Review: King Conan #3

Truman and Giorello are back at it again! Bringing the high fantasy adventure that Conan readers have come to expect from them. King Conan’s story continues to unfold and entertain. As I state every month, I am a biased Conan fan. And yet, every time I pick up an issue of Conan I always half expect to be let down based purely on the idea that eventually I’ll get bored of watching Conan cut people in half, or fight monsters, or yell really inspiring things. However, every time I finish an issue this is never the case, I am always on the edge of my seat wanting more. Maybe I’m just a huge fan of adventure stories, or maybe Truman and Giorello’s ability to consistently write an epic yarn full of fast-paced action can’t be beat. Conan finds himself at odds with the Pict Wolf Tribe that just rescued him from the Witch Kwarada and the Pictish hordes that are on the brink of invasion with Aquilonia. While Conan is grateful for his rescue he still considers the Picts to be his sworn enemies, but now he sees that alliance may be the only way to combat the hordes that will soon be at his doorstep. Conan discovers that the future chief of the Wolf Tribe (who happen to be the most powerful and most influential of all the tribes) is just a boy, who is traveling with them through the jungle. Conan agrees to make a truce with them after much deliberation.

King-Conan-#3-1The young chieftain reveals that he was watching when Conan and his comrades were first ambushed back in issue two, and that he saw where Conan hid the ancient crown, things begin to look up. All hope is lost when the evil Picts emerge from the jungle, the Dark Witch Kwarada was, unsurprisingly, tracking Conan the entire time. The ensuing battle leaves Conan the last man standing, the young Chief captured along with the crown, and a pile of corpses rotting in the jungle heat. A perfect set-up for the final chapter of this excellent adventure.

Conan is one of those rare comics that benefits from being a little derivative. A lot of media be it video games, movies, or TV are often derided for their lack of originality, and yet Conan stories are praised for following the path set by Robert E. Howard all those decades ago. They are supposed to read like the dog-eared paperback wrinkled by repeat reads. Surely there are critics of this derivative style, but for those who are looking for the pulpy classic feel of 1920s fantasy Dark Horse’s Conan comics never fail to deliver. This doesn’t go to say that they feel old by any means, even compared to the 70s Marvel comics they feel sleek and modernized. Each panel lush with detail, and overflowing with kinetic energy. It takes a lot of skill to translate a literary character and put them into fast moving visual oriented comic books, and Dark Horse constantly does just that. Alright, that’s enough praise for Conan for one day, just go and read this miniseries yourself, just in time for the finale next month!


Score: 4/5


King Conan: Wolves Beyond the Border #3 Written by: Timothy Truman Art by: Tomas Giorello Publisher: Dark Horse Comics Price: Print: $3.99 Release Date: 2/24/16 Format: Mini-Series; Print/Digital

Review: Cry Havoc #2

Part of the experience of the first issue of Cry Havoc is adjusting your expectations of how narratives usually go.  The unorthodox choice to tell the story simultaneously in three phases means that readers have to, even if only subconsciously, come to terms with jumping around to different points in the narrative.  The well-populated creative team has done a lovely job of making this temporal hop-around stand out as a story feature, and the story rarely feels as fragmented as it could have with less care. What I realized this issue is that one of the reasons I had some reservations, however minor, about the first issue was because this team was doing such a good job of putting together these temporally disparate narrative puzzle pieces that it was quietly adjusting the way I was reading the story as it went along.  The second issue of this series reads incredibly smooth, especially considering how much interesting shit happens in each of the story's unique spatio-temporal compartments.  It's not often (and perhaps not often enough) that a comic challenges my narrative expectations to the point that I have to worry about being subconsciously sold on something, but Spurrier is one for making the reader do healthy mental calisthenics in their engagement with his narratives. Doing so with an artist of Kelly's caliber and an army of colorists gives him quite the platform to continue this kind of work.

Cry-Havoc-#2-1Cry Havoc #2 strikes me as being the issue where readers will be able to grasp exactly how excited they are about this series.  The first issue floats around the edges of what this story has in store, but the second sends us headlong into a churning eddy of monster, myth, and... well, masturbation.  The tripartite juxtaposition of the rote, repetitive London life, the shock of serving in Afghanistan, and the horrors of being held captive is executed to great effect by this three-pronged coloring team.  What sets them up for success, however, are the more basic page elements, both in the story itself and in its construction, that really give this story its personality.

When I say, "rote, repetitive London life," I'm not just referring to some intangible feature of the story's feel: several sequences in London play out with visually repetitive elements.  Now, these particular story beats aren't there to demonstrate the dull routine of mediocre city life, per se; but, they set a tone in the story that certainly could not be set in the more serious circumstances of its other locations.  A tone, by the way, which comes crashing to a halt even right in London each time the reality of the main character's situation rears its head.

Other than pages that really set the tone in their approach to telling this story, Kelly's art has crescendoed from impinging the monstrous on the mundane to imposing it.  What every piece of this story has in common is really this imposing bestial imagery.  One look at the footnotes and it's easy to appreciate just how much juice Spurrier is mainlining into Cry Havoc through a membrane of extant folklore.  Because of Kelly's haunting work in building these myths and monsters into this world, the footnotes function just as they should (as footnotes!), and the reader doesn't really need to know a god damn thing about Freyja to appreciate the appearance of this issue's cover star.

On top of everything else, this issue leaves the reader with a massive "OK; what the FUCK?" which is always nice.  More than that, though, I think it leaves the reader waiting to see what other ways this creative team can succeed with this approach to storytelling.


Score 5/5


Cry Havoc #2 Writer: Si Spurrier Artist: Ryan Kelly Colorist: Nick Filardi, Lee Loughridge, and Matt Wilson Publisher: Image Comics Price: $3.99 Format: Mini-Series, Print/Digital

Review: The Goddamned #3

Having a kid changes you. And I don’t just mean because, all of a sudden, you’re beset by all manner of responsibility (although that is definitely part of it). In the context of an entertainment review, what having a child does is make you more tender, your nerves rawer and exposed. It makes you more penetrable, and less objective to, say, a sad story about family. I used to be impervious to such things. But now? After having a child of my own? Totally pervious. In a way, that idea of family, that connection to it, is what lies at the heart of The Goddamned #3 (though admittedly reversed). This book is, after all, a redemption tale about the world’s first murderer: the cursed Cain. And in this issue, wherein we see him helping a mother who has lost her son to the roving packs of the biblical (yet decidedly more dastardly) Noah, while also remembering his own troubled upbringing, we see the true beginnings of his reclamation of humanity. And at its epicenter: Family. I feel you, bro.

I was cool on this series when I first started it, but true to form, Jason Aaron has turned my mind around. Yes, some of that has to do with how much of a sucker I am these days for any story involving a parent/child dynamic, but also because it has actually made me rethink about my perception of The Flood (itself a story about parents and children, really). Even after years of Christian indoctrina.... er... education, I never understood why Yahweh would want to wash the earth clean of his “greatest” creation (humanity). Now I kinda get it.

The-Goddamned-#3-1I mentioned in my last review that, after reading The Goddamned #2, I felt like taking a shower. And now I can’t believe I didn’t see the correlation. In the Old Testament stories, God must have felt the same way; hence, the flood. What this all means is that the creative team of this book has succeeded in a way where years and years of Catholic education failed. Thanks, comics! Someone should let the churches know about this book to properly illustrate what a godless world can truly look like. Maybe if I read this, I wouldn’t now believe it all to be such silly (if well-told) hokum.

In more ways than one, then, the Goddamned team is doing the lord’s work. Aaron, for his part, makes every inch of this world compelling, from the sniping Adam and Eve at its start, to the inevitable conflict teased at issue’s end. And as ever, he proves a master of relationships, able to spin a genuinely new twist on a pseudo-religious mythos with gory, disgusting vim; such that this story is actually affecting, for the first time in years. Of course, The Goddamned wouldn’t be able to accomplish this without the wanton brutality conveyed in Guéra’s art and Brusco’s colors.

What a palatial vista of scum they have conspired to construct here. I’m not sure I’ve ever seen a book so stained and tainted by its story. It’s an aesthetic that bleeds right to the lettering, provided here by Jared K. Fletcher. Even the words of this world are expressed as a rough patchwork; a hissed gargle, like language itself has been poisoned by the cancerous, undulating muck of its forsaken people.

My about-face on The Goddamned continues after this issue, thanks to a combined visual and narrative style that evokes its story better than the source material. Which is the fucking bible, by the way.


Score: 4/5


The Goddamned #3 Writer: Jason Aaron Artist: r.m. Guéra Colorist: Giulia Brusco Letterer: Jared K. Fletcher Publisher: Image Comics Price: $3.99 Release Date: 2/24/16 Format: Mini-Series; Print/Digital

Review: Spring #3

Spring has definitely been one of my favorite series to follow from Double Take. It’s been completely weird and to be honest, I have no clue as to what’s going on in the story. I mean I don’t, but I do. I see what’s happening and I get it, but the deeper context is still completely lost on us as the reader. Which I’m not against. I find it very creative and one of the things that pushes the medium. This is not a boring or typical series to follow. I’ll get this out of the way first, we’re told this issue what’s up with the stories that have been running throughout a few of the series that seemingly have nothing to do with the images on the page. They’re actually real-life stories from writers working on the books. At first I thought this was weird, but knowing that now I can understand why they did that. Because if we had to read boring dialogue that explained the art it would be dreadful to read. If the book was silent it would be strange and off-putting and likely less impactful. With that story running throughout the issue though, it really does humanize our characters and keep us interested.

Spring-#3-1This issue… oh man, this issue. There’s a big reveal at the end of the issue that ties into Slab. That’s all I’ll say about that. I continue to love the world that our characters are trapped in. It almost seems like the physical embodiment of an idea. The ground changes and crumbles like someone thinking of something different. At one point they come to what looks like water, but when they stand on it it’s more like a gelatin. It’s strange because I remember seeing a science show about the material, but for the life of me I can’t remember what it’s called. It adds to the many strange layers of this story. That’s all I can really say, but man on man the reveal is good in this issue and pushes Spring to the front of the pack.

The writing is solid on this issue. The story isn’t dominating and balanced with real dialogue. There’s a very emotional scene that plays out with the writing and the artwork and really showed that the two are syncing up.

The artwork remains some of the best in the Double Take universe. Young Heller’s layouts are distinctive and do a wonderful job of pushing the narrative while Derlis Santacruz’s pencils bring it all to life. Santacruz has a wonderful style that really fits this book of swimmers lost on some island paradise. With them is Sandra Molina as the colorist. Molina’s coloring is also some of the best on the Double Take books and her coloring here gives the book a vibrant summer feel, but maintains the danger that’s afoot.

I know that I gave Slab a lot of praising, but to be honest, I forgot about Spring when I was writing that review. This is definitely the best book of the Double Take releases this week and not only important to the series, but the universe it’s taking place in. I don’t recommend reading just one Double Take tile. I think they’re better read together and so if you can only afford to take a look at a few, make sure that Slab and more importantly Spring makes that list.


Score: 5/5


Spring #3 – “Sink or Swim” Story: Bill Jemas Script: Jenn Sodini, John Flynn, Bill Jemas, Charlotte Greenbaum Layouts: Young Heller Pencils: Derlis Santacruz Colorist: Sandra Molina Publisher: Double Take Comics Price: $2.50 Release Date: 2/24/16 Format: Ongoing; Print/Digital

Review: OZ: No Place Like Home

I went into this book thinking I knew where it would go. How much can be done with the Wizard of Oz concept that hasn’t been done before? I was pleasantly supposed by this book. Oz: No Place Like Home, is a one-shot by Zenescope. It takes place after the events of the previous trilogy. Although I did not read the previous books in this series I found this one-shot to be a great jumping on point. A brief summary fills you in on everything you need to know going in. Dorothy Gale is readjusting to life Kansas after her adventures in Oz. She’s trying to get back to normal and enjoy the things a teenager should enjoy but she can’t help but sense that her adventure isn’t over. Some characters are similar to the original tale but there are some big changes. Instead of being an innocent withdrawn young girl, she's a very strong-willed young woman.

Oz---No-Place-Like-Home-1Dot as she is nicknamed by her friends is accompanied by a large Toto. The dog looks like a husky or even a white wolf. This is far from the cute little pup that’s normally depicted. As the story goes on we see glimpses of the land of Oz. The Wicked Witch of the West is much younger and sexier than her original portrayal. There’s no green in her complexion or attire. From her castle she sends The Tin Man to Kansas to kill Dorothy after being convinced that she is still a threat to her power. The Tin Man is more like the Terminator in his mission to kill Dorothy. It’s an obvious reference to the film series.

The rich and colorful artwork is an attention grabber. Every page is alive with color from the vibrant Kansas carnival to the highlighted neon energy blasts.

This book succeeds at taking a familiar concept and doing something new with it. There is a little bit of catch up that you can do before going into this to get the most out of all the references to earlier issues but for the most part it’s a fresh story. For those familiar with the series it is great addition and for those like myself who are new to it it’s a great introduction.


Score: 4/5


OZ: No Place Like Home Writer: Jeff and Kristin Massey Artist: David Lorenzo Riveiro Publisher: Zenescope Entertainment Price: $5.99 Release Date: 2/24/16 Format: One-Shot; Print/Digital

Review: Dedication #3

Dedication is a strange series, but I’ve grown to like it. I like our strict business man George as he and his workers have made it through the night of zombies by basically just cleaning and feeding the beasts. This issue follows the cleanup and it’s just a good bit of humor. We also continue to follow our two lovebirds on the roof. We still haven’t quite see how the girl with the detachable finger has played into all of this, but we do see that kissing is used to spread whatever aspect of the virus it’s attached to. Also we continue the trend of sex being interrupted like a teen movie. Dedication-#3-1Not much else happens in the story. We do hear more of the “roof” story from one of our main characters and we learn in this issue, like the other #3’s, that these are real stories that are being told by the writers. Which now makes a hell of a lot of sense. The amount of the story told in this issue is toned down and for the better. The characters and the situation really make this issue worth reading and so the story becomes a side note at best.

The artwork is consistent. It’s all from Young Heller again and his style is a little different on this series than on Remote. You can still tell its him, but it looks like he’s changed it some so that they don’t look like the exact same book. The layouts are really strong as well. There’s a scene in which a character is looking down a scope of a rifle and the way it’s presented is very creative. The coloring ranges from really good to okay. It really depends on the scene. Overall it’s good, but at times it feels almost too thick or too detailed. It’s not bad, it just gives the book an inconsistent look at times.

I was really surprised by this issue. I enjoyed it from beginning to end and while I don’t quite see how it fits in to the overall universe, it’s very entertaining. There’s a lot of dark humor which I personally like. That and George is condescending to everyone; you shouldn’t like him because of that, but you end up liking him because of the shit he says. If like me, you were kind of on the fence with this series then stick around and enjoy the humor.


Score: 4/5


Dedication #3 – “Checked Out” Story: Michael Coast, Matthew Summo, Bill Jemas Script: Matthew Summo, Mike Soviero Layouts/Pencils: Young Heller Publisher: Double Take Comics Price: $2.50 Release Date: 2/24/16 Format: Ongoing; Print/Digital

Review: Faith #2

Valiant's Faith might be the publisher's most optimistic current title. Which is odd since it seems to fundamentally be about the clash of expectation and reality, a premise which could serve as fertile ground for really nihilistic character development. Other Valiant books coat themselves in blood and gore, but Faith's adventures are more innocent in presentation. For now, at least. Faith Herbert is kind of... simple. Not stupid by any stretch. She's selectively naïve. Her moral compass won't let her assume the worst about people, but she's also not a doormat. She views her world in uncomplicated ways, often comparing people and events to elements of popular fiction in an attempt to better contextualize them. She has a standard by which she measures her successes and failures. It may be, by its very nature, an unrealistic standard. But believing in an ideal pushes Faith to better herself. Her fantasies (attractively and expressively drawn by Marguerite Sauvage) are of how things are supposed to happen and of conveniences that should logically follow if she does what a hero typically does.

Faith #2In all facets of her life she's struggling to gain a foothold as an individual. Much of her interaction with life is dictated by what she's seen in the media culture. Jody Houser’s dialog illustrates this well. At one point, Faith connects a boy's disappearance to his sci-fi fandom. Faith is much more pissed that one's love of fiction could be used to target them than she is that a kid is missing. Again, she’s written as simple and moral rather than stupid and gullible.

Faith's secret identity (don't tell anyone) is of bespectacled blogger Summer Smith, because she can't get a job as a reporter. Note the classic alliteration. On top of that identity, she's trying to get her solo hero career off the ground. But she doesn't appear to have a ton of confidence in her ability to work alone. Faith's got support in the form of a doting hacker friend. But she's falling back on her crappy ex-boyfriend, hoping to knit a familiar safety net for herself. She's on her own, ultimately. As the hero Zephyr, she's looked upon with awe. And she'll have to gain strength from the adoration and appreciation she gets from the people she saves.

Issue two of Faith kind of leaves me waiting for the other shoe to drop, so to speak. It is still early in its run, so there's plenty of time for the tone to turn sour. This issue’s events put the major facets of Faith’s life in peril all at once. Perhaps for the first time she’ll be faced with an impossible choice with no simple way out. Our hopeful, cheerful protagonist will surely endure many trials that will run contrary to her world view. I'm hoping we see her triumph and maintain her outlook, while still growing into a worldlier and thick-skinned hero.


Score: 4/5


Faith #2 Writer: Jody Houser Artist: Francis Portela and Marguerite Sauvage Colorist: Andrew Dalhouse Publisher: Valiant Comics Price: $3.99 Release Date: 2/24/2016 Format: Ongoing; Print/Digital

Review: Soul #3

Soul is that series that unfortunately needs to exist as it deals with the racism of the era. It’s not so arrogant or deep that it tackles the entire subject on its own, but it does at least approach the subject. The reason it needs to exist is because the rest of the series is race natural. We’ve see a lot of different nationalities working together with no mention of race. Soul is a bit different though as it continues to follow Ben from the original story of Night of the Living Dead. Ben is being forced to explain himself and the events of the night before to the Sheriff. Even though the Sheriff has seen firsthand how crazy everything has been he still takes the time to deal with Ben and eventually arrests him to confirm his story. Crazy right? I mean, it’s been coming to that since the first issue, but it finally happened. After Ben is arrested though he’s put on a helicopter with a sick man… you can probably guess what’s coming next. This issue ends with a hell of a cliffhanger.

Soul-#3-1The writing and story improved a lot from the last issue. Ben’s character is still being fleshed out a bit and we’re still seeing the many different sides of the Sheriff. What the story does right in this issue is avoid filler. Everything feels necessary to the story and issue whereas the previous issue suffered from a lack of content.

Overall the art has improved as well. There’s some set pieces that are still very generic looking and I could tell without looking at the credits that there were two different artists on the book. Overall it’s a lot more consistent, but it’s strange that this series seems to always have the biggest dip in quality when it comes to the art. The scenes with the first person POV were some of the best of the series and really put you into the story that Ben was recapping.

This is a much better issue than the last, but it still has some room for improvement. Maybe now that the story is finally moving away from the farmhouse it will have a chance to expand and really let Ben grow as a character like Barbara and Johnny have. For now, this issue works, but if it doesn’t keep up the effort I could see this one being easy to skip.


Score: 3/5


Soul #3 – “Free Fall” Story: Michael Coast, Julian Rowe Script: Michael Coast Layouts: Julian Rowe Pencils: Ricardo Sanchez, Kurt Tiede Publisher: Double Take Comics Price: $2.50 Release Date: 2/24/16 Format: Ongoing; Print/Digital

Review: Nowhere Men #8

So in 2014 as its first arc ended, 'Nowhere Men' was kind of a big deal. It was nominated for four Eisners, it was the talk of the comics community, and it was at the forefront of a new wave of Image books that were making fan's heads explode (not literally though as that would make for few repeat customers). Now here we are two years later and it's back to surprisingly little fanfare. The first issue was met with solid reviews and the celebrations of a few loyal fans, but the momentum seems to be gone. That in itself is not surprising and hardly anyone's fault (the delay's being caused by then artist Nate Bellegrade's bad health), but in reading issue eight, I can't help but feel like an integral part of Nowhere Men's original success has dissolved over the intervening years. It doesn't feel new anymore. Nowhere Men was widely praised for its engaging, expansive world-building. It was a title that launched seemingly into the middle of its story with a group of four Beatles-like scientists having gone their separate ways after a falling out. It was a bold, intelligent take on creator-owned storytelling that trusted the reader to keep up and kept its secrets close to the chest. The art was stylish but distinctly different from the mainstream, and the book's tone was adult but with a sense of fun not available from most creator-owned books. If this sounds a little familiar, it should: it's the formula for much every Image book published since (and there have been a lot).

Nowhere-Men-#8-1Without the stylish originality, we are left with is the story of Dade Ellis, Emerson Strange, Simon Grimshaw, and Thomas Walker and their various trials and tribulations. And the result is a book which, while far from bad, feels a little bit dull. The book's habit of launching us into scenes we have no context for understanding is starting to feel annoying, while the big emotional arcs don't feel like they are quite landing. In this issue, Dade Ellis, newly awakened from a coma, is dealing with the fallout of Emerson Strange's experiments with the help of Strange's daughter. Meanwhile Grimshaw and Walker are meeting in secret to allude to things and be mysterious.  At the same time, we are shown mysterious organizations recovering pieces of Strange's downed satellite. But with all these moving parts, the book feels more than a little like it lacks a heart (or at least a central narrative thread).

It's hard to be critical of these elements when they are pretty much unchanged from the last iteration of the books (apparently Stephenson's scripts are the ones he wrote in 2014). But eight issues into any series, I am prepared to stop being teased and start investing in characters, and that's hard to do when there are so many with so little context. A final page twist for example loses its impact since I can't for the life of me tell what I was supposed to take away from it. And Dave Taylor, whose art in past projects has been incredible, feels a little dull as well, perhaps as a consequence of having to imitate the style of Nate Bellegarde.

All this may sound a little harsh on a book which still has a lot going for it. Jordie Bellaire turns in typically beautiful colors and while Taylor's art can feel a little boring, there's plenty of evidence that he can still create some breathtaking imagery. And Stephenson's script, for all that I am tired of its mysteries and asides, has at least one wonderful moment involving Strange's daughter that I won't spoil. But for all this, it's amazing how much more lively the small intros illustrated by Emi Lenox are than the rest of the book. They are light, simple asides from the perspective of a young Monica Strange that shed new light on Strange's daughter as well as her relationship to the concept of genius. These sections demonstrate how nice it would be to break up the format of Nowhere Men and try something new.


Score: 3/5


Nowhere Men #8 Writer: Eric Stephenson Artists: Dave Taylor, Emi Lenox Publisher: Image Comics Price: $2.99 Release Date: 2/24/16 Format: Ongoing; Print/Digital

Review: Z-Men #3

Z-Men continues to be balanced. Each of the titles have a personality or something that sets them apart while all of them feeling very similar. The balance between the humor, action and drama is what sets Z-Men apart from other series. The issue itself starts off with the hive mind zombies attacking cars and even downing a helicopter which is a bit scary since it means this virus is no longer contained. It brings a new meaning to airborne. Back in the basement things get intense. We get a little bit of an overlap from the previous issue to put us back in the action. Clancy and the deputy are in a bad spot and Teddy is asleep in the car. The bulk of this issue is action, but some bad shit goes down involving one of our characters.

Z-Men-#3-1This issue in particular feels the most like a zombie outbreak. Because Z-Men is behind on the storyline it’s really just getting to the outbreak night which is cool because it’s a nice throwback to the danger and the overwhelming feeling of the zombies. This issue handled that danger quite well. There’s really only one bit of humor in the issue as the rest is heavy on the drama. Now when I said balanced, it’s not perfectly balanced, but more like a recipe. Sometimes you have more of one ingredient than another, but the results are still a balanced in the end. There’s not much else to say about the writing other than it being consistent. I liked the fact that the hive mind has spread into another series.

The art for this issue remains some of the best of the line. There’s a lot of interesting panels in the beginning with the hive mind. The gutters are used to show movement and passing of time. I am curious as to why the hive mind seems to be so clean. I do recall the other issues having them be clean as well so I’m hoping that it’s a conscious decision and not something the art missed.

Overall this is a good issue. It’s been enjoyable from the beginning and while this issue doesn’t drive the story it gives a solid action moment and throws this series into the heart of the outbreak. Lastly, I still want to mention how damn beautiful the Double Take books are. The glossy covers and pages are a real treat to hold and frankly the best way to read the books.


Score: 4/5


Z-Men #3 – “The Thing They Carried” Story: Jeff McComsey, Bill Jemas Script: Jeff McComsey Layouts/Pencils: Kurt Tiede Publisher: Double Take Comics Price: $2.50 Release Date: 2/24/16 Format: Ongoing; Print/Digital

Review: Pencil Head #2

Pencil Head, as a series, is all about deep cuts. I don’t mean that it’s particularly acerbic or scathing, just that its industry jibes are super inside baseball. If readers are knowledgeable about the life and times of writer and artist Ted McKeever, then this book will probably yield some great little gems. For the rest of us, most of Pencil Head is a joke we just won’t get, unless an intrepid reader takes it upon him or herself to research each reference. And really, who has the time? Plus, wouldn’t that ruin the joke? Still, is there anything for casual readers to enjoy about this title, or is this just a comic book creator’s comic book?

Pencil Head #2 continues the misadventures of McKeever’s avatar, Poodwaddle, a comic book artist in the midst of making the transition from a Marvel pastiche to a DC analogue, all at the behest of a similarly-jaded industry friend. And for what it is, it’s fine. As I mentioned, there are vague references that will go over most readers’ heads (at least, they went over mine), with a voice that is just non-committal enough so as to not be truly biting (which is kind of a shame).

Most of its anger is directed at the inanity and ubiquity of superhero comics, which has, to me, become something of a tiresome and archaic argument against comics; only because, these days, there is so much more out there. But I do take its point that the moneymakers remain clad in capes and tights. That all notwithstanding, its main plot thread also suffers from weird pacing, jumping from reference to reference and scene to scene without much patience or payoff. It almost makes up for that lapse in the lovable grumpiness within which McKeever casts almost every character (none more so than Poodwaddle), but it still feels jumpy.

Pencil-Head-#2-1Where this series, and especially this issue, does get interesting is in the increasingly more esoteric and downright oddball sub-plots. These include an inept police force, led by a man who is mostly nose, trying to solve a hamburger homicide; and a penis monster cartographer, who apparently has a penchant for wearing hookers like leisure suits. Now that’s the kind of kooky shit I was expecting of this book, and it doesn’t disappoint.

In fact, I personally want to see more of Poodwaddle encountering these magically surreal breaches at the periphery of his little world, and am legitimately intrigued about how and why they will manifest in his life as a comic book artist. I understand that intimate struggle is where this comic book finds its foundation, and even its raison d'être, but it comes at the cost of making me, and I’m sure many other readers, feel lost. And if I’m going to feel that, I may as well be surrounded by creepy graffiti monsters and insidious dicks, am I right?

I still have to give Pencil Head #2 a positive score, not just for its non-comics-insider elements, but for how well McKeever expresses that on the page through his still iconic art. Sketchy and stained, it would be easy to call his black and white treatment “simple,” but there is a lot going on in his pages. He is also able to collide multiple styles within panels of each other - from hurried to intricate - yet make them all paint the story’s proceedings in an uneasy, monochromatic ugliness; which is, ironically, quite beautiful. Even if you don’t get the references and are not into batty shit happening in your books, do yourself a favor and at least skim through Pencil Head #2 for its art. You won’ be disappointed.

For anyone interested in a deeper read, however, I’m not sure what to say. Mostly because I’m not sure who this book is for. McKeever’s friends and colleagues? Industry veterans? The new blood who would acknowledge some of the references? I’m not sure, but barring the stuff with the weird little creatures, I’m pretty sure it’s not me.


Score: 3/5


Pencil Head #2 Writer/Artist: Ted McKeever Publisher: Image Comics Price: $3.99 Release Date: 2/24/16 Format: Mini-Series; Print/Digital

Review: Slab #3

Okay… holy shit. I can barely tell you anything about Slab because there’s a crazy reveal on the first page. To give some context, there’s an outside party that knows what’s going on and may have had a hand in it. Which means that a lot of things are all coming into play at once because we’ve seen in other series how other parties have had a hand in the events happening in Pennsylvania. To give you a hint… it involves the invisible people. Trust me, even saying that isn’t tell you jack. As for the rest of Slab, the part I can talk about involves Dr. Grimes and Dr. Kifo as they test cures on dogs. There's a lot of dark humor. The news is still following them and Grimes is still hilarious with his short and dismissive answers. The news desk also continues to add humor as they direct from a far and we’re given a behind the scenes look at how they’re handling this story.

Slab-#3-1Whether you’re reading just this series or the entire line of Double Take books, this issue of Slab is incredibly important to both the series and the universe. It’s the first big puzzle piece being set down before us and connecting other pieces. I wish that I could tell you more about it, but you really should go in without any other knowledge.

The writing evolves in this issue. It still maintains the humor, character development and the presentation that the previous two issues have, but with the new story element you can really see the dialogue advance and become a bigger part of the story. A lot of the books rely on the visuals to do a lot of the heavy lifting, but because we have this new mystery element we’re left in the dark some. The writing keeps us from bumping into walls and pushes the story onwards.

There’s four artists on the layouts and pencils and they do a fairly decent job of keeping the book looking consistent. There’s still some parts in which their individual styles bleed out though and I actually liked those parts the best. Each artist does handle their part of the story well though and it’s broken up to where there’s a scene change when the art changes so it’s not as obvious. That and none of the styles are bad so there’s really nothing disappointing about the art in this issue.

This is definitely the book I want to talk about more. There is a slow part in the middle of the book that hangs out too much, but overall this is a great issue of Slab. It reveals a much bigger part of the plot and that’s welcomed considering how many moving parts there are in this series and the other titles. If for some crazy reason you’re only going to read one Double Take title this week, make it Slab.


Score: 4/5


Slab #3 – “Bare Bones” Story: Bill Jemas, Michael Coast Script: Michael Coast, Brian Finkelstein, Matthew Dicks, Bill Jemas Layouts & Pencils: Julian Rowe, Joseph Cooper, Young Heller, Stan Chou Publisher: Double Take Comics Price: $2.50 Release Date: 2/24/16 Format: Ongoing; Print/Digital

Review: Home #3

Home is a strange book to me. I like it as a whole, but I really enjoy the parts with the little girl swearing more than the rest of the issue. She steals the show and while she doesn’t seem to be able to hold the issue all by herself, I still kind of want them to try. That’s not where this issue begins though. Instead we find our three teens heading back to the family homestead just as a zombie scampers off after making a huge mess in the kitchen. The dog gets blamed… The neighbor boy starts telling a joke about apples that if you haven’t heard is pretty funny. It reminded me of my youth so I appreciate that and I couldn't remember the punchline. Our two teens finally do it. Yup, they sex it up in the shower before the idiot neighbor boy calls for help and interrupts them again. Poor kids. Back in town with the family we see the zombies going nuts and the shit hit the fan.

Home-#3-1Honestly not a lot happens in this issue until the end. There’s no reveals. The story just continues moving along like it has for two issues. Not necessarily a bad thing, but it does leave a bit more to be desired since we’re on the third issue. At least there’s a cliffhanger that’s interesting and the little girl gets to swear more and call people assholes.

There’s really not much to say about the writing, it’s consistent, but it needs to evolve. I have a feeling though the next issue will take care of that so I’m not exactly panicking. The pacing for the joke/story in this issue felt appropriately place and didn’t interfere with the real events that happened. I’d actually like to see the other series copy this style.

The art is good and very consistent. I really can’t tell if anything has changed from the last two issues. We do see another invisible person that I nearly missed and that makes me very curious about the series going forward. The art continues to be as strong as the dialogue.

Overall, Home felt a little too comfortable, but if you’re reading the other titles then you know what’s going on with the invisible people and it’s a big deal. With them making an appearance here that means there’s likely something big on the horizon for this series. We’ll just have to wait and see and be entertained by a little girl who swears like a sailor.


Score: 3/5


Home #3 – “Dinner is Served” Story: Michael Coast, Julian Rowe Script: Michael Coast Layouts: Soo Lee, Orissa Jenkins, Julian Rowe Pencils: Francis Nuguit, Soo Lee Publisher: Double Take Comics Price: $2.50 Release Date: 2/24/16 Format: Ongoing; Print/Digital

Review: Rise #3

Of all the Double Take tiles Rise has been one of, if not the one I’ve enjoyed the most. Unfortunately, this issue dips some for me. It’s just not as strong as the previous two issues and while it’s not bad, it’s hard not to be a little disappointed when your favorite declines. I will instantly tell you that I’m not worried about the title though. Having read the rest of the third issues from Double Take’s shared universe, I can see that there is a strong sense of where this universe and all of its stories are going, even if we can’t see the forest from the trees just yet. What I do like about Rise is that it seems to be ahead of the timeline for the most part. We’re further along here than in Medic and Honor which seem to be the other two titles that are ahead of the curve. In this issue we see everyone in the hospital quarantined in the nicest possible way… as in they don’t know they’re being quarantined.

Rise-#3-1Johnny begins looking for Barbara and Amy after being informed that everyone has been moved inside the “safe zone” and we see not one, but two of the other zombie powers come to play. The first is that random look at Johnny and say, “Amy” to him. Now he doesn’t acknowledge it, but then we don’t know how he’s been affected yet. The other is when Johnny finds Amy and she kisses him instantly. Something we’ve seen in Dedication and Medic.

This issue is pretty mellow which is fine. The first two have been go, go, go and so slowing down here to let the other titles catch up doesn’t bother me. What does is not knowing where Barbara is or why Amy has her legged wrapped suddenly. Neither are explained. Also as I mentioned in my Medic review, we’re told what’s up with the story narration that doesn’t tie into the pictures on the page. That’s intentional to give them a personable touch. Which is fine. It’s a story device I’ve commented on and enjoyed since the first issues, but here it doesn’t work. When we have too many questions like, why’s Amy hurt, where’s Barbara and why are they suddenly handing things out… well the story feels distracting and forgettable. There was too much going on and while the story is good, I’d rather have had some real conversations about what’s going on.

Don’t get me wrong, the art is strong and holds the narrative on its own for the most part, but those deeper questions that are never shown really make you scratch your head. The art also changes on this issue. It’s not as good as the previous two and the three artists working on the issue aren’t in sync with each other yet. Other titles have had two issues to get there, but this is the first for Rise so it’s choppy in places. A few of the panels are awkward and fail to add to the story. Also the coloring suffers from the same lack of cohesion with three colorists on the book.

Like I said, it’s not a bad issue, but it seems like it’s starting over in a few places. It feels more like the first issue than the third. Whereas the other Double Take titles where already constructed in a way to ensure their growth, Rise feels as if it took a step back to regroup and now it’s trying to play catch up. Again, I’m not worried, but it is a shame to see it dip. Hopefully the fourth issue will bring it back to the top of my list.


Score: 3/5


Rise #3 – “You Can’t Go Home Again” Story: Michael Coast, Bill Jemas, Jeff McComsey Script: Jeff McComsey, Ed Gavagan Layouts: Stan Chou Pencils: Federica Manfredi, Novo Malgapo, Fernando Melek Publisher: Double Take Comics Price: $2.50 Release Date: 2/24/16 Format: Ongoing; Print/Digital

Review: Remote #3

In the unwritten rules of reviewing you’re not supposed to say something is “Fun.” Because god forbid you have fun reading something. In reality it’s not much of a criticism, but then most sites barely criticize so I think I can get away with saying Remote is a fun book. It has consistently surprised me and just been an enjoyable title. This issue doesn’t have much for Samantha other than continuing her journey of a radio superstar. She’s fully embraced her role now and is now stepping up her game from the last issue. We do see how her boss is the best boss in the world. He’s still on his sexcapade and it continues to be more and more ridiculous with each issue. He checks in with two other radio stations and gives them the same speech he gave Samantha, but catered to them of course. It’s great because he’s a real piece of shit, but you have to give it to him… he knows what he’s doing and doing it well.

Remote-#3-1On Samantha’s side, she hosts a dating show with the zombies. It’s hilarious, but it’s the ending of the issue that is truly the best part of the issue. I will not spoil that for you, but I lol’d out loud legit. It was great and made me want to read the next issue instantly.

At the moment Remote fits in, but doesn’t fit in with the universe. It’s still a part of the events, but it’s behind a lot of the other series which is okay. And it’s not thick on the drama like the other series. I don’t know where it’s heading exactly and what’s in store for Samantha and her rival DJ’s, but I’m hooked on this series in a big way. The comedy and the writing is some of the strongest for this book and it has to be. It’s mimicking a radio station and inventing the first shock jock for this comic universe.

There is just one artist on this book. Young Heller continues to grow in that role. In particular, the way that Heller illustrates the zombies is different from the rest of the Double Take books. There’s more personality to them, but in a really creepy way. During the dating show sequence there are three very different looking zombie men and it successfully gives them each a different personality. A side note, the lettering was also very strong at this point of the issue and in general something that has improved in all of the series as they’ve gone on.

If you’re looking for a laugh and a bit of fun this week, check out Remote. The jokes alone are worth it, but it’s definitely a series that continues to come together in both the story and the art and might just end up being a break out series from this otherwise very consistent line of titles from Double Take.


Score: 5/5


Remote #3 – “Live at Five” Story: Gabe Yocum Script: Gabe Yocum, Michael Coast, Michaela Murphy, Charlotte Greenbaum Layouts/Pencils: Young Heller Colorist: Brian Valenza Publisher: Double Take Comics Price: $2.50 Release Date: 2/24/16 Format: Ongoing; Print/Digital

Review: Medic #3

I’m not going to lie; Medic hasn’t been my favorite of the Double Take series. I don’t dislike it, but it seemed like a series that relied heavily on the other books to plug-in the pieces. Until now.

Just the opening scene got my attention in a big way. You’ll have to read Slab to see how it ties into the overall world, but it’s a big story reveal.

You know that invisible person I mentioned in a few of the books? Yeah… we see them putting on clothes. I mean they’re still invisible so don’t get excited. The importance of this isn’t that they’re revealed, but rather… who’s clothes they put on. I’m not going to spoil that for you because it play heavily into other titles we've read.

The rest of the issue is also important in that we head down to the morgue that is now a huge blood bath from the results of Honor #2 & 3. We also see a scene overlap which syncs the timeline. That is something I really like. The reason being that all of these books are not taking place at the same time, but rather the same general time. Granted you would need to take notes to really see the entire timeline, but when dialogue overlaps like that it’s a cue that lets you know the order of events. There are two other reveals, one explains how the virus transfers and some insight into who created it and why. The story does a fine job of explaining it all so I’ll save myself time from revealing anything further. Also the dude with the missing toes… he’s still there and still funny!

Medic-#3-1With these third issues the seemingly random narration from characters is explained. They’re real stories from writers that Double Take has hired. They’re there to add to the realism and while I didn’t 100% understand the point of it previously, it did humanize the characters. I do wish that this was revealed to the reader sooner, but knowing now does change my perspective on everything. I enjoyed the story in this issue in particular and because of that I was also able to enjoy the art and let it tell me more of the story than the dialogue. When I think about it, the art is doing a lot of work and if the dialogue and narration just followed it along, we would have so much pointless and redundant dialogue that it would be unbearable. That’s why I wish they revealed it sooner, because it would have taught the reader how to read their books that much sooner.

The art for Medic was some of the best from the third issues. It had a sharper and cleaner look, but still fit in with the rest of the world. Much like with Honor, the art team is going for a unified look and not a break out individual style for the most part. What sets this series apart though is the coloring. The two colorists also keep a unified look, but they give the issue a vibrant look that really stood out.

I really enjoyed this issue. I didn’t think it would end up being so high on my list, but with the reveals and the twists that it added to the universe, it’s hard not to like it. That and I really want to see how long the guy with his toes can go before he loses them. If you were on the fence about this series, you should rest assured. Clearly Double Take is carefully planning each series to have its own ups and downs and by doing so each series shines brighter at different moments.


Score: 4/5


Medic #3 – “Graveyard Shift” Story: Bill Jemas Script: Brian Finkelstein, Bobby Stoddard, Bill Jemas Layouts: Stan Chou Pencils: Stan Chou, Andres Ponce Colorists: Leonardo Paciarotti, Marta Martinez Publisher: Double Take Comics Price: $2.50 Release Date: 2/24/16 Format: Ongoing; Print/Digital

Review: Honor #3

Of all the Double Take books to start with, Honor wasn’t the one I thought I would kick off with. The thing that I will say and likely repeat about these third issues from Double Take, is that a lot has happened in the story and universe. Books that were at the bottom of my list suddenly rose and some at the top found themselves lower than expected. In the last issue we saw Fred Sproles, the crazy tractor driving farmer… die. Pretty brutally. This issue we begin with him waking up in the body bag and standing up. Not uncommon given the events of the universe, but he has strange little worms kinda coming out of his body. He puts out his thumb and tries to hitchhike and wouldn’t you know it… he gets a ride. He and his new friend that is also clearly not right in the head, go into a farm-house and kill a couple. Afterwards Fred shaves his head and beard and comes out looking twenty years younger.

Now… that’s not the best part of the issue. I won’t actually ruin the best part, but we see the Sherriff and his Deputy back in the morgue and it gets messy. This issue and the ending of this scene actually teach us a lot about the world and who is responsible for at least part of this mess. Trust me, it’s good because I’m biting my tongue not to spoil it for you. Medic ties into this issue as well and let me tell you… I will be talking about Medic next which was also a surprise in how much better it got.

Honor-#3-1I’m going to take a stab in the dark and say that our covers that seem out of left field compared to the story, may in fact be foreshadowing the future. We know that the Double Take Universe is going to jump into the future at some point and there will be super heroes. My guess, the deputy is going to be one of those heroes… and I can’t wait.  I will also say that I find that formula brilliant. The problem with new superhero universes is that they don’t have the history to pull from like the big two. Well if you look at the now falling second company, you’ll see that an extensive history is important and Double Take has found an inventive way to manufacture a history for its world. I respect and enjoy the hell out of that.

There’s not a lot of dialogue in this issue. Frankly there doesn’t need to be. A lot of it is visual and what little we get is important to the story and the world. I like the mystery at the moment. It’s very thick and begging for a reveal, but for now, three issues in it works. If we hit five and it’s this thick then we might have a problem, but for now it’s just right. I want to know more and that brings me back to the series and the shared universe.

There’s three artists on the book so I’m not going to talk about any one artist since they’re basically an art team trying to make a fluid style. For the most part they’re successful and the book maintains a consistent look. I loved the layouts for the opening with Fred as he woke up in the bag. It’s all from his POV and it was very creative. There was another great scene that was something out of Serial Mom with blood on a TV that was great as well. Overall the art design is solid. Double Take is clearly more focused on artwork that tells a story and a unified look to their universe rather than highlighting artists and embracing their style. It’s interesting because comics usually are the other way around, but right now it works. The art supports the story and drives the narrative without narration or dialogue to support it. While it may not be the flashiest art, its very strong at telling the story and that's important in this medium.

We’re still learning how to read Double Take books. That’s something I mentioned in my previous reviews because the editorial team and the creative team are not trying to pump out what’s become the norm for comics. They really are experimenting with new storytelling techniques and I welcome it because it shows how amazing this medium is. What helps it though is that you have ten issues supporting one another. I really don’t see how anyone could be satisfied just following one series and while it seems crazy to read all ten, I find it incredibly enjoyable to do so. Imagine reading an entire comic universe step by step all in one week? Well you can and it’s a formula that I support. That isn't to say you couldn't just read each series on it's own, but its so much better with the other nine.


Score: 4/5


Honor #3 – “Blood Brigade” Story: Bill Jemas Script: Bill Jemas, Frank Ortega Layouts: Julian Rowe, Stan Chou Pencils: Jose Luis, Julian Rowe, Brent Peeples Colorist: Carlos Lopez Publisher: Double Take Comics Price: $2.50 Release Date: 2/24/16 Format: Ongoing; Print/Digital

LINE WEBTOON ANNOUNCES DYSTOPIAN YA COMIC SERIES ‘DENTS’ FROM ACTRESS BETH BEHRS

LINE Webtoon (http://www.webtoons.com), the popular digital comics publisher pioneering the development and distribution of comics worldwide, today announced that one of television’s leading ladies, Beth Behrs (Two Broke Girls) and actor/musician Matt Doyle (The Book of Mormon, Gossip Girl) are launching a new comic series entitled Dents. Launching this March exclusively on LINE Webtoon, Dents is an apocalyptic journey to the year 2111, where more than half of the world’s population has been wiped out by an ancient plague released by the melting polar ice caps due to global warming. Co-created and co-written by Behrs and Doyle, the series is told through the voice of an unapologetic 14-year-old girl named Eleanor. After a vaccination is developed, there is a massive increase in the birth of identical twins possessing extraordinary powers. What was first seen as a blessing to repopulate the Earth quickly turns to chaos as these powers manifest in mysterious – and often dangerous - ways. The twins, known in society as “Dents,” are ordered to be executed and aborted. Following an incident at school, Eleanor learns that she herself is a Dent, separated from her twin at birth, and she is quickly swept into an underground society made up of other Dents just trying to survive.

DENTS-Cover (1)"Matt and I have been best friends since childhood and I have to give him all the credit for introducing me to the comic book world. We are so excited to be writing this together and working with LINE Webtoon. Much of the story takes place in a post-apocalyptic version of the San Francisco Bay Area where Matt and I grew up. Our heroine, Eleanor, is a strong, young, powerful, complicated girl and we are incredibly excited to share her journey with the world. We are thrilled to be joining the LINE Webtoon family with Dents."

"Dents is something Beth and I have been passionate about creating for years. We honestly couldn't think of a better way to debut this story than with LINE Webtoon. Bringing Eleanor and this wild world to life with this incredible company is a thrilling opportunity,” said co-creator Matt Doyle.

“With the popularity of stories such as The Hunger Games, Divergent, and Maze Runner, the desire for quality Young Adult storytelling is at an all-time high,” said JunKoo Kim, Founder and Head of LINE Webtoon. “When Beth and Matt brought us the unique and thrilling tale of Dents, we knew that it would be the perfect series for that audience. The content they have created tells a dark and captivating story that we know readers will love.”

With 50% female readership, LINE Webtoon is dedicated to working with female creators, such as Behrs, and making it possible for creators without traditional comic backgrounds to take their fresh ideas and bring them to the masses.

Beth Behrs currently stars in the CBS hit comedy series 2 Broke Girls which is currently in its 5th season and appears in the indie comedy “Hello, My Name is Doris” which will be released by Roadside Attractions on March 11.  Behrs has also performed at the Geffen Playhouse and appeared on stage with the New York Philharmonic for their New Year’s Eve performance One Singular Sensation: Celebrating Marvin Hamlisch.

Matt Doyle is an American actor and singer-songwriter, best known for his work on Broadway in starring roles in The Book of Mormon, Spring Awakening, and War Horse. He also appeared in Gossip Girl on The CW. His debut pop album, Uncontrolled, written with Sony ATV/Publishing, will be released February 29th.

In support of this announcement, Beth Behrs will be a panelist on LINE Webtoon’s “Women in Digital Comics” panel at SXSW on Friday, March 18th at 12:30pm at the Austin Convention Center.

To download the official LINE Webtoon app, visit the Apple App Store and Google Play.

CBMFP 222: Like A Pastor's Collar

Stan Lee's retiring from Canada! Whatever that means. DC is rebooting, but they won't admit it... again. And Image isn't pulling any punches. This and some movie news. Books covered on this episode:

  • Huck #4
  • G.I. Joe vs Street Fighter #1
  • Sunflower #1-4
  • Clean Room

CBMFP-222-Full

Previously on the CBMFP...

Us Versus Movies: He Never Died

Say what? That's right we're doing this shit on the reg! Today Dustin, Kevin and Erin take a look at He Never Died. The film is starring Henry Rollins and written and directed by Jason Krawczyk. If you want to check out the film its available via a lot of on-demand options and such and we encourage you to check it out and join the conversation. We've gotten a few suggestions of movies to cover next, but we're always open to suggestions. Thanks as always for listening. UVM-He-Never-Died-Full

Previously on Us Versus Movies...