Exclusive Preview: Pawn Shop from Z2 Comics

We have another exclusive preview for you from Z2 Comics. In case you missed it here's a link to our other preview today. I haven't read anything by Esposito yet so this will be a first for me, but I'm very familiar with Von Gorman's work on Toe Tag Riot. If anything, this book highlights just how diverse Z2's line up is. Be sure to stop back by for the review and in the meantime here's some info on Pawn Shop before the preview.

PAWN SHOP written by by Joey Esposito (whose FOOTPRINTS earned an honorable mention on USA TODAY’s “BEST OF” lists 2011) illustrated with a gorgeous mixture of watercolor and digital elements by Sean Von Gorman (TOE TAG RIOT) presents the story of four people, in a city of eight million, whose lives unknowingly intersect through a Manhattan pawn shop. A widower. A nurse. A punk. A Long Island Railroad employee. New York City is an ecosystem where everybody is connected, if only by the streets they walk on. PAWN SHOP explores the big things that separate us and the little moments that inexplicably unite us.

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Joey Esposito is a writer and hoarder of things from New England, where he lives with his girlfriend Amanda and their cat Reebo. He thinks CHEERS is the greatest television show ever made. He writes comics like FOOTPRINTS , CAPTAIN ULTIMATE, and PAWN SHOP. His work has appeared at Image Comics, Archie Comics, Valiant Comics, and more.

Sean Von Gorman is an NYC based Comics Illustrator & Writer. known for TOE TAG RIOT, SECRET ADVENTURES OF HOUDINI and his work for the Occupy Comics Anthology w/ such comics legends as Alan Moore, Mike Allred, David Mack. In addition to his comics work, Sean is also a brilliant guerrilla marketer, who has been known to handcuff himself to things and escape straightjackets to promote his work at Comic Shops and Conventions. If you should meet Sean in person, approach carefully as he is very dangerous.

Comic Bastards Presents: Indie-Ween - Halloween: 3,000,000 Years From Now

We have another Indie-ween for you to check out today. It's from the team of Derek Adnams, Randy Haldeman and Brandon Bullock. I actually really liked it and hopefully you will to. Be sure to check out more of Derek and company's work at the links below and HAPPY HALLOWEEN. Also, shout out to Justin Wood for getting this on the site. https://www.facebook.com/DevastatingRouletteStudios?fref=ts

https://twitter.com/DAdnams

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Review: Ody-C #8

Monthly comics are one of the greatest joys of the universe, says the latest update of the Hitchiker’s Guide to the Galaxy when I checked my copy last night. It’s a fact comic fans all know this about them. When done well monthly comics have got great art, memorable dialogue, relatable characters, and it can all be read in one visit to the toilet. Other than fun though, I rarely feel layers of emotional and intellectual response from a monthly comic. With each release of Ody-C however, I feel more confirmed in the bubbling thought that comics are capable of being artistic spaces where creators and readers can engage in discourse not only about the medium, but also issues that undeniably impact each reader. In Ody-C #8, writer Matt Fraction and artist Christian Ward use their combined talents to create a sensorially visceral experience that highlights the horrific consequences perpetuated within patriarchal cultures wherein women are looked upon as possessions, disposable when no longer compliant (hey KSD!) with men’s desires. Most of the issue takes place in flashback as the boy that saved He’s (a male version of The Iliad’s Helen of Troy) life last issue recounts the origin behind Q’af’s bleeding pyramid, a story that unsurprisingly is rife with violence and sexual possession, two themes Fraction and Ward have been exploring to chilling effect this arc. Hyrar and Zhaman, brother-kings of Q’af, following the gods’ cursed storm that prevents them from leaving the planet, work towards converting Q’af into a paradise, their duties leading them to unconsciously neglect their respective spouses. Soon enough, their spouses find comfort in each other’s bodies, leading to their murder and the brother-king’s ritualistic marriage and execution of the young people of Q’af, the comic’s adaptation of the 1001 Nights initiating action that inspired this arc.

Although I’ve been continuously impressed by Ward’s work since the start, I was astonished this issue by how capable he’s able to depict both intimacy and violence with equal beauty. This connection between intimacy and violence further amplified the comic’s emotional impact on me as I forced to reckon with the fact that it all enraptured me regardless of whether bodies were being touched by tongues or cut by blades. On the page that depicts the orgy that the spouse’s affair builds to, we get multiple non-linear panels bathed in luscious reds and cool blues, showing the point-of-contact between people’s bodies. The effect builds into a frenzy of multiple bodies fucking as tongues, cocks, breasts, and saliva drips between the neglected lovers and the whores that reside in the brother-kings’ palace. Each image builds until we arrive at the bottom right panel showing a shot of cum. The surging energy, and bursting lust of the page make it one of the most erotic and artistically crafted series of panels I have ever seen, a page you’ll reexamine again and again while blushing and more tightly gripping on the comic’s pages.

Ody-C-#8After the brother-kings observe their cheating spouses engaged in this orgy, the slaughter of all the people present is presented in a series of four mostly wordless pages that use multiple-panels to show the deadly skill and efficiency the brother-kings employ in the slaughter. Ward capably injects a sense of madness and fear in every panel through extreme close-ups of both the attack as well as the garden’s well-maintained flowers. The juxtaposition between the red flowers of the garden and the dismembered parts creates a nauseating feeling when I recognize the insanity of such heinous violence occurring in a space constructed with the intent of evoking peace, a microcosm of the world that the brothers’ have shaped Q’af into where the surface beauty hides the ongoing ritual sacrifice committed by the brother-kings. The brothers’ bodies and swords, bathed in blood, stand out of the pages’ panels after the slaughter of the palace’s whores as male lords of this planet who then strike against their betraying spouses.

In addition to trusting Ward’s art to tell large sections of the issue, Fraction has gotten even better at crafting narration that adds greater emotional resonance to the slaughter. Following the slaughter, the boy narrator says the brother-kings recognized that “A demon loosed they could never contain,” making me realize that in the minds of the brother-kings their later ritual murder was an inevitable consequence of their spouses’ betrayal. Even though I haven’t seen his Ody-C scripts, I feel confident in saying that Fraction works really well in helping Ward shape each page into its own micro narrative, rich with detail that’s easily missed. For instance, on an early page, Ward shows in two panels how the brothers divide the work of improving Q’af, Hyrar leading mining of precious materials and Zhaman overseeing the manufacturing of items necessary for its citizens, a concise storytelling move that’s recognizable from Fraction’s Hawkeye run. Later in a page depicting the process of the ritual marriage and murder, Fraction and Ward work together to compose the page’s contents as something more than just a linear sequence of events, building a balletic narrative area as we see the betrothal and execution ritual, beheading and all.

The final few pages of the comic, told from the perspective of one of Queen Ene’s new crew members, tell a sadly familiar narrative of a Q’af woman who’s raped and murdered by a gang of men that go unpunished, the guilt of the action leading to the erection of a city of bone where Ene’s crew have visited in search of a means of escape from the planet. With the brother-kings’ story leading to one of my favorite issues so far with this comic, I’m hopeful that Fraction and Ward can continue their streak with Queen Ene and her crew of exploring new ways to use comics to create an emotional response that’s not only fun, but terrifying and beautiful. In a word, sublime.


Score: 5/5


Ody-C #8 Writer: Matt Fraction Artist/Colorist: Christian Ward Flatting: Dee Cunniffe Lettering: Chris Eliopoulos Publisher: Image Comics Price: Release Date: 10/28/15 Format: Ongoing, Print/Digital

Preview: Aspen Comics Titles on Sale 10/28/15

Hey, hey, take a look at the titles on sale today from Aspen Comics. JIRNI vol. 2 #3 JT Krul – Story / V Ken Marion – Art / Wes Hartman, Federico Blee, Stephan Lemineur, Peter Steigerwald - Colors

When Boro leads Ara to a strange new land, she finds a special clue to finding her kidnapped mother—however, will she be able to stay on that path or will another road call out to her?

Creator J.T. Krul, artist V Ken Marion, and colorists Wes Hartman, Federico Blee, Stephan Lemineur, and Peter Steigerwald are proud to present the follow-up volume to Aspen's smash hit series -JIRNI!

JIRNI vol. 2 #3 is in stores October 28th, 2015!

 

FOUR POINTS #5 Scott Lobdell – Story / Jordan Gunderson – Art / Valentina Pinto - Colors

The end is here!

As, the group attempts to overcome the combined might of the four brothers and their path of destruction—the real shock may come when they discover that the team made up of the four elemental points is not all they are cracked up to be!

FOUR POINTS #5 is in stores October 28th, 2015!

 

ONIBA: SWORDS OF THE DEMON #0 Vince Hernandez – Story / Paolo Pantalena - Art

From creators Paolo Pantalena (Jirni) and Vince Hernandez (Fathom: Kiani) comes this all-new action-adventure series hundreds of years in the making!

When the actions of her feudal lord begin to lay the seeds of doubt within her, Yukiko, a samurai with exceptional swordplay and even far greater courage, must make a bold decision that forever changes her fate—along with the history of Japan itself!

This special debut zero issue of ONIBA: SWORDS OF THE DEMON features a brand-new 12-page story that sets the stage for the upcoming premiere of ONIBA: SWORDS OF THE DEMON #1 coming next month! Also including a comprehensive sketchbook section and never before seen designs and artwork, make sure you don’t miss out on ONIBA: SWORDS OF THE DEMON #0!

 

ONIBA: SWORDS OF THE DEMON #0 is in stores October 28th, 2015!

Z2 Comics Reveals Animated Short For Welcome to Showside

I didn't get a chance to post about this yesterday, which is a shame, but you can still check out the animated short for Welcome to Showside. There's details below as well. I dug it. Like I said in my review of the first issue, I don't really get into the Adventure Time, Bravest Warriors type stories, but Welcome to Showside appeals to me. I would watch this if it was picked up as a cartoon.

Today, timed to International Animation Day, Modern Prometheus production company and its sister company Z2 Comics announce that J!NX, a nationally recognized lifestyle clothing brand for gamers and geeks, is sponsoring the simultaneous launch of their debut animated short and comic book series WELCOME TO SHOWSIDE, both from Ian McGinty (BRAVEST WARRIORS). WELCOME TO SHOWSIDE takes readers on the adventures of Kit, a lovable kid with a monstrous secret: his dad is the Great Shadow King and he wants Kit to take over the family business of destroying the world. The title kicks off the new fall periodical line from Z2 Comics and marks McGinty’s creator-owned comic book debut. McGinty also serves as the showrunner and lead voice actor for the all-ages WELCOME TO SHOWSIDE short, which co-stars none other than the iconic Henry Rollins.

Modern Prometheus premiered the WELCOME TO SHOWSIDE animated short yesterday, sponsored by J!NX. “We are very excited to be partnering with J!NX, a company that champions all things geek,” says Modern Prometheus and Z2 Comics Co-Chair Josh Frankel.

Details of the J!NX sponsorship deal include banner advertising for WELCOME TO SHOWSIDE on the J!NX website, mutual social media support by J!NX, Modern Prometheus, and Z2 Comics, and merchandise incentives including a free, limited edition copy of WELCOME TO SHOWSIDE issue #1 with an exclusive variant cover by artist Katy Farina (THE AMAZING WORLD OF GUMBALL) for customers who spend $60.00 at J!NX, and discount codes available via J!NX social media on Twitter, Facebook, and Instagram.

“J!NX is thrilled to sponsor WELCOME TO SHOWSIDE,” says J!NX Warchief of Marketing Steve DeVries. “What Ian McGinty has created is the same kind of really fun, accessible universe for readers that J!NX creates for our customers.”

WELCOME TO SHOWSIDE_Katy Farina_J!NX cover

Review: Hellboy and the B.P.R.D. 1953 - The Phantom Hand & The Kelpie

Just in time for Halloween, Mike Mignola and gang release another one-shot, set in Hellboy's earliest years in the field as a green paranormal investigator. What better way to spend the season than in foggy, moss-creeped England with everyone's favorite specter puncher?

The one-shot is divided into two parts, set in Hellboy's second year on the B.R.P.D in 1953, visiting one of Professor Bloom's old friends, who has a haunted house he wants them to take a look at. Afterwards, a short story about one of Bloom's earliest brushes with the unnatural.

Hellboy and the B.P.R.D. 1953 - The Phantom Hand & The KelpieBy now you know the formula, and Mignola could (and might) write these stories in his sleep. However, while it may not blow minds or break ground, there's something wonderfully sleepy about Mignola's short stories, that relaxed evenly paced atmosphere that makes for a soothingly spooky late night read. Both stories feature some little memorable moments, but nothing we'll necessarily be talking about by the end of the year. Still, while every publisher rushes out their shoddily scripted and hastily illustrated Halloween specials, Mignola still represents a bastion of respect for old creaky houses and glowing eyes in the dark that makes this stand above competing titles this week.

Ben Stenbeck and Dave Stewart are also comfortably relaxed in their roles, crafting some wonderful visuals with expert hands. Arguably, the real strength of the book really nests in the art, lending little moments of visual personality that I remember more vividly than the plot itself.

Great art, simple story. Tip of the hat to Mignola and his crew to not leave us hanging this Halloween season.


Score: 3/5


Hellboy and the B.P.R.D. 1953 - The Phantom Hand & The Kelpie Writer: Mike Mignola Artist: Ben Stenbeck Publisher: Dark Horse Comics Price: $3.50 Release Date: 10/28/15 Format: One-Shot; Print/Digital

Review: Colder: Toss The Bones #2

As awkward as it is to admit, as a critic I don't have previous experience with the 'Colder' series. 'Toss the Bones' has been my first foray, and from these two issues I can tell it's far from an ideal place to start. Revelations have been sprung, tortures endured, and the mini leans heavily on the resurrection of a character killed much earlier in the series. As awkward as this confession is, as a critic I think it's only fair to begin with this disclaimer, that my perspective on the series is far from complete and consequently affects my experience greatly. That having been said, despite being a consummately professional Dark Horse release, these two issues have effectively reduced my interest in going back to get properly caught up. In 'Toss the Bones', after a traumatic battle that left deep physical and emotional scars on our protagonist Declan and his girlfriend Reece, the two have tried to establish some peace in their lives, unaware that a psychotic enemy from their past has resurrected and is invisibly stalking them, wreaking transcendental havoc in his wake.

Colder---Toss-The-Bones-#2As with the first issue, not a whole lot happens over the twenty plus pages given. Declan and Reece's dialogue felt like it should have been covered in the deeply padded first issue, while the Joker-like Nimble Jack fills more pages with free-association babbling and intermittently creepy mischief. Obviously, my aforementioned handicap plays most heavily here, as I can only infer the relationships and gravity of the foreshadowing, but as an improvement over the first issue, this one still comes off as mostly filler. Nimble Jack frolics and commits random acts of insanity on bystanders, dominating the book while Declan and Reece's relationship is left to feel vaguely like an interruption to his antics. I suppose his disjointed speech and lack of predictability is intended to be creepy and unsettling, but it's presented in an intentionally dreamlike way, on characters we don't know, and without any of our protagonist's awareness or ability to intervene. It doesn't serve a function to the plot and is too surreal most of the time to have any tactile weight; just uncanny images and eventually wearisome mad poetry. The book spins its wheels till the last few pages, wrapping itself up where the first issue probably should have. It isn't terrible, but these first two issues have felt like they are entirely there to excuse giving artist Juan Ferreyra an ample twisted playground.

And play he does, Juan's art being frequently spectacular. His richly colored watercolor tones have enough fleshy detail to bring 'Colder's bizarre creations to life, while having a dream-like Simon Bisley abstractness. The book is nearly purely recommendable based on Juan's contribution alone, even if the end result makes his considerable talents feel mismanaged.

'Colder: Toss the Bones' has echos of the early arcs of Neil Gaiman's 'Sandman' and Grant Morrison's 'The Invisibles'; that early 90's punk/beat influenced surrealism and black-natured whimsy. However, where Gaiman knew how to use literary archness to create a foreboding tone and Morrison was fully off his rocker, 'Colder' feels more like mimicry than madness, feeling around for that spark but not quite grasping it. Maybe one day I'll take the time to go back and experience the series properly, and I might even find this review entirely wrong in its assertions, but until then the greatest pleasure and awe I derive from this series is admiring the book closed, to appreciate its richly illustrated covers.


Score: 2/5


Colder: Toss The Bones #2 Writer: Paul Tobin Artist: Juan Ferreyra Publisher: Dark Horse Comics Price: $3.99 Release Date: 10/28/15 Format: Mini-Series; Print/Digital

Review: Fight Club 2 #6

Fight Club 2 #6 is a standout issue in an already-great series. Palahniuk and Stewart take this opportunity, just past the midpoint of the series, to remind everyone that Fight Club is not about senseless violence or about revolution—not really. The series is about the things that make our culture great and the ways we twist them to make our culture nasty. The issue begins, as everything in post-Vietnam America does, with the assassination of John F. Kennedy, before we find out what really happened to Sebastian after last issue’s Space Monkey mission. The issue does a lot of twisting and revealing, but ultimately, we’re left with a new understanding of who (and what) Tyler Durden is and how he relates to Sebastian, and we have a clearer picture of what is going to happen for the back half of the series.

Fight-Club-2-#6Fight Club does its best work when Palahniuk takes a detour, not necessarily for story reasons, or any direct relationship to what’s happening, but more to speak to a thematic arc of the series. The “Who Would You Fight?” sequences in the movie come to mind as the kind of palate-cleansers that the story supports very well, and the JFK sequence at the beginning of this issue is a standout example. Taking the device from earlier issues of obscuring the art with objects and things that confuse the issue (pills, flowers, etc.), the issue begins with a double page spread where part of the action is obscured by the Zapruder film. I love the spread, on a lot of levels, not the least of which is the amount of obscuring of history the actual Zapruder film has led to—it’s a brilliant thematic touch, and gives a more interesting way to wake Sebastian up.

Stewart’s art is amazing, as per usual. He’s been pushing the boundaries with every issue, and this one is no exception, playing with flashbacks and diagrams in a way that makes the artifice clear. Fight Club is the most fun when it’s a well-built machine with a clear case, an unstoppable engine where you can see all the parts move. This is a world where there are rules, and you may not understand them all, but you can see them all in their effects on the characters.

I don’t know how much more I can say about this series to influence people to pick it up. It’s a tough row to hoe, as it’s a ten-issue series that won’t be collected until next May, and judging by the availability in the store where I work, it’s getting super tough to find issues one and two. This is a series that deserves to be read from the beginning, that you should re-read every month before it comes out. It’s so dense and novelistic, which makes for a satisfying way to spend four bucks every month, but I’m not sure the pace lends itself to monthly releasing. I suppose all that is to say: if you can find all six issues, buy them. Drop the $24 and spend an evening getting reacquainted with the world’s favorite violent, dissociative cultural meme disease and his gleeful gang of Space Monkeys. You won’t regret it.


Score: 5/5


Fight Club 2 #6 Writer: Chuck Palahniuk Artist: Cameron Stewart Colorist: Dave Stewart Letterer: Nate Piekos of Blambot Publisher: Dark Horse Comics Price: $3.99 Release Date: 10/28/15 Format: Mini-Series; Print/Digital

Review: Book of Death – Legends of the Geomancer #4

I hadn’t been very impressed with the previous issues of this miniseries, but with the fourth and final instalment things finally take a turn for the better. Indeed, everything Van Lente has laid out over the course of this book finally comes together in this issue and the result is surprisingly satisfying. Kicking off with a huge battle scene depicted in a beautiful double-page spread by Juan José Ryp and Jordie Bellaire, this instalment maintains a great sense of tension throughout. Set many decades since the events of issue three, this final instalment has a real sense of finality to it from the beginning and leads to a neatly tied up conclusion at the end. Padda, the former ally of Geomancer Anni, has been looking to end her life for many years and in this issue we see his final push to try and accomplish that goal. The transformation of Padda since we last saw him has been both drastic and gruesome, with the once noble warrior now a truly frightful villain. I do still feel that the character turned against Anni jarringly quickly – especially as there were hints of romance developing between the two which had to be quickly dropped – however the great execution of this issue makes that fact forgivable. Additionally, I feel it’s only fair to cut Van Lente some slack as the writer not only had just four issues to tell this story but also a reduced pagecount to that which is standard of a Valiant book.

Book of Death Legends of the Geomancer #4While it was predictable from the very first issue that Anni would eventually give birth to the brothers Gilad, Ivar and Aram given her name and the name of her initial love interest, the appearance of the Valiant icons in this issue do also bring a lot of fun to the book. Writer Fred Van Lente has experience with all three through his runs on Archer & Armstrong and Ivar, Timewalker, and it’s clear to see he has a good grasp on what makes these characters tick. This too goes a long way to making issue four the strongest instalment in this mini-series.

The artwork by Juan José Ryp and Jordie Bellaire has been consistently strong since this series began, and this issue is no exception. As has been the case from the beginning the artwork seems to really shine in the brutal fight scenes and action sequences, but remains strong in the more static scenes as well. I hope to see this art team reunited on another Valiant book in the near future, as their work here has been fantastic.

Much to my surprise this series has delivered a genuinely compelling finale with issue four, an instalment which brings this story full circle with a very satisfying conclusion indeed. While I’m not sure that I could recommend this series as a whole because I do feel it lagged at points, this issue is undeniably strong and so perhaps worth seeking out on its own if you’re interested in learning more about the origins of Valiant’s Geomancers.


Score: 4/5


Book of Death – Legends of the Geomancer #4 Writer: Fred Van Lente Artist: Juan José Ryp Colorist: Jordie Bellaire Publisher: Valiant Comics Price: $3.99 Release Date: 10/28/15 Format: Mini-Series; Print

Dual Review: Book of Death #4

Well kids, we’ve reached the end. This is the final review for the final issue of Book of Death. Valiant’s latest summer event. As always, the two writers (David and Dustin) will give their score, followed by their thoughts on the issue. Now, let’s get started!


DAVID: 3/5

This week sees the conclusion to Valiant’s Book of Death, an issue I was looking to with some apprehension. The third instalment in this series was somewhat weak consisting primarily of a fight scene which made the whole thing feel like filler. This issue I’m relieved to say is much stronger; the plot is once again made top priority as all threads are brought together to forge as satisfying a conclusion as possible. Indeed, while this issue does end the event on a good note overall, I did feel the final confrontation between Tama and Master Darque was a little anticlimactic. This fight has after all been built up to for the last four months, but in the end Darque didn’t seem to pose much of a challenge. Additionally, this story seems to have the most extreme consequences for the Eternal Warrior, but the announcement of a new ongoing series for the character suggests said consequences aren’t to be long-lasting. Also, I still have some problems with Robert Gill’s artwork, and I feel like I would have preferred to see this book put in the hands of a more established artist. Don’t get me wrong, Gill definitely has talent – I just feel like he could use some time to hone his craft.

All this would give you the impression that I wasn’t a big fan of this issue, but that actually isn’t the case. I found this finale to be quite entertaining with some good dialogue, and some great characterisation of antagonist Darque. Plus, without spoiling anything, the rather brutal way in which Tama’s battle with Master Darque ends was strangely satisfying I have to say. Ultimately, Book of Death was a slightly disappointing event and is definitely inferior to the stunning Armor Hunters series of 2014. Nonetheless, the series is definitely worth reading if you’re a Valiant fan and is still miles ahead of numerous event books from the big two.


Book of Death #4DUSTIN: 3/5

This isn’t a terrible issue and it hasn’t been a terrible event, but I still don’t think it’s been much of an event. Sure the landscape changed a lot, but I think the buildup and the title leave it feeling a bit average rather than something special. Now, I will say that after reading this issue and then reading an advanced issue of Wrath of the Eternal Warrior #1, that Wrath becomes a much better issue.

Now don’t get me wrong, I like how Darque was defeated. It was fitting, but then also left Darque available for more villainy in the future. Because that’s the big thing, he’s supposed to be a “Big Bad”, but he’s yet to get to that level which has left his involvement in this series feeling weak. The other thing was the arrival of Unity and the rest of the Valiant U. players. It seemed really unnecessary and I’m not particularly a big fan of heroes arriving at the end of the battle to figure out that they were wrong about the guy they were trying to pointlessly stop. Not my favorite plot device. The art was great as usual.

All in all, this is just an okay issue which is kind of disappointing because there are monthly issues from Valiant that are way better than anything this series has provided.


Book of Death #4 Writer: Robert Venditti Artists: Robert Gill with Doug Braithwaite Publishers: Valiant Comics Price: $3.99 Release Date: 10/28/15 Format: Mini-Series; Print/Digital

Review: Cyrus Perkins and the Haunted Taxi Cab #1

I’ve been waiting for the wide release for this issue for some time. I actually supported the Kickstarter and got the issue early, but I’ve only recently read it again for this review. It holds up, I’ll tell you that much. I think that’s something that a lot of comics lack, do they actually hold up over time. We’re all so obsessed with getting monthly comics that we often times forget that not every comic is going to be worth reading in a year or ten. I have a storage closet full of comics that I will likely never read again to prove that point. But there are those issues that we go back to, that we do pull back out and read. The premise and first issue are pretty easy to sum up. We meet Cyrus Perkins… he’s a taxi driver. I know. Shocker. He runs through the job and the different types of people you meet on the job until he gets an unusual fair… a young guy that’s bleeding. Cyrus takes off towards a hospital, but his driving gets him pulled over. The cop is less than friendly. In fact, he’s downright hostile toward Cyrus. Cyrus books it towards the hospital after the delay and some arguing, but it’s too late. I’m sure you saw that coming, but Dave Dwonch does a fantastic job of building up the hope leading to the reveal. Even knowing it, you’ll still kind of hold out hope for this kid.

Cyrus Perkins #1There’s a lot not addressed in this issue. What happened to this guy before he got in the cab? What happens now? There’s a lot of questions left unanswered, but I doubt you’ll be frustrated by this. It leaves the series with somewhere to go. I really can’t compliment enough the balance of the story and the reveals throughout. Dwonch has a wonderful pacing that you’ll wish more comics would use his story breakdown. There’s plenty of subtle character development throughout the issue. We see Cyrus’ character in action which says a lot about him, but then afterwards we see how he’s effected by the events. It may not seem like much, but you will definitely know the character after reading the issue.

Anna Lencioni does a fantastic job on the art. The characters are dynamic and the range of facial expressions really sells the drama and the humor. Considering that the setting is mostly inside of a taxi cab, Lencioni does a great job of spicing it up and keeping the panels interesting. Additionally, the scene with Cyrus driving to the hospital was intense and felt high impact. Car scenes in comics are typically very boring so this was a nice change of pace. Overall the art was really solid and the perfect fit for the story.

I, like many of the other Kickstarter funders, really liked the concept of this comic the minute I heard about it. This first issue turned out great and sets the stage for a very interesting rest of the series. Stories like this are prime for comic books. They’re why we read comic books because their stories that complement the medium. If you’re down with reading something that’s different and new, then check out Cyrus Perkins and the Haunted Taxi Cab.


Score: 4/5


Cyrus Perkins and the Haunted Taxi Cab #1 Writer/Letterer/Colorist: Dave Dwonch Artist/Tones: Anna Lencioni Publisher: Action Lab Entertainment Price: $3.99 Release Date: 10/28/15 Format: Mini-Series; Print/Digital

Review: The Abaddon

The Abaddon is one of the best things I’ve read all year. It’s been a pretty weak year for comics, but there’s been some shining examples of the medium. The Abaddon joins those bright spots and raises my interest in publisher Z2 Comics line up even more (check out Welcome to Showside and Carver for more from Z2 Comics). It’s almost a shame to tell you anything about this book. I went in knowing nothing and I will tell you that it’s a far better reading experience. This might be the first time I’ve said in a review to stop reading the review and just go buy and read the book for yourself. I’m serious, I don’t care if you skip the rest of the review because I think you’ll enjoy the book more without my two cents.

If you are still with us, we meet Ter. He knocks on the door of an apartment asking about the open house. His head is wrapped and he has a suitcase in hand. A bombshell of a woman shows him around the place and he decides that it’s worth taking. He joins the apartment which houses five adults only to discover that they’re all a bit crazy. After one of them puts a cat in the garbage disposal, Ter decides to leave the apartment… only he can’t seem to. The front door won’t open and he is apparently the only one not okay with this.

I’m going to give you a second chance to leave. I know, that’s even rarer! It’s like you found the holo-foil card in the center of the pack! There’s a bit of spoilers from here on out.

The Abaddon CoverThe Abaddon is the complex look at Ter’s life. God, it’s so incredibly difficult not to spoil this. In a way there are two stories happening. Ter’s life before he came to the Abaddon and his life in the Abaddon. The brilliance of it is that everything we see and learn in both stories ties into the other story. There is no useless info and even the most unimportant detail is important if you’re paying attention.

Koren Shadmi based this story off a play. Having never seen the play I don’t know what the similarities and differences are. I can say that he layers this story brilliantly and that his character development is amazing. You will feel a wide range of emotions about Ter by the end of the story. You will almost always root for him, but often times you’ll just feel something about his predicament. It’s been a long time since I cared so much about a character.

The Abaddon was originally a webcomic so the format is set for a landscape view. It’s really a great format for the story. Shadmi tends to stick to a three by two panel layout, but he plays around with it whenever needed. It’s clean and simple, but it works. There’s plenty of mystery for the story and when reading it the web format really helps play up the reveals.

Other than that, the art is very detailed. There’s a sense of style to the art that keeps it from being photorealistic, but it’s very detailed otherwise. There’s realistic body shapes for the characters and the variety of designs makes the characters look real. The coloring plays a huge role in the story. There’s not a lot of variety to the coloring. It’s all muted tones of greenish blue for the most part. There’s black and white in play as well, but the only color that really stands out is red. I think some of this is very intentional, but otherwise it’s just this great contrast to the rest of the story.

I’ve never been so unsatisfied after a review. Usually after a review I feel good, like I let the world know about a comic and now they’re going to go check it out. But there’s so much I just can’t bring myself to say about the book and yet I really want to. I want to discuss it with others that have read it and get their thoughts and opinion on it. So do me a favor, go check it out and come back here and talk about it. Spoilers in the comments are welcomed and so I’ll be waiting, but in the meantime read what may be the best book of 2015, if it’s not then it’s damn close to being the best.


Score: 5/5


The Abaddon Creator: Koren Shadmi Publisher: Z2 Comics Price: $24.99 Release Date: 10/28/15 Format: Hardcover; Print

Review: The Spire #4

Welcome back: it’s been a month, and, as always, Proud Stands the Spire. The issue opens with the biggest action sequences of the series, and puts all the heroes and sidekicks through a physical and emotional wringer. In other words: it’s great comics. The issue begins with Shå’s pursuit, with the aid of Pug the messenger goblin, of the person who may or may not be the Soulbreaker through the ducts and crannies and nooks of the Spire. Shå has to interrupt her part of the chase to complete her state duties as the representative of the Spire’s police force, and therefore has to dip her toes in the foul waters of Spire politics. The back half of the issue is much more contemplative, with the body of the old Baron finally cremated in the Needle’s Tip, before a final page reveal so intense that I’m already jonesing for the next issue to drop.

The-Spire-#4Jeff Stokely is doing career-defining work on this book. His sense of pacing is amazing, with the chase sequence punctuated by inset panels really keeping the tension up and making the entire things propulsive before using the chase as a background in another amazing double page spread. I don’t know how Stokely and Spurrier keep coming up with these fascinating page layouts to spice up what would be, in lesser hands, a fairly dialogue-heavy scene, but I hope they keep it up. And as an added bonus from all this phenomenal sequential work is his unbelievable design skill. A lot of comic artists will slap some spikes on a suit and call it a redesign, or just add as many extraneous dials and levers to a machine as they can—everything in the world of the Spire feels like it works, but it doesn’t feel overdone. Stokely’s rendering a world where magic (or something like it) is real, where society is based in a very metaphorical tower of class, where people grow extra spider-y limbs and live forever, and it all feels of a piece, especially with May’s colors pulling the whole thing together. It’s a bravura performance, and it’s only halfway over.

Spurrier’s writing is as deft a touch as ever. He’s continuing to dole out just enough information to keep me on the edge of my seat every month, and pull me along into the next issue. As an aside: since all our review copies here at Comic Bastards are digital, there are occasionally comics that fail the litmus test of the Internet—they’re not intriguing enough to me to keep me reading the entire thing without checking Twitter, basically. Spurrier never fails that test. I read Six Gun Gorilla digitally in one fevered evening, and each time The Spire hits my dropbox, I’m glued to it. Another credit to Spurrier’s writing is the incredibly thought-out dialect of the Spire: everyone’s lines read the way their class talks, if that makes sense. The messenger goblins (especially Pug—sweet, innocent, farting Pug) have their stuttering profanity of a language, half-shouted and half-whispered; the royalty speak as though they are higher beings placed in a realm of mere mortals; and Shå talks like a cop who’s been on a rough beat thirty years too long. Steve Wands’ letters deserve credit for selling some of the differences, whether it’s greyed out text or wobbly balloons, he conveys emotion through his designs, which never ceases to impress me.

This is one of the best books Boom! is putting out right now. It’s a tough short sell, because there’s no good logline for it, but you’ve gotta believe me, folks, this is the fantasy book to be reading. There have been second printings of the first issue, so you have no excuse: go buy this book, and spend your afternoon offering your tithes.


Score: 5/5


The Spire #4 Writer: Simon Spurrier Illustrator: Jeff Stokely Colorist: André May Letterer: Steve Wands Publisher: BOOM! Studios Price: $3.99 Release Date: 10/28/15 Format: Mini-Series; Print/Digital

Review: Black Magick #1

At this point, when I see Greg Rucka’s name on a book it acts as a seal of quality, a clear sign that if I pick up this book there’s little chance I’ll regret it. With Black Magick #1, Rucka maintains his fantastic reputation with one of the most promising debuts I’ve read all year. This title follows Police Detective Rowan Black who has kept secret the fact that she is also a witch from all but her fellow practitioners. However, when a seemingly deranged man takes hostages at gunpoint in a local diner and demands to speak specifically with Detective Black, she discovers that somehow her secret is out and her life is now in danger. Rucka sets up an intriguing mystery with this opening issue, dropping hints as to who would want to see Black killed with a line referencing the purposefully vague ‘them’. Needless to say, Rucka is playing his cards close to the chest with this book but if this issue is anything to go by then the slow unravelling of this story will be an exciting ride indeed. Rucka has proven himself time and time again as capable of writing well-developed female characters – Rachel Cole-Alves in his recent Punisher run and Forever Carlyle in fellow Image title Lazarus immediately come to mind – and with Detective Black the prolific writer has done it again. In her first appearance, the supernatural dealings Black is involved in are juxtaposed with the day-to-day embarrassment of your cell phone ringing at an inappropriate time. This is an ingenious way to introduce the character, as it instantly allows us to relate to her in spite of the somewhat outlandish surroundings.

Black-Magick-#1The fictional town of Portsmouth is stunningly depicted by Nicola Scott, whose painted black and white pages create an unsettling tone which suggests bad things are just round the corner. The use of color at only certain points in the story is an artistic decision many comics have taken in the past, but I haven’t seen it done this effectively in some time. This issue’s fiery finale looks truly phenomenal and contains one of the most impressive double-page spreads I’ve ever seen, a piece of work that manages to be eerie yet quite beautiful simultaneously.

And yet despite being very much entrenched in the supernatural, there’s an element of this book that feels very much grounded in reality. When this book was announced it was described as part supernatural drama, part police procedural and somehow Rucka does manage to juggle these two wildly different genres to great effect.

All things considered, Black Magick #1 is a huge success on every level. The story established in this first issue is intriguing and hooks you in with ease, while a brilliant new heroine is introduced in the form of the witty, intelligent and powerful Detective Black. Additionally, Scott’s artwork is truly astonishing and breathes life into the chilling world in which Black Magick is set. Just as he has done with the equally strong Image series Lazarus, Rucka has put a great amount of effort into building a history around this world and the characters that inhabit it. This much is evident at the back of the issue, where the story continues after the final panel in the form of letters, spells and other remnants of events that took place long before where this book picks up. Unsurprisingly, Black Magick is a book not to be missed and is hugely deserving of your time and money.


Score: 5/5


Black Magick #1 Writer: Greg Rucka Artist: Nicola Scott Publisher: Image Comics Price: $3.99 Release Date: 10/28/15 Format: Ongoing; Print/Digital

Review: Stringers #3

It’s not looking too good for Paul and Nick, who ended the last issue with a serious accident, and this issue doesn’t get much better from there. Stringers #3 gets a bit darker, as suddenly it’s not just our main characters involved in the drama. Speaze, the rival who we glimpsed in #1, shows up again. Through his involvement, we learn that the cops hunting down our duo aren’t after the mysterious USB, but rather the footage from that night. Unfortunately, for both sides, Paul and Nick have already sold the tape to the station.

Paul and Nick break up over what some might call creative differences and others might call hurt feelings. This split is bound to up the drama; they’re still being hunted down, but now they’re on their own. And then that ending- poor Paul can’t catch a break.

Stringers-#3It felt like there was actually time for a breather in this issue. Paul and Nick’s break up allowed us to turn our engines off and regroup a bit. This story is so fast-paced- and I mean that literally, how many car chases have we had now?- that it was time to hit pause, even just for a bit of personal drama. Because while the car chases stopped for a moment, the story continued full steam ahead. The split between Paul and Nick could change the story’s dynamic, depending on how long they’re apart, and I know I’d be interested to watch them work individually in the face of danger, though they are certainly better together. Either way, we’ve got some tension between the pair, because what this life-threatening situation needed was a touch of personal drama.

The cliffhangers seem to be getting more brutal by the issue, which could be dangerous for the story. Too many of these intense closing moments will cause them to progressively pack less of punch, and then there’s the risk of an anti-climactic resolution. This time it worked- the ending and the beginning of the issue as a bit of parallel- but it probably won’t work again.

I don’t expect this break up to last, and I don’t expect the mysterious USB to be forgotten. The drama is now expanding outwards, which means it’s bound to get messy- or, messier. First Speaze, then Michelle- it’s just bad news for anyone who’s crossed Paul and Nick’s path that night. In this case, messy is good. I don’t want my danger neatly packaged- I want it to leak all over and ruin my nice carpet. We’re not quite there yet, but we could get there in the next couple of issues.


Score: 3/5


Stringers #3 Writer: Marc Guggenheim Artist: Justin Greenwood Publisher: Oni Press Price: $3.99 Release Date: 10/28/15 Format: Ongoing; Print/Digital

Preview The Abaddon -- On Sale 10/28/15

Well if you listened to this week's CBMFP then you already heard me talk about The Abaddon. Looks like it's releasing this week which is great news to anyone that was looking forward to reading it. You may recall that Kevin told me to stop talking about it because he was so interested in it. That should tell you something! Below is a preview to check out and you'll definitely want to grab this one.

From award-winning illustrator Koren Shadmi comes THE ABADDON, a strikingly cinematic graphic novel loosely based on Jean-Paul Sartre’s play NO EXIT from Z2 Comics. Attached are three pages from THE ABADDON that we hope you'll run in advance of the book's comic shop on-sale date -- tomorrow, October 28th. THE ABADDON will be available on the internet and in bookstores November 12th.

Originally created as a webcomic, THE ABADDON tells the story of a young man, Ter, who finds himself trapped in an otherworldly apartment with a group of dysfunctional, ill-matched roommates. Ter is aghast to discover that his new, grotesque reality is not governed by the laws of nature, and that his roommates are missing critical chunks of their memories and identities -- as is he. Shadmi's inspiration for the apartment building in THE ABADDON is a real one in Brooklyn, which houses many cartoonists.

Creator Koren Shadmi’s work was first published in his native Israel when he was a teenager. His haunting, alluring characters pull readers straight into Ter’s David Lynch-esque reality. On his captivating and, at times, horrifying quest for clarity and control, Ter remembers that he was once a soldier, and is forced to face the aftermath of his time on the frontlines -- a journey that echoes Shadmi’s own three year-stint in the Israeli Army.

Shadmi is already a well-known creator in Israel and Europe, and this fall’s publication of THE ABADDON promises to substantially elevate his U.S. profile. Through THE ABADDON, U.S. readers and critics alike will discover Shadmi’s intense combination of dark humor and drama; will feel a rare, visceral connection to characters that embody all of our deepest, darkest thoughts.

The-Abaddon-1 THE ABADDON_ 13 THE ABADDON_ 14 THE ABADDON_ 15

Review: Get Jiro! Blood & Sushi

I sat on the first volume of Get Jiro! for a long time. So long that a sequel/prequel has been released. That said, I finished the first volume and dived right into Get Jiro! Blood & Sushi, which is a prequel to the 2013 series about a former Yakuza turned sushi chef living in a dystopian L.A. where food is quite literally life. Being a prequel it meant that we weren’t going to see Jiro take on new pompous chefs and foodies. Instead we’re given his origin story. Now, I don’t feel that this story was entirely needed. I get that after the first story there were probably a lot of people interested in Jiro’s backstory, but frankly the first volume worked without you having any of that knowledge. I don’t feel the first volume was perfect, but something about doing an origin story now kind of cheapens the work done in Get Jiro! Like a percentage of the readers weren’t happy because they didn’t know where Jiro got his start which is just their lack of imagination at play.

Get Jiro Blood and Sushi CoverThe story is unfortunately straight forward. We see Jiro and his half-brother being the face of their father’s Yakuza gang. They roll in and wipe out most of another gang and take the leader back to their father. From there we see Jiro learning how to make sushi in secret. This gets sped up when his own brother breaks the fingers of his teacher thrusting Jiro into the lead role. Otherwise it’s safe to assume that he’d still be washing rice. There’s a love story, betrayal and typical brother vs. brother trying to take over the family business type stuff. That’s the really sad part is that if you’ve ever read a story in which a father must pick between two sons to run shit, then you’ve already read this story.

I actually enjoyed it for a while and thought that it would actually go down a different path seeing how the first volume wasn’t following an exact formula, but it unfortunately did. The problem was always the fact that it was a prequel. The story needed to lead to Jiro going to America and the events of the first volume. Even that felt rushed. Jiro is a sushi chef for all of a month before everything happens and he leaves for L.A., yet the first volume would have you believe that he was a master for quite some time. It’s why prequels suck and honestly the story didn’t need to end with him going to L.A. If they were smart they would have teased him going somewhere else and set up another story.

The love story is forced and how each character acts towards the end of the story wasn’t very believable. It kind of invalidates the relationship that was shoehorned into the story. The step-brother starts off as an annoying character you love to hate and quickly becomes a character you just hate. There’s no repercussions to his actions. I don’t even count the ending as a repercussion because he’s so completely out of control throughout the entire story. His every action becomes obvious rather than shocking which was the intended purpose.

The artwork is great. I like Alé Garza and José Villarrubia’s style, coloring and design for the world. It’s a very different style from the first volume, but honestly if I hadn’t read them back to back I probably wouldn’t even have thought to compare them. As it stands Garza provides some incredible action pages and some delicious looking food. It is a story about food after all so the food needs to look appetizing. Overall it’s a great look and really elevates the mediocre story.

If you were a fan of the first volume and had to know Jiro’s backstory, then you’ll love this volume a lot more than I did. If like me, you just liked and enjoyed the first volume, then you’ll probably feel about the same with this prequel. Hopefully the next volume will dive into Jiro’s future which would be far more interesting and we can just let his past be just that.


Score: 3/5


Get Jiro! Blood & Sushi Writers: Anthony Bourdain, Joel Rose Artist: Alé Garza Colorist: José Villarrubia Publisher: Vertigo Comics Price: $22.99 Release Date: 10/27/15 Format: Trade Paperback; Print/Digital

Kingdom Revealed on X-Box One

Well it looks like Kingdom is heading to the X-Box One in 2016. You can check out the trailer above and here's some info about the game.

Wise Rulers know their kingdom will fall, Brave Rulers do not despair. Great Rulers know their riches can rule, And spend every coin with great care.

In Kingdom, each coin spent can tip the balance between prosperity and decay. Attend to your domain, border to border, or venture into the wild to discover its wonders and its threats. Master the land, build your defenses, and when the darkness comes, stand with your people, crown on your head, until the very end.

Gameplay Kingdom is a 2D sidescrolling strategy/resource management hybrid with a minimalist feel wrapped in a beautiful, modern pixel art aesthetic. Play the role of a king or queen atop their horse and enter a procedurally generated realm primed to sustain a kingdom, then toss gold to peasants and turn them into your loyal subjects in order to make your kingdom flourish. Protect your domain at night from the greedy creatures looking to steal your coins and crown, and explore the nearby, mysterious forests to discover curious and cryptic artifacts to aid your kingdom.

kingdomthegame.com

CBMFP 207: Hanging Out, Doing Star Wars Things

We're back! Sorry about last week, Comic Bastards HQ moved! You'll have to listen to the episode to find out where... not that you care. Also, we haven't forgotten our winners... see the sentence before on why we're late. As for this episode, we talk about that there Star Wars everyone is talkin' about. Supergirl TV news because why not. Valiant's got an axe to grind and wait a minute... this is way better than my sleep ass opening... just listen to the rest.

Books covered on this episode:

  • Fistful of Blood #1
  • Huck #1
  • Lesbian Zombies From Outerspace #3
  • The Abaddon

CBMFP-207-Full Previously on the CBMFP...