Review: Brotherhood: Final Fantasy XV E.01

Wow wow wow! I give kudos to A1 Pictures and Square Enix for producing this show. I was on the edge of my seat by the time this episode ended. Now that is what a call a great start to an anime series. It did not even bother me that the episode only lasted 11 minutes and 55 seconds; I enjoyed it that much. I thought the action scenes, were splendidly and beautifully done. The artwork was like a breath of fresh air; it was everything a Final Fantasy anime should be, not quite like its predecessor Final Fantasy Unlimited. I never watched Final Fantasy Unlimited purely because of the (I know it’s superficial) artwork. It just did not appeal to me. Brotherhood: Final Fantasy XV is essentially the prequel to the Final Fantasy XV game. It follows the main protagonist Noctis Lucis Caelum, Crown Prince of the Kingdom of Lucis and his companions Gladiolus Amicitia, Prompto Argentum, and Ignis Scientia as they journey back to Lucis in the hope of reclaiming their home from under the control of the Imperial army after Lucis was defeated by Niflheim.

In episode 1 we learn of Noctis's birth right - that he is the Crown Prince of Lucis and that for certain reasons, not fully explained (but we can infer what they are), has not lived in Lucis for several years. While at a diner, Noctis and his companions see the imperial army's airship, they decide to move and later come up with a plan on how to reclaim their home. While driving on route to their destination they spot the imperial army. They quickly realise that, to continue their journey, they will have to fight through the imperial army soldiers.

The monster responsible for almost ending Noctis's life shows up, and in a rage, Noctis races to end the beast.

[su_box title="Score: 5/5" style="glass" box_color="#8955ab" radius="6"]

Brotherhood: Final Fantasy XV E.01


Trailer Time: Batman - The Telltale Series, Episode Two: Children of Arkham

Today we can unveil the gripping new trailer for BATMAN - The Telltale Series - Episode 2: Children of Arkham. With Gotham City's first family mired in corruption, and an old friend now a dangerous adversary, the life of the Dark Knight is turned upside down. What was Thomas Wayne entangled in, and why was he killed? Determined to learn the truth about his father, Bruce sets out to question those involved in Gotham's criminal past. But which mask will he wear - The billionaire, or the bat? Huge decisions will forever change the Batman and the lives of those around him, as he meets the Children of Arkham.

The second of five episodes in the season, Episode 2: 'Children of Arkham' will be available digitally worldwide starting Tuesday September 20th on PC from the Telltale Online Store, Steam, and other digital distribution services, on the PlayStation®Network for PlayStation 4, and on the Xbox Games Store for Xbox One®. Release dates for additional platforms will be announced later in September.The series is also available to purchase at retailers in North America now as a special Season Pass Disc, which includes the first of five episodes in the season, and will grant access to the subsequent four episodes as they become available for download via online updates. The series will also be available to purchase at retailers across Europe on September 16th.


The series is also available to purchase at retailers in North America now as a special Season Pass Disc, which includes the first of five episodes in the season, and will grant access to the subsequent four episodes as they become available for download via online updates. The series will also be available to purchase at retailers across Europe on September 16th.Rendered to look like a living, breathing comic book, Telltale's vision of Batman features an award-winning cast of talent, including Troy Baker in the role of Bruce Wayne, Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred Pennyworth, Murphy Guyer as Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, Jason Spisak as Oswald Cobblepot, and Laura Bailey as Selina Kyle. Additional cast and characters will be revealed as the season progresses.


Rendered to look like a living, breathing comic book, Telltale's vision of Batman features an award-winning cast of talent, including Troy Baker in the role of Bruce Wayne, Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred Pennyworth, Murphy Guyer as Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, Jason Spisak as Oswald Cobblepot, and Laura Bailey as Selina Kyle. Additional cast and characters will be revealed as the season progresses.BATMAN - The Telltale Series Episode 2: Children of Arkham is rated M (Mature) for Violence, Blood, and Drug References by the ESRB. Future content in the season is yet to be rated by the ESRB. The series is published by Telltale Games in partnership with Warner Bros.

BATMAN - The Telltale Series Episode 2: Children of Arkham is rated M (Mature) for Violence, Blood, and Drug References by the ESRB. Future content in the season is yet to be rated by the ESRB. The series is published by Telltale Games in partnership with Warner Bros.

Review: Batman: The Telltale Series - E.01 "Realm of Shadows"

Telltale Games has long since established themselves as some of the most savvy storytellers in video games, turning their simple point and click  "choose your own licensed property adventure" format into a fount for memorable moments and iconic characters all their own. It's a strength that came from taking familiar popular properties and putting effort into genuinely expanding them with their own signature, entering into franchises like The Walking Dead and Borderlands and creating installments that not only could stand as tall as their source material, but in some cases stand even taller. Having been handed the keys to the Batmobile by DC however, Telltale struck a tricky bargain, both getting to profit from one of the easiest to sell heroes in comics, but also tackling their oldest franchise to date, standing up to over 75 years of preexisting history and storytelling. Telling new stories in the vast unexplored decaying landscape of Robert Kirkman's zombie apocalypse is somewhat easier than in the confines of the well walked/glided/grappled streets of Gotham City. What could Telltale bring fresh to the Dark Knight's table that decades of films, television, and comics hadn't already? To be honest, not a whole hell of a lot, but that doesn't keep the opening chapter of their latest series from being a likable and engaging bit of interactive fiction. The first and biggest problem, one that serves as both as an assistant and a hobbler, is once again we're getting a Batman Universe prequel. Batman is already Batman, but like Arkham: Origins, Zero Year, The Long Halloween, and more than one Batman animated series, we're being treated to yet another take of how the relationships that form the world of the Dark Knight took form. That means pre-acid Harvey Dent, flirtatious first brushes with Catwoman, and trust issues with this Gordon fellow. In one way, it serves an obvious storytelling purpose, making the story widely accessible to casual Batman readers as well as having built in arcs for characters as they wind their inevitable way down established hero or villiandom. In another breath however, there's the problem of this being exceedingly well tread ground, making a lot of the storytelling feel rote and laid out, like sucking in a bit of stale air while in an old attic. I'll return to this subject later.


The game exists in its own universe, made up of bits and takes from other Batman media. Telltale's Batman is younger, and in some cases lighter depending on choices, Troy Baker letting Bruce Wayne joke, sulk, and confide with uncharacteristic, but not unwelcome, freedom. Alfred's appearance seems to take inspiration from Micheal Gough's portrayal of the character from the Uslan produced films, one of the more tiresome portrayals in the game so far, less familiar fatherly wit and more a source of unending faux-poetic trailer bait monologue lectures. Carmine Falcone makes a plot-centric appearance, more the blunt arrogant Brooklyn thug Tom Wilkinson portrayed in Nolan's Batman Begins than the refined Italian-immigrant patriarch of Jeph Loeb. Even a brief Oswald Cobblepot appearance has a taller, lankier, younger design that suggests the Gotham portrayal of the character, though the comparisons end at superficial dimensions. Overall, it's a familiar feeling universe, if one that doesn't feel like it truly has its own personal identity.

The story is simple enough, with Bruce Wayne getting involved in politics to help his friend Harvey Dent in his bid for mayor, putting his public identity in the crosshairs of the incumbent mayor and invested crime families. While some might complain that the burden of the story is largely on the shoulders of Wayne and the politics rather than Batman, I actually found this a welcome change, as the action sequences here are serviceable but obviously an inferior experience to already available roleplaying in Rocksteady's Arkham line. Playacting as Batman in Bruce Wayne situations provided more interest to me, trying to play that fine line between intelligent strategist and immovable bastion of justice in Telltale's morally complex choice system providing my favorite moments.

There is a rub, obviously and it connects to both some of their recent, less successful, brushes with licensed properties as well as the prequel setting. Lately, Telltale has found themselves in some critical missteps with their Game of Thrones and Walking Dead: Michonne spin-off, less well received than their established critical darlings. In both cases, the games changed focus from original characters set in large, unexplored licensed universes to representing characters that already existed and whose stories continued past the setting of the game. With The Walking Dead and Tales from the Borderlands, the player was given responsibility for new characters, ones whose stories might cross paths with established figures from the franchises, but whose fates were undecided and permeable to change. When I play Borderlands, I play with the knowledge that characters I like, like Sasha, aren't bound by any outside narrative, and my choices might result in their early death if I'm not careful. It's a new story and I'm engaged by not knowing what comes next.


Batman, by setting itself as a prequel to a familiar world, albeit its own version, sets a lot of these stories up to have endings I already know by heart. To quote another critic, characters like Harvey Dent have "future reputations that precede them." Why should I worry about coddling this character's feelings when I know he's inexorably headed for archvilliany? What motivation do I have to pretending that Oswald Cobblepot might be a good bloke when his path is set by his very name? Not to mention the practical immortality these characters are likely to enjoy through whatever dramatic tussle comes in the future, nobody I recognize the name of is likely to bite a bullet anytime soon. It leaves you feeling less like you have real agency in the story and more like you are just finishing Bruce Wayne's sentences, waiting for those big iconic moments of transformation to simply arrive.

Setting this story in an already established Batman universe could have remedied this, creating original antagonists for Batman and Fam to confront. Or perhaps even more creatively, Telltale could have really established their pocket universe as one with consequences and unique direction by proving their story wasn't going to run precisely by the rules. What if they had killed Harvey Dent in the first episode? Or Jim Gordon? Saying that this is a prequel to Batman's legend, but one that these new creators will determine the shape of, not established history. There are no great surprises in the first installment of Telltale's Batman, serving more as a decently polished, well acted, Batman story that caters to fans but doesn't offer them something new.

Despite these criticisms, I very rarely found myself bored, appreciating the decent writing and traditionally strong voice acting. As per usual with the more recent games, the elements outside of quick time events and dialogue trees are conceptually imaginative but ultimately feel more like padding, not really providing many options or challenges. New features of gameplay options have been added, allowing online audiences to vote on choices the player should choose in real time, primarily for the benefit of streamers and Let's Players, but not providing much of an added value for the individual consumer.

If you've enjoyed Telltale's output in the past, Batman is a likable play, if not one of the stronger installment's I've played of theirs. There's no immediate and addicting hook like the end of the first The Wolf Among Us episode had, or the thrilling and hilarious burgeoning adventure of Tales from the Borderlands initial entry. I may actually have a hard time remembering off the top of my head what exactly happened in this premier episode by the time the next installment is released. But even as a decently well-read Batman fan, I could enjoy this game despite the familiarity. It may play it safe, but they are still good storytellers and do the best with the limitations they impose (or had imposed). It may be well worn, but I'm still looking forward to the rest of this story, familiar as it may be.

[su_box title="Score: 3/5" style="glass" box_color="#8955ab" radius="6"]

Batman: The Telltale Series - E.01 "Realm of Shadows" Developer: Telltale Games Price: $4.99 Platforms: Steam, X-Box 360, X-Box One, PS3, PS4


Batman, A TellTale Game Series Coming in 2016

Leading developer and publisher of digital entertainment, Telltale Games, with Warner Bros. Interactive Entertainment and DC Entertainment, today announced an interactive episodic game series based onDC Comics' iconic Batman™ that is set to premiere in 2016. The official title for the Telltale series is yet to be revealed.
The episodic game series will premiere digitally on home consoles, PC/Mac, and mobile devices. Specific platform details are yet to be announced.
"At Telltale, we've been honored to bring our unique approach to interactive storytelling to some of the biggest entertainment franchises in the world, and we're excited to announce that we'll soon be exploring what it means to be Batman in an all-new series starting next year," said Kevin Bruner, Co-Founder and CEO of Telltale Games. "This iteration of Batman will give fans a first-hand opportunity to dive deeper into the complex life and mind of Bruce Wayne, the duality of his own identity, and the struggle of responsibility in saving a city overcome with corruption and villainy."
"Telltale has an established track record of creating award-winning content for some of the best properties in the world," said David Haddad, President, Warner Bros. Interactive Entertainment.  "We look forward to working with the team as they deliver a new interactive way for fans and gamers to experience the rich narrative world of Batman."
For more information on Telltale Games, visit the official website, Facebook,and follow Telltale Games on @TelltaleGames.

Rooster Teeth RWBY: Grimm Eclipse on Steam Early Access Today

RWBY: Grimm Eclipse, the game, is now available for Early Access purchase on Steam for $14.99 RWBY: Grimm Eclipse was greenlit after receiving over 70,000 “Yes” votes in only two days. This 4-player co-operative game was inspired by the extremely popular web series from Rooster Teeth, RWBY. Fans rallied around the idea of a game and Rooster Teeth listened. In July 2013 RWBY, the web series, became an instant cult classic, having garnered over 13 million views since its inception. RWBY’s iconic anime style and engaging story has continued to foster an amazing community. The community began to inquire about whether a game would ever be created. After internally debating the idea Rooster Teeth decided to give its fans what they wanted, RWBY: Grimm Eclipse. Employing the same anime style, adopting and expanding on the Remnant world, and bringing in the original voice actors, fans are sure to be entertained.

Michael Hadwin, Game Director, at Rooster Teeth Games had this to say about developing RWBY: Grimm Eclipse, “When you design a game around such a beloved series like RWBY, you really want to stay true to the heart of the story and characters. I'm proud to say we've meticulously crafted an experience very similar to playing an episode of the show and taken it a step further by adding new characters, story-lines and locations. Fans of RWBY will feel right at home, but are in for a treat as theRWBY universe expands into new directions. I hope our amazing community will be pleased as we explore this new adventure together.”

The RWBY: Grimm Eclipse trailer can be watched here. To purchase and learn more about RWBY: Grimm Eclipse head over to Steam today

Kung Fu Panda Showdown of Legendary Legends Launches on XB1, PS4, 3DS and More Today

Worldwide video game publisher Little Orbit announced today that players can now fight it out alongside PO, Tigress, Monkey, Master Shifu and all of their favorite Kung Fu Panda characters in the epic brawler competition game, Kung Fu Panda: Showdown of Legendary Legends.  The action-packed martial-arts challenge is available on PlayStation 4®, Xbox One™, PlayStation 3®, Xbox 360®, Nintendo 3DS™ and Steam (PC) starting today at both traditional and online retailers. The game will launch on Nintendo Wii U® on Dec. 15, 2015. The game ranges from $29.99 (PC and 3DS) to $39.99 (PS3, 360, Nintendo Wii U) and $49.99 (PS4, Xbox One). Developed by Vicious Cycle, Kung Fu Panda: Showdown of Legendary Legends will bring fans a fresh and fist-pumping way to experience DreamWorks Animation's beloved franchise with explosive, fast-as-lightning action!  Up to four players can play in iconic locations throughout the Valley of Peace and beyond.  With challenging local and online multiplayer levels, fans will team up with dozens of playable Kung Fu Panda characters in the ultimate showdown to compete for pure awesomeness.

At launch, Kung Fu Panda: Showdown of Legendary Legends will star 20 popular heroes and villains from the Kung Fu Panda universe. Following the release of the feature-film, Kung Fu Panda 3, four new unlockable characters will be available along with three brand new Kung Fu Panda unlockable locations!

"This game is full of family fun, with lovable characters to non-stop action it has something for everyone," said Matt Scott, CEO of Little Orbit.  "We're excited to bring this level of gameplay to the franchise and look forward to adding downloadable content at the film release date."

Check out the latest trailer here,

Kung Fu Panda: Showdown of Legendary Legends has a wide assortment of modes available for both single and multiplayer.  Single player includes Tournament of Legends, Practice and Tutorial modes while multiplayer features VS., Team Play, and Tag-Team. With unique fighting styles, special attacks, cool moves and individual "Awesome Attacks" for each character, there's no end to the mayhem!

For more information on this upcoming release, be sure to follow Little Orbit on Twitter and check out the Little Orbit Homepage.

Kingdom Revealed on X-Box One

Well it looks like Kingdom is heading to the X-Box One in 2016. You can check out the trailer above and here's some info about the game.

Wise Rulers know their kingdom will fall, Brave Rulers do not despair. Great Rulers know their riches can rule, And spend every coin with great care.

In Kingdom, each coin spent can tip the balance between prosperity and decay. Attend to your domain, border to border, or venture into the wild to discover its wonders and its threats. Master the land, build your defenses, and when the darkness comes, stand with your people, crown on your head, until the very end.

Gameplay Kingdom is a 2D sidescrolling strategy/resource management hybrid with a minimalist feel wrapped in a beautiful, modern pixel art aesthetic. Play the role of a king or queen atop their horse and enter a procedurally generated realm primed to sustain a kingdom, then toss gold to peasants and turn them into your loyal subjects in order to make your kingdom flourish. Protect your domain at night from the greedy creatures looking to steal your coins and crown, and explore the nearby, mysterious forests to discover curious and cryptic artifacts to aid your kingdom.

Phantom of the Kill Makes US Debut at New York Comic Con

Gumi Inc. has just announced their New York Comic Con 2015 presence showcasing the hotly anticipated Japanese RPG Phantom of the Kill. Developed and published by the company behind Brave Frontier, Chain Chronicle, and Wakfu Raiders, attendees of the convention will get hands-on access to Phantom of the Kill at the gumi Inc. booth #354 starting October 8 at the Javitz Center. Phantom of the Kill is set in a fantastic and futuristic world, where legendary weapons are manifested as powerful warriors on a quest to restore themselves – and the world – to justice. New York Comic Con attendees can expect plenty of hands-on time with the game to explore new experiences and characters.

Additionally, attendees will have a chance to play a new Brave Frontier event, which will feature a collaboration with line defense RPG Chain Chronicle. Popular characters from the franchise like Velnar, Phoena, and Aludra will be making their Brave Frontier debut in the global version of the game on October 8 and the event will last for two weeks. These characters will be available for summoning in Brave Frontier's exclusive collaboration vortex dungeons and Grand Quests. More details will be shared on and

Viewster Partners with DEFY Media Bolstering its Branded Channels

Viewster, the worldwide video streaming service, today announces a partnership with DEFY Media, a leading digital producer and programmer for 13-34 year olds, to bring new content to its Branded Channels lineup with popular shows from the company’s leading web brands focused on gaming, SMOSH Games and The Escapist, as well as animation channel Shut Up! Cartoons. The new channel lineup features Shut Up! Cartoon’s hit SMOSH Babies, which follows the adventures of digital stars Anthony Padilla and Ian Hecox as rambunctious toddlers, the award-winning anime and live action Oishi High School Battle and Honest Game Trailers from Streamy Award winner SMOSH Games.

"We are very proud to announce our partnership with digital heavyweight DEFY Media.” said Azadeh Stoelken, Director of Content for Viewster, Inc. “Their top digital brands present the best in gaming, animated shorts and comedy and are a perfect addition to our newly implemented branded programming on Viewster.”

New Branded Channels and shows include:

SMOSH Games featuring

  • Honest Game Trailers
  • Game Bang
  • Button Bash
  • Gametime

Shut Up! Cartoons featuring

  • Teleporting Fat Guy
  • Sub: 3
  • With Zombies
  • Paper Cuts
  • Life’s a Zoo
  • Just Shut Up
  • SMOSH Babies
  • Uberdude
  • Munroe
  • Dos and Don’ts
  • Oishi High School Battle

The Escapist featuring

  • Zero Punctuation
  • Unskippable
  • Casual Cosplay

Viewster launched its new Branded Channels segment in August, expanding its youth-oriented content with cutting edge animation, entertainment and gaming programming. All channels are available free worldwide through Viewster's advertising-supported desktop and mobile apps, with regular updates ensuring a consistent, fresh flow of content.

BEDLAM Incoming - Release date officially announced for post apocalyptic rogue-like journey to hell

Independent developer Skyshine in partnership with indie publisher Versus Evil, today confirmed that the release date for Skyshine’s BEDLAM will be Thursday 17thSeptember, 2015.  The game will be available for digital download on PC. Built on the foundations of the Banner Saga engine, Skyshine’s BEDLAM is a fast paced rogue-like turn-based strategy game with a unique art style, tons of character and hours worth of replayability. Set in a post-apocalyptic world inspired by 1980 action movies such as Mad Max, Skyshine’s BEDLAM puts players in the role of the revered and mysterious Mechanic, whose mission is to safely escort a Dozer full of paying passengers and crew across the vast wastelands of BEDLAM to reach a distant utopia known as Aztec city.  Except, in a post-apocalyptic wasteland, with rogue factions threatening you at every turn, it’s not going to be easy.

“The world of Skyshine’s BEDLAM was really born out of the best possible places, the stuff we loved when we were kids.  The games, graphic novels and movies we experienced in the 80’s like Mad Max, Heavy Metal and Judge Dredd were all inspirations.” said John Mueller, Art Director at Skyshine.  “We loved games like FTL and XCOM and the rogue-like genre was a perfect fit for what we wanted to accomplish.  “We have made a game our 14 year old selves would have loved, complete with vomiting monsters, killer robots and gruesomely funny deaths!”

The team also confirmed that the game will be playable on the Versus Evil booth #6608 at the forthcoming PAX Prime event in Seattle which runs from Friday 28th August through to Monday 31st August at the Washington State Convention Centre.

Skyshine’s BEDLAM is available for pre-order now through Steam and other trusted online digital retailers.

Visit: for more information.

Crossy Road Launches Clothing Store

The official merchandise store for mobile gaming phenomenon, Crossy Road, has launched online, offering fans around the World the first and only place to buy officially licensed merchandise. hosts a range of officially licensed clothing for adults and children with several gifts and accessories soon to follow, all featuring characters from the game.

Andy Sum of Hipster Whale, the creators of Crossy Road said “We’ve had a lot of requests for Crossy Road t-shirts and clothing and now we're excited to bring this range to all our players.”

Attracting over 90 million players since it’s launch in November 2014, Crossy Road is now one of the hottest mobile games around today, drawing inspiration from games such Temple Run and Flappy Birds. With a high demand for branded merchandise around the World, the decision was made to launch an official web store to cater for the game’s ever increasing legion of fans.

Matt Haull of Hipster Whale said “We think there’s something for everyone in Crossy Road and we have worked hard to ensure that universal appeal is evident in our clothing range as well as our game.”

Catering to an international player base from day one, the website will launch in a multitude of languages including; English, Spanish, Italian, French and German, with Korean, Chinese and Japanese translations to follow. The site will also offer a free Worldwide shipping service and the option to pay in one of thirteen different currencies.

Fans can go to now and buy official Crossy Road merchandise as well as registering for updates, competitions and special offers at

Mobile Gaming Studio HUTCH Release Revved Up WWE Edition of MMX Racing

Get Ready To Rumble! HUTCH has announced the release of WWE vs. MMX, available now via the App Store and Google Play as the latest instalment of their flagship title MMX Racing. For the occasion, the studio have added brand new features to MMX Racing’s already addictive gameplay, including an all-new car crushing mode, destructible track objects and pyrotechnics, bringing the game to a whole new level. All this on top of eight brand new, fully customised trucks inspired by WWE Superstars and Divas including Stone Cold Steve Austin®, John Cena®, Triple H®, The Undertaker® and Paige®, as well as a bespoke WWE racing stadium with new tracks to master!

With benchmark graphics and adrenaline-filled excitement, MMX Racing is the best monster truck game you’ll find anywhere. With unique gameplay and a thrilling multiplayer mode introduced earlier this year, it has already achieved more than 15 million installs, reaching the Top 100 Grossing Overall Apps and Top 5 in the Racing Category Grossing Charts. And this time you go up against your favourite Superstars and Divas!

Speaking about the WWE partnership, Hutch’s CEO and co-founder, Shaun Rutland, said in a statement: “We’re incredibly excited to be able to announce the release of WWE vs. MMX. Having been huge fans for decades, the fact that we can now add our favourite Superstars and Divas to MMX Racing is very much a dream come true. We hope players everywhere take up the chance to join in the fun of the multiplayer game and see the community grow and enjoying the game as much as we do.”

“We’re thrilled to partner with Hutch and bring WWE’s larger than life Superstars and Divas to the highly successful MMX Racing franchise,” said Casey Collins, WWE Executive Vice President, Consumer Products. “This new action-packed racing experience will provide fans around the world with a chance to engage with WWE talent in new and exciting ways.”

Download WWE vs. MMX via the App Store and Google Play

Action-RPG Kyn Available Now!

Two-person independent developer Tangrin, along with indie publisher Versus Evil, today announced the release of Tangrin’s debut action role-playing game (RPG) KYN for PC. In this fast-paced tactical strategy game players control up to a six member party while they fight through a mythical Viking world. KYN is now available on Steam, and GreenMan Gaming  among others, for $19.99. KYN has been modelled on classic RPG foundations, where gameplay is more than a single character-defeat-all-with-mighty-weapons. With fast action combat that requires strategic thought, a detailed storyline and deep crafting systems, gamers can expect to be immersed in this Viking world and challenged to the fullest.

Kyn has been a long time coming. We thought we'd be able to complete it in a year - it has taken four and half!” quoted Victor Legerstee from Tangrin Entertainment. “It was a labor of love spent painstakingly crafting a grand tactical RPG. And it was well worth it. Kyn has turned into a rich RPG we are truly proud of and it will be a great escape for gamers who love to tinker with their heroes, fight tactical battles and solve the occasional brainteasing puzzles.”

"KYN brings a beautiful, mythical environment to life through its rich story and beautiful landscapes," said Versus Evil General Manager Steve Escalante. "The depth in this game is truly amazing, from the hundreds of items that can be crafted, to the highly customizable six-player party and the 20-plus hour story – all created by a two-man dev team. This title truly embodies the indie spirit of Versus Evil and we are happy to be able support Tangrin on their debut video game release.”

KYN is a fast-paced role-playing game set in a world where Viking mythology collides with magic. Inside the world of KYN players will utilize classic strategic RPG elements to devise traps and traverse through a unique realm with plenty of puzzles to solve and enemies to defeat. Players will control a party of up-to six different characters, all customizable with different skills and traits as they unravel the mysteries of KYN and perfect their own fast-paced fighting styles.

Velocibox Brings Lightning-Fast Arcade Action to PlayStation 4 & PlayStation Vita

Independent publisher LOOT Interactive has launched Velocibox for PlayStation®4 and PlayStation®Vita. This fiendishly formidable arcade action game is now available for PlayStation platforms and has been remastered at 1080p to run at 60 frames per second. The Velocibox bundle (PS4 and PS Vita Cross-buy and PS4 Dynamic theme) is $12.49 ($9.99 for PlayStation Plus members.) The dynamic theme is also sold separately for $2.99 ($2.39 for PlayStation Plus members).

Developed by Shawn Beck Games, this merciless endless runner game poses a seemingly simple challenge – guide a moving box through an obstacle course, using wide-angle field of view and fisheye camera angles to survey the action. The game even teaches players new skills and maneuvers along the way.

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However, in Velocibox, players will quickly learn that their task is anything but easy, since the obstacle courses gets increasingly tough over time, putting every learned skill, every last bit of muscle memory and every nanosecond of players’ reflexes to the test in more than 70 patterns, each more diabolical than the last. And for those who can’t get enough of a good thing, the game offers an even steeper challenge with Super Velocibox mode and a Ranked mode to compete with friends and other players

This special PlayStation edition of Velocibox features:


·        Cross-save and trophy unlocks for PS4 and Vita ·        Level selection screen with saved progress ·        Unique light bar functionality ·        Activity feed and PlayStation-specific leaderboards ·        Exclusive PlayStation controller audio effects

Co-op Multiplayer Coming to Gorgeous Platformer Mekazoo

Mekazoo, a beautiful 2D platformer in a vibrant 3D world, will offer local cooperative multiplayer upon the game's release for PlayStation 4, Xbox One, PC and Wii U in Q1 2016. The new game mode will make its debut and be playable for the first time at PAX Prime 2015 in The Good Mood Creators' booth, 6517, on the sixth floor. In Mekazoo, the stylish mekanimals challenge levels in pairs as a tag team, seamlessly switching between each other at the touch of a button. In cooperative multiplayer, each player controls a single mekanimal, the inactive player controlling only the "switch" button to transform to their animal, creating dynamic moments of teamwork and cooperation.

Overcoming certain obstacles requires the ability specific to one character in the duo, so in order to advance through each level players must alternate between the two characters. Oftentimes players will need to quickly switch back and forth between both mekanimals to progress, making proper timing essential when tagging characters in and out.

Players control up to five different mekanimals: the speedy armadillo, acrobatic frog, springy wallaby, powerful panda and high-flying pelican.

Mekazoo opens with the armadillo's discovery his four friends have been transformed into huge, angry bosses by the evil insectoid army. When a mekanimal boss is defeated, it returns to its original small friendly form and becomes a playable character ready to combine with the others for free-flowing speedy platform action.

"The reception to Mekazoo at shows like SXSW and GDC has been overwhelmingly positive and we are thrilled so many people are eagerly anticipating its release," said Jarrett Slavin, creative director, The Good Mood Creators. "The most common request we've received is for local cooperative multiplayer, so we're proud to announce PAX Prime attendees will have the first opportunity to try it."

To learn more visit

Armello Launching on September 1 for PC, PlayStation 4, Two New Characters Unveiled

League of Geeks has revealed two additional characters for their fantasy board game come to life, Armello, which will release on September 1, 2015 for PlayStation 4, Windows, Mac and Linux. The final build of the game, including Zosha the female rat and Barnaby the male rabbit, will be playable for the first time at PAX Prime. PC gamers who can't wait until launch to play have up toJuly 31 to purchase the game on Steam Early Access, after which the title will not be available until the official release.

The second hero from the Rat Clan, Zosha, the Whisper, takes advantage of the cover of night and goes into Stealth every sunset. While hidden from sight Zosha can outmaneuver her competition, avoiding aggressive heroes while also sneaking up on those who least expect it. Her low body stat means she must be careful to pick the right battles, but her unusually strong fight makes her a tough competitor to defend against, especially when her opponent can't see her coming.

Barnaby, Screwloose, from the Rabbit Clan is an impressive tinkerer allowing him to swap items in and out of his inventory depending on what any given situation calls for, making him highly adaptable to multiple strategies. His self-made armor grants him a very high body stat allowing him to take several heavy blows from other characters, while a respectable fight score means he can also deliver tough strikes of his own.


Armello takes players to a vibrant magical world tinged with darkness and throws them into a struggle for power against other players and the mad lion king who is being slowly corrupted by a mysterious dark force called the Rot. After choosing a character from one of four animal clans, each with their own strengths and weaknesses, players fight for their chance to ascend the throne as the lion king terrorizes his subjects and sinks further into insanity.

There are no safe havens in the world of Armello. Gamers must watch out for the king's loyal guards, evil banes spawned by the Rot and other power-hungry characters as they move, fight and quest across the board to claim the crown and rule the land.

"The public have had access to the first four heroes of Armello for a while now, but these characters bring all new levels of complexity, variety and replayability to Armello's gameplay," said Trent Kusters, founder and director, League of Geeks. "Playing a game knowing that Zosha could be lurking on any tile at night or Barnaby is likely to have the perfect tool for every situation, are game changers. It's another way we're delivering on the simple depth all great board tabletop experiences possess."

The Early Access build of Armello is available for Windows, Mac and Linux on Steam for $24.99 until July 31. After that date, gamers must wait until Armello's official release on September 1 to download the title.

More information about Armello can be found at:

Anime Expo 15: Shall We Date? Announces Two New Games

I don't have a lot of info to share with you about Shall We Date? Their booth was busy. Very busy. It took me a while just to get someone to talk to me and then I really didn't get a lot of info other than they're trying to expand the Otome dating games in the US. Right now the percentage is very small, but I imagine that the Shall We Date? brand is a large part of that percentage. If you're unfamiliar with the Otome dating sim genre I'll explain; it's basically a game in which you date multiple male characters which you're probably thinking, "big deal." Well the majority of dating sim games are female based. They actually have a lot of titles to check out that are all out on iOS and Android so if you're curious I would start there first.

So here's a look at the two new games which each have their own storylines that of course involve dating and sometimes saving the world... by dating.

Destiny Ninja 2

The following stories take place in Yamato Island, where the four seasons exuberantly express their beauties -- However, those beauties are on the verge of being lost.

With eight fated ninjas as your companion from the Spring, Summer, Autumn, and Winter Villages, the journey to save the Island stars now...

Here's the last new game they announced, but there's no details yet. I would assume it's about a love triangle since that's the name of the game, but honestly that sounds like it'll be very different from their other games in which the point is to date several male characters rather than just the two. As for me, I'm going to go ahead and check out the main title and see what's up with this game that really does grow in popularity each year.


Official Site


A Look At Wakfu Raiders

While I was at Anime Expo this year I had the chance to check out a new game from Gumi called Wakfu Raiders. It wasn’t quite anime related so they weren’t showing it on the main floor, but they did give me a chance to take a look at it and give it a play. It’s a roleplayer, but it’s a bit different in the fact that you really don’t need to do much while running through a level. The character you’re controlling just runs on their own until it reaches the next battle. Then you engage in a pretty simple battle field in which you choose a hit sequence from the three party characters you have. The different sequences can do different attacks and heals. This goes on until you reach the end of the level and face the boss.

The game is quick and I imagine it will increase in difficultly as you go on since there will be a lot of levels. Also the variety of attacks vary since there’s 30 playable characters. Each character also has a limit break that’s unique to them which is helpful for bigger battles.

Honestly it looked like a game I could spend way too much time on since it moved so quickly. I tend to find that I get sucked into a game when I know I can put it down whenever because you find yourself saying, “just one more”; but for others it might just be a quick distracting in line at a store.

While it wasn’t available for the demo I played, there will be an online mode with tournaments and player versus player as well. That definitely adds a little bit more to the game to check out once you’ve powered through the levels.

The game is set to release this year (sometime soon if I remember correctly) and will be on iOS and Android. It is a free to play, mini-transaction game so if you’re familiar with that system then there’s really no surprise there. After all, mobile gaming is the new quarter eating arcade system.

Official Website

Anime Expo 15: Phantom of the Kill

While at this year's Anime Expo I had the chance to check out two games from Gumi; the second game you'll hear about later today, but for now let's focus on Phantom of the Kill. Phantom of the Kill is very different from typical mobile games. In a way it represents the new breed of mobile games and it's clear that gumi understands that to be truly successful in the mobile area you need to put in the work on a game just as if you would a console or PC release. Phantom of the Kill's intricacy begins with the story which follows a group of assassins that have lost their memories. They're actually weapons that have taken on a human form, but not before they were scattered all over. The different pieces are trying to essentially come together and regain their memories which makes battles interesting. If you loose then someone else gets your memories, but if you win then you get their memories.

The game itself is a strategy RPG, but built for mobile. Like most RPG's you move the characters in your party (which can be rather large) and they each have a grid that they can move within on their turn. The turns are actually interesting because you can start by moving anyone in your part in any order that you want.

Personally the aspect I liked was the fragments of these "weapons" aka the assassins and that you can collect the same one and combine them to unlock memories, but then also improve them.

The battle system shifts the characters into a "super cute" mode which gives fans the best of both worlds. As you can see on this article the character design is great and kind of touches on all the female tropes associated with anime, manga and Japanese video games. There's more to the battles though as there's a paper, rocks, scissors style of combat in which certain weapons do better against enemy match ups.

Overall the game doesn't seem like it would require you to constantly play and that you could pop in and out. There are in game purchases, but as most developers are finding you can't just expect everyone to buy their way up so the developers were aware of that and made an experience that could still be fun even if you're not buying. The game is set to release this year and frankly looks pretty fun.

If all of this isn't enough for you then you should know that Ghost in the Shell director Mamoru Oshii was the editorial supervisor for the opening movie for the game. At any rate, check it out and the screenshots on this article. Otherwise all you need to know is that it'll be out on iOS and Android platforms.

Official Website

At Look At Ace of Arenas

E3 has come and gone, but my coverage hasn't officially wrapped up until I tell you all about Ace of Arenas a mobile game coming out from GAEA. The game is a MOBA meaning its core gameplay is based on fighting against others to protect your core or base. The gameplay is pretty straight forward, but the developers have kept the mobile platform in mind while creating the game. Battles are quick as I had demonstrated for me at E3. Like other MOBA's you can upgrade your champion while playing and either use in-game currency that you've earned or shortcut it and level up by buying. What stuck out to me was the amount of characters/champions the game had. You can check out the entire list here, but I really dug the variety of characters and their designs. Clearly there was a lot of attention put into this and it really gives the game a vibe of having something for everyone.

As for the actual battles there's four game types, bot, which is exactly as it sounds. Then there's 1v1, 2v2 and 3v3. Unfortunately since I was seeing the demo before the launch I didn't get to see how the game handled against other players, but it's out now and free so you can check it out for yourself.