Unboxing: Loot Wear – September 2016

By Dustin Cabeal

Oh, Loot Wear. You are by far my favorite of the Loot Crates, but this month... you were just alright. The theme for Loot Wear is always the same as the regular Loot Crate so its "Speed" again. There's some okay things. A lot that I'm sure others will be excited about, but when, when are they going to give me some man size shorts? Also, they need to give Nintendo a month off from the boxes because I'm not that big of a fan of theirs. Do something with Tetris please or just any other video game company in the modern era. Alright, enjoy me freaking out over a shirt and not in a good way.

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Unboxing: Loot Crate – September 2016

The theme is "Speed" this month for Loot Crate, and boy howdy does it suck. What's fast about the Arrow is what you might wonder. How relevant is Gone in 60 Seconds you'll also wonder? To put it plainly, this is one of the shittiest themes Loot Crate has done because most of it is dated as hell. Iron Man 2 anyone? That's right "2" not even "3", which was the worst of the three films, but "2"... as in "we're working on a cinematic universe still." Yeah, think about how fucking old that film is now considering how "shared" the universe is for Marvel's movies. Sigh... I gave most of this to my son. He liked it, but he also likes bottle caps and just enjoys being happy. That is the only joy I got from this month's box.

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Review: Assassin's Creed: Locus #1

By Chris Tresson

I don’t think I’ve ever read a decent comic based on a video game. Ever. I usually steer clear of them and since I stopped playing so many videos games, I haven’t even been tempted to pick one up. Until now. Please understand before reading this review, I am not reading this because I’m a big fan of Assassin’s Creed. I’m reading this because I’m a fan of what this creative team are capable of. I'm interested in what they could do together. So, let’s cut the bullshit: this is my review of Assassin’s Creed: Locus #1 from Titan Comics. So this is the basic gist of Assassin’s Creed (to my understanding): There are some dudes with a machine that they use to search for things through time. Valuable things. They use the ancestors of the guys who were originally in the timeline at the point where this shit can be found. I think that’s right, right? Am I right? Does it matter…?

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Review: 2000 AD - Prog 2000

By Chris Tresson

Before we get into this, I have a confession to make: I am a lapsed reader of 2000 AD. I still collect it (and the megazine, I have a subscription to both, you should look into that) but here's the reality of my situation: I own a comic shop and that means I get a hell of a lot of books from there, I'm talking 100+ books a month. That's a lot of reading to be done. I also review comics here and write comics when I get the time. That usually means that I end up prioritising certain books over others and stockpiling the majority to read at a later date. I knew the 2000th issue was coming and I could not catch up in time for its arrival so I am committing a comic book sin and reading this prog out of order... May grud have mercy on my soul...

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Review: Brooklyn Nine-Nine S4 E.01 “Coral Palms – Part-1”

By Dustin Cabeal

I only have one friend that watches this show which is a damn shame. It is one of the funniest shows on TV and the only other comedy besides Modern Family that makes me laugh like a raving idiot. To put it plainly, I loved this episode. I also worry about its writing constantly. To explain that I will tell you that this episode picks up six months after the end of last season which is something they’ve done each season. I appreciate that because it gives a real sense of time passing. People can look different due to other roles they’re working in the “Biz,” and it’s fine because time in their world has passed.

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Review: The Good Place – E.01 “Pilot/Flying.”

By Dustin Cabeal

Why a TV review? Because there’s a section for it and I always wanted to have more than just comics reviewed on the site. That and with all the new shows out I get curious and like to check them out. The Good Place stayed with me, but not for the right reasons. The premise is easy to sum, but the show actually takes seven minutes or so to get you to the answer. The afterlife isn’t what you thought it was and there only exists a “Good Place” and a “Bad Place.” Kristen Bell… sorry, Kristen Bell’s character Eleanor is a bad person that has been mistakenly put into the “Good Place.” For whatever reason, she reveals this to her soul mate, and he faces the dilemma of helping her become a good person or narcing her out. Pretty simple. Things go crazy when all the crap Eleanor talks on day one, suddenly come to life on day two. Now the clock is really ticking for her to be a good person.

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Review: Demon vol. 2

By Dustin Cabeal

If you followed my review for the first volume of Jason Shiga’s Demon and Bookhunter, then you already know what I’m going to give this book. Shiga is unlike any other storyteller because of the intricate details he puts into the plot. He explains everything in this volume, the history, what’s happening to our demonic soul possessing everyone in sight. All of it. There’s not much to say about this volume because I don’t want to spoil the book for you. I will tell you that in a way our main character Jimmy Lee gets himself into not one, but three unbelievably crazy situations that give the sense of him having no way out. If you thought his prison escape was something of sheer brilliance, wait until you read this volume.

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Review: 7th Garden vol. 2

By Dustin Cabeal

The first volume of 7th Garden was devoid of anything new or different. It was a paint by numbers story about demons and angels and revenge. We meet Awyn whose last name is Gardner, who is also a gardener by profession. I wish that were the end of the gardening references, but the story kicks them up a notch in this volume saying that the angels are gardening the Earth and our demon Maria/Vyrde even tells him to use her like a gardening tool. Even worse, the angels call human gnomes… like garden gnomes. This volume concludes the battle of the first volume and in typical fashion, nothing happens, and the antagonists let the protagonists leave. “Surely this will never bite us in the ass,” said one of the angels as they left.

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Review: Warp Zone #2

By Ben Boruff

I wonder where Ted Lange IV goes to create Warp Zone. I wonder what the room looks like. The comic's multicolored, eclectic vibe transcends traditional comic book genres, so I imagine that Lange's workspace is equally stimulating. Given the Trekkian vitality of the first two issues of Warp Zone, I picture dark walls and a skylight. I see a poster of 2001: A Space Odyssey behind a sleek, post-modern off-white desk. A number of dog-eared books, including Neuromancer and A Right to Be Hostile: The Boondocks Treasury, rest on the floor. Small canvas prints of various surrealist paintings pepper one side of the room, and a wall-sized copy of Wangechi Mutu’s Funkalicious fruit field covers another. A randomized playlist of Janelle Monáe and Pink Floyd flows from wireless speakers hidden around the room, and glow-in-the-dark stars cover the inside of the door, signaling the arrival of the moon each night. At least that’s what I imagine.

Warp Zone ignores traditional narrative and artistic structures. Like a William Carlos Williams poem, this issue features a great amount of empty space. A few dense panels float in a black abyss, much like the protagonists of Gravity, Alfonso Cuarón’s space odyssey. The story is an episodic, stop-and-go jumble of comedy and plot—and I love it.

Lange’s Warp Zone is an existentialist tribute to Afrofuturism packaged as a high-concept comic. The protagonist, Mungo, spends much of his time trying to have an authentic reaction to the absurdity that surrounds him, and his journey toward authenticity is both entertaining and frustrating. To claim that Warp Zone #2 is a disorienting cocktail of science fiction comedy—one part Monty Python, one part Osmosis Jones, one part Enter the Void, and two parts The Fifth Element—is to underestimate the comic’s narrative depth. A thematically intriguing drama lives behind Warp Zone’s Mad-esque gimmicks.

Readers who—like Mungo—explore the abyss of multilayered subtext will be rewarded with a new appreciation of hope. “Since I left Earth,” Mungo says, “I’ve learned that hoping and getting are two different things.” Mungo’s acknowledgement of hope reveals Lange’s philosophical and optimistic approach to fantasy. In Adult Swim’s Rick and Morty, science fiction is blended with suburban drama to create a grotesque examination of nihilism. At one point, Morty tells his sister Summer a bleak truth: “Nobody exists on purpose; nobody belongs anywhere; everybody's gonna die. Come watch T.V.” Though Warp Zone’s universe seems similarly chaotic—and at times equally pointless—the comic’s characters remain positive. Unlike Rick and Morty, Lange’s Warp Zone celebrates illogical hope. Mungo is more like James T. Kirk than Rick Sanchez, and Mungo’s recap of the first issue captures the spirit of Enterprise’s five-year mission: “Some time ago, I stumbled into something called a Warp Zone. It’s like a doorway between worlds. Since then, I’ve seen some wild shit.”

My advice: Enjoy the comic’s “wild shit.” And if you’re looking for more meaning, talk to Jack Elsewhere—and join the club.

Score: 4/5

Warp Zone #2
Writer/Artist: Ted Lange IV
Publisher: Rosarium Publishing

Review: Trinity #1

In writing there’s a principle known as the Power of Three or Rule of Three: it affirms that in literature things are funnier, scarier, more exciting, effective, etc. when they are grouped in a triad. It might sound silly at first, but once you start thinking of examples it’s hard to argue otherwise: Three Little Pigs, Three Musketeers, there’s even three ghosts of Christmas! Imagine someone said to you “hey, do you want one scoop of ice cream or would you like three?” you’re probably not going to have to think very hard about your response. So, with that logic in mind, a comic that prominently features three characters from the DCU that I love most, by definition alone should be amazing – right? Wrong, wrong, wrong. Though the title of the book is Trinity, you could easily have called this issue Superman #1.5. The scene opens on the Kent farm where young Jon Kent is still learning to control his burgeoning powers, a pre-New 52 Superman is finishing his patrol, and a now domesticated Lois Lane is preparing a dinner party for a couple of heroic guests (familiar, no?). Suffice it to say things get off to a tri_cv1_open_order_varbit of a rocky start: before Bruce and Diana can even cross the threshold, Jon nearly obliterates both them trying to use his x-ray vision. The dinner topic of conversation is no less precarious as Bruce is quick to remind Clark of how little he trusts him and that unchecked, he and Jon are two of the most dangerous beings on the entire planet. Tensions subside after the meal: Lois and Diana are left to talk alone while Clark and Bruce put Jon to bed. The strength of old ties helps to quell new rivalries/suspicions and a loose "friendship" is formed, albeit hesitantly. The resolve it fosters, however, is short-lived; a voice begins calling out to Clark, beckoning him forward towards the barn. Once inside, the triad of heroes discovers a relic straight from the pages of J.K. Rowling or C.S. Lewis: a literal mirror into Superman's past!

I feel very conflicted over this issue. It isn’t bad by any stretch of the imagination; in fact, I actually enjoyed the writing for the most part. The narrative helped with the overall flow of the story, and Manapul does an unparalleled job of getting in touch with the human side of the characters, however at times this also becomes the book’s greatest flaw. Notice how in my above description I said Bruce, not Batman; Diana not Wonder Woman? That wasn’t by accident: Manapul focuses so much on the human relationship that we lose the super-human element almost entirely; we don’t even see Batman or Wonder Woman in uniform, save for one page. It’s a mending-the-fences type issue that reads at times like a bottle-neck episode of daytime t.v. I understand that Manapul has to build the story up and is walking a fine line between canon/non-canon continuity, occupying the space in between; I was just expecting more of a bang and less of a whimper. Oh, and Superman’s whole Mirror of Erised moment – no, not a fan.

The art is certainly good enough; it is Francis Manapul after all - duh. The layouts are impressive, but I would be lying if I said it was the best Manapul I’d ever seen. There’s just simply not the same amount of detail in his lines that fans of his past work are used to seeing. As a colourist, however, he leaves an entirely different impression; and it’s beautiful. A farm might not make for the most exciting of settings, but it does lend itself nicely to some breathtaking sunsets and scenery. Manapul’s ability to showcase beauty through something as inconsequential as light escaping through a farm house door is what makes him the talented artist he is, and it also helps to pick the reader up in those moments when the script falters.

Even as I write this review, I’m still asking myself how I felt about Trinity as a whole. It was slow paced, but there was definite substance and character depth well beyond the scope of what you normally see in superhero comics. On the other hand, it IS a superhero comic! Would it have hurt to see the Justice League’s most famous members do something, anything that was even kind of cool in their first issue?! I think we all would have been O.K. with that; I definitely would have been. I’ll keep reading on not because of what Trinity is but rather because of what I think/hope it will become; I just hope I’m right.

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Trinity #1 Writer/Artist/Colourist: Francis Manapul Publisher: DC Comics Price: $2.99 Format: Ongoing; Print/Digital

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Review: Teenage Mutant Ninja Turtles #62

Dear Comic Bastards, It is with a heavy heart that I must resign from reviewing Turtles comics.

I do this for fun, you see, because a wide array of varying media contributes very heavily to one's critical spectrum. To find out what works and what doesn't work in storytelling, one must seek every avenue, must look to both good and bad and find out which pieces make the machine go and which make it stop in its track.

I'm done reviewing TMNT comics because I've learned everything that I can from them, namely boiling down to two separate things: Variety is, as ever, the spice of life; and you cannot escape one's origins. The best parts of the Turtles have never been its direct origins, the original comics were equal parts goofy in that they were a shockingly violent parody of Daredevil, and uncomfortable in that they weren't... particularly good.

tmnt62_cvraThe Turtles lineage, even as a cartoon, has always been soaked in its original parody-origins; the Turtles were never Batman in ever sense of the term: did not have the moral fiber, did not have the obsessive streak, did not have a stick up their collective turtle butts and they weren't quite as skilled as a man who's entire claim to legacy is being good at literally everything.

Whether you were laughing at the joke or laughing at the fact that the Turtles themselves act in fun, humorous ways, they always had a levity to them in a Deadpool sort of way that refused to conform to average comic stories. The fact that it was four turtles raised by a rat and in the ways of ninjitsu to fight a ninja clan leader and his mutated rhino and warthog lackeys was supposed to mean that, due to circumstance, the Turtles couldn't fall prey to feeling like every other goddamned comic.

Lo and behold, though, the clowns have all been shoo'd away, Shredder's gone, the main villain is Kitsune, an ancient Japanese god and the conflict revolves, in this issue, a human being kidnapped and Mikey coming back to his family after having left not even two issues ago.

Characters like Baxter Stockman, the Rat King, Shredder, Bebop, Rocksteady and even new addition Old Hob are now revealed to not only have been great additions but, in reality, necessary to the Turtles universe. The turtles themselves can be corrupted by samey continuity-tying comic nonsense, the same kind you see in Average Evil-Fighter Issue #596. When the turtles' main enemy is both a boring Japanese god and their own inner conflict and nothing else, there is no situational barrier keeping the turtles being as boring as their writer is.

Is this particular issue bad? It's the same as the last thousand, little moves, character relationships are reinforced so if the last couple of issues were bad then you'd better damn well be sure that this issue's bad too. I would take any version of the turtles over this because every single version tried something new and untested, even the bad ones. The third Turtles movie brought them to Feudal Japan. Bad, but interesting. The CG Turtles movie put the Turtles inner conflict at front and center, with the bad guy being the side story for a change. Kind bad, but interesting. The New Mutation added a girl turtle. REALLY bad but it wasn't stale, Goddammit. Splinter being the head of the foot clan doesn't change anything for the story, it's incidental! This changes nothing for the minute to minute of how the Turtles comics read!

I should give this one a one out of five but it doesn't deserve it because the level of effort here is same consistent level it's been keeping for months. It's not Turtles that's changed, it's my growing annoyance with it.

Someone hit me up on Twitter if it starts getting interested again. Find me at @MrFistSalad. While I'm at it with the self-promotion, check out The Dolridge Sacrament, published by Alterna Comics! Give your money to me and not this goddamn Turtles comic. Or go get a burger with that money.

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Teenage Mutant Ninja Turtles #62 Writer: Tom Waltz Artist: Dave Wachter Publisher: IDW Publishing Price: $3.99 Format: Ongoing; Print/Digital

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Review: One-Punch Man vol. 9

One-Punch Man continues to be fucking brilliant. Depending on your genre preference, I don’t think there’s a better manga out there. In my last review, I mentioned that writer One was threading storylines and at that moment there were still a few options as to where the story could go. We get the answer to that question in this volume, but I think it’s more complex than it seems. To explain, I said that he was laying the groundwork for several storylines that would continue to play out over the course of the series, but now I may be wrong. I think that One might be threading all of these stories into one overall arc and that they’ll tie together in the near future.

one-punch-man-vol-9Point in case the story picks up with Garo, the former top student of the old dude that’s always trying to recruit Saitama and Genos. He beats up and or kills everyone at the villain meeting and leaves to get stronger to face King. Who we know is a fraud that’s been living off of Saitama’s feats. Speaking of which they’re friends now and play video games against each other, though there’s no hint about King’s choice of either revealing himself or getting stronger.

The story then takes some time to introduce Tornado’s older sister who rules the B-Class as she comes to get Saitama to join her gang of heroes or to beat him up. You can imagine how this goes. Actually, you can’t because it’s way better and funnier than anything I imagined.

There’s plenty more to read and enjoy, but it’s clear that One is just getting started with this story arc. It doesn’t feel like typical shonen in that it’s drawn out to fill pages, but rather the story is just that damn big. The characters being introduced feel as if they have a purpose that’s yet to be revealed to us. One also manages to make you concerned about Genos, if you weren’t already. We’ll see how it turns out obviously, but he’s getting further and further from the character we first meet.

Not surprising, the artwork from Yusuke Murata continues to be something greater than fantastic. Whatever that is, he’s it. His work is incredible. He stays true to the style that manga is known for, but you can tell that he’s so talented that he could take on any style he wanted. In some ways, he reminds me of Jose Juan Ryp’s artwork in that it’s incredibly detailed and enjoyable because of the detail. Murata has an advantage of Ryp in that he’s a better visual storyteller and able to mix humor into his artwork.

The last thing I will say about this volume is that you get to learn what Genos and Saitama’s official hero names are… I won’t spoil it for you, but it is probably one of the best things in this volume.

If you’re not reading One-Punch Man, and you enjoy either A) comics, B) manga because you can’t just acknowledge that comics are comics, then you are missing out on the best superhero story being published at the moment. Marvel and DC wish they could produce something this fantastic and the kicker is that it’s a shared universe all within one series. It’s going to be a long wait until volume 10.

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One-Punch Man vol. 9 Writer: One Artist: Yusuke Murata Publisher: Viz Media Price: $9.99 Format: TPB; Print/Digital

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Review: Twin Star Exorcists vol. 6

Twin Star Exorcists manages to follow the shonen storytelling style, while also breaking a lot of the norms. When a story starts off following middle schoolers, you rarely expect it to jump ahead to high school by the sixth volume. Especially given the intense events of the previous five volumes. That’s what happens here, though, as the story jumps to high school and two years later with Rokuro and Benio having completed their training to go the island and now just waiting to be tested. Let me repeat that because I want it to be clear how different this is from typical shonen; the story actually chose to skip two years of training to get to the point. I’ve never read a story in which the creator passed up showing people training over and over. Sure, there’s some training shown in this volume, but it’s a part of the story rather than the focus of the story.

twin-star-exorcists-vol-6Where it stays faithful to the form is the harem element. We started off with the obvious childhood friendship angle between Mayura and Rokuro; then Benio, in fact, fell in love with Rokuro, and he might have feelings for her as well, but he’s an idiot in that area so of course, he can’t see either woman’s interest in him. Now with this volume, we add a female character that’s head over heels in love with him and very open about it. Before we get to that, let’s talk about the volume leading up to this.

The opening establishes that Rokuro and Benio are complete and total badasses now. It’s a quick opening, and we even check in with Mayura which I find to be a pointless aspect of the story now. Unless they have some trick up their sleeve for her, it would be better to move the story forward without her. After the opening, Rokuro is tested by Shimon Ikaruga who saved him and Benio in the last book. He hates Rokuro because of how formal he talks to people and for the fact that Seigen left him to train Rokuro. The battle is decent, and we do see how Rokuro has improved, but he still loses, and it leaves you as the reader wondering if he could really handle the island.

Ikaruga’s test wasn’t the real test, though. His was a strange, probably made up, pre-test. The real test isn’t even a fight. It’s a girl with extraordinary spiritual power that taps into your spiritual power to see if you have what it takes. Enter Chiko, who is of some relation to Ikaruga. Chiko’s never left the island because of how powerful she is and while we learn that she’s been very sheltered suddenly she’s allowed to dismiss her bodyguards and walk around on her own which goes against her character development later on. Rokuro is her hero because he unwittingly gave her a reason to leave the island, but the test… well, the test ends on a cliffhanger, and only Benio and the reader know why the test is a bad idea.

Other than all the time wasted with Chiko, this is a great volume. I wish it didn’t have so much harem elements, this time, around, but it does due to the genre. There is some good ecchi moments at the end between Benio and Rokuro and it just really shows why that’s the only relationship that the story should focus on. The rest is just page clutter. The point of the story isn’t “who will Rokuro pick,” but rather, will he and Benio do what they set out to do or will they need to have a kid to finish the job? That’s the focus, and so when it loses that focus, it’s frustrating. Thankfully the bulk of the book is spent in battle and with actual character development.

The artwork is impressive given the fact that seven people are now working on this title. It’s getting to the point that I don’t think it’s going to be allowed to fail, but as long as it continues being this damn good, I don’t mind. I would like to pretend that you’ve read my previous reviews for the series and remember what I said so that I don’t have to retype my feelings about the art here, but that would be foolish of me.

It follows the standard layouts, lots of panels intersected at angles which in a way breaks the flow of the action, but something about it works rather well here. It doesn’t feel as standard, but rather the creator and assistants are using it to further the action. The details are of course great and maintained throughout. I still really enjoy the blank bubble looking characters that are used with the story is humorous. A big standout in the art is the facial expressions and a number of default expressions there are. Everyone has a natural default face that doesn’t stem from a genre trope.

I was looking forward to this volume a lot, and I wasn’t let down. Watching the release schedule, though, I don’t think we’ll be seeing another volume until next year which sucks because I want to read it right now, but also for the best so that I’m never so caught up that I have to pick up the weekly Shonen Jump issues to read along. Having given up on the anime after three or four episodes, I can’t say if it’s in line with the anime. From what I saw of it and from reading all the volumes, I would say stick with the manga. It’s one of the best of its genre.

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Twin Star Exorcists vol. 6 Writer: Yoshiaki Sukeno Artists: Yoshiaki Sukeno, Erubo Hijihara, koppy, Tomohiro Fukuoka, Takumi Kikuta, Testuro Kakiuchi Publisher: Viz Media Price: $9.99 Format: TPB; Print/Digital

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