Review: The Fitzroy

Themed anthologies are in my opinion difficult to pull off. You have to have a strong theme otherwise you run the risk of filling the pages with stories that aren’t very strong. The Fitzroy has a strong theme or really a strong concept and setting. The idea behind this anthology is that it’s 1950’s Britain and a poisonous gas has spread everywhere making it a bit apocalyptic outside. Each creative team takes that setting and crafts their own tale. Some humorous, some grim, but all of them different.

iL3v7UeSince there’s only six stories and they’re not very long I will only talk about two of them that I enjoyed so that I don’t spoil the one-shot. The first to talk about is a story about two men on a hot air balloon trying to illegally immigrate out of the country. Immigration is illegal due to the poisonous gas and all, but these two gents are giving it their best show. It doesn’t have any dialogue, but we see that the balloon is dropping and each time they’re forced to get rid of more and more of their supplies. The ending is amusing. The art does all the heavy lifting obviously and it’s an interesting style. It’s a little cartoonish, but there’s something charming about the artwork.

The next tale I would like to mention is called “DIG” and is about a door to door salesman that’s selling cleaning goods. He gets invited into an old lady’s home and the husband kind of shakes him down. There’s a twist here as well, but it’s pretty good. I really enjoyed the art for this one as it looked like comics from the era in which the stories take place.

Overall the stories are all enjoyable and more in line with dark comedy now that I think about it more. I did really enjoy the letters that bookend the book as they are humorous and especially the first letter sets the tone for what’s to follow. This is definitely an idea that could provide more stories and hopefully there will be future editions of the anthology. If you like anthologies, then this is definitely one to check out.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="blank" link_rel="" icon_left="" icon_right=""]Score: 4/5[/button]


The Fitzroy Writers: Various Artists: Various Publisher: Dead Canary Comics Price: £2.49£4.99 Format: TPB; Print Website

Review: Judge Dredd #4

Judge Dredd is diving into the entrails of Ang Avi to try to make sense of what’s happening, when or where is he. He has been separated from Lolo, Quill, and Iggy who have been sent back to the lands outside. Some of them wait for Dredd to come back for them, some don’t wanna see him again. JudgeDredd_Ongo2015_04_cvrAThe pacing in this issue takes two different approaches. One is from Dredd’s point of view who is diving into the bottoms of the block, and the other one is from the girls who are trying to figure out what they will do next while outside. The contrast in the pacing works to raise the tension onto what’s happening to the feral girls in Dredd’s absence.

There is a small confusion on the opening narration of this issue; while it’s telling the reader that Dredd doesn’t want to find out what has happened to Mega City-One, which left me wondering what he’s doing in the first place? What is he going into the lowest levels of Ang Avi if not to find out what happened to it?

Art although consistent, there are some panels I had to double back on to figure out what exactly was happening. How did Lolo get to where she was going and bypass the guards? Now that Dredd has been removed from his iconic and contrasting uniform, he’s beginning to blend into the background of some of the pages and without that contrast, Judge Dredd #4 has the signs to start looking and sounding monotone. This was a definitive transitionary issue that promises to deliver more action more of the great thematic dialogue from the early installments. More mysteries are poised in this issue as The Judge seems to get more and more questions than answers the deeper he digs, and finds more lawless men controlling the city and its outsides with him being the only semblance of law and decency around. Judge Dredd #4 delivers enough to make me want for the next issue, but makes for weary if it doesn’t deliver on a bigger payoff.


[button btn_url="" btn_color="pink" btn_size="large" btn_style="default" btn_outlined="no" link_target="blank" link_rel="" icon_left="" icon_right=""]Score: 3/5[/button]


Judge Dredd #4 Writers: Ulises Farinas & Erick Freitas Artist: Dan McDaid Colorist: Ryan Hill Publisher: IDW Publishing Price: $3.99 Release Date: 3/30/16 Format: Ongoing; Print/Digital

Review: Shuriken and Pleats Vol. 1

Shuriken and Pleats has a dated feel to it. It might only be a few years old, but it feels much older than that. The reason being is that the story isn’t very deep. It’s a lot of surface level emotions and convenient writing. The gist of the story is that after the era of ninjas, some of them left Japan to seek employment else were.  One clan in particular runs a bodyguard firm. We meet Mikage, one said ninja, as she protects her high profile master. We learn that she’s basically his surrogate daughter because his wife and child were killed. Her master wants to adopt her and move to Japan after curing world hunger with his super seeds. He eventually dies, but Mikage is set free to do what she will because her master paid a lifetime salary to her.

She goes to Japan because that’s what her master wanted. There she runs into trouble instantly, but in a sheer turn of luck this person who needs and wants her protection is connected to her old master. She starts school while trying to save her new master.

shuriken-and-pleats-vol-1-9781421585253_hrThere’s nothing here that’s very original. Extraordinary student going to an average school is nothing new; it’s the classic fish out of water scenario and it’s been done a lot in manga and American comics as well. The only flip in the script is that usually with manga we’re following an ordinary student dealing with the extraordinary student. The convenient writing comes into play when we find out that Mikage’s new master is connected to her old master. It’s a huge stretch of the imagination for her to have stumbled upon the one man in all of Japan that was connected to her former master.

There’s a lot of attempts at emotions throughout the story. Mikage is stoic as the story points out, but when she’s set free she starts to learn about emotions. While this could be funny or in some cases heartfelt, it’s so surface level that it doesn’t feel real. It’s like someone saying your sad and you shrugging your shoulders and saying, “I guess I'm sad now.” In the end it doesn’t feel genuine which completely defeats the purpose the emotional moments are trying to serve in the story.

The plot for this first volume is painfully predictable. The writing allows you to see five steps ahead by the obvious information it gives you through the constant exposition. Any time a character declares that something is definitely going to happen “tomorrow” then you can pretty much count on them dying. That and the villain of the story is never built up and obvious from their first bit of dialogue. Really the villain of the story is the writing.

The art is okay. There’s nothing special about it and all of the male characters look the same for the most part. There’s a few that actually have different hair, but that’s it. Otherwise everyone has the same build, the same smile and the same flowing hair. It’s detailed, but then it’s also not quite detailed enough. I know that manga tends to have some interesting panel layouts, but the ones here come across almost lazy or poorly planned. Also the backgrounds of the panels are consistently lacking in detail, leaving a lot of white on the page.

This is the first manga in a while that I’ve read and been really bored with the story, art and general concept. There’s a lot of great manga out there at the moment with stories that are breaking the mold of previous styles like this one. I can see this story being popular fifteen years ago, but now it doesn’t even stack up to American produced manga which is growing in skill and style. This just feels like a dated story from a creator that’s using their seniority to float out a half-ass idea. The bottom line is that Aspen Comics’ Executive Assistant: Iris is basically the same idea and a way better comic when you compare the two and that should tell you everything you need to know about this book.


[button btn_url="" btn_color="violet" btn_size="large" btn_style="default" btn_outlined="no" link_target="blank" link_rel="" icon_left="" icon_right=""]Score: 2/5[/button]


Shuriken and Pleats Vol. 1 Creator: Matsuri Hino Publisher: Viz Media Price: $9.99 Release Date: 3/30/16 Format: TPB; Print/Digital

Review: Power Lines #1

Not long ago I had a day off and decided to catch an afternoon matinee. I bought my popcorn and candy, settled into a seat in the center of the theatre and waited while the previews played. About thirty seconds or so into the opening credits it dawned on me that the movie on the screen was not the film whose name was displayed on my ticket stub and I had somehow managed to walk into the wrong theatre. As you can imagine I was extremely embarrassed and not wanting to cause a scene or admit my idiocy I decided that the best course of action was to do nothing. Just stay seated and ride it out. Now as stupid as that sounds I mention it because the sensation I felt in that moment is identical to reading Power Lines #1. Admittedly it took longer than the thirty seconds previously mentioned to make the determination but nevertheless the ensuing emotions were identical; ultimately Power Lines is not what I thought it was going to be. Both the synopsis and the cover of the issue tease a satirical, racially-infused superhero origin story about a young Black man from the Hood given ancient super powers BUT they only work in upscale, White-suburban neighbourhoods – hilarious, right? Wrong. None of these aspects are even broached in the first issue. Instead we are given a drawn out history lesson of the American plains Indians, an ominous figure in a black cloak making random creepy appearances, and a very confusing nude animal slaughter/ritual. This all happening simultaneously while four young wannabe gangbangers make their way through suburbia ‘throwin' up’ graffiti tags – not quite the goofball hero story it presents itself as on the marquee.

Power-Lines-#1-1Now before I go too far and proclaim there's nothing funny about Power Lines, I have to address one particularly special moment for me: there’s a tier about halfway through the book that shows all four guys winding through the neighbourhood making their tags, with no dialogue on the page but the bold lettered lyrics of Swisha T winding down the panels. Now who’s Swisha T you ask? Well, long before Drake and The Weeknd came to be there was a god-awful Canadian hip-hop crew called Swollen Members (I totally had their CD). Swollen Members was co-founded by a guy named Madchild (a very poor, poor man’s ‘Canadian version’ of Slim Shady) and it was Madchild who in turn helped launch Swisha T’s music career. Now I make a point of drawing this out because I hope it illustrates just how fucking crazy it is that Jimmie Robinson would have the lyrics of a D-List-White-Canadian hip-hop artist in his comic book! How the hell did Robinson even hear of him - I live in the same Province and I had never even heard of him? I have to believe it’s a joke but I don’t get the punchline? Or who knows, maybe Jimmie Robinson is just a Swisha fan?

While we’re on the topic of the creator, the writer, the artist, the letterer, and the colourist (see where I’m going with this?) all of whom are Jimmie Robinson, I feel like this just has to be said: pick a lane Jimmie. The best comics are collaborative processes and bringing in another pair of hands would not only help to lighten the workload for Robinson but it would also let him focus his talents on a single aspect of Power Lines instead of stretching himself thin by trying to control every part of the creative process. Someone like Jordie Bellaire for example could really do wonders with Robinson’s art; make it feel more warm and appealing and less like a Highlights magazine page scribbled over by your younger brother.

It may not sound like it but I do have hope for Power Lines in the coming issues. I have a feeling that something larger may be afoot and perhaps I am just too close at the moment to see what is right in front of my face. There is a good foundation being laid but Robinson has a long way to go to make up for what was a somewhat dismal first issue. I’ll be eager to see if any adjustments or tweaks are made as he continues onward.


[button btn_url="" btn_color="violet" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 2/5" icon_right="Score: 2/5"]Score: 2/5[/button]


Power Lines #1 Writer/Artist: Jimmie Robinson Publisher: Image Comics Price: $3.50 Release Date: 3/30/16 Format: Ongoing; Print/Digital

Review: Zombie Tramp #21

Well now… this is what I wanted to see. In the past few story arcs my reviews have mentioned the fact that Janey has been going through a wash and repeat process with the enemies she’s encountered and no real growth has occurred with her outside of the one-shots written and illustrated by creator Dan Mendoza. Well that all changes here as Mendoza solo writes this issue and not only does it take on a darker tone, but Janey grows more than she has in the past ten or so issues as a character. We already knew that she would be in Florida in this issue given the past two issues that have teased all the pieces coming into play and leading there. What wasn’t known to us was the fate of Janey’s father, which I won’t spoil, but it’s covered at the beginning of the issue. It’s a great bit of information because it reveals how Janey ended up on her crash course with her first pimp Fisk.

Janey’s terrible backstory is finally fully revealed to us and it’s fucked up. Before you cry foul, she’s had a tragic backstory from the very beginning of the series and she’s used that to empower herself. You can see why Janey wants to get rid of this fucker and I’m all for it. She sets up a trap expecting to get the jump on Fisk and is thrown a total curveball. We as the reader are also thrown a curveball because I’ll admit I didn’t see this coming and I have no idea what to expect next.

Zombie Tramp #21That is very refreshing issue for the series. Some readers might miss the cheeky nature the series has had since starting the third volume, but it’s a necessary step for the series to stay fresh and continue to tell new stories. Otherwise it’s just Zombie Tramp visits “insert city” and kills some assholes and moves on. Fun for a while, but that’s kind of all this series has been for the most part and it’s gotten dull.

Mendoza’s writing has a great pace in this issue. It’s a lot of narration and a lot of backstory, but it’s worth it to be the story arc and to just finally have the information. The narration has a great flow and really builds Janey as a character. She’s being Janey and not Zombie Tramp in these moments.

TM Chu returns to the series after a long absence. If Mendoza isn’t going to illustrate the series, then my next pick is Chu. He’s improved a lot. His backgrounds are no longer empty boxes filled with color, but instead vibrant panels that are our window into this world. He’s far better at illustrating Janey this time around and even manages to illustrate young Janey in a convincing fashion. I also like his take on the classic Zombie Tramp costume which makes an appearance in this issue.

Colorist Marcelo Costa continues with the series and I’m happy about that as well. It’s a definite step in the right direction. Costa’s coloring is better than the last issue and while I will always prefer the vibrancy that Mendoza has with his colors, Costa’s style fits well with Chu’s artwork and that’s more important than my personal preference. I’m looking forward to seeing more of Costa’s coloring as the series goes on.

The shit has hit the fan. This is the grimmest it’s every looked for Janey and it’s only the first issue in the arc. Usually that’s how the story goes for her, but there’s something different about this issue. It’s darker and clearly Mendoza has been building towards this event with his one-shots and co-written issues on the series. Though I still read Zombie Tramp each month, it’s been a while since I was looking forward to an issue, see you next month.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="blank" link_rel="" icon_left="" icon_right=""]Score: 4/5[/button]


Zombie Tramp #21 Writer/Creator: Dan Mendoza Artist: TM Chu Colorist: Marcelo Costa Publisher: Action Lab/Danger Zone Price: $3.99 Release Date: 3/30/16 Format: Ongoing; Print/Digital

Review: Jughead #5

The latest issue of the new Jughead series has our titular character investigating the mysterious Principal Stranger who has taken over his school and overall sucked the fun out of the Riverdale High experience. I’m new to the Archie universe so I had to do a little catch up to get ready for this issue, but when I started reading it I was able to follow pretty easily. In this issue Jughead leads a crusade to expose the evil takeover of his high school by Principal Stranger.  He’s turned the everyday joy of being a student into being a soldier in training at a high security military camp. The struggle is real. Unfortunately none of Jughead or his friends’ parents will believe them. This forces our hero to take matters into his own hands. The gang’s search for answers leads them to the town of Sunnyside, a town similar but also different from Riverdale. What they find there is hilarious and something you’ll have to see for yourself.

Jughead #5Jughead is an enjoyable character to read because he never holds back how he’s feeling and even if he doesn’t say it verbally his expression says it all. The dialogue here is really strong and has the type of dialect you’d expect from a group of teenagers. It’s fun and filled with witty one-liners. Not only are the interactions between Jughead and the gang fun they provide nostalgia to the high school days when high school was the only thing I had to worry about.

The artwork is excellent and highlighted by the vibrant coloring. I like that it’s done with variety in every page. This is a book that gives a lot to the reader. There are small details in every page that you’ll miss if you’re not looking for them. Although there’s a constant amount of activity it never feels jumbled.

If you’re new to Archie like myself and you enjoy humorous books that take place in a kind of real world then you’ll enjoy this book. With so many new comic books going over the top to achieve readership it’s refreshing to read a book that relies on being smart and fun. I highly recommend this as a great jumping on point to the Archie universe.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="blank" link_rel="" icon_left="" icon_right=""]Score: 4/5[/button]


Jughead #5 Writer: Chip Zdarsky Artist: Erica Henderson Publisher: Archie Comics Price: $3.99 Release date: 3/30/16 Format: Ongoing; Print/Digital

Review: Art Schooled

Having gone to a school for Art I related to this book a lot. I mean a lot. I even meet my best friend at the school just like the main character of Art Schooled. To my understanding, Art Schooled is a semi-autobiographical story in that the character’s names have been changed and that’s… that’s probably it. I can’t say for sure what is and isn’t real, but if we look at it in the terms of what we know from the story… it feels very real. The story follows Daniel’s journey through art school. In a clever design the book often times jumps to the future and then back to the past depending on how it can help the story. This is how we start, on the last day of art school, but then we go immediately into the first day. From here we meet our cast of characters including Daniel’s soon to be best friend Charlie. And what a cast of characters they are. I’m not even going to bother summing them up, that’s for you to read and enjoy and maybe author Jamie Coe will hold up a mirror to your face and say, “This is what you look like, this is what you sound like.”

Other than the setting, the characters and some of the journey, the other really relatable thing about this story is how they talk about art. Basically using large words and non-specific adjectives to essentially fake their knowledge or to keep from pointing out that a pealed orange put back together as an orange on a piece of paper is a fucking orange on a piece of paper and nothing more.

ps_b_jc_art_schooledDaniel begins making a journal of art school which is essentially the book we’re reading. What’s interesting is that he presents this to the class in more than one occasion and he’s constantly viewed as being negative and judgmental just for presenting how people are. He doesn’t sugarcoat himself though, but he is our window of normal in an otherwise stained glassed world of weird.

The book is balanced between the story being the star and art being the star. At times you need an injection of comedy or plot, but other times you need the art to be in command like it is on the spiral page. The spiral page as I’m calling it is of course a visual metaphor to what’s happening to Daniel in the story and though it’s obvious the layout and pacing of the narration is pretty perfect giving you a real sensation that you’re spiraling with Daniel.

The other thing about the art that I really enjoyed was the design. There’s a lot of almost headline pages introducing a new story element or aspect of the plot. They’re intentionally noticeable, but the designs are aesthetically pleasing. To give a nerdy example it was like the title cards in the first Spider-Man movie that looked like they were floating in the real world. It was that level of cool.

The last thing I will gush about the art was the coloring. It looks almost water colored, but I’m not sure so I won’t pretend that I know. Its vibrant and rich looking. It also captures the different moods of the story by focusing on one color hue for a scene. It definitely adds to the emotion in more than one chapter of the story.

Art Schooled was perfect for me having had similar life experiences, but that doesn’t mean that it’s exclusive; rather it’s very inclusive because at the end of the day it’s about people. People that we deal with are often times strange and peculiar to us and so in some ways, Art Schooled is for anyone that enjoys people watching… which is all of us.


[button btn_url="" btn_color="primary" btn_size="large" btn_style="default" btn_outlined="no" link_target="blank" link_rel="" icon_left="" icon_right=""]Score: 5/5[/button]


Art Schooled Creator: Jamie Coe Publisher: Nobrow Press Price: $22.95 Release Date: Format: Hardcover; Print Website

Review: Teenage Mutant Ninja Turtles: Deviations

Throughout the month of March the folks at IDW Publishing have been asking themselves and their fans a very thoughtful and evocative question: What if? What if the Ghostbusters never crossed streams to save New York? What if Optimus Prime never died? Or in the case of the Teenage Mutant Ninja Turtles, what if they joined forces with their arch enemy, The Shredder? Now the loyal followers of the "heroes in a half-shell" might be thinking “wait – didn’t that already happen?” Well - yes and no. The plot is actually based on the popular arc ‘City Fall’ from the IDW Turtles Series but as per the name DEVIATIONS suggests, it deviates from the original. In the opening pages before the first panel we are asked to imagine a world where Casey Jones is killed by The Shredder, not just merely stabbed; wherein the ensuing battle results in the capture of not only Leonardo but of all four Turtles. After planting us in our newly created alternate-reality-mind-set, the story opens on a familiar setting: a dark rooftop in New York City...

TMNT-Deviations-coverOne of the first things to notice in opening pages is the nostalgic draw of Zach Howard’s art rendering – it’s extremely reminiscent of early Kevin Eastman and it helps to give the book not only an authentic feel but texture as well. Howard manages to encapsulate the rigidity/thick defined outlining of Eastman’s trademark style, while at the same time adding his own interpretations to the characters which tend to be much more descriptive– most notably in Splinter. The emotion that Zach Howard is able to convey through Splinter’s eyes is nothing short of astounding: his fears, his reluctance and most powerfully his heartbreak are all clearly communicated without any need for words or dialogue. This rare circumstance allows the reader to see Splinter occupying the role of the grieving father; not the master/instructor. He is so often depicted as the stoic teacher that it can be easy to forget just how much he does truly love his children. Howard captures this perfectly and it's one of the most genuine moments in the book.

Another aspect that harkens back to the days of Eastman & Laird is that the turtles are all depicted wearing the same navy blue headbands (the first comics were black and white and it wasn’t until the T.V. show that they got their multi-coloured bandanas). Again, great for nostalgia and a nice homage but it forces the reader to rely too heavily on the idea of ‘character voice’ when determining who’s speaking. There’s very little time for character development so those without a strong familiarity with the TMNT may at times find it difficult when distinguishing between the brothers - especially Donatello and Leonardo as their personalities can at times become muddled.

Something noticeably absent from this one-shot is any element of humour. There are no bad puns, no pizza parties and no brotherly squabbles whatsoever. Instead a much more serious and dark side to the Turtles is presented; they act with brutality, without mercy, and yes - they even kill. These are elements of their personalities that we've never seen before and with its presentation comes heavy implications and hard questions: just who is pulling the strings, really? Are the Turtles truly helpless victims, empty conduits forced to blindly enact the will of The Shredder? Or are the four brothers perhaps acting of their own volition, having been freed from the constraints of guilt and morality for the first time in their lives?

It’s always fun playing the ‘what if?’ game: it allows for the opportunity to turn reader’s expectations upside down with no risk of reprieve. It opens the doors to different avenues of expectation allowing us to see old characters and stories in new ways. Teenage Mutant Ninja Turtles - DEVIATIONS delivers on that and more: it’s a Lewis Carol-esque inversion of a world you thought you knew that will leave you shocked, riveted and with a higher body count than the final acts of Hamlet. I’ve said it before and I’ll say it again: “man, I love reading the Turtles…”


[button btn_url="" btn_color="pink" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 3/5" icon_right="Score: 3/5"]Score: 3/5[/button]


Teenage Mutant Ninja Turtles: Deviations Writer: Tom Waltz Artist: Zach Howard Publisher: IDW Publishing Price: $4.99 Release Date: 3/30/16 Format: One-Shot; Print/Digital

Review: The Art of Charlie Chan Hock Chye

It’s hard to say presently what comic books or graphic novels will shape and evolve the art form. There are some times that I sincerely hope a title will influence the next batch of creators that want to make comics, but you just never know. Only with our eventual hindsight will we know if Sonny Liew’s, The Art of Charlie Chan Hock Chye is one of those works. In the present, though, in the year 2016, I can tell you that it’s going to be incredibly difficult to beat this book. I mean I’m already penciling it in for my best original graphic novel of the year and of course I’m going to read more, but there is just something amazing and incredible about this work. Since talking about The Art of Charlie Chan Hock Chye on this week’s podcast, I have debated about my approach for the review. The reason being is that I don’t know if it’s a spoiler. I'm not sure if it will change how you read the book. I know that I didn’t have the information going into the reading, but then I usually do have the info and chose not to read it. So I will give you the option right here to decide not to read my review and instead read the book without the information. Before you go, just know that I think this is one of the best comics in years and relevant to the medium in many ways.

With that said, let’s move on.

You may be asking yourself at this point, “who is Charlie Chan Hock Chye” and “why haven’t I heard of him before?” Well, the simple reason is that this book is a work of fiction. Well, fiction in the sense that the characters like the title character of Charlie is fictional, but that the history that it uses as it’s backdrop is real; so real that creator Sonny Liew has noted in the back. I’m not kidding. That is some dedication.

The Art of Charlie Chan Hock Chye CoverNow I suspected while reading it that I was reading a made up character’s life, the biggest give away is the art since it’s all Sonny Liew’s unmistakable style. Liew does go through some incredible efforts to mask the style so not knowing that it was a work of fiction I kind of wondered. In the end, it doesn’t matter because you’ll believe that Charlie is a real character and that you just read about his life and journey all through his comics. And what an incredible journey it is.

Here’s the hard part… I’m going to do my damnedest to tell you what the story is about, and if I miss something or interrupt it wrong then that’s on me, but this is probably one of the most complex stories I’ve ever read because of how the story is presented. It is an onion that doesn’t stop until the end.

What Liew does with the story is present Singapore’s history and two important figures from the history. The other side of this is that he uses Charlie and his friend and co-creator Bertrand to show us the world of comics in Singapore and that I would argue America as well, but not only that but a bit of comic history as well. Soon enough though Charlie and Bertrand also become allegories for the two historical figures that we’re constantly seeing develop throughout the story as well. When all of that isn’t happening, we’re being given a very open window into the world of being a struggling independent comic book creator. And I’m sure I’m missing plenty, and there’s some that I’m leaving out because it does you nor me any good to have it all meticulously explained.

That part of the story that I find absolutely fantastic is how not only is the history of Singapore presented, but then we’re given two character’s journeys that in many ways mirror those two figures, but done instead through the backdrop of political comics. You could even make a comparison that Charlie and Bertrand are the Singapore counterparts to Jack Kirby and Stan Lee, respectively.

All of this is wrapped in the blanket that is Liew’s magnificent artwork. If you want to see an artist flex their abilities and showcase their many styles, then look no further. I don’t even know if I could accurately say how many different styles that Liew uses in this book, but it’s quite a few. Quite a few.

What is also incredible about the artwork and the storytelling, in general, is that Liew creates entire comic books that become a part of the book. You read comics from Charlie just smack dab in the middle of the story because they illustrate the points that the story was just presenting. There are numerous comics created which is why the style shifts so much.

Two of my favorites, not that there was a bad style in the batch, but my personal favorites came in the form of the first comic book “Forward!” I know I’ve seen the style that Liew is homaging before, but I can’t say for sure, so I won’t. It looks Japanese inspired, and I will leave it at that. I liked it and would honestly read a comic book in that style. The second was for the “Skinapor Inks: Stationery & Supplies” comics which was cartoonish, but had almost a MAD Magazine influence to it. All of the art, in general, was detailed and showed a master at his craft.

Much like the podcast, I don’t feel as if I’ve broken down The Art of Charlie Chan Hock Chye in a satisfying way. As I’ve said, it has layers and I could do a study series on the many complexities of this book, but at the end of the day, it’s just too enjoyable to do that. Don’t let the complexities scare you off either because the masterful part of Liew’s storytelling is that you’ll naturally absorb all of this while reading the book.

Simply put, if you enjoy comic books/graphic novels then you absolutely need to do yourself a huge favor and pick up The Art of Charlie Chan Hock Chye.

 

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The Art of Charlie Chan Hock Chye Creator: Sonny Liew Publisher: Pantheon Books Price: $30.00 Release Date: 3/1/16 Format: Hardcover; Print

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Review: East of West Vol. 5

I've read all of the issues contained in East of West Volume Five and reviewed more than a few of them already. But something special happens to the chapters of Jonathan Hickman's western epic when you stitch them together into a volume. Issues that were, for my money, already outstanding start playing off of the tone and momentum of those that follow and precede them, and the story starts to flow in a way that it's never able to before. Much has been made of comics moving towards decompressed storytelling that is often maddening for readers of the individual floppies, but East of West Volume Five perfectly encapsulates the upshot: a propulsive, satisfying read that will look beautiful when you put it on your shelf next to the other four. Now, I am going to assume that if you're reading a review for volume five, you're already a fan of the book. In which case, my job is pretty easy: you already know how good this stuff is and I can relax and talk about other things. How about that political race, huh? Plus, did you see those nude photos of that one celebrity that leaked online, what a shocker! But no, I'll do you one better (and not just because my boss might read this, hi Dustin!) and actually talk about what makes this, to me, a special volume.

One might accuse East of West of being too much buildup with not enough resolution (though any reader of last Hickman's Secret Wars will tell you the resolution will likely be worth the wait).  I would say instead, that East of West has been a workshop in careful pacing. Each issue ladles out a little bit more of the gothic, dusty, creepy world teetering on the edge of the apocalypse meaning that while things may move slowly, each chapter feels necessary and important to seeing the big picture.

East-of-West-VolVolume five, aptly titled 'The Last Supper', sees the various factions react to the fall of Texas and the firing of the first shots in a much larger war. Driven to desperation by a hostile Endless Nation, President Lavay sends her trusted aide as a lamb to slaughter, not realizing that a third party is involved.  Meanwhile the endless nation itself prepares for war as it struggles to come to find common ground between technology and magic. Chamberlain makes his first major misstep in a failed assassination attempt (which encompasses a truly perfect silent issue). And friends old and new are invited to a meeting brokered by a monstrous enemy.

I love Hickman's choice to maintain a giant cast by dividing chapters into insular chunks focused on specific characters (another touch that feels nicely like a novel when the issues are collected in a volume).  There are too many themes at play to touch on them all, but I love the interplay of inevitability and surprise, as the reader continues to be shocked while the characters themselves feel more and more trapped by their various situations.  Buildup is problematic when it feels like it's disposable filler delaying the arrival of the story, but in the case of East of West, the buildup is the story.  Throughout volume five, we see the choices each character has made come back to effect their lives for both good an ill.

The most apparent element of East of West in volume five is probably also its best:  pure stylishness. I don't often emotionally connect with the characters, but they are always fascinating complex figures that I enjoy spending time with. Similarly, while I will admit that pieces of Hickman's avowedly dense and philosophical dialogue loses me, it always has a rhythm and a power that keeps me reading. And Nick Dragotta continues to find new ways to tells the story, working with crazy lettering, silhouettes, and action lines to make a book that looks like no other, even when it's not dealing directly with the insane costumes and monsters he excels at drawing.  And fear not, his designs are as good as ever, somehow marrying Jack Kirby style eccentricities with a cool languid style all Dragotta's own.

Stories are often talked about in terms of how emotionally affecting they are--how much they make you feel. But sometimes it's nice to read a book that is simply a stunning example of comics craft taken to its logical extreme, with scripts and images that are less interested in connecting with you than they are in wowing you. Twenty-five issues in, no book on the stands is more successful at this than East of West.


[button btn_url="" btn_color="primary" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="" icon_right=""]Score: 5/5[/button]


East of West Vol. 5 Writer: Jonathan Hickman Artist: Nick Dragotta Publisher: Image Comics Price: $9.99 Release Date: 3/30/15 Format: TPB; Print/Digital

Review: One-Punch Man Vol. 5

The anime adaption of One-Punch Man is faithful to the manga work so some people that watched the first series of the anime will probably wonder or ask why they should then even bother with the manga. Because the art is just so damn good. Granted there’s slight differences in the story and the manga has the advantage of providing further information that the anime didn’t, but it’s all about the art. Madhouse can’t touch the manga and paired with the story it’s truly a better product. The fifth volume is the second part of the “Deep Sea King” storyline which is one of my favorites thus far. This storyline is frankly pretty incredible because it builds up every character that’s in the story. No matter how brief their appearance in the story may be they leave stronger because of this arc.  They’re forced to be heroes against immeasurable odds and their outcome is frightening. The Deep Sea King is one part of their development, but the way that Saitama handles the situation is the other part of their development.

One Punch Vol. 5The reason is because of the Deep Sea King who has come to take over the land and stop all the polluting and basically to establish that he and the sea folk are better than us humans. He’s very flamboyant with his presentation and look, but there is something menacing and evil about his design. If Aquaman had a Joker style character, it would be the Deep Sea King… also that’s a great idea someone get that over to DC stat!

The volume begins with Puri-Puri Prisoner going up against the Deep Sea King and it’s a battle of absolute ridiculousness. Mostly because both characters are so flamboyant, but also Puri-Puri is a rank S hero who isn’t able to defeat Deep Sea King. After the battle, DSK moves on to fight Sonic, but when he runs away to get his equipment DSK finds civilians to mess with. Enter a batch of heroes that were mixed in with the civilians because of their low rank. They’re forced to go up against DSK because otherwise he’s going to kill everyone. I mean that. That’s what makes him great as a villain, he never backs down from who he is. He wants to kill everyone. He’s not just there for a fight against the best, he’s there to murder and kill all humans.

I don’t want to spoil the rest for you. The battles continue to build and build and frankly the pacing is the best of any shonen style story I’ve ever read or experienced. It’s why this is my favorite battle and volume of the manga thus far.

I cannot stress how good the art is. This is by far the best looking manga on the market and while my exposure is limited when you think of the hundreds of stories out there, I think you’d still be hard pressed to find something that’s so detailed, so realistic looking and able to change style at the drop of a hate. The action scenes are the best in manga/comics because of how much detail goes into each panel, but then how each page is constructed. There’s a real flow to the battle and while there’s a lot going on it’s never confusing or difficult to follow. It’s simply stunning.

If you’re not reading One-Punch Man by now, then you really are missing out on one of the best current running manga. While it’s one of those rare manga that comes around and shakes up the industry it’s even rarer that it has the potential for mass appeal to American comic readers. If you like your superhero comics then you’re not reading the best one until you’re reading One-Punch Man.


[button btn_url="" btn_color="primary" btn_size="large" btn_style="default" btn_outlined="no" link_target="blank" link_rel="" icon_left="" icon_right=""]Score: 5/5[/button]


One-Punch Man Vol. 5 Writer: One Artist: Yusuke Murata Publisher: Viz/Shonen Jump Manga Price: $9.99 Release Date: 3/1/16 Format: TPB; Print/Digital

Review: Four Eyes: Hearts of Fire #3

There are a few topics that are difficult for any storytelling medium to effectively and respectfully approach, let alone convey. This is especially true in a world that so often demands things like trigger warnings, which in my opinion, often rob a narrative of its thematic strength of payoff. But that’s a discussion for another day (and probably another site). That all notwithstanding, Four Eyes: Hearts of Fire #3 succeeds where many of its contemporaries would fail, not only (and most importantly) by telling a compelling story -- in this case about underground dragon fighting during Depression-era America -- but by using it as a backdrop to discuss difficult real-world topics like domestic abuse, race relations, economic hardship, familial displacement and the violence that bruises the discussion and reality of each.

The framework of issue three sees our lead, the young Enrico, having to take time away from training his dragon, the titular Four Eyes, in favor of helping his mother’s new suitor, Mr. Jorge, with his produce cart, and thereby helping to feed he and his widowed mother. Unfortunately, Jorge is not just a vegetable peddler, but an avid hitter of both women and children, and a keen verbal abuse enthusiast. TL;DR - he’s a real piece of shit, this guy.

As is true of most abuse, it begets more abuse, as we see Enrico tumble into his own angered lashing out, this time, physically, at his dragon, and emotionally at the man who has taken him under his wing, the dragon-trainer Fawkes. As one might imagine, this drives a terrible rift between the two, which by issue’s end could prove fatal to many characters, human or otherwise.

Four-Eyes---Hearts-of-Fire-#3-1As has been par for the course with this series thus far, the writing in Four Eyes: Hearts of Fire #3 is exceptionally affecting on nearly every level of plot. Now, while my concern for Four Eyes’ wellbeing may admittedly be like the feels one experiences when a dog or some other innocent creature is threatened on film, I am genuinely worried for the mental state of Enrico; more than I can remember of any comic book character in quite some time.

Kelly elicits this concern masterfully well, and without getting either too morose or maudlin in the process. Eliciting the feeling of the time in which his story is set, he makes Enrico, and all of his characters for that matter, feel trapped within the dire straits that many of them, in one way or another, have inherited.

The only part of the book that fell flat for me was the return of Enrico’s brother, whose sudden appearance spanned all of a page-and-a-half. And while it’s an interesting portent that will presumably play into an important plot turn later, here it felt inconsequential and ultimately something that could have waited until later to introduce. Saying that, everything else within this issue, and indeed this story thus far, has been so well manicured, it’s likely this is less a rare Kelly narrative misstep, and more a purposeful slight.

Rounding out the experience is, of course, Max Fiumara’s expressive art. Like Kelly is able to do with the dialogue, Fiumara does an incredible job capturing both the depressed feeling of the age, while beautifully (if also grotesquely) conveying both the innovation and hardship of an age: the automat where Enrico and Fawkes take lunch stands in stark contrast to the listless lines that snake through the modest markets, or into what appears to be a pawn site.

Of course, “contrast” is a big motif in the look and feel of this series, and in issue three he once again nails it, visually. His exaggerated figures (especially the oddly elongated Enrico) may take some getting used to for many readers, but their roughly chiseled look will grow on you quickly. They also look particularly haunting when cast against the rough and real, granite-like facade of his more structured backgrounds, which are perpetually overcast in a painterly veneer of monochrome “watercolor” brushstrokes. His sparing use of a rusty, old blood-like color (seemingly reserved for the elements that Enrico has been bequeathed by his father; i.e., his gloves, his dragon) makes those moments stand out, if not pop altogether.

Fiumara does take a few shortcuts this issue, however, mostly by way of repetition -- some panels he copies-and-pastes almost gratuitously -- and some of his art this time does waver in consistency. Still, this has got to be one of the most unique looking books on the shelves/online today, with a fascinating use of negative space married to gnarly, detailed character designs that I just can’t get enough of, frankly.

So yeah, I remain a firm fan of this book as this weird, amazing snapshot of a parallel world where dragons exist during the Great Depression, but are in no way its most terrifying element. If you’ve missed it so far, stop waiting and get caught up. You won’t be sorry you did.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="" icon_right=""]Score: 4/5[/button]


Four Eyes: Hearts of Fire #3 Writer: Joe Kelly Artist: Rafael Ortiz Colorist: Max Fiumara Letterer/Designer: Thomas Mauer Publisher: Image/Man of Action Price: $2.99 Release Date: 3/30/16 Format: Mini-Series; Print/Digital

Review: 101 Artists to Listen to Before You Die

I’ve never picked up a book as thick as 101 Artists to Listen to Before You Die and been able to sum it up so effortless. This is a musical diary. Creator Rícardo Cavolo even opens the book by telling us that. It’s a conversation starter. In a sense you could put this on your coffee table and have guests thumb through it to start conversations because that’s exactly what Cavolo wants, conversations about music. This isn’t the first review and it won’t be the last in which I say there is a very weird connection between comics and music. The two mediums just work with each other in a way other mediums don’t. Perhaps it’s because so many creators are listening to music as they create. Hell, I’m listening to music as I write this, as I write ever review really.

So who are the artists?

101-ArtistsHa! Like I would actually tell you that. Sure I could give you a couple, but that’s not the point. Cavolo isn’t telling you definitively that these are 101 artists you have to listen to, but rather his 101 artists to listen to. It’s almost a click bait title because admittedly, it’s why I read it. I wanted to know. It’s an interesting window into someone else’s musical taste, but as Cavolo says, it’s interesting to see how many artists overlap between people. It’s like a Venn diagram in a weird way.

There is art that accompanies each artist. It’s usually an illustration of the artist in all ink and watercolor, but with Cavolo’s own artistic style added to it. There’s almost always an image of some kind on their cheek and it always blue. Some of the symbolism of the art I don’t particularly get, but the overall gist usually relates to the artist and their music. In that sense you either get it or you don’t.

The design and aesthetic of the books is something I really enjoyed. The lettering is all handwritten with mistakes and all. It gave the book a raw feel, like we really were reading someone’s diary. I can see it bothering some readers. I know there’s readers out there that prefer straight lines and professional lettering, but I sometimes enjoy seeing some real handwriting in comics.

Overall, this is a one and done read. I don’t think you’ll get much out of reading it a second time and that’s not even really the point of the book after all. It’s a conversation starter and that’s fun and interesting. I would recommend to read it in bursts and not all the way through in one sitting. It will start to feel “samey” if you read it all at once so I advise against that. Otherwise, this is a really unique book that will get you thinking about your top 101. Go ahead and leave them in the comments and get the conversation going.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="blank" link_rel="" icon_left="" icon_right=""]Score: 4/5[/button]


101 Artists to Listen to Before You Die Creator: Rícardo Cavolo Publisher: Nobrow Press Price: $22.99 Format: Hardcover; Print Website

Superheroes, the Transition from On-screen to Games

Superheroes have long felt success throughout the comic book, manga, and cinematic world, even some television series have been well received in their portrayal of beloved characters. However, one avenue has always proved to be a grey area, and that is games. There have been plenty of titles released, but very few have managed to incite the same kind of passion as when they’re on the big or small screen. In fact, there are more protagonists that can’t transition to video games than those that can. Luckily, there has been a sort of redemption in this noman’s land, chiefly in the form of DC favourite Batman. The infamous dark knight made quite the entrance in 2009 when Batman: Arkham Asylum was released. Unlike previous attempts (not including the fun of Lego’s rendition), this game managed to capture the very essence of what the character and his franchise was all about. It was brooding, dark, and most importantly, well crafted, creating a narrative that flowed as seamlessly as its gameplay. The release had such a good reception that even players who didn’t normally appreciate the complexities of Batman played it and enjoyed it.

From then onward, it seems that developers from all sectors of the gaming industry started to understand what was needed in order to create a successful superhero game, as shown by Microgaming’s Hellboy slots. Just as the newest online slots feature HD graphics, so too does this activity, available from brands such as those hosted on affiliate websites such as CasinosGuide770. The reason this particular game is so popular is because, like Batman, it has been carefully put together to feature all the Dark Horse Comic elements that made this 90s comic so well liked. Although presented in a 2D format instead of a third person video game, it has an abundance of features which include the Supermode Bonus where you are awarded ten free spins.

While this has fared well, and has totted up many positive reviews with players, consoles and PCs tend to be where the majority of superhero games are released, with only a select few successfully operating at online casinos. Sword Art Online: Lost Song was released in 2015, and is based on a light novel series, aka manga, that was published in 2009. Delivered in an MMO, gamers can play for hours, fighting through hordes of enemies and dungeons. And even though there is no immersive storyline to follow, there is still lots of entertainment to be had, where your engagement is less concentrated and more about fun.

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CBMFP 227: Let's Get More Money and Get Better Things

Weekend's am I right? They be crazy! Not going to sugar coat it... we spend too much time talking about fucking DC's Rebirth. Also did you watch our Loot Crate unboxing? That's discussed as well. We do talk some good comics with a Kickstarter that's going on right now, The Canals of Earth! Books covered on this episode of the CBMFP:

  • Adventures of a Japanese Businessman
  • TMNT: Deviations
  • International Iron Man #1
  • Dept. H #1
  • The Art of Charlie Chan Hock Chye

CBMFP-ep-227-FullBanner

Previously on the CBMFP...

Monster & Wine: Episode 74 - We Didn't Forget You

We now return you to your regularly scheduled podcast. Happy Easter everyone! The dynamic duo are back in action and just to show you how much they care, it's a longer-than-usual episode to please your thirsty ears. Wine fills us in on her parent's recent visit, as well as her run-in with Time Warner Cable, and how they consistently disappoint. The duo discuss the recent Germany v England international friendly match. The terrorist events that took place in Brussels...

Read More

Review: Oh, Killstrike

As soon as the core conceit of Oh, Killstrike is revealed it’s an invitation to the sort of story-telling that’s usually just a parade of snide references to another time within the medium’s own industry. A young father searches his mother’s attic to retrieve a once worthless, now highly valuable comic book from that chromium cover era in order to cash in on it. A pursuit that the character’s wife points out the inherent cynicism of before he leaves on his journey to wring some value out of a time in his life that we later learn held a great deal of angst for young Jared. With the titular character of Killstrike, a Liefeldian roided-up death machine that accessorizes in pouches and buck knives, serving as the guide for Jared’s quest that involves resolving issues with an absentee father. Oh yes, that’s right this hero’s journey could have boiled down to an exercise in one of the greatest tropes of all: a daddy issues book. Oh-Killstrike-TPB-1Jared serves a couple of functions for this story and they’re all pretty self-aware of each role. He’s a character on a hero’s journey which he even straight up says to his wife, Meryl, citing it from the Joseph Campbell mono-myth structure. But he’s also a character that drives the ‘inside baseball’ of Max Bemis’s references to the comic book industry--each path Jared can take in his life can stand in for Bemis struggling with reconciling what type of story he wants to tell and if can make it an original one while honoring various influences. At various points Jared can choose to forgo responsibility and crush his enemies and hear the lamentations of the women with his new buddy Killstrike. A regressive existence that screams of childhood fantasy escapism or he could go follow his father into what basically sounds like a ‘90s Vertigo book complete with mysticism and mature self-serious undertones--all in an attempt to avoid facing his reality of trying to be a good parent and husband for his family. To reference a song title from Max Bemis’s day job as the frontman of the band Say Anything, ‘It’s a metaphor fool’. Bemis fully admits within the story that he’s working his own shit out with this character and so the fantasy he’s writing becomes meta for his own life while Jared lives through an also meta examination of his own fictional existence in turn. It’s this kind of perspective that can result in an uphill battle for this story to come out without winding up its own ass in wink-nod references. As in there are literally moments where the reader is winked at from the page, but considering that it’s Killstrike who basically lives a Deadpool-like existence of self-awareness and fourth wall breaking, it’s not as irritating as it could be if all the characters made a regular habit of it.

Part of why this approach actually works has to do with just how damn charming Logan Faerber’s style is on this book. The character design alone of Killstrike is enough to grab anyone’s attention when they see this book on the shelves. People who lived through that time in pop culture know exactly what his insane proportions are a reference to without Jared having to utter a word about it. The color palette is bright without glaring neon like a mature version of the colors chosen for Killstrike’s adventures back home in his world. After his initial appearance in Jared’s mother’s attic the character’s image sticks out far less than it might have within the world of the book. Faerber could have chosen to really go all out with the veins and the bulging everything in a heavily inked style, yet this design choice for the character lives up to how you say the name of the comic out loud. Which is like a mildly put-upon character in a 90’s sitcom with hands on hips after a silly circumstance has occurred. The studio audience would probably do it too like a catchphrase of sorts. He’ll poke you with one of his many knives but it’s mostly out of a place of support and encouragement. He listens to audio tracks of violent acts on his ever-present Walkman for ambient noise to sleep to but he’s still just so damn cuddly almost because of such over the top character traits. It’s just his way and it’s the way of how this story is told, it comes from a place of parody because it truly cares about the medium and the future of its industry. They poke every version of the bear from the x-treme 90’s Image material to the hipster-laden world of self-published zine style books all because Bemis clearly loves this industry flaws and all. When the big boss battle goes down it’s just so Jared can admit to himself that he loves Killstrike’s era as much as the intellectual books and that’s okay. He can derive joy on his own terms and be self-actualized by this realization.

Bemis writes Jared as a man who fell into the easy routes of pessimism and cynicism. He has his moments of being jaded toward things that once made him happy, the very things that people later deemed without value and so his attitude changed with it despite that earlier purely felt joy. That’s something this book and Bemis’s band have in common--cynical song titles and angry lyrics that are all just part of the path toward a desire to find something meaningful and pure. In this case it’s truly rising above and being there for his new family which means living his story his way embracing former influences but not letting them become a crutch in how he decides to live his life. By the end of the volume, there’s enough heart poured into this story that following Jared on his path doesn’t seem like a slog of comic book industry commentary. I’d love to see Killstrike guide a different character on their own personal quests but it seems like for now we’ll just have to imagine what that could be like. It was a great choice to tie things up for the most part but leave those lingering possibilities because that’s how real life works. Jared could decide tomorrow he was wrong and go find his dad in the comic book dimension he put himself into but it’s up to him to resist the temptation and instead focus on the now and live within his paneled pages without ever needing to break that wall.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


Oh, Killstrike Writer: Max Bemis Artist: Logan Faerber Publisher: BOOM! Studios Price $14.99 Release Date: 3/23/16 Format: TPB; Print/Digital