New Watch Dogs Trailer: Welcome To Chicago

https://www.youtube.com/watch?v=r9yNUOA8RAk Here's a little more on Ubisoft's build of "The Second City" for Watch Dogs. Despite everyone's gripe about it being downgraded from the E3 demo, I still think the game looks interesting. I guess we'll find out May 27th.

Set in Chicago, where a central network of computers connects everyone and everything, Watch_Dogs explores the impact of technology within our society. Using the city as your weapon, you will embark on a personal mission to inflict your own brand of justice.

Chicago's overarching network is known as the Central Operating System (ctOS), and it controls almost all of the city's technology and information - including key data on all of the city's residents.

You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. While seeking justice for those events, you'll monitor and hack those around you by manipulating the ctOS from the palm of your hand. You'll access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy... and more.

Review: Scooby-Doo: Wrestlemania Mystery

Did you ever wonder what would happen if you took the epic force that is Scooby-Doo and combine the pure entertainment power that is the WWE? I know the very thought has kept me up at night. Thank the wrestling Gods thatScooby-Doo! Wrestlemania Mystery is a thing! On the outskirt of WWE City (The home of everything WWE) the Miz is listening to head phones while jogging; down the road Kane appears. Shocked that Kane has returned The Miz avoids the confrontation with the Big Red Machine until a mysterious ghost bear appears and wreaks havoc.

Meanwhile, Shaggy and Scooby are playing a WWE video game. Scooby does so well that he unlocks the super secret ending that gives them passes to WWE City. The boys are stoked and convince the rest of the team to go. On the way to WWE city the van runs off the road in attempt to avoid a small wood land creature. But don’t fret because the trainer Cookie (former jaded Superstar) and his son Ruben (wants to be a superstar) are chaperoning Jon Cena on his late night run out side of the city (Even though there are a series of rampart ghost bear attacks).  Anyway, Shaggy and Scoob “mark out” for Cena and Mr. Thung-a-nomics gives them free passes to the wrestling show, while Daphne gets “Real Thirsty” for Cena.

91BtRLqYXvL._SL1500_At the show Mr. McMahon introduces the vacant World Championship belt. He tells the WWE Universe that there will be a new champion at Wrestlemania. Later as the group receives the nickel tour of WWE city the Championship belt disappears and it looks like Scooby is to blame! What? Not Scooby!

The sole reason that this movie was even made is an easy one. The WWE has a PG status that is more family friendly. It’s great for the company that is chasing a younger audience and needs more exposure. What’s better than having a father who grew up on SD and WWF/WWE pass it on to his younglings?  That’s another reason why Jon Cena is featured, other than being the face of the company; he’s kid friendly. As is Sin Cara, kids love the mask and superhero type of presentation that some Lucha can deliver.  Then there’s AJ Lee who has a slew of young female fans, The Miz who is actually a decent source of comedy relief, Brodus Clay and Santino are in for their catch phrase and dumb snake gimmick, Triple H for his facial hair…actually I have no idea why he made the cut, my guess is it’s for his kids to see him, Kane as the brooding imitation factor, Michael Cole on color so kids can hate him too and of course Mr. McMahon for the clout.

As for the animation, it’s well done. The wrestles resemble their real life counter parts. There are sprinkles of CGI here and there but nothing too out of control. It’s mostly used to enhance the action scenes. There is also select music from a few superstars’ entrance themes that add to the experience and spice up montages.  The voice acting does its job and believe it or not Jon Cena and The Miz actually do a good job. There are flares of their personality that actually sneak out.

For the gang, I was really taken back how worthless everyone was. Fred said maybe ten things, Velma did her part in kicking the knowledge, but Daphne was really out of control. She was dick riddin’ SO hard it was sad. I was very embarrassed for Fred. He needs to put her in check on the hurry.

Overall there is some enjoyment to be had with Scooby-Doo! WrestleMania Mystery for the kids. I will say it leans more to the WWE fan due to the fact that it is drenched in WWE everything. In past Scooby-Doo adventures, things would take place in exotic locations with the guest stars in tow. But I guess it all depends on what you take from it. It worked for me because I’m that wrestling fan demo graphic.  Regardless you shouldn’t over-analyze the self-aware humor or the small continuity flubs. If you look beyond all of that then you might have a good time.

Score: 3/5

Director: Brandon Vietti Writer: Michael Ryan Studio: Warner Bros. Animation Release Date: 3/25/14

Review: Andre the Giant - Life and Legend (OGN)

Growing up I loved watching wrestling, especially during the 1980’s Golden Era of Wrestling. Every week, I witnessed legendary matches from some of the greats in this business: Hulk Hogan, Macho Man Randy Savage, Roddy Piper, The Million Dollar Man, The Ultimate Warrior, and Andre the Giant.  Out of this group, Andre was a man who can be set apart. Best known as the Eighth Wonder of the World, Andre was an impressive man (~500 pounds) that drew the crowds by his stature of 7 feet 4 inches and performance in the ring. But what truly made Andre so special, in my opinion, was that he made the best of his condition (Acromegaly) where premature aging and uncontrollable growing of the limbs debilitates the organs and joints until the point of death. He didn’t let his disease make the best of him but rather, Andre used it to build his career.  Andre not only appealed to the crowds through his sheer size, his fights became legendary; his character and performance in wrestling simply can’t be replicated. Among his legendary matches were his fights against Macho Man Randy Savage, Antonio Inoki, and Killer Kahn, but perhaps the most predominant fight occurred in WrestleMania III (WM III). In WM III, Andre and Hulk Hogan duked it out for the WWF title in 1987, a match for the ages.

Andre the Giant - Life and LegendIn Andre the Giant: Life and Legend, publishers First Second will be releasing an original and compelling graphic novel highlighting the story of Andre the Giant from creator Box Brown. The graphic novel is a condensed biography of Andre’s life inside and outside the ring. From his early childhood in the farms of France to his movie career and all the way to his big match versus Hulk Hogan in WrestleMania III, the story depicts both in art and history the life of this legendary wrestler.

The book does a remarkable job of portraying Andre as a gentle yet torn man with personal problems and health issues that slowly deteriorated his existence.  Yet, in spite of his sad story, Andre managed to take control of his life and make the best out every endeavor he was a part of.  The stories, the narrations, and highlights presented in this graphic novel in the artistic rendering and writing of Box Brown, is simply a MUST OWN, MUST READ comic.

When reading this comic, I felt as if I was in a movie theatre slowly unraveling the pieces of Andre’s life.  The charm and heart put into this comic is obvious when you read Andre’s story (I hate to admit it, but even I got a bit emotional by the end).  Overall, I say pure wrestling fans will enjoy this book. Andre the Giant: Life and Legend presents a remarkable story of a true hero in the wrestling business. My recommendation is to grab this novel, read it, and relive Andre’s matches and movies to get the full “Giant” experience.  Now if you’ll excuse me I have some Andre the Giant wrestling matches to re-live.

Score: 5/5

Writer/Artist/Creator: Box Brown Publisher: First Second Books Price: $17.99 Release Date: 5/6/14

Review: Pariah #2

In my last review I said that I was worried that my favorite character may have been killed off too soon. While that’s probably true, this issue was for the most part a solid issue about our vitros in space. The problem that I’m finding is that there are only a handful of characters that are worth a damn and so while the series has mostly stuck with those characters, that means that there are annoying characters that the story is destined to deal with eventually. We meet Brandon as he and a few other vitro’s go to work on picking apart old space junk that’s orbiting close enough for them and striping them it for parts. Brandon compares this to dumpster diving and he’s not far off. There’s things they can take for sure, but it’s rarely the important things they need. It’s been 45 days since we last saw them, but not much has changed on the space station other than people settling in and niche groups forming. Brandon brings the haul back to the ship and he’s instantly asked by Sam (see the cover) about coolant stores. Brandon snaps at her because as much as he likes her he can’t make things appear so telling him how important they are isn’t constructive. They patch things up though, but then it’s revealed that they’re not even an item.

No in fact Brandon is the boyfriend of the vitro’s self-appointed leader Lila. Lila and the dude that supposedly betrayed the vitros are working on a secret plan to get them back to earth, but most of the kids including Brandon, don’t seem to care anymore. Brandon spends the rest of the issue acting as security on the ship trying to track a financial attack that one of the vitro’s is launching to specifically hurt someone back on earth.

PARIAH #2 coverI have some mixed feelings about this issue. Brandon is a decent character, but he comes off very average compared to the other vitros. I don’t know if this was an attempt to make him more relatable to the audience or if he’s just that way, but I’m having a hard time understanding what makes a vitro different since they all seem to have the same ability… intelligence.

The other thing is that Lila basically assumes that Brandon is acting like the police on the station already when he’s not. He doesn’t see the need for it until he starts looking around and talking to the kids. This made me like the kids even less. If the teenage X-Men were trapped on a space station they wouldn’t need a cop to govern them. While this makes them more realistic it’s also an angle that once it sets upon the story will burrow its way into every aspect of it and that’s just not very interesting with everything else that’s going on. There’s enough drama already so why add this extra layer?

The art is still wonderful and the really it’s all about the coloring for me. The blues to orange hues gives the book a distinct look, but at the same time captures the space vibe. The character designs also play a key role in the success of the storytelling since we’re dealing with a community of teens. Each character has their own unique look which is nice because sometimes artists use similar features and rely on the hair style to be the key difference. Brett Weldele does a great job of making sure they’re different. His style and abilities as a storyteller is one of the things that brought me back to this series after the first issue.

While I enjoyed this issue, it made it clear that this series isn’t a must read. It’s something that I may come and go on, but it hasn’t won me over as a steady reader. Maybe that will happen with the next issue, but that will depend on which character we’re following then. That in fact might be its greatest strength and weakness; by not having a steady narration from any one character for a duration of time, it might in fact make it harder for readers to latch on to it. At the same time it might be what keeps the narration fresh.

Score: 3/5

Story: Aron Warner and Philip Gelatt Artist/Letterer: Brett Weldele Publisher: Dark Horse Comics Price: $3.99 Release Date: 3/26/14

Review: Legends of Red Sonja #5

Since the summer of 2013, Red Sonja has enjoyed a renaissance of sorts. Gail Simone and Walter Geovani have written seven very intense and very good issues for Dynamite, making the She Devil with a Sword quite relevant again. Riding that wave of success, Dynamite has added a companion piece to the main title called Legends of Red Sonja, and featuring more work from Simone, plus some of the best and brightest female writers out today. With this issue, the great Kelly Sue DeConnick and television host Blair Butler have stories that are sandwiched into Simone’s primary tale. What we get are three stories that develop and expand on the power of the woman that is Red Sonja. All previous issues of Legends have focused on a posse of ruffians out to hunt down and destroy our Lady of Bad Assiness for a murder of a prince by her hand. Along their journey, they have encountered others who tell stories of the legend that is. With these three stories, things jump to real time all the way through as the hunt finally reaches its conclusion with the two legend stories building on what is going on right then and there. It works fairly decently as the stories tie in much better than previous installments have.

LegendsSonja05-Cov-AnacletoWhen reading the stories, I would have thought that The Pazyryk was written by Kelly Sue DeConnick and The Play's the Thing was written by Blair Butler. But I was quite mistaken. TV host and stand-up comedian Butler writes a very serious piece in The Pazyryk that follows the last minutes of a career warrior mercenary's life. It is deep, and quite dramatic. The Play's the Thing on the other hand has much more humor as the remaining posse is entertained by the great (and very large) Frottage Fraise and his Garcons Perdus Players. They too tell a story of Red Sonja and all I can say is that you may never look at a metallic bikini in the same way again.  These two tales culminate to Simone's wrap up where the party finally meets Red Sonja in battle. There is an outcome and it is bloody, but unlike the other issues, I think the continuum works much better here.

Art wise, everything hits on solid tones. But It is with Jim Calafiore's work on The Pazyryk that steals the show here, fresh with nice blood stained borders. It captures a moment and reminds us that Red Sonja's legend may be one of heroism and goodness in many stories. But she also has a brutal side of things too.

Legends succeed in what it is, which is a companion piece. As a stand-alone however, I don't think that it quite measures up to what the primary title is doing. Still, if you are a fan, I would go for it. Not so much if I wasn't a fan though.

Score: 3/5

Writers: Gail Simone, Blair Butler, Kelly Sue DeConnick Artists: Jack Jadson, Jim Calafiore, Vantine De Landro Publisher: Dynamite Entertainment Price: $3.99 Release Date: 3/26/14

Review: Bloodhound - Crowbar Medicine #5

Ok so it took me a whole two issues to decide that I liked Clev’s long hair better than his bald head. Although I think the comic was saying something with getting rid of his hair. Before he had something to hold on to. His daughter, his career, and maybe even starting to get these things back. With the new baldness he has lost all of himself again. When I said this comic is an emotional look into human life, I wasn’t joking. This last issue of the series really gave some full on emotional strides throughout. The whole comic rides on these feelings to take you through the story. Last time we left off, the comic lead up to some serious suspense. Terminus comes out of the wood works to meet up with Saffron and Clev. I think we can all say that the comic did a great job of building the anticipation for the Clev and Morgenstern showdown. The premonition of having Clev loose his daughter, his job, and essentially his life was going to give a fight no one could believe. That is exactly how the showdown goes as well. Terminus and Saffron become very insignificant when Clev takes to the field.

BLOODHOUND CROWBAR MEDICINE #5 CoverI love Terminus though. I hope they expand on his character more. We learn some things about him, but not enough. I mean who is this dude? Where did he get his powers from? I think that could lead to some interesting discoveries. Not that Terminus is Clev’s cup of tea, but somehow they make a good team. He has all the tricks while Clev just has the pure heart of it all. Saffron adds the female flavor, so I would love to see these three come back.

Anyway, the group heads into the lab where they know Morgenstern is hiding out. This dude seems like a coward always hiding behind some super human. It was pretty obvious what Morgenstern’s ultimate plan was, so I liked how the comic didn’t take a huge ordeal in revealing it. I thought when reading the first issue, the series revolved around these super humans, but really the comic revolves around Clev.  Morgenstern’s story and quest was just a roundabout way of getting Clev to open up as a character. He is a great lead and still has more to give his readers. Even Saffron could give us an interesting story with her life. It seems she has the same trouble with her personal side of things.

The story ended but the characters didn’t. I am sure they will come back with a big splash too. Overall, this installment gave a great story following Clev. I think it also set up some good future stories for Dark Horse.

Score: 4/5

Writer: Dan Jolley Artist: Leonard Kirk Publisher: Dark Horse Comics Price: $3.99 Release Date: 3/26/14

Trailer and Poster Time: Walk of Shame

Well I like Elizabeth Banks so that's why this is getting posted... okay I also like James Marsden. I mean Cyclops!?! Right! Anyway here's some info, a trailer, the poster and some stills for Walk of Shame.

WALK OF SHAME
In Select Theaters & VOD on Friday, May 2nd, 2014
WOS_1Sht_REV DATELINE
The outrageous comedy WALK OF SHAME stars Elizabeth Banks (The Hunger Games, Pitch Perfect) as a resourceful reporter whose one-night stand with a handsome stranger (James Marsden of Anchorman 2) leaves her stranded the next morning in downtown Los Angeles without a phone, car, ID, or money - and only 8 hours before the most important job interview of her career.

From Lakeshore Entertainment and Sidney Kimmel Entertainment, WALK OF SHAME also stars Gillian Jacobs (Community), Sarah Wright Olsen, Kevin Nealon, Ethan Suplee, Bill Burr, and Willie Garson (White Collar). Written and directed by Steven Brill, the movie is produced by Tom Rosenberg, Gary Lucchesi, and Sidney Kimmel. The executive producers are Eric Reid, Ted Gidlow, Jim Tauber, Bruce Toll, Matt Berenson, and Peter Schlessel.

Focus World (www.focusfeatures.com/focusworld), the alternative distribution initiative owned and operated by Focus Features, has scheduled a day-and-date release on May 2nd in theaters and on VOD.

https://www.youtube.com/watch?v=yaRw4auU2kQ&feature=youtu.be

Review: Godzilla - Rulers of the Earth #10

Kaiju fans have been treated with this series because Chris Mowry has delivered the monster battles with passionate intensity.  He has dipped into the most obscure monsters (Kamoebas, for example), and continues to do so with this issue. Sanda, in all his brown-ness and the very green Gaira make Gargantuan appearances in issue 10 as they do battle with Godzilla.  Now here are all fanboys’ dreams realized: we get to see battles between Big G and monsters that he never fought in the Toho films.  Mowry stays dedicated to The War of the Gargantuas (1966) storyline by having Sanda being the passive one and Gaira being the belligerent monster.

As the twin monsters attack Australia, Godzilla pops up to show why he’s the King of the Monsters.  Lucy and Woods intervene with some sonic weapons and send Big G packing.  Meanwhile, Sanda and Gaira get collected to the island where all the monsters are being deposited.

GODZILLA_ROE_10_cvrAThe issue has its strengths, namely a fast introduction to Godzilla in a very creative way.  Also, as mentioned, we have two kaiju that never fought Godzilla getting a chance to rumble with the King of the Monsters.  Throw in  Matt Frank doing an excellent job depicting the details of the Gargantuas with all their furry hides, and you have a very balanced episode.

The one weakness that I observed for this issue is that the Gargantuas appear for no distinct reason.  Sure, it’s cool that they appear, but above that coolness is a story that needs to be told.  We understand from the Mothra explication last issue that some monsters are representative of Earth; therefore, the twin kaiju could be attracted to the impending war.

I’m hoping that monsters aren’t being used only as a gimmick but as a larger element of this arc.  With issue 14 (the last of this series) closing in only four books away, I am anticipating a great climax from Mowry and crew.  He built up a great series so far, and therefore I see no reason to doubt his conclusion.

Score: 4/5

Story: Chris Mowry and Matt Frank Writer: Chris Mowry Artist: Matt Frank Publisher: IDW Publishing Price: $3.99 Release Date: 3/26/14

Review: Sex #12

It is hard to believe it, but this title that has little bit of action, a little bit of drama, and a whole lot of sex has now managed to hit its twelfth issue. That's a whole year of sex folks and what do we know so far… 1) Simon Cooke is a retired billionaire superhero, living in a crime infested Saturn City, looking to live his life and get his groove on using spandex and leather not for crime fighting, but for fun.

2) Without the Armored Saint (Cooke’s crime fighting name), a large vacuum for crime control has been going on between all the baddies with some old crazy "hangers on" floating around to add confusion to the mix.

3) There are some wanting to stop this crime growth, namely a dishwasher and former Armored Saint sidekick Keenan Wade who has begun his own personal crusade against evil, but without any superhero garb.

4). Saturn City itself is full of deviants and also hardworking people. Hell, there are even some hard working deviants here.

And finally 5), there is a lot of sex in Sex.  Some of it is good. Some of it is not so good. And some of it is downright creepy (see how The Old Man rolls in this issue).

sex12Everything has been mixed around in the review side of things. But if you can remove the sex parts, you begin to see that a pretty complex story is being worked out by writer Joe Casey. Yeah, a lot of this stuff is pretty provocative. But there is also a story being told. It just has a few more penis shots than your typical comic book. That is all.

Issue #12 is working several stories that may or may not meet once the end is reached. The first one deals with Kennan's attempt to enter into The Breaks, a ruthless street gang that appear to have some serious muscle (and one Skyscraper). The second deals with the Old Man and a rather intense enforcer working over The Prank Addict, trying to elicit some information from him. All I can say, is that they are thorough, and sick. Then we have the woes of Mr. Elliot Barnes, a manager for Cooke's company who is supposed to be settling in some executives from outside the country. Those execs like to live on the wild side however and they have engaged heavily in some of the more decadent things that Saturn City have to offer.  Add some bookends of Cooke and club owner/pimp Annabelle Lagravenese having some work related troubles, and you have this issue in a nutshell.

Pioter Kowalski is back in full force here and his art is as good as it gets. Kowalski can cover bloody action and hardcore sex quite adeptly and he gets to do both here in Issue #12. What I like with his framing is how he portrays everyone with a real grainy look. These aren't beautiful people. They have flaws and most are drawn as such. It makes for a touch of realism that only enhances the comic overall.

Casey and Kowalski have won me over somewhere around Issue #9 or so. I am very curious to see where they are going to venture out and what exactly is going to happen to Saturn City once all these bad guys erupt in battle. It should be an interesting ride.

Score: 4/5

Writer: Joe Casey Artists: Morgan Jeske, Piotr Kowalski Publisher: Image Comics Price: $2.99 Release Date: 3/26/14

Trailer Time: Michael Bay and Jonathan Liebesman's TMNT

Yes I feel the need to state that it's Michael Fucking Bay and Jonathan Fuck-head Liebesman's TMNT because this shit is gross. Not only is Shredder a white dude, but he created the Turtles with April's dad!!!! Oh and when you see the shitastic CG... well it'll make all those crappy action figures we've been looking at for the last month actually seem palatable. Big ups to Kevin for finding this shit and sending me a text. https://www.youtube.com/watch?v=nCjsWpM9zFU&app=desktop

Oh and as a reminder don't see this movie. I know we've talked a lot about it, but please don't support another franchise with Bay behind it. We all saw what happened with Transformers  (RIP) and that shit has never been the same since.

Review: The Manhattan Projects #19

When I think of The Manhattan Projects, especially in how uniquely, anomalously non sequitur it has become against anything else in the industry, it is because of issues like this one, wherein Hickman and company are clearly at-play in the fields of the esoteric, and are at their absolute best. And that’s exactly how I want to remember this series: with uncommon and incredible absurdity; or to put it another way - one that is perhaps more thematically-relevant, The Manhattan Projects #19 easily proves why this series is so infinitely singular.

In case you hadn’t yet figured it out from the by-now nigh-iconic and semi-recurring cover style which heralds my favorite Projects subplot, this seemingly marks the end of the so-called “Oppenheimer Civil War.” While the main plot of this book revolves around the titular (and pretty goddamn psychotic) scientist team, this offshoot instead follows the internal psychological warfare that rages between the red-hued parasitic cannibal Joseph Oppenheimer, and his blue-colored nemesis, twin brother and the slightly more historically-accurate (I really do mean that loosely) Robert Oppenheimer.

There are almost too many great things to mention about this particular narrative sidebar, but watching two sets of ridiculously variant Oppenheimers war against each other in a surreal mind-scape for mental dominance over their now-shared body has been some of the most fun I’ve had with comics ... well, ever if I’m honest; and this apparent grand finale was just as weird and satisfying as I could have ever wanted.

manhattan19-coverI won’t spoil the first volley of Robert’s final charge, but I absolutely love the magnificent innocence with which one of history’s most preeminent theoretical physicists (who helped develop the fucking atomic bomb) devises a plan to essentially destroy the world - or his world, anyway. It’s so goddamn comic book it hurts. And again, that’s just the first punch.

The insane throwdown that ensues is a credit especially to returning artistic visitor, Ryan Browne, whose stuff here is cool on a subatomic level. I’m not really sure what I loved more; the various Oppenheimers that comprise the two armies - and include, this time, a Super Saiyan Oppenheimer and a Robocoppenheimer (nailed it), or simply the fact that his final battle includes a giant, bowtied Joseph Oppenheimer in a fight to the death against his brother, who is himself bestride an electricity-breathing unicorn with a laser canon for a horn. Yeah. Take that all in for a minute, and tell me you didn’t pop OVER 9,000 boners.

Add to this a great (if a bit expected, given the teaser last time) revelation at the book’s end that finally folds The Oppenheimer Civil War into the main plot (however briefly), and The Manhattan Projects #19 becomes a clinic on how you save a series. I wasn’t loving the direction of this arc thus far, but now I’m completely clueless - not to mention pumped - about how this is going to go down. And that’s just the way I likes it!

My one and only lament is that, given the rather definitive happenstance at the issue’s conclusion, this will be our last foray into this fantastic tangent, which has regularly been a way this team has breathed new life into their series. If they can maintain this momentum, however, then this just might become my favorite book once more. Then again, I’ve said that before.

Score: 5/5

Writer: Jonathan Hickman Artist: Ryan Browne Colors: Jordie Bellaire Publisher: Image Comics Price: $3.50 Release Date: 3/26/14

Interview: Alison Sampson Talks About Her 'Genesis' at Image Comics

One of our writer's (Adam Kelly) had the chance to talk with Alison Sampson about her upcoming release Genesis, a collaboration with writer Nathan Edmondson that's releasing in April from Image Comics.

Adam Kelly) First, can you tell the readers a little bit about yourself and your influences?

Alison Sampson) Sure! I live and work in the UK. This is my first comic of any length, although I've now made shorts for a number of other publishers (for example, Spera, IDW's In The Dark, Image Comics' Outlaw Territory and Solipsistic Pop). I also do commissioned illustrations and technical writing. Influence-wise, there is a lot, most of it not comics. In comics I could name Jacques Tardi, Jorge Zaffino, Tony Salmons, Nate Powell, Glyn Dillon, Emma Rios.. so many people. Out of comics, Robert Rauschenberg, Jeff Wall, Sophie Calle, Brian Wildsmith, Paul Auster. A lifetime of looking at things and a 25 year career of judging them visually.

Kelly) Can you tell everyone a bit about Genesis?

Sampson) Our comic is a story of creations and destruction, plotted and scripted by Nathan Edmondson, made by (and with visual input and ideas from) me and with colours from Jason Wordie and letters from Jon Babcock. It is an enjoyable graphic novel unlike anything else, delivered with love and care and a pile of fantastic guest art. We would like people to buy it. You can get our book from bookshops and comic shops from April 16, and it is best to pre-order: Diamond code FEB140504, ISBN number 978-60706-995-9, price $6.99, or c.£5.

Kelly) You’re an architect, correct? Your artwork in Genesis was very unique in my opinion and I always felt like I was right there with Adam even though what’s going on is indeed ‘wild and trippy’ as the introduction states. How does architecture affect your artwork and vice versa?

Sampson) I wrote a really long answer here and deleted it- it's just impossible to get round all the things. The answer then is 'in so many, many ways'. I'm really glad you said you were there with Adam, that was so much the intent- we always aim to communicate to our clients as well as we can, what the places we are trying to describe mean for them- it is their place, their space and their money, after all. How does my artwork affect my architecture? The comics, I don't know, but there are a lot of buildings around, built off my annotated drawings. There are even some places, where I've managed to improve people's lives, with the books (with words and pictures), that I've made.

genesis_oneshotKelly) How did you end up working with Nathan Edmondson and Image?

Sampson) I made a comic, Nathan saw a page of it on the internet, emailed me, told me his idea, I said yes and made the comic. Image was the best choice for both of us. I've done work for hire for what feels like forever and felt that it was about time I made something that I actually owned. It enables the work to have a properly personal voice. All this sounds very smooth, but it really came down to a coincidence in timing. Nathan had a story for me at the precise moment I was ready to do this, and then Image picked it up. You'd have to ask them about that.

Kelly) What was the most rewarding part about working on a book like this?

Sampson) Getting the script in. Making the artwork. Working with Jason. Building a world and sharing it. Hopefully eventually seeing the book in my hands. Making something for other people to enjoy, and hopefully, them enjoying it. Genuinely owning and being credited for my work (as opposed to merely being responsible).

Kelly) Do you have any tips for other independent artists who are trying to get their foot in the door?

Sampson) That probably depends on which door you mean. I think if someone wants to make comics, they should make comics. You either do or you don't and there are no special resources required. Finishing the comic is good, Participating in the comics community is useful. Looking at people's work (not just the image but the action), showing your own, taking advice on board and keeping drawing are necessary things. Work hard, be nice (and the expansion of that, be professional) seems to be a truth. When I was asked to do this, I was making my own comic anyway. If this had gone down another route, there would still be a comic, and hopefully it would be a good comic. Take the example of what Robert Ball has done. He made Winter's Knight Day One and self published it, his first comic. It won the Best Comic at the British Comic awards this last year, in very stiff competition. He made something he wanted to make, how he wanted to make it. That's all you can do. If you want to work with somebody, ask them.

Kelly) Since this is your first project, do you have anything lined up after Genesis?

Sampson) I always, always have projects. I'm working on a comic a little longer than Genesis which will be announced soon, with a publisher. There is also Think of a City, a fun, slow cooking group world-building project, with a lot of artists, which I set up and (nominally) manage. I have a story in IDW's In The Dark, out a week after Genesis and art in Ordinary, from Titan, which is out in the summer. I want to do more creator owned work (and am working on that), since this is important to me, but am open to approaches. I'll always always keep an open mind and an eye for the right story.

Kelly) Lastly, is there anything we didn’t discuss that you’d like to mention? Where can people find you on the internet?

Sampson) I'd just like to say comics are an amazing medium, which can do and be anything. It would be great for more diverse people to make them, sell them, read them, question them and for them to be used for more diverse purposes. Because comics do not demand more than a paper and pen, time and effort, they are an ideal means for people in creative industries, who are otherwise working on things not their own, to have a voice. It is never too late to make your first comic. Never.

You can see my art and links to my other projects/ web presence on my tumblr, you can talk to me on twitter. 

I can be emailed at alissamp(at)googlemail(dot)com -- Look for Genesis from Image Comics on April 16th!

Group Review: Tomb Raider #2

Each of the participating writers/reviewers of Comic Bastards will give the issue a score of: Buy, Borrow or Pass along with a short reason for the score. Here’s a blurb about the issue from Dark Horse Comics before we begin: Lara Croft and her friends are experiencing horrific visions in the aftermath of their ordeal in the lost kingdom of Yamatai. But those visions herald a darker fate than they could have imagined!

Adam: BUY

Well, I can’t say I saw much of anything in this issue coming.  The first issue really set the tone for the series, and this second installment really kicked up the mystery, intrigue, and stakes up to 11.  As I mentioned in our last group review, the book does a great job of highlighting things that happened in last year’s game but if you haven’t played it, you won’t be lost.  In fact, you’ll probably learn about the first game throughout the series and who knows, maybe the comic will make you want to pick up the game.

I really don’t even want to talk about anything that happened in this issue because everything that happens is really important and worth checking out.  I guess I can say that everything definitely isn’t as it seems, and maybe some of the stuff that we think Lara is hallucinating is actually real.  I’m curious to see how that plays out and I guess it’ll be up to us what (and who) we can trust.  The art is also really good in this issue, although Lara’s face does look different on a few occasions.  But for the most part it was great and the one flashback panel where Lara is standing on a mountain looking over the sea, I felt like I was in the beginning of the game all over again.  If you’re a fan of action-adventure with a little bit of mystery and supernatural happenings, you should definitely be following this book.

Dustin: BUY…ish

I almost gave this issue a “borrow”; it’s not a bad issue, but boy did it slip to average quickly. The beginning of the issue is interesting enough. Our sexual predator makes another appearance and it’s just… pointless. The mystery that’s continued from the island is okay… until it tied too heavily into that storyline. That and the “I don’t remember doing or saying that” angle was dumb. It really was. Lara’s an archeologist first, explorer/adventurer/murderer second; which means that I don’t buy her telling everyone to take priceless artifacts to keep/sell, any more than I buy them actually agreeing to and not selling them instantly. It’s a strange issue and while I mostly liked it, there are some glaring problems that have arose and may grow in mass with the next issue. I would have liked to see flashes of the last story effect this story instead of being a direct extension of it.

Tomb Raider #2 Cover

James: BUY

I was a little skeptical upon initially reviewing this comic because I am not a huge video game to comic book kind of guy. I can't remember the last time that I played the game. The movies were ok, I guess. But I knew little about the whole brand or the continuum. My son has a pretty sweet Lara Craft action figure in his room that is pretty intense though.

Anyway, what made me decide to give it a shot was that Gail Simone was tied to it. I have really been enjoying her Red Sonja run so I figured that she couldn't go too terribly wrong with the story. That, and I had recently group reviewed Greg Pak's Turok: Dinosaur Hunter, another video game to comic, and I actually liked it. So I gave Tomb Raider #1 a read, and I really liked it. Now we are at #2. My thoughts????

I'm still liking it. Everything picks back up from the end of #1 and we see Ms. Lara in action mode, trying to save her friend Jonah from a rogue wave in the desert and dealing with a sadistic park ranger type too. It's well paced and reiterates Lara's commitment that no one from the surviving party of The Endurance Expedition will die.

From there locales change quickly and go to Ireland and Northern Ireland respectively. All I can say is that we are dealing with some stolen artifacts, some ancient curses of vengeance, and even a little amnesia regarding the events of The Endurance. It all spells for some interesting intrigue that has me ready for more.

Simone has continued to impress me as of late and she is contributing some winning writing in this one as well. I also really like what Nicolas Daniel Selma is doing too. He is drawing Lara in a much more vulnerable light than in other depictions of her. We are seeing a lady who is affected by the disaster of The Endurance and it shows through Selma's art.

After these two issues they have me hooked. Here's to hoping that I can be reeled in. I might even just change my opinion on the whole video game to comic thing if this keeps up.

Score: BUY

Writer: Gail Simone Artist: Nicolás Daniel Selma Publisher: Dark Horse Comics Price: $3.50 Release Date: 3/26/14

Group Review: Blackout #1 (of 4)

Each of the participating writers/reviewers of Comic Bastards will give the issue a score of: Buy, Borrow or Pass along with a short reason for the score. Here’s a blurb about the issue from Dark Horse Comics before we begin: Scott Travers’s special suit lets him move through our world unseen and untouchable within a shadowy parallel dimension—but he doesn’t know how the suit works or where it came from. With his benefactor missing and unfriendlies after his Blackout gear, Scott must find answers before the answers find him!

Samantha: BORROW

Blackout read like a lot of other comics I have recently picked up. It read like the beginning of The Bounce. You have a normal dude thrown into becoming a hero all because powers suddenly were thrust upon him. Scott, after receiving a package that contains a suit, decides to investigate the disappearance of a friend. The suit helps him to move about more freely. It enables the owner to access a parallel dimension. It sounds awesome, but then again reminds me of Marvel’s Spot. I was disappointed with how similar this comic was with others.

I did like some things about it, for instance the fact that Scott got dragged into wearing the suit in order to find Bob. Bob now has this mystery behind him. Why was he targeted? and Why not just make another suit instead of hunting down this particular one? Colin Lorimer’s suit design is pretty damn cool too. I would think a suit that had the ability to escape into other dimensions would look more robot like than body suit type. Lorimer gives us a very rich and rugged world to work from, so I am excited to see when Scott goes into full out dimension hopping.

All in all, the comic got a “Borrow.” It didn’t rock my socks, but being that I like the art and it is a mini-series, it was enough fun to stick around.

Dustin: BUY

I was really looking forward to this issue… it’s a soft buy for me for a couple of reasons. The first being that this issue felt like two Dark Horse Presents stories put together to form an issue. Now I liked both stories… but I signed up for Blackout. Yeah King Tiger was a fun read, but Blackout was better. It was so good that I wanted more, but instead I felt kind of shortchanged. I’ll definitely be back for the next issue, but I really hope that it’s more than just two half issues put together… but my gut says otherwise.

I will say that the art by Colin Lorimer on Blackout was a great replacement for Micah Kaneshiro on art. Lorimer crafts a wonderful looking world that is photorealistic. His coloring is has a wonderful palate that gives the book a creepy sci-fi look. In the same regard Doug Wheatley’s art on King Tiger was also photorealistic and pretty damn impressive. The final scene is stunning and shocking which was very impressive.

Blackout #1 Cover

Steve: BORROW

Surprisingly, Blackout isn’t just a recap or continuation of the story that began in Dark Horse Presents last year. I mean, it is, but it also includes (quite oddly, I thought) a story called “King Tiger” (another DHP-alumnus, I assume) tacked onto the end. As for Blackout itself, I remember thinking back in DHP that it looked pretty cool, but never got the chance to follow it regularly. I’m a sucker for this power set; a mix between Marvel’s The Spot and The Ghost. He also looks like The Guyver, so ... style points! The only thing is that this first issue throws you very hard and quite suddenly into this story.

Again, I’m not sure if this is an original run reprint or if it’s a continuation (which feels like it’s more likely the case), but either way, I felt lost here. Sure, you can piece everything together for yourself, but it was still a jumble and could have used much greater structure with a solid introduction to this world and its characters. This felt like we were already one or two issues into this run, and that’s not a good place to begin anything.

On the other hand, I really loved the art here from Colin Lorimer. From the moment that first-page, labyrinthian reality warp set the tone, to the almost rotoscopic way he is able to convey expression in his characters’ quieter moments, it’s just a great book to enjoy visually. My one bone of contention - and I guess it’s a relatively big one - is the manifestation of Blackout’s powers. Lorimer is clearly able to do great work, and I just think that his hairy holes (get your mind out of the gutter) look surprisingly lackluster by comparison to his other stuff here. Still, his action (in both dimensions) is great to watch.

“King Tiger” was an interesting follow-up that I’d define as mostly harmless so far, and a good setup of things to come for anyone who is into supernatural cross-dimension fights in what looks like a mix between Doctor Strange and The Karate Kid. It was a bit mouthy at times, but the art here is even better than in Blackout proper, boasting a detailed, almost painterly quality that reminded me of Carlos Magno’s hyper-textured work, though a bit more reserved. Fucking beautiful stuff, nonetheless, and I’m definitely going to start paying much more attention to Doug Wheatley from now on after this!

I’m giving this one a Borrow because while being lost, I still had a good time reading through these stories. I think it will be better as a collected volume with preceding materials involved, but I’ll still follow it for a while to see what, if any, sense it makes.

Score: 2 Borrows and a Buy

Writer: Frank Barbiere Artist: Colin Lorimer

Writer: Randy Stradley Artist: Doug Wheatley

Publisher: Dark Horse Comics Price: $2.99 Release Date: 3/26/14

Review: The Hawk of New York #1

The Hawk of New York is my first foray into Lunar Works Production.  A company with a tagline that reads, “Storytelling by Any Means Necessary” is making a pretty bold statement. Let’s hope they can back it up. A baby sits abandoned in front of a condemned prison. The only thing in his possession was a leather jacket and a Dream catcher. Soon the cops find the half white, half-Indian baby, his name is Eric Warden and he is placed in a foster home by the name of The Hendom Care Challenge Home.

In no time Eric is a teenager and is full of typical teenage angst. He is placed in different homes but his wild spirit is a bit too intense and he is sent back into the system. As Eric tries to find himself and his way in the world he uses music as an escape. It’s always a center piece in his life no matter what he’s doing or where he’s at. In school there are only a few things that Eric truly enjoys; shop class were he can weld anything due to a receptive teacher named Mr. Olive and Gym, another place that he can escape the stresses of life. While in the gym Eric presses his luck with a couple of the “meatheads” and ends up incurring their brutal wrath thanks to the coach, who lets it all transpire.

The Hawk of New York #1-1After being suspended and put in the hospital, Eric returns to school and waits out the superintendent’s office where a handful of girls are awaiting a modeling opportunity. Soon we find out that the Superintendent has “different” plan for the girls and a very different definition of modeling. In what seems to be an accident, things go too far with the modeling and one of the girls end up dead.

In the halls of the school Eric runs into Mr. Olive again and the two catch up. Olive sees that Eric is struggling and he needs a release, so he makes a deal with him, if he can fix up this old motorcycle, he can keep it. Soon the bike is fixed and Eric has some new wheels. Along with meeting a girl, Eric is soon driven to find out more about his past while Mr. Olive has a sneaking suspicion that something is up at the school.

The Hawk of New York comes off like a simple read. It has its main protagonist in Eric who is trying to discover himself and is clearly looking for some direction in life. Then there’s Mr. Olive who is an advocate for Eric and assuming all students. But there just seems to be an odd pacing and presentation that took me out of it. It’s not bad but the beats just fell a little off.

The use of lyrics through the book was interesting, almost acting like a soundtrack to Eric’s adventures but the way the words floated around the panels constantly acted more as a distraction than emersion.

There are times that the panel presentations excel. There’s a page that uses the weavings of the Dream catcher that are great and work really well. Also the book is presented with black and grays and there is great care and detail in their use.

Overall The Hawk of New York isn’t a bad book and it does have some interesting ideas that it’s dealing with.  With a second issue slated for this fall, it will be very interesting to see the title progress.

Score: 2/5

Writer/Artist: Randyl Bishop Publisher: Lunar Works Productions Price: $5.00 Get It Here

Review: One-Hit Wonder #2

In my last review I took it easy on this book. I liked the art and the concept was interesting. There were plenty of problems, but one problem it didn’t have was the comic book obsession of the origin story. So often new series spend their entire opening run explaining how everything came to be and it’s frankly boring shit. I think of things like Mind MGMT, Revival, hell even Saga that just started and catch the reader up on the back story as it becomes relevant to the present storyline. This obsession that so many comic creators have on explaining the origin of their character and essentially their idea… is just lazy and uninteresting. BUT, this series didn’t do that in the first issue… well it sure as hell did with this second issue. This second issue not only feels like a complete shift in story, but it blows open all of the apparent problems for the first issue and just makes them glaring. The biggest problem is that the story seems to “understand” how Hollywood works, but this notion is based on how “behind the scene” movies have shown it. Essentially Hollywood’s own take on how they function. Sure it’s a work of fiction so to an extent you can just base your knowledge of Hollywood off of movies, but at the same time it comes across as un-researched and ridiculous.

What’s worse is that I can’t tell if this is intentional or just bad writing. There’s a scene in which Richie and his friend buy Scarface suits and go to join the mafia. His friend thinks he’s an idiot after he realizes that he’s serious and yet that’s how this entire book is! You feel like the story is an idiot because it does other things like this, but takes itself serious.

OneHitWonder02_CoverThe gist of the issue is that we see how Richie became a psycho when he murders an old ladies cat with his bare hands in front of her, just yards away from his mother. He then goes through his mafia phase and we see him actually join the mafia while wearing his Scarface suit… but only if he goes to college. In the present the FBI convinces him to work for them and bring down the mafia in Hollywood (which runs the entertainment industry still if you didn’t know, not the sarcasm) by showing him his family tree.

Yeah if you saw any of that coming after the way the first issue started than you’re paying more attention than I am because there wasn’t a hint or a trace of the story going this way. Also I guess we’ll never learn how exactly that car crash scene happened huh?

It’s not a pleasant shift because the hook of the story was “child actor turned assassin hit-man”, but now it’s “child actor, turned mafia, turned assassin hit-man, turned mafia again as a double agent for the FBI… because of his family tree.” What a mouth full.

The art is still the best part of the comic, but even Ariel Olivetti can’t save this story. He does what he can and I believed everything he illustrated even if it was utterly ridiculous.

Needless to say I won’t be back for the next issue. I’d love to make some pun involving the title, but really I’d just like to forget about this series all together.

Score: 2/5 (Because of the art)

Writer: Fabrice Sapolsky Artist: Ariel Olivetti Publisher: Image Comics Price: $3.50 Release Date: 3/26/14

Review: Alex + Ada #5

Overall, I’ve been enjoying Alex + Ada as a series so far.  I’ve been pulling for it to sell well as it approaches the midway point of the story (I believe it is scheduled to run 12 issues).  That said, issues like #3 and unfortunately this one really worry me about the quality of the rest of the series.  If there have been two really disappointing issues in these first five, could that mean at least two more issues will be a letdown? This issue pretty much only focuses on the aftermath of Ada getting her sentience block removed by Franklin (this is the hooded android that we met in the forums).  She starts freaking out because due to the overwhelming feeling of… well, having feelings.  She goes through a range of emotions from being mad at Alex and hitting him in the face, to laughing hysterically, to crying before she closes in on herself.

It’s also called “post-hack isolation,” and Ada has to decide whether to get out of it or not.  Franklin explains that some androids will never connect with reality again because they’re too overwhelmed by the hacking experience.  If Ada is happy with her life with Alex so far, she will probably return to him as he wishes.  On the other hand, she can decide to return with Franklin and go back with other sentient androids like him.  That’s if she decides to break out of this post-hack isolation.  I won’t give anything than that away because there’s so little that happens this issue other than Franklin explaining more rules and options for Ada.

alex+ada-05By this point in the series I feel like the successful issues focus on the emotive aspects of Alex and Ada’s relationship (if you can call it that) or just Alex’s emotions.  The feeling of isolation was great in the first few issues and really drew me in.  That said, this issue was very dialogue-heavy and other than Ada freaking out, there wasn’t a lot to draw me in like other issues have.

Franklin also warns Alex about how this is illegal and he can’t let anyone know that he has a sentient X5.  In this issue there’s a point where they could get busted, but I didn’t feel any sense of urgency or danger.

The best way I can explain this issue is flat.  There wasn’t a build-up to anything, a real cliffhanger, or a sense of unpredictability.  I’ll read next issue but only because I’m covering the series to review.  I honestly can’t recommend picking this up but I hope fans of the series will stick with it.  I’m not sure how many more disappointing issues like this I can take though.

Score: 2/5

Writers: Sarah Vaughn and Jonathan Luna Artist: Jonathan Luna Publisher: Image Comics Price: $2.99 Release Date: 3/26/14

Review: King Conan the Conqueror #2

If anyone grew up (or are growing up) reading the classic Robert E. Howard Conan novels, then you know there is a great deal of good in them. The essence of this classic character is captured and displayed within the pages. They are awesome. Now, if there is anyone who grew up (or are growing up) reading the comic books of Conan, then you know they are more of a mixed bag. There are some gems, but there are some junk too. There is not a whole lot of consistency within those pages. With that being the case, the best idea would be to take the Howard stories and adapt them to comic form. That's an idea and the creators of King Conan the Conqueror think so too as they have utilized the writing talents of Timothy Truman and the art of Tomas Giorello to recreate the classic Conan tale The Hour of the Dragon that was printed shortly before Howard's death. The potential and promise is there. But now two issues into this 6 issue miniseries, this comic is still not quite there.  Here's to hoping that it will find itself.

Conan has lost his kingship and now finds himself at sea looking for a priest of Set who has the answers and the mystical gemstone that can change the fortune of all involved. But even mighty Conan can't quite conquer the unforgiving sea, and we see him cursing himself for being so foolhardy as to set off on this search without needed necessities. Help does come, but not exactly in the way that our hero would like. He is picked up by the vessel The Venturer and its captain, Demetrio. Demetrio sees Conan as a man quite worthy to become one of his many oarsman/slaves with his physical prowess. Good luck with that.

KING CONAN THE CONQUEROR #2 CoverThe story takes off from there with new enemies and old allies coming together in an all-out revolt. Only in reading the pages will you find out if Conan makes it through or not. One thing for sure is it is not as easy as it would seem as even old allies might not all be allies. We shall see what will happen in future issues.

The story flow is ok by Timothy Truman. He does a good job, but the story that he is adapting from just hasn't really taken off in a way that I would like to see in a comic format. It flows like a novel and that just doesn't register well on the comic format as of yet. Which is a pity, because I think Giorello's art is quite impressive and is at the levels of the classic Conan of John Buscema and others.

Man, I am pulling for this mini to work. I have too much interest to see it fail.  It is my hope that things will come around and this ship will be righted as the talent level is there to make this a good story. Come on guys, let's get this thing working. I know it's there.

Score: 2/5

Writer: Timothy Truman Artist: Tomas Giorello Publisher: Dark Horse Comics Price: $3.50 Release Date: 3/26/14

Review: Vandroid #2

Expectation is a funny thing. More and more, whether it’s a good idea to admit it or not, I find expectation to be one of the most surprisingly defining factors that goes into my overall enjoyment of a given book. Take my expectations of Vandroid as a prime example... When I first heard about this Dark Horse title’s origin as a fake adaptation of a lost 1980s sci-fi-borg flick, I was understandably crazy excited. But then, I read it (again with expectations set perhaps too high), and was left disappointed. However, going into this issue, with my second set of expectations so low, I liked it a lot better than I thought I would. Expectations, man. They do weird things.

This issue sees our main character - the robotic double of a fallen van graffiti artist superstar from the 1970s - as he lustfully searches out a very specific chemical compound to recharge his batteries after what scientists might call “a whole mess of killin’” last issue; a compound (not coincidentally) with ties to the main villains of the book. Actually, that was one of my biggest problems with Vandroid #2.

I know this is supposed to be random - that’s kind of the point, I get it - but for me, the tenuous (and quickly-rushed together) ties that bind together these characters didn’t turn out as funny as I’m guessing the creators had hoped. Don’t get me wrong, the idea of a cyborg fighting a gang of motorcycle-enthusiast geomancers in a bid to obtain illicit chemicals sounds amazing on paper, but as has been true throughout this book’s nascent run, its practice never quite matches its premise.

VANDROID #2 CoverThe way I see it, the problem with farcical stories like this is that many of them are written ridiculous so as to be beyond reproach. My personal feeling, however, is that you really have to be good to be make bad fun, and I’m not sure Vandroid yet has found that balance. Of course, that’s not to say there isn’t fun to be had in this comic.

Some of the dialogue here is really great, particularly in the interplay between our android and his “old friend.” The problem is that the exposition cuts to the quick all at once in thickly troweled-on exposition, which feels way too convenient, even for a movie that is busting the balls of 1980s sci-fi tropes. In other words, the badness didn’t always feel like it was on purpose.

Fact is, I thought Vandroid #2 was a much better issue than its first attempt, but it’s still having a problem deciding what it wants to be, with a tone that is spastic and unruly; again, that would be great if it was done intentionally or through a greater measure of clever mockery, but this feels too basic to be pastiche and too lackadaisical to be an ode.

The art from Dan McDaid was good, and I think it finds a nice, comfortable spot between the likes of Francavilla and Doyle, but  it remains inconsistent, and has a hard time - like the story itself - capturing sufficiently the tone of the very specific time period it has chosen. The visual cues of when we are just aren’t strong enough, a tactic which, if changed, could make up for the similar lack thereof in the writing, but here again I think this book relies too much on the power of its concept, rather than the fruition of its storytelling.

The one thing Vandroid #2 did do for me, however, was entice me back onto a series I had all but entirely written off. With the caveat that my expectations are once again high(er) - yet still suitably measured - I’m willing to stay on this book at least until next issue, and hope it can finally decide what the hell it’s trying to be.

Score: 3/5

Writers: Tommy Lee Edwards & Noah Smith Artist: Dan McDaid Colorist: Melissa Edwards Publisher: Dark Horse Comics Price: $3.99 Release Date: 3/26/14

Review: Satellite Sam #7

Satellite Sam has the best logline for the most underwhelming comic. “Sex. Death. Live TV.” What’s not to love? Let me answer that for you: it’s that the series can’t quit undercutting itself. This issue of Satellite Sam, more people have sex (color me not-surprised), Gene starts trying to hack it with his own show (which feels like one of the earliest examples of a TV auteur, honestly), and Michael gets the cast into some hijinks before uncovering a secret which will change Satellite Sam and the LeMonde network forever.

Sounds exciting, right?

What I latch on to in 99% of Matt Fraction’s books is that he takes each one of his characters seriously. They may be failing superheroes who can’t find their coffee cups or set up a DVD player; they may be time-traveling, dimension-hopping, quantum-uncertain secret agents; or they might be a guy and a girl who hook up and find out their sexy parts stop time. Fraction gives each character the respect of making them a person, and not a touchpoint for something else. In Satellite Sam, each character feels like they’re supposed to be deliberately archetypal, representative of a piece of the national psyche at the time, and that makes it tougher to care or accept some of the things they do.

satsam7-coverWhen we met Michael in the first issue, he was bumbling backstage, living in his father’s shadow. He’s still doing that, but he’s also taking on the parts of his father that somehow, possibly totemically, let his father succeed—his dirty pictures. It’s like some backwards Oedipal complex where his father died, and now he’s becoming him to hordes of women, not just his mother. It’s an interesting psychological angle, but it doesn’t give me anything about Michael that I actually know. I know he apparently served in a war, and he was a drinker, and now he’s a fucker in the same way. I’m seven issues in, you guys. Where’s the meat for me to hang on to? (Don’t answer that.)

This is some serious unpopular opinion time up in this review, but I’ve also never been a fan of Howard Chaykin. The guy writes some good stuff—American Flagg stands out, even after all this time. But his drawing just... It doesn’t work for me. The faces feel incredibly detailed, but then they all look incredibly similar, to the point that this is the only book I can think of with a cheat sheet for who each character is and what they’re doing, theoretically because we might not be able to recognize them. Chaykin also has this weird fascination with gradient backgrounds that look extremely Photoshop-y. That would be fine in most books on the shelves these days, but in a book that’s black and white and simple, trying to evoke the aesthetic of a 50’s TV studio, overdone gradient patterns look out of place. He does the same thing with suit patterns, and has for some time.

I will say that I liked how much of the humor of the situation this issue brought back. This book has gotten oppressively self-serious in the last two or three issues, and it’s been nice to remember the first issue where Fraction and Chaykin were juxtaposing actors having diva moments about a kid’s sci-fi program with a negative budget alongside the tragic death of a man with an addiction.

I can’t recommend this book in good faith to anyone, aside from Chaykin and Fraction complete-ists. I myself swore that I was done after the first volume, and yet here I am, buying issue seven. I have the same issue with Bendis and his Uncanny X-Men series, but that’s a review for another day. If you’ve liked Satellite Sam, there’s more of the same here, and you won’t miss the $3.50. If you don’t like Satellite Sam, you’re not the target audience anymore. Sorry, folks. Show business.

Score: 2/5 

Writer: Matt Fraction Artist: Howard Chaykin Publisher: Image Comics Price: $3.50 Release Date: 3/26/14