was interesting enough visually and story-wise that it made me want to comb back through to refresh things for the upcoming pivotal moments of this series.

Food Wars continues in a great direction, but I'll have more to say about that when the shit starts to go down next chapter.


Score: 4/5


Weekly Shonen Jump #50 Writers: Various Artists: Various Publisher: Viz Media Release Date: 11/9/15 Format: Weekly; Digital

Review: Yo-Kai Watch Vol 1 & 2

I’ve never really read an all-ages manga before so I was actually curious to check out Yo-Kai Watch; a series I know nothing about and frankly only want to enjoy as a manga. The story is fairly easy to sum up because it follows the “capture/befriend creatures” formula. Our main character Nate Adams stumbles upon a capsule machine and uses his money to get a capsule that’s quite strange. He gets it open and there’s a Yo-Kai inside that he can suddenly see. Yo-Kai Watch Vol 1The Yo-Kai, Whisper, explains that Yo-Kai are kind of like spirit creatures with sometimes extraordinary powers. They used to live hand in hand with humans, but after being captured and studied too much they started to become more and more invisible to them until becoming myths. Whisper tells Nate that he’s forever grateful to him and will be his butler going forward. He gives him a watch that shines a light that reveals Yo-Kai and forever changes Nate’s life.

His first encounter with a Yo-Kai is a cat that died from a car hitting it. Now it’s trying to beat up cars, but constantly loses. Apparently this goal came about after the cat’s owner in life said that he was “lame” for dying. That’s jacked up right?! Instead of making fun of the cat Yo-Kai’s goal, Nate encourages him. The cat, Jibanyan, befriends Nate with a fist bump and Nate’ watch produces a coin. When inserted in the watch is can summon that Yo-Kai from wherever they are.

You’re probably noticing a lot of similarities to other kid’s properties like this, the biggest being Pokemon. It’s not too far off, but Yo-Kai has something going for it that Pokemon doesn’t. It can create anything to be a Yo-Kai. It can be a feeling; it can be food that was thrown out. It can be a wall that doesn’t like people. We see this throughout both volumes as each chapter Nate faces a new problem and a new Yo-Kai.

By the second volume I will admit that the formula wears a bit thin as we know that Nate is almost always going to win the Yo-Kai over. I did really like the way he did it though. Since this story is basically a learning lesson for younger readers it actually helps teach empathy, patience, caring and lots of other useful lessons that haven’t been done a hundred times before. In particular, I liked the first volume more than the second.

Yo-Kai Watch Vol 2One of the few problems with the series is a lack of villains. Sure, the Yo-Kai that show up are at times mean, but there’s conflict that Nate is up against. No rival, no evil corporation trying to out-friend him on his Yo-Kai. It’s just, “can Nate solve this chapters’ problem?” and the answer is usually yes. The other problem is that the mystery of the watch and Whispers imprisonment is never addressed. If I was a kid I wouldn't question it either, but as a reader I do wonder what the story behind it is and when it'll be answered.

The art is really good. It’s clean and detailed, but it’s clear that creator Noriyuki Konishi has a range of abilities. This is evident when he illustrates Nate and other characters in a different style. It’s instantly humorous and just a great addition to the book. Its reminiscent of what's done on One-Punch Man. Otherwise, he as a very polished style that works for the story and world that he’s created. If you know anything about manga, then you know that it’s black/white and grey and Konishi does a fantastic job of balancing that. The pages are never blown out or overshadowed. In general, the art is good enough to tell any story, but I’m glad that it’s on this book because otherwise I don’t know if I would read it.

If you were ever a fan of the “capture them” genre, then you should check this book out. It’s definitely geared towards younger readers, but I was able to enjoy it and look forward to reading more. I would definitely grab and read both volumes together if you’re going to do it. They’re a quick read, but actually a fulfilling read if you enjoy the plot and world created.


Score: 4/5 (Both volumes)


Yo-Kai Watch Vol. 1 & 2 Creator: Noriyuki Konishi Publisher: Viz/Perfect Square Price: $9.99 each Release Date: 11/3/15 Format: TPB; Print/Digital

Review: Weekly Shonen Jump #49

Some retro JoJo action in this week's Jump, with the real stars for me being Academia and Bleach. It's been years and years since I got to read the beginning of an arc of One Piece.  It's always a special occassion, since the arcs themselves last years anyway.  It's special watching Oda go to work on his character designs, sowing the seeds of personal stories that are going to punch me in the face with emotion dozens of chapters down the line.  Of course, I'm always down for more of the Heart Pirate crew too.

WSJ 49 coverBleach was beautiful this week.  Kubo is part of the holy trinity of mangakas (the other two being Oda and Kishimoto) who in the process of escalating their fights to an unbelievable degree also add in serene, personal character moments .  We just saw him flex his ability to do this during the Kurotsuchi fight, but it doesn't feel recycled here.  The books on all of these characters have to close at some point, and there are depths of these characters--especially enigmatic characters like Kurotsuchi and Kyoraku--that haven't been probed.  In this fight in particular, other than seeing Kubo at his artistic best, we are also seeing the upper limits of the Sternritter and, by comparison, we'll see the highest limits of what someone like Kyoraku has to offer.

During the final exams in Academia, I mentioned that I was hoping to see Bakugo and Midoriya stop being such jerkwads.  I wanted to see Midoriya stop being so timid, and I wanted to see Bakugo understand that it's not all on him to be super powerful.  What Horikoshi gave me instead was really interesting.

He essentially did the opposite.  He doubled down on features of both characters, and by doing so emphasized the important heroic qualities that Midoriya has despite his timidity, and the problematic, self-destructive qualities that essentially limit Bakugo.  Only time will tell whether Bakugo comes away with some sort of valuable lesson.  What's particularly interesting is that both characters are being self-destructive in this chapter, and, in a way, even Bakugo's brash decisions are for the sake of someone other than himself.  But if those decisions leave him unconscious before the fight is even seen through, it won't do him much good in real fighting situations.

And holy shit JoJo's Bizarre Adventure is ridiculous.


Score: 4/5


Weekly Shonen Jump #49 Writers: Various Artists: Various Publisher: Viz Media Release Date: 11/2/15 Format: Weekly; Digital

Review: Weekly Shonen Jump #48

One Piece takes us to a town full of furries or something, as Food Wars continues to take a very sharp right turn into a much more dramatic story arc. I'm not crazy about the character work in Academia.  As the series continues, I think it has potential to be a strong feature of the world that Horikoshi is building.  But, I think we're only just now starting to see a lot of these characters coming into their own.  Todoroki is the one character with a back story that makes who he is and how he develops worth paying attention to.  Given the quality of the art, the action, and the little bit of personality on display from everyone, Horikoshi has sort of earned the benefit of the doubt from me in ways other creators of series that are this ambitious have not.

WSJ 48 coverI bring this up because the current final exams are serving to be transformative moments of both confidence and humility, where each is applicable, to the young characters in this series who are still trying to figure out who they are as heroes.  Of course, it's thus a necessary feature of this series that a lot of these characters have notable personalities in limbo: the whole point is a lot of them are trying to figure it out.  The fact that they're all working through this process together while discovering the value of teamwork is definitely one of the strongest shonen features of My Hero Academia.

Food Wars has gone completely off the rails.  I'm not saying that like it's a bad thing, but this series has fundamentally changed in a way that challenges the title of the series itself (no spoilers, just go read the chapter).  We knew Erina's dad was bad news, but what concerns me more--and what makes for great storytelling potential--is the fact that actual students who are members of the council of ten have been okaying this fascist's ideas for the institute.

We knew that this story would be playing sort of a long game given some of the mysterious air around Soma's father and his ties to the institute and his reasons for sending Soma there.  But we're now slowly finding out that maybe some of why Soma is there ties into the current abrupt shift in the tone of the series.  That essentially means that we've just entered the major story arc of this series.  Shun Saeki's art is as menacing as ever when it needs to be, and though I'm not crazy about the potential for a really typical "damsel in distress" angle, author Yuto Tsukuda can prove me right with this next arc that he's one of the best mangakas working now, with a knack for more than just ecchi and soufflés.

If I'm not mistaken, over in Bleach land, we've never seen Captain Kyoraku's Bankai: until now.  So far Kubo has been going all out in its depiction, both artistically and story-wise.  As it has been with most of the big fights against the Sternitter, it's unclear whether Kyoraku will make it out of the fight alive, being pushed to his limit.  But this is a limit we have literally never seen, so it's a fun, if not potentially very sad, moment for fans of the series.  Though I'm not rooting for Kyoraku's death, I am hoping that at some point, rather than having all these dudes barely survive, Kubo acknowledges that this series has to end at some point.


Score: 4/5


Weekly Shonen Jump #48 Writers: Various Artists: Various Publisher: Viz Media Release Date: 10/26/15 Format: Weekly; Digital

Review: Weekly Shonen Jump #46

To celebrate Kishimoto's trip to North America, Weekly Shonen Jump ran one of his original one-shots this week, Karakuri, which I'm pretty sure you can't read (legally) absolutely anywhere else in English. A really interesting feature of Jump deciding to run Kishimoto's first award-winning one-shot, Karakuri, is that they also included the editorial comments made about Kishimoto's style and potential.  That's interesting to see not just because it's an early evaluation of one of the most successful authors in history, but because it's an insight into how they vet young talent that the public doesn't normally get to see.  It appears that they recognized his artistic abilities and his strong sense of character work, but they also knocked him for incomplete backgrounds and a half-assed plot.

I don't see any real potential in Karakuri: it seems like a fairly typical play at a cerebral, gimmicky, shonen action title that rests heavily on its own obtuse machinations and doesn't have enough curb appeal.  The character designs weren't there yet, either.  Despite the writing of the characters and their personalities being pretty strong for a one-shot, the visual designs had some personality, but failed to stand out all that much.  Of course, Naruto can be seen in this light as him listening closely to feedback from the people at Jump.  Early Naruto arcs were much tighter than Karakuri, and Naruto always had a strong sense of background and place.

WSJ 46 coverThe action in Academia this week was awesome.  Bakugo, being a stubborn jerk, forced an encounter with All-Might rather than listening to Midoriya and running away in order to avoid the encounter.  All of this is a part of a big important test and, up until the very end of the chapter, all indications are that this pair is going to blow it.  Still, watching All-Might beat the shit out of Bakugo and Midoriya provides a fun little look at just how far out of their league the real heroes in the series are.  And there are some indications, as I said, at the end of this chapter, that maybe these two kids with a lot of potential will stop being morons and listen to each other.

Not much really happened in One Piece as we gear up for what I can only assume is going to be called the "Zou Arc" since "Zou" is where it's happening--Zou being a city on the back of a massive, thousands-of-years-old elephant roaming the sea--but a really unfortunate situation for the revolutionary army has presented itself.  I'm hoping it doesn't end up too ugly for them, but another major encounter for the revolutionary army will move the story forward in a big way.

Of course, One Piece is off next week, and I'm hoping Oda is doing okay.  I know that even Kishimoto came out and said that he hopes Oda's health is holding up, since he's been missing so many deadlines lately.  The end of this manga is absolutely nowhere in sight, and could easily go on for another fifteen years and still be pretty great, so I'm hoping it's just a temporary issue.


Score: 4/5


Weekly Shonen Jump #46 Writer: Various Artist: Various Publisher: Viz Media Release Date: 10/12/15 Format: Weekly; Digital

Review: Lone Wolf and Cub Omnibus Vol. 10

The prelude to the final battle between Itto and Retsudo has begun in a stunning display of what these characters and these creators are capable of. I love Lone Wolf and Cub.  At this point in my life, it's a shoe-in for my favorite comic ever because of Koike's ability to deftly balance historical context with a rich, timeless narrative, and Kojima's ability to bring that all to life on the page, as if the people and places themselves were calligraphy in motion.

I don't review every omnibus of Lone Wolf and Cub because they are all excellent, but sometimes a particular collection highlights some of the incredible storytelling and artistic sensibilities of these creators.  The tenth Omnibus edition of this series is one such collection, cutting through everything to tell a very simple but extended story of honor and dishonor.

New-Lone-Wolf-and-Cub-Vol-10The enduring image in this omnibus, for me, is two swords stuck in the ground in promise of a final battle.  The entire series has been building towards the final battle between Lone Wolf Ogami Itto and the man who destroyed his life, Yagyu Retsudo.  But there are more manga chapters that happen after this one, so obviously the final battle doesn't happen within these pages.  One of the major plot points of this chapter is that intense rain (among some other things) leads to a flood wherein the help of the two warring men is required.

So they lay down their swords and go help.

The imagery of this truce is fairly unambiguous, but as is usual in this series, when something might seem particularly foreign or is especially important to the plot, a character takes the time to explain it to Daigoro so that we learn the samurai way just as he does.  It's always been a wonderful plot device, since Daigoro is way more than just a means of explaining things to the reader, and this particular instance and the circumstances surrounding it make for a very special chapter.

Kojima's rendering of the flooding is a surprising but fitting mix of beautiful and haunting.  I've always thought that everything Kojima draws looks a little bit like calligraphy, and yet the flooding that happens in this set of chapters is disheveled and so ink-saturated that it's distressing to read.

Seven hundred pages of this for twenty dollars is pretty fantastic.  It's hard to be mad at that Frank Miller cover either.  This is a special series, and this is one of those volumes where you can open up to almost any page, show someone the art, and convince them this series is worth checking out.


Score: 5/5


Lone Wolf and Cub Omnibus Vol. 10 Writer: Kazuo Koike Artist: Goseki Kojima Publisher: Dark Horse Comics Price: $19.99 Release Date: 10/14/15 Format: Trade Paperback, Omnibus

Review: One-Punch Man Vol. 2

One-Punch Man volume 1 was pretty damn great. With volume 2, one thing became clear to me though. The first volume was just to get your attention and now with the second volume the story is really going to begin. We start off with the conclusion of the evolution animals that One-Punch and Genos fought last time. This is very funny and has some typical Shonen build up moments. What continues to make this series different is the one-punch. Can One-Punch Man continue to live up to that name and will he defeat every villain with one-punch? The bigger question becomes… what happens to him when he can’t? Another character is introduced and due to One-Punch, being One-Punch he breaks this person’s perfect record and they vow to train and come back to face him again. It’s a different type of battle which was rewarding since it would get old to see the same thing over and over.

OnePunchMan_GN02_coverThe humor continues to be rewarding. One-Punch reveals the secret to his strength and everyone thinks he’s fucking around when I’m pretty sure he’s telling the truth. It’s just that maybe he doesn’t quite understand where he got all his strength and power from.

The artwork makes the jokes even better. The ninja that One-Punch faces off with brings out a great joke when he tells One-Punch he doesn’t know who he is. His expression is classic and artist Yusuke Murata continues to shine with his brilliant use of simplistic art for One-Punch and his hyper-realistic artwork for the rest of the world. The artwork continues to be best thing about this series and I’m okay with that. The story is pretty simple and great, but the artwork elevates it to something much bigger and better.

There’s not a lot to say about this volume since it’s really a lot of fighting or build ups to fighting, but trust me, it’s worth reading and ever so slightly better than the first issue which spent a lot of time establishing our hero’s strength. I still say that this is another great example of the superhero genre existing in manga format and goes to show that there are new stories to tell with superheroes if you’re willing to break the mold. Check this series out; it’s humorous, it has great action and the artwork is just incredible.


Score: 5/5


One-Punch Man Vol. 2 Writer: One Artist: Yusuke Murata Publisher: Viz/Shonen Jump Manga Price: $9.99 Release Date: 9/1/15 Format: Trade Paperback; Print/Digital

Review: Weekly Shonen Jump #45

Slower issue of Jump this week, with Kubo putting in one of those chapter that reminds me why so many people can't get into Bleach. One Piece.  I don't know what to say until this next arc starts, but I'm already excited for whatever comes next. The newly revealed character is a great combination of weird and menacing, and enough of a loose cannon that his presence could lead to any number of different conflicts.  Add in the newest city and its peculiar situation, and I'm ready

Food Wars is still setting up for the biggest conflict yet.  Meanwhile, My Hero: Academia has launched the very disagreeable pair of Midoriya and Bakugo into a test against the all-mighty All-Might, and the results, so far, are predictably annoying because of Midoriya's timidity and Bakugo being a douche.

wsj 45 coverHopefully their test against All-Might will make both teammates come out the other side with a little bit more to like about both.  This is a great story moment for Horikoshi to define these characters in terms of how much each is willing to grow.  I imagine that it's inevitable that Midoriya will come around and realize he has to stop being so timid all the time, but I'm still not convinced that the hero life is for Bakugo.

And oh, silly Kubo.  Captain Kyoraku's ability is to make children's games real, i.e. give them some kind of metaphysical weight on the life forces of those playing.  For instance, if he were to decide that people within the boundaries of his spiritual pressure are playing a game in which you lose if your shadow is stepped on, then once your shadow is stepped on,  you die.

Hm.

In my formerly spotty Bleach reading (I'm in the process of filling in a lot of gaps), the first time I saw Kyoraku use this technique was in Chapter 374, where he plays a color-based game wherein you say a color and then, if your opponent is wearing a lot of it, they're going to get badly injured, and if you're wearing none of it, you will barely sustain damage.  I thought that was pretty cool.

The problem with this ability in terms of telling a story is that kid's games are stupid, arbitrary, and hard to understand in absolute terms because of the fluidity of the rules and all of the exceptions.  Shadow-stepping and color-cutting are easy enough, but I have absolutely no clue what happened in this issue.

It would be one thing if I was confused and that was that, but the ease with which these characters pick up on something that's completely arbitrary, that's partially unspoken--it's all just too easy and it makes the reader feel like they're missing something because, in fact, they are.


Score: 3/5


Weekly Shonen Jump #45 Writer: Various Artist: Various Publisher: Viz Media Release Date: 10/5/15 Format: Weekly; Digital