Jem and the Holograms Holiday Special

“Someone should make an animated series out of this,” I found myself thinking, about a third of the way through reading this comic. Yeah; I know. The thought occurred to me because the tone, pacing, and content of Jem and the Holograms Holiday Special reads like a wacky sitcom. Specifically, it fits the brisk and light tone of a Saturday morning cartoon’s Christmas special. This is appropriate. Those of us new to the comic get a very quick and very well done recap. One page, six panels, and very little text. And it explains everything I need to know to catch me up with the series in fairly decent clarity. Then the book properly starts with a bit of character establishment. In the wacky tradition of contrived sitcom wackiness, the plot of the special is kicked off by a Secret Santa scenario. The Misfits -- rivals to the Holograms -- are motivated by petty gamesmanship. Our protagonists -- led by the responsible designated adult Jerrica -- lean into the spirit of being the good guys in all things. And in that way the Holograms are embracing the spirit of the holiday season without the need for heavy-handed moralizing. The idea of spiteful gift-giving is pretty funny and I wish the book lingered a bit on this aspect of the plot. We get brief moments of our antagonistic Secret Santas buying and receiving their presents. The rest mostly feels like filler that is either following up on or leading into surrounding plot threads. As a new reader, that stuff holds little value for me.

Jem_Holiday2015_cvrThe art’s fine. Most of its charm comes from the candy colors popping out of every page. The line art is cute in an aggressive, almost abrasive way.  I did have a little trouble distinguishing characters from one another, but their personalities shone through in their energetic body language.

Your appreciation for some of the dialog will depend on your tolerance for people who say “yiss” instead of “yes” on Twitter and for folks who use extraneous letters for emphasisssss. But this is a kind of youth pandering I can tolerate because it’s not actively idiotic. I think Jem and the Holograms’ biggest problem is that it might be too precious for its own good. At times the writing may be trying a bit too hard to convince us of its cleverness. At its worst there are a few fumbled jokes, but nothing offensively bad. The family dynamic between Jerrica and her siblings is as genuine and warm as the Holograms versus Misfits rivalry is believably silly. Kimber has a particularly grating personality, vacillating between stupid and entirely stupid. The writer saves this character from loathsomeness, however. The one thing grounding her in relatable realism is her absolutely adorable relationship with Stormer of the Misfits. The two of them constantly texting back and forth not only rings true of young love, but serves as a crucial plot point.

I have a weakness for enemy-becomes-ally story arcs. I love watching people turn their foes into friends. That as a basic premise works well as the impetus for a Holiday tale. This book doesn’t deliver on that theme as well as I might’ve hoped but it is fun fluff, and likely a good transitional issue between story arcs.


Score: 4/5


Jem and the Holograms Holiday Special Writer: Kelly Thompson Artist: Amy Mebberson Colorist: M. Victoria Robado Publisher: IDW Publishing Price: $3.99 Release Date: 12/16/15 Format: One-Shot; Print/Digital

Review: The Goddamned #2

Despite being a firm fan of the majority of Jason Aaron’s body of work -- a gem of which was he and r.m. Guéra’s previous collaboration, Scalped -- I wasn’t overly keen on the first issue of The Goddamned. Most of that slight disappointment may admittedly be thanks to my raised expectations of what this team could bring to such an interesting premise (Cain vs. Noah in a literally godforsaken wasteland). But while both its lushly grim (if sometimes unfocused) art and quiet (sometimes too quiet) narrative were intriguing, I still never felt the wow factor I expected. Thankfully, however, in The Goddamned #2, I think we’re getting closer to a story of truly mythic proportions. What I think I enjoyed best about this issue, which affords more in-depth characterizations of Cain and Noah, as well as further harrowing evidence of how truly misbegotten and wretched the planet and its people have become after The Fall of Man, is how pervasively murky the lines of morality can get in a world of literal shit. Aaron does a great job of making his main characters’ apathy, even antipathy, for the human race as palpable as the mud that cakes and devours Guéra’s panels, while also reinforcing the idea that that’s just how it is.

The-Goddamned-#2-1And yet, even as they dispatch cannibalistic animal rapists and feral murder children, respectively, we get in both a glimpse of a very fractured, bruised and woefully misplaced humanity...but a humanity all the same, There is no hero in this book, no one to root for -- well, unless you can choose between the suicidal immortal who was the world’s first murderer and the slaver-cum-slaughterer of the world’s leftover dregs, who would rather save maggots than a human he deems savage -- and Aaron skirts that line well in the blunt hopelessness of Cain’s narration, the violent desperation of his dialogue and the loathsomeness of his cast.

But just like its characters, this story is not just a bleached and broken bone, and there are many narrative tendons to devour in The Goddamned #2. I can’t wait, for instance, to find out more about the strange and terrible hierarchy of this world, and love the mentions we get of groups like “fuck hunters, skin cutters, shit witches and bone boys” -- like these groups are the compartmentalized gatherers of the stuff that still counts as currency on Earth; roving packs that pick away at that which still clings to the world. Also, I’m not sure where Noah go a wolfman army...but I sure do like that it’s there.

Of course, all of the above might ring more hollow if not for the visual direction of Guéra, who felt more on-form this issue, and back to his level best (which is, even at the worst of times, better than most). Sodden in the mirk and grime of Giulia Brusco’s harshly-lit palette, Guéra gouges out a rich and sinewy style in issue two that better encapsulates, for me, the hellish existence of this world, with deep grooves that vein themselves similarly in cracked earth and worried brows.

Speaking of which, his figure work this issue is outstanding in its rough hew. Initially, I was only off-put by Guéra’s too fair-haired, too freshly-faced Cain, until I realized that, his healing factor notwithstanding, Cain is the direct descendent of human perfection and would indeed stand out against a foul and fallow landscape. If you’re anything like me, after looking at this book a few times, you’ll feel compelled to take a nice long bath. There’s not much more you can ask for in a story like this.

So, while I was fairly resigned after reading The Goddamned #1, I have to say that its second issue was just the pick-me-up / tantalizing taste of things to come that this series needed to get me back on-board. Noah pun intended.


Score: 4/5


The Goddamned #2 Writer: Jason Aaron Artist: r.m. Guéra Colorist: Giulia Brusco Letterer: Jared K. Fletcher Publisher: Image Comics Price: $3.99 Release Date: 12/16/15 Format: Ongoing; Print/Digital

Review: The Rook #3

In this Dark Horse reboot of the classic 70s character, The Rook, we find ourselves on a desperate journey through H.G. Wells’ classic novel The Time Machine. The Rook first appeared in 1977 occasionally featured in Eerie Magazine. Eventually the title gained popularity and received its own comic. Here we are in 2015 and the time traveling gunslinger has returned for more adventures.

Restin Dane is the great-great grandson to the protagonist in H.G. Wells’ Time Machine, who in this comic came back from the distant future to tell Wells about his experience. Dane took his ancestor’s technology and expanded upon it, going on far greater and wilder adventures than his great-great-grandfather could have ever imagined. For fans of the source material this reboot is probably a welcome addition to Dark Horse’s roster. For those who are looking for a fun time-traveling romp, this could be pretty hit or miss. First of all there is a lot of back story needing to be caught up on. Like any decades old character the writers either need to shed the past or find a way to expedite the origin story for new readers. Steven Grant does an okay job at this, but it is no easy task to pack so much into a few issues. This is especially true when time travel is concerned, increasing the potential for a story to get really tangled up in itself.

The-Rook-#3-1By issue three the boot part of the reboot has already happened and we say farewell to the original Rook from the previous series, as he hands the reins over to the 2015 (nice modern touch, Grant) Rook. This new Rook has no idea who any of the old villains are, or how his time traveling castle operates. Which is great for new readers, because they don’t either, so everything has to be explained all over again. Personally I have never read any of the original Eerie Rook comics so this was good for me. And I found the origin story of Restin Dane to be a fun if not slightly confusing adventure. Much like Dark Horse’s other H.G. Wells’ love letter The Steam Man, The Rook is also a kind of extended or alternate ending to Wells’ Time Machine. Issue three finds both Restin and his ancestor fighting for their survival against Eloi and Morlocks who are now both so violent that their entire society is on the brink of collapse. Both Danes find their way out, but not without bringing one Morlock back to London with them, setting up for a nice cliffhanger.

The Rook’s plot is cool, as far as time travel stories go it’s super fun and obviously plays on its pulp influence. The Rook himself is a badass character, gallivanting through time with a sword and a revolver trying to right past wrongs or just blasting into the weird future in search of whatever. This iteration of the classic character will never be able to capture the magic of those brilliant black and white pages from Eerie all those years ago, but Grant and artist Paul Gulacy will damn well try. After the arbitrary origin story is out of the way hopefully this new Rook will be able to really pick up. Falling somewhere between The Adventures of Luther Arkwright and 2000 AD, The Rook will bend your brain with its action-packed time travel insanity.


Score: 3/5


The Rook #3 Writer: Steven Grant Artist: Paul Gulacy Publisher: Dark Horse Comics Price: $3.99 Release Date: 12/16/15 Format: Mini-Series; Print/Digital

Review: Klaus #2

Prequels to any work run the risk of superfluous expansion: do we really want or need an explanation for how the status quo was set up in the original story? Is there a good reason to show why the Wicked Witch became green, how the Thing ended up in the arctic, or how Hannibal became a cannibal. These details may be important to the original story but adding greater importance to them runs the risk of feeling contrived and convenient.  Grant Morisson's Klaus takes superfluous prequels to a new extreme by telling the hugely forced story of Santa Clause's secret origin. In creating a prequel to a holiday icon (who by nature has no story), Morrison apparently feels compelled to force into place the few details that do exist. In the first two issues, we are presented with snowmen, naughty and nice children, a city without yuletide joy, and more references to toys than the story has any need of. Our resident hero and future jolly red gift-maker, Klaus (i.e. hunky Santa) has received a bounty of magical toys from magical tree spirits, and sets out to bring them to good girls and boys of the neighboring village (which as we are constantly reminded, is not allowed to have toys). Klaus breaks into the city to distribute his toys, and busts a few deserving heads along the way. As we learned in the first issue, the lord is stockpiling toys as a gift for his particularly spoiled child, and wants no one in town to have any as a consequence. If this sounds nonsensical, it is. Why anything considered a toy is a problem remains unclear and seems mainly like an excuse to theme a fantasy adventure around toys and gift-giving. Hunky Santa himself remains an entirely dull hero, well-intentioned but without motivation, and a mid-issue revelation that hints at romance future and past is hard to care about when we have so little characterization to grasp onto.

Klaus-#2-1Frankly, Morrison has never been an excellent character writer. His books have functioned on big ideas and strange concepts taken to their extremes, something which is entirely lacking in Klaus beyond the aforementioned tree spirits who are not even mentioned in this issue. Without Morrison's name on the cover, one would likely never associate him with this dully by-the-numbers fantasy tale.  In fact, a jolt of Morrison's usual heady sci-fi might alleviate some of the superfluousness of the series by creating a sense of wonder. For a book that purports to be the origin of a magical man who delivers toys via flying dear, the book has no sense of joys or festivity in any way (we do have some quality brooding though).

Perhaps the only highlight to Klaus is Dan Mora's warm, richly detailed art. Mora's character designs are stylized and evocative with a sense of playfulness that gives the book a little humor it would otherwise lack entirely.  In general, the book does not seem to be tapping the potential that Mora shows, as his art could easily belong to a much better, more intelligent story.  An early scene of Klaus breaking into the town interspersed with a snowball he tossed onto the roof becoming larger as it rolls towards unsuspecting guards. This is a deft piece of well-paced action plotting even if the payoff is physically a bit cartoonish for the book's otherwise painfully serious tone.

As is, Klaus seems intent on continuing to flesh out the back story of its muscular, pre-jolly hero and his fight to bring toys to helpless tots everywhere in as dull a manner as possible. Perhaps the inevitable introduction of his traditional red outfit and reindeer friends will be worth the wait, but at this point, I highly doubt it.


Score:  2/5


Klaus #2 Writer: Grant Morrison Artist: Dan Mora Publisher: BOOM! Studios Price: $3.99 Release Date: 12/16/15 Format: Mini-Series; Print/Digital

Review: I Hate Fairyland #3

If I were to, in a fit of thematic pique, describe I Hate Fairyland as a type of candy, it would be an Atomic Fireball, dipped in whiskey and sucked on by a syphilitic prostitute of advanced years. It is sweet and unsavory, completely debauched, absolutely insane, and leaves a deep sense of burning (for more). It is Candy Land meets Child’s Play, and its latest issue proves -- through a couple of hiccups -- why it’s still one of the best Image books out there right now. After an ill-fated introductory run-in with yet another unlucky magical narrator at issue three’s ouset, our Fairyland-cruiser/bruiser, Gertrude, continues her vast and seemingly unstoppable swathe of destruction as she searches for her key home from the saccharine hell-scape in which she has been trapped after an errant childhood wish. And it continues to be a pun-rich, deliriously disquieting experience, filled with the, frankly, hilarious suffering and gruesome deaths of literal piles of magical creatures. And yet, much like Gertrude’s estimation of her own misadventure, this issue wasn’t perfect. But first, let’s talk about all the amazing stuff I Hate Fairyland #3 gets right.

Scottie Young’s sick fuckery is charming stuff. Not previously being a collector of his variant covers, and only dabbling in his work heretofore, I never realized how great he is at committing his sense of humor to the page. Visually, of course, his style here resonates with the iconically clean, phosphorescent sheen that gives all of his work an effortlessly smooth polish and endearing charm.

Again, I know a few readers have said that they suffer “Scottie Young Fatigue,” but luckily that’s an ailment I haven’t yet caught; quite the opposite, in fact, as his style is absolutely necessary to carry this book, rife as it is with cartoon gruesomeness. Of course, I’d be remiss in not mentioning the amazingly vibrant colors of Jean-Francois Beaulieu and the skillfully-chosen lettering of Nate Piekos, both of whom are clearly in on the series joke, and make Young’s art sing all the more for it.

I-Hate-Fairyland-#3-1What I have been equally, perhaps even more impressed with (simply because I wasn’t expecting it) is how Young has conducted his humor narratively in this, his first creator-owned series. He’s rarely failed to elicit a titter or two in his gags, especially this time in the little asides he gives both main and ancillary characters alike. That off-handed joke near issue’s end, for example -- from the little polkadot cop-hater -- is downright dynamite, because it’s so far out of left field...just like this book in general.

Saying that, another of my favorite aspects of I Hate Fairyland so far has been its bluntness. It subverts the oft-gooey all-ages genre with all the subtlety of a battle-axe; and yet, there is a moment in this issue -- fleeting though it may be -- where, in a rare fit of sympathy, Young flirts with revealing the nougat center of Gertrude’s meanness. As I said, the sentiment of the scene, which notes how much she misses her parents, isn’t heavy-handed or overly maudlin, and very quickly passes like a fart in the wind; but it also speaks volumes that even in a story like this, with a character like Gertrude, the writer can so enticingly allow his audience to crack into its hard candy shell.

Finally, it was great to see a progression from what I thought was going to be a series-long “savior-of-the-week” model, where Queen Cloudia inundates her hated child-like foe with salvo after salvo of handpicked soldiers. However, the wrinkle ironed in this time -- a new child brought in to fulfill Fairyland’s prophecy, so that Cloudia can finally be free of (read: eviscerate) Gertrude -- was an interesting twist (as was the girl’s apparently lethal Care Bear Glare), and one that I’m looking forward to seeing unfold more.

My only problem is that the above progress, as well as the pacing of the issue in total, felt stilted by a six-page time-lapse joke that came across more as filler than anything of real substance or humor. Even if it does allow Young to stay on-target, that kind of repetition is a pet comic book peeve of mine, and was something of a disappointment from the sugar-high-octane, murder-fluff-killfest this thing has been up to this point.

Still, I don’t hate I Hate Fairyland #3, and it continues the series’ roll as one of my most surprisingly enjoyable reads this year (SPOILER: It even made my Comic Bastards year-end list). If Young and company can keep the pace and those jokes fresh, then like Gertrude, this book will never get old for me.


Score: 4/5


I Hate Fairyland #3 Writer/Artist: Scottie Young Colorist: Jean-Francois Beaulieu Letterer: Nate Piekos Publisher: Image Comics Price: $3.50 Release Date: 12/16/15 Format: Print/Digital

Review: Huck #2

I’ve been anxious to read the second issue of Huck. The first issue will more than likely become my pick for the best single issue of the year and so with that came a lot of pressure on the second issue. Granted, it was pressure I placed upon it. Pressure that was amplified by a year of comics that consistently failed to impress with its second issues. I’m not joking that I now live in fear of second issues. After so many bad turns I get incredibly nervous when the second issue releases. I put a lot of pressure on Mark Millar and Rafael Albuquerque to deliver what I felt would be a great issue of Huck which is probably the most unfair thing to do to a creator. I said very plainly in my first review that the final page of the first issue scared the crap out of me. It made the direction of the story clear as day, but as I discovered with this second issue Millar still had some surprises.

The first couple of pages confirmed a suspicion that there would be other super powered individuals in the story which was kind of a shame. The inclusion is still good and adds layers to the story, but damnit I really wanted Huck to be the only one with powers. But I can’t judge a book for what I want to be there and again, it’s not even remotely bad. We meet a woman being held captive by a crazy Russian scientist and forced to demonstrate her telepathy in the freezing cold wearing nothing more than a hospital gown.

Huck-#2-1After that we go to the present and find the media circus that has become Huck’s house. The neighbors that have always protected him arrive at his house to see how he’s holding up and it’s clear that Huck doesn’t like this attention. It does make you wonder why they decided to include Diane Davis in the secret so soon. She’s absent from this issue which was a nice choice as it builds her return for future issues.

Everything changes when Huck sees a woman outside his house crying on the TV. He decides to go out there and pushes past all the media and asks the woman how he can help. From that point on we get the wonder and amazement that Albuquerque captured in the first issue. We get the incredible character that Millar created in the first issue. My god was the issue damn near perfect after Huck’s reveal. I hated it, but I loved Huck for it. I loved his character and how when everyone told him to hide that he instead helped. He fell back to what he knew and that was one good dead a day. It was pretty fucking incredible and gave me a chill.

Then the last page hit and I again got a little nervous. There’s two new characters introduced that could have a huge impact on the story.

What’s still great about this issue is that even though the cat is out of the bag, Huck still is Huck. He still goes about what he did in the first issue that was so great. What concerns me about the final page is that these new characters will eventually interact with Huck and that will change how Huck acts. While that scares me, after this issue I have a new confidence in the story that Millar is telling. This surpasses everything else he’s written in recent memory. Hell, if I’m really honest, this is the best solo title he’s done since leaving the big two behind to write for himself.

This is by far the best work of Rafael Albuquerque’s career thus far. He and colorist Dave McCaig have created a world that looks and feels like ours. I don’t want to visit the world of Huck, because I feel like I’m already there. Albuquerque’s character designs are still wonderful. They capture so many people from so many walks of life. And then there’s Huck. His childlike positivity is like something out of a Norman Rockwell painting. I’m filled with hope and joy when I see Huck’s face. The artwork is emotionally powerful and frankly some of the most magical pages in all of comics.

Huck #2 didn’t disappoint. It takes a very slight dip for me from the first issue, but this second issue pleases in many ways. It has been one of the biggest surprises of the year and it’s a great reminder of what makes comics great. What potential that comics have to tell meaningful and creative stories. Huck is sure to go on to inspire a new generation of comic book readers to become comic book creators and that’s a hell of a thing to do.


Score: 4/5


Huck #2 Writer: Mark Millar Artist: Rafael Albuquerque Colorist: Dave McCaig Publisher: Image Comics Price: $3.50 Release Date: 12/16/15 Format: Print/Digital

Review: Judge Dredd #1

Judge Dredd has gone to many, many places over the last 40 years. And he was taken to a whole new serialized direction last year with the great IDW series, and the Mega City-Two mini. Now Joe is back and ready to uphold the law no matter where he is taken. Dredd and Anderson are looking into a case in the Angela Davis block. The judges find a staggering amount of disappearances left with no trace to follow, physical or psychic. Before he knows it, the Judge wakes up in a new strange place without any civilization, or none that resembles the blocks of Mega-City One, he finds a bunch of kids bullying someone and he does exactly what he knows to do, Dredd enforces the law and arrests the kids. The law applies wherever Dredd may be, for he is the law.

JudgeDredd_Ongo2015_01_cvrAWhen it comes to reading a Judge Dredd book, and being the metalhead that I am, I can’t but have “I Am The Law” by Anthrax playing in my head on repeat. One of the biggest questions I ask myself when reading a Dredd story is does it fit with the song? Does this play well as a soundtrack to this new Dredd story I’m reading? This new issue of Judge Dredd passes that test with flying colors. The characters are well established, there are two different timelines and motivations happening, and they both thread together nicely towards the same place for different reasons. The interaction of the hard-hitting judge with meddling children who’ve never heard of any law before feels fresh and contrasts well with each other. At the end of the day the right questions are asked, where is Dredd now? What happened to Mega-City One? Where are the kids trying to go?

The art works great to bring a fresh new take on the Judge. It mixes the grandiose worlds that Jack Kirby creates, even with some of those “everyone is screaming” shots he loved to do, with the rougher, more modern style that makes books like Southern Bastards or anything with Jeff Lemire’s art so successful. This different art style is appropriate for a sorty that puts Dredd in this brave new world he’s never seen before, the action panels feel dynamic and flow very well, the splash page reveals what I need to know as a reader and depicts the beginning of a new adventure for our protagonist. There is a very smart and fun use of color in this book, having Dredd’s uniform be such a contrast to the clothing everyone else is wearing, even those moments that might resemble Joe’s old world.

Intriguing start to a new IDW Judge Dredd series, they won a loyal fanbase over their 30 issue run that ended last year, Farinas, Freitas, McDaid, and Hill deliver on what Swierczynski and Daniel started. yet putting their own staple on the series. This issue leaves the reader intrigued for more and seeking to see where they take him on the next issue. I wish I had seen more from this story, as I feel most IDW titles suffer from a very limited page count, and advertisements that sometimes run as many as the pages themselves. Judge Dredd #1 invites the long time readers to join the Judge in a new adventure they’ve never seen before, and welcomes those who’ve never picked up a Judge Dredd Megazine or 2000AD.


Score: 4/5


Judge Dredd #1 Writers: Ulises Farinas and Erick Freitas Artist: Dan McDaid Colorist: Ryan Hill Publisher: Rebellion/IDW Price: $3.99 Release Date: 12/16/15 Format: Ongoing; Print/Digital

Review: Weekly Shonen Jump #2

This week in Food Wars we finally get to see how those goddamn potstickers were. WSJ 2 (2016) cover"WOO!"  That was my reaction in reading the last page of Food Wars this week.  I won't spoil it, but you obviously know it's coming.  The way Tsukuda and Saeki pace the finish here is just so goddamn satisfying that the climax of this shokugeki had me on the edge of my seat without me even realizing it.  This was the first battle in the war for the Totsuki Institute's real identity, and while it was an important one, things are only going to get worse.  I'm very interested to see what other characters factor into the fight (and how) with Soma leading the charge.

Academia continues to hint that the team of kids that fought Stain are on another level than all of their peers due to the encounter.  Horikoshi continues to drop hints that we've only just begun to see the effects that combat will have on these kids.  Meanwhile, he keeps including hilariously pervy depictions of his stand-in character, Mineta.  Mineta's design is great, and in splash panels depicting most of the kids, he's always in the corner doing something ridiculous (this chapter included).  More crazy training is on the way, so some power creep is in store for the students!

Shit gets real in Black Clover after a pretty quick but entertaining fight continues to escalate.  Things in World Trigger have been quiet for awhile, but that doesn't look to be the case anymore.  And Bleach moves from a heavily symbolic fight to a fight that's just... well, heavy.  It was a light issue of Jump this week even with One Punch Man (since it was only less than half a chapter for some reason).  One Piece missing doesn't help things, but I expect next issue to feel a little more full now that big things are happening across a bunch of titles (at least, the titles I enjoy talking about).


Score: 3/5


Weekly Shonen Jump #2 Writers: Various Artists: Various Publisher: Viz Media Release Date: 12/14/15 Format: Weekly; Digital

Review: The Steam Man #3

Imagine if H.G. Wells and Stephen King decided to write an episode of Voltron, that is The Steam Man, and it kicks ass. Taking place in the turn-of-the-century American West, The Steam Man is an alternate ending to H.G. Wells’ War Of The Worlds. In this version aliens arrive on Earth due to the main character from Wells’ other novel The Time Machine’s opening up multi-dimensional portals that brought creatures from other worlds upon the present. From that description it sounds a little complicated, but really it isn’t. Authors Miller and Lansdale have a knack for keeping the exposition light and the action heavy, briefly going over what I just did in a few pages during the first issue.

The-Steam-Man-#3-1The set up for the story is important but, come on, what’s really important is the titular Steam Man. A giant steam powered fighting machine built to combat the horrors brought into our dimension. The Steam Man is piloted by a crack team, each member specializing in something or other, they’re your usual giant robot crew. The entire thing is one big send-up to the fighting robot genre, but placed in a steampunk universe. Turns out that even though the Steam Man’s team is seemingly driven by reward money, their captain is motivated by revenge. Years ago the Dark Rider, a mysterious figure who slaughters entire towns and moves on, killed the captain’s wife, and ever since they have been chasing him relentlessly through the barren West. The comparison to Stephen King’s Dark Tower is obvious, and definitely fits in well with this comic, it’s apparent that the authors are huge fans of sci-fi and horror literature. The Dark Rider is actually the protagonist from The Time Machine that I mentioned earlier, but in his journey through time he became a monster, and now the Moorlocks (the bad guys from The Time Machine) are his minions and he has a taste for human flesh. So obviously he must be stopped at any cost.

Issue three finds our heroes closer than they have ever been to catching the Dark Rider and as they approach their first battle the Steam Man breaks down. The team struggles, but they are able to come together to get him standing again just in time. The Dark Rider sensed their approach and summoned a giant wooden beast piloted by the Moorlocks, and the battle begins.

Beautifully drawn by Piotr Kowalski, the art is detailed and fluent. Kowalski brings to life the crazy genre-bending ideas that this comic throws together and makes them sensible. Although sometimes bogged down by hit or miss jokes and a stale dynamic between characters, I think The Steam Man still finds its potential in the idea of itself. This is a comic that doesn’t take itself too seriously and yet still has an interesting plot with a lot of heart. A story doesn’t have to be deep to be enjoyable, but this comic is definitely enjoyable. As a fan of genre mixing stuff this hits all the right points. Sometimes steampunk can get overused, but in this case both writers don’t rely too heavily on it as a crutch. Fun, fast-paced, and weird, The Steam Man is a great read for those who love H.G. Wells and the fantastical stories he once wrote.


Score: 3/5


The Steam Man #3 Writers: Mark Alan Miller, Joe R. Lansdale Artist: Piotr Kowalski Publisher: Dark Horse Comics Price: $3.99 Release Date: 12/16/15 Format: Mini-Series; Print/Digital

Review: 2000 AD - Prog 1961

The Prog Christmas issue is here!  One of my absolute favorite comics ever, The Order, returns to begin its newest run, as Bad Company comes to a close and Williams and Flint return to put in a holiday Dredd one-shot that will make you emotional if you have a soul. Page one and WHAM!  Henry Flint is back drawing Rob Williams' take on Dredd in this holiday one-shot titled "Melt."  "Melt" occurs in the aftermath of the Enceladus crisis where hundreds of ice monsters (formerly prisoners exported to Enceladus) descended on the Meg, bringing a torrent of sentient ice/snow-stuff with them.  Some of the kids took to making snowmen out of the special living ice from Enceladus and... well, you can see where this is going.  Williams reconstructs a classic heartfelt children's holiday story with an unmistakably Dredd-y twist.  Flint's art is as stellar as ever, and a fitting mix of fire and ice to match the title of the story.  I'm surprised I didn't see the basis for this story coming, given how well it fits with the outstanding "Enceladus: New Life" storyline from this creative team earlier this year.

Simon Davis, the frenetic painter of, most recently, Slaine, puts in work on a Sinister Dexter one-shot.  Folks who have been reading the Progs longer than me will be more familiar with Davis' art on this title, but either way (to my knowledge) he hasn't worked on Sinister Dexter in several years.  Since my first exposure to Davis' work was Slaine, it was a unique experience seeing his style of jagged, frantic shapes coming together in a beautiful collage of persons and their environment in a context that was more modern and human.  Slaine is mythic and beastial, where Sinister Dexter is cold, calculated, filled with humor, and takes place in a modern world far away from the natural landscapes of Slaine.  Davis' imbues this title with the same kind of viscerality that is inherent in Slaine, and his blood effects are some of the best you'll see in the art form.

2000-AD-Prog-1961-1The aforementioned titles were both one-shots, joined by Absalom for one-off special stories that sort of squared the decks of the current status of each series.  Bad Company had its closing chapter this issue, and like the rest of the series, it was a lively, halftone filled, vintage romp through this chapter in the Company's story.  Despite being one of the muscliest, gun-blastiest, bloodiest titles in the Progs, this run on Bad Company ends with a quote from Aeschylus. This was, after all, a tale about war beyond the combat itself.  "First Casualties" was always just as concerned with a much uglier part of war than the bloodshed itself: the lies we tell that lead us down that bloody path.

With the death this year of original Bad Company artist Brett Ewins, the other big theme of this run on the title was its role as a tribute to the late Ewins.  Dayglo's art is at all times reminiscent of the kind of stuff you would have seen from Ewins on this title in the late 80's and beyond, while still imbued with a contemporary edge that I've talked about previously.  The Progs certainly have enough going on that the title won't leave a gaping hole, but that doesn't mean I won't miss this wonderful tribute to the late Ewins.

Speaking of what the Prog has going on moving into the new year, there are new stories beginning for Kingdom, ABC Warriors, The Order, and Strontium Dog.  Of the four, I am familiar with all but ABC Warriors, with Strontium Dog being at title to which I look forward, and The Order being one of my absolute darlings.

When I opened to the first pages of ABC Warriors, I wasn't immediately sold.  I sort of recoiled a bit, actually: heavy use of digital effects bugs me sometimes, especially if it's not balanced out by some more detailed, classically designed elements.  Maybe that's harsh but more than anything the lighting always bugs me and I think it prevents some artists from doing better work or spending time on the right things for sequential art.  Anyway, beyond the initial spread, the first of the Ro-Busters shows up and most of my worries are gone.  Artist Clint Langley draws a killer fucking robot, and as long as I get to look at these machines for the rest of this comic's run, I'll get over my weird phobia of digital environments.  Mills in the meantime provides the exact kind of morbid, sort of horrifyingly violent humor that I expect from him.

...  CAN I TALK ABOUT THE ORDER NOW?!

When The Order premiered earlier this year, I went bonkers for it.  Robots comprised of teutonic suits of armor?  Check.  Awesome female protagonist?  Check.  Well-composed and beautifully painted artwork that fits the medieval setting and adds further contrast to the juxtaposition of the setting and the anachronistic technologies of the Order?  Check.  The title contains an annoyingly original story with art that has so much personality that it jumps off the pages even in an anthology with this much great artwork.

So what did I think about the new stuff?  Time will tell.  I have all the same nice things to say about the artwork, but the story is easing back into its rhythm in order to provide some backstory to the mysterious Order.  Much of what made the first run on the story great was the characters, so jumping to another time and location means writer Kek-W has to built these characters up and/or connect some dots to get me back on board.

The Christmas special also contains a special Future Shock which I'll let you enjoy for yourselves.  Make sure you have your copy of Prog 371 handy so you understand the reference!

Things look promising for the new year.  Not sure what Kingdom is up to just yet, but Strontium Dog is picking up more-or-less where it's last run left off.  The prospect of getting to see Ezquerra draw "The Rock" again is exciting.

If you're looking for a Prog to pick up, with art from Flint, Burns, Davis, Dayglo, Ezquerra and more, this is a great place both to jump onto new runs of old titles, and discover some killer artists doing great work in a storytelling pressure cooker.


Score: 5/5


2000 AD – Prog 1961 Writers: Various Artists: Various Publisher: Rebellion Price: £4.99 Release Date: 12/16/15 Format: Weekly; Print/Digital

Review: The Swords of the Dreaded Space Punks

For me, short stories are hit or miss. They either come across as an unfinished or rushed ideas or a brilliant piece of work. Rarely do I read a short story and land somewhere in the middle of the review scale. Why? Because short stories need to be incredibly balanced in order to work. It’s why I have a lot of respect for anyone that can tell a good short story. The Swords of the Dreaded Space Punks is short and sweet. It’s about revenge, pure and simple. The story opens at a celebration for the Punk King. He’s surrounded by his followers and they’re all asking to hear stories of his adventures. A stranger asks to hear one tale in particular and the crowd clamors for it, having never heard the tale. This reveals our main character seeking revenge against Punk King, a man known as Fire Speaker.

The-Swords-of-the-Dreaded-Space-Punks-1The story is enjoyable. I wouldn’t say it’s original as I’m pretty sure the core of the story has been taken from a movie and retooled here. But it’s not hiding that. Creator Jonas McCluggage even lists the inspirations at the end of the story. Hell, I even think that an entire line of a dialogue is borrowed from a movie, but the presentation is incredible and more importantly it’s fun.

The artwork is what makes this story. McCluggage’s artwork is what I think of when I think of Oni Press. Which is not the publisher of this short. Space Punks is 100% self-published on the internet, but it looks very professional. Now that I think of it, it’s a bit like what I associate as Oni Press’ style and Jamie Hewlett’s style had a love child that you adopted and never let out of a room so it could continue to draw.

I can’t stress enough just how great the art and coloring on this book is. Even the lettering and the word bubbles are sharp and wonderful. The character designs have a very space punk look to them which is of course appropriate for the story. The art is the best thing about the story and it makes you want to be a part of this world.

I’d give it a read considering its free to do so and it’s an entertaining story. Frankly, I don’t know how this guy isn’t getting job offers considering how great his art style is.


Score: 4/5


Creator: Jonas McCluggage Price: $10.00 Format: One-Shot; Print Website

Hear Dustin and Kevin talk about The Swords of the Dreaded Space Punks on this week's episode of the CBMFP!

Review: Elf

Written by guest contributor Dave Fox

For a few years here in the UK, Elf would be shown annually on one of the national TV stations, Channel 4. There was one day every year, in December, when the whole country could sit down together and watch Will Ferrell's modern Christmas classic.

Okay, so it probably wasn't the whole country. I very much doubt the Queen was watching, but it could feel that way when scrolling through your Facebook and Twitter feeds. These days, the rights to Elf have been taken away by the subscription service Sky, in a move worthy of the Grinch himself. "Elf Day", as some called it, no longer exists, but plenty of people still watch the 2003 comedy as a festive ritual, like others do with It's A Wonderful Life, or Die Hard.

elf-movie-posterElf's story is a simple one. Buddy the Elf (Will Ferrell) lives at the North Pole with Santa and the other elves, making toys for Christmas. But despite his name, Buddy isn't really an elf at all. Buddy is a human, an ophan who accidentally made his way into Santa's sack one Christmas. Kind-hearted Santa Claus (Ed Asner) keeps the child at the North Pole, where he's raised as an elf by, well, Papa Elf (Bob Newhart). As Buddy grows he becomes much taller, stronger, and clumsier than the other elves. Realising he's adopted, Buddy ventures to New York to find his real father Walter Hobbs (James Caan).

There's nothing hugely new or ground-breaking about Elf. For the most part it's your standard fish-out-of-water comedy as Buddy - constantly wearing his green and yellow elf costume complete with tights, pointy hat and shoes - raised in the magical North Pole alongside anthropomorphic animals has to adjust to real world New York. He has to deal with escalators, racoons that don't talk, and people who think it's weird when you smile at them. The jokes may be obvious, but Ferrell's wide-eyed childlike enthusiasm sells it. It's the role his overgrown manchild schtick was made for, and Buddy's arrival in the Big Apple contains many of the film's best scenes.

Ferrell is surrounded by a solid cast who are happy to allow him to take centre stage. Zooey Deschanel (pre-hipster glasses and dark hair) plays Jovie, a love interest for Buddy at the Gimbles department store where he finds accidental employment and James Caan is full of growling, barely contained menace as Buddy's biological father Walter, an overworked publishing executive who could not care less about Christmas and who is Buddy's polar opposite. There are also small but funny roles for Mary Steenburgen, Bob Newhart, Kyle Gass, Andy Richter director Jon Favreau and a pre-fame Peter Dinklage. It's hard to look past Ferrell when it comes to Elf, though, and it's almost a one-man show. Even during a slightly sagging and slow moving second act, Ferrell's career best performance is never boring.

Elf is not a perfect film, but as Christmas films go, it's up there with the very best. It deserves a viewing in your house this Christmas, whether you're watching it for the first or forty-first time.


Score: 4/5


Elf Director: Jon Favreau Writer: David Berenbaum Studio: New Line Cinema Running Time: 97 Minutes

Keeping It Looking Classy! An Interview With Dave Taylor

I personally have the greatest Deadpool story never told just rattling around in my brain.  It’s been there for a few years.  I’m not alone.  Since we were kids we’ve all have ideas or have reimagined the lives and stories of our favorite characters.  But how many people actually get the opportunity to take over something they love? Dave Taylor has tread a unique career path in comics.  He is also a big Nowhere Men fan and is taking over artistic duties on the second arc of the story.  Dave was kind enough to share some of his experiences, offer some advice and generally gush over being a creative cog on such a large and unique story.


PATRICK SELF: Nowhere Men is shaping up to be a very exciting series, how did you get hooked up with the project?

DAVE TAYLOR: Eric and I met at a Thought Bubble comic con (Leeds, UK) a while back. We had a brief chat during which I think we both decided to work together at some point. I'd heard a lot about him, had been aware of him for a long time, and meeting him confirmed he was one of the good guys. Him offering me Nowhere Men wasn't the surprise you might imagine. I'd read the book and loved it, so was aware there'd been a problem with its creation.

PS: Had you read the previous story arc? Impressions if so or first impressions of the first arc; what stood out to you?

DT: Nowhere Men was the only book I was buying regularly at the time it was published. I loved it! I'm very hard to please when it comes to comic books, but this book ticked all my boxes. Firstly, the art really appealed to me. Nate's sense of design, his beautifully balanced and detailed clean line and his understanding of storytelling caught my eye. Eric's story and the world in which it exists was unique, another high point and all too rare. Then there was Jordie's colouring and Fonografix design elements that convinced me it was a special book.

PS: Being the new comer to an existing creative team can be difficult, were there any creature hurdles in the process of getting folded in?

DT: Not in the slightest. The whole team are so easy and pleasant to work with. There's a real sense of a close team, a positive creative force! They've made me feel very comfortable. We're all working towards a goal we all believe in.

NowhereMen07_CvrPS: What was the biggest challenge in taking over such a distinctive looking project like Nowhere Men from another artist?

DT: Keeping it looking classy! As I say, I was a fan of Nate's work. I struggled at first to find a way of moulding my style into something that suited the book. I did numerous sketches, finding my way a little before I began drawing pages. As soon as Eric told me he wanted my vision and not to try to mimic Nate I began to find my voice.

Every book I work on I like to adapt my style, my approach, to best fit the story. After I'd finished a few pages of Nowhere Men I realised what that style was!

PS: Did you do or try anything specific to put your fingerprints on this arc (other than drawing it yourself, of course) to make it stand alone from the previous arc?

DT: I want there to be as little of a shock of the new as possible. I'm not mimicking Nate, I'm doing it my way, but I'm drawing it in my Nowhere Men style out of respect for the fans, of which I am one.

PS: What most excited you about working on Nowhere Men?

DT: Finding out what happens next! Seriously, as a genuine fan of the original series, it's so cool to read Eric's scripts as they come in. And I find myself openly smiling as I read, thinking how much fun it's going to be to draw. This comes at a crucial time in my career, a time when I felt the need for a bigger and more difficult challenge. Nowhere Men is forcing me to draw in a way I've not done for many years, a more controlled, more accurate approach. It's been really good for me as a developing artist.

PS: How was working with Eric Stephenson?

DT: It's been hell. He's a total nightmare. I'll be lucky to live to see the end of this.

On the other hand, more seriously, he's a joy to work with. It's so nice to get to work with folk you actually admire. I think really good writers are hard to find, and it's a huge pleasure to work with one I was already a fan of.

PS: If you could pluck the knowledge of any scientific discipline off a tree and be a foremost expert, what would it be and why?

DT: Anti-gravity. I've always been fascinated by flying saucers, landspeeders and such things, and am still disappointed that the promise of flying cars, made back in the 70's, never happened. Surely there should be flying cars in this, the 21st Century!

PS: What do you suppose that kind of tree would look like?

DT: Naturally, it would be defying gravity, and it's fruit more complex to collect.

PS: You’ve been able to stay off monthlies for some time, what did working inside that demanding environment teach you as a professional artist?

DT: Simply put, it makes you a professional. You have to be aware of the creative process out of respect for your fellow creative team. You've got maybe an inker, a colourist, a letterer all waiting to do their job after you've done your thing. If you're late it makes them late, then the house of cards comes down. I learned this on my first ever monthly, namely Zorro for Marvel. It took me so long to do my first issue, penciling and inking, they had to give me an inker to speed me up, which was a huge kick in the pants. I've been very conscious of deadlines ever since.

PS: Given your personal journey in professional comics, and besides the obvious need of talent and work ethic, what advice would you give aspiring artists looking to make comics a full time gig?

DT: I learned a lot from two of this industries best...Alex Toth and Jean Moebius Giraud, the latter in person to some degree. Toth taught me one of the most important rules regarding drawing a page, and that is to draw what's absolutely necessary to tell the story and spend what time you have making what you have as good as possible. The most important advice Moebius ever gave me was to study the classics. I immediately signed up (again) for art school and began to obsessively collect books on classical art. My personal advice, something I've learned over the years, is that you need to be totally dedicated to and fascinated by the medium before you can get anywhere. It helps too to realise how hard it is but how lucky you are to be doing such work.

***

Mark Thibodeau interviews Stephen Bissette re: FUKITOR

From his groundbreaking Swamp Thing partnership with Alan Moore and John Totleben, to his wildly influential horror anthology series Taboo, to his beautiful passion project Tyrant, to his recent status as a pop culture scholar and artistic educator of the first rank, Stephen Bissette is widely hailed as one of the comics industry’s most respected living legends. He also happens to be a crusader against censorship, an indefatigable champion of creators’ rights, and a generous mentor to up and coming young talent.  It should come as no surprise, then, that it was through Stephen’s efforts that I and many others were first made aware of Jason Karns’ FUKITOR.

Indeed, when I informed Stephen that I was interviewing Jason Karns, he graciously agreed to offer his insights into what it is, exactly, that makes FUKITOR and it’s creator stand out from the current crop of indy books and artists.

As always, Stephen’s remarks are cogent, potent, and endlessly entertaining. After reading the interview below, I think you’ll have to agree that Jason Karns couldn’t have asked for a more eloquent and capable defender.


MARK THIBODEAU: What is it about Karns' work that makes it so special for you?

230px-Steve_Bissette_by_Nick_LangleySTEPHEN BISSETTE: Jason just cuts loose without inhibitions, and he has drawing, color, and sequential narrative chops that are always spot-on and that work for me. I love his drawing AS drawings, and I love his sense of the comics medium as inherently impatient and assaultive. He knows what he wants to do: he gets us there, and gets it done, with alarming clarity.

The panel and page borders can barely contain the horrors Jason is eager to unleash. I respond and love that energy and intensity. There's an unpretentious, no-nonsense, 'cut to the chase' reveling in the exposed marrow of genre (horror, war, fantasy, exploitation) touchstones and tropes that I find intoxicating and hilarious, and the brevity of each installment is part and parcel of those pleasures.

Though it's the orchestrated transgressive components most folks respond to—positively or negatively—being the in-your-face xenophobia, sexism, and gore, there's so much else going on. Jason's FUKITOR creations are of a piece with infamous underground comix demolitions experts like S. Clay Wilson, Savage Pencil (Edwin Pouncey) and Jim Osborne, and he has obvious affinities with his immediate (and more mainstream) contemporaries like Mike Mignola, Gary Panter, and Eric Powell.

I mean, Jason works with words, too—compare his stripped-down dialogue rhythms and absurdist street slang to what Wilson, Panter, Mignola, and Powell rely upon as well (and Jack Kirby's 1970s comics)—in ways nobody seems to be talking about. He's razor-sharp in his writing, sans niceties. That's part of the cocktail, too.

I love and respond to Jason's impatience as an artist and storyteller. It's old-fashioned comics in one sense—cover, splash, BANG into the action, story after story—and in another way it's like channel surfing with the attention span of an adrenaline addict. It's all raw, jangly nerve endings and high-octane fuel.

That I am of the movie and comix “gorehound” generation Jason is culturally and conceptually attuned to helps. I mean, when Jason riffs on, say, the Blind Dead—BANG! Got it; run with it! No need for explanations. I know precisely what and where he's coming from and just dive in. Those elements that are obstacles for some are wide-open gateways and hard-wired entry points for me.

MT: How does Karns' work stand out from the current crop of indie comics, in your opinion?

SB: FUKITOR (the penname says it all) is all about tearing new assholes for this era of indulgent coddling, memoir, and precious crafting: assault on 'good taste,' restraint, the stable page/panel grid coy storytelling tactics, subdued color palettes, the very texture of the page.

Mind you, I value and love this era we're in of great comics, comix, and graphic novels, but I crave antidotes and toxins at times. FUKITOR is a glorious purging agent. The wit is in the vigor. Jason always gets me laughing, blasts out the cobwebs and clutter. The lusty, rousing joy with sheer mayhem Jason embodies—and runs with every time—is the antithesis of the new norm of comics, comix, and graphic novels we're in. He's as impatient with “no, you have to do it THIS way” or “no, THIS is important comics” as he is with anything in the way of just getting to the joy juice.

FukitorJason is as sick of, say, the tedious templates of Robert E. Howard-derived barbarian comics and the “you have to set up your story” narrative forms as he is with the formalism of Clowes or Ware. FUCK IT: Jason's covers and splash pages promise the steak AND the sizzle, he'll brook about three panels or one page of setup, at most, then all hell breaks loose. It's giddy and utterly alive.

There's nothing, absolutely nothing, novelistic or confessional about Jason's comix: they are unabashed sensory sensationalistic overload, splashy spectacles, sans any patience with the niceties of formalist structures or navel-gazing. I love 'em.

MT: When did you first become aware of Karns' work, and how?

SB: I think I saw one of his color self-published comix in a friend's collection, and I found out how to order them directly from Jason, and did so. Every few months I'd catch up with Jason online (email or Facebook) and order whatever else he'd done since my last order.

I love that there's now the book collection of Jason's FUKITOR work, but I wouldn't trade the original print editions for the world. There's a tactile immediacy to the self-published color comix themselves that's almost electric. Jim Rugg was talking about them with enthusiasm when he came and spoke at the Center for Cartoon Studies, and I knew exactly what he was talking about. Jason came right out of the gate with something fresh and bracing, and it's a unique body of work on any number of levels.

MT: Would you care to comment on the controversy that began at The Comics Journal website before spreading across the comics-related web like a particularly nasty case of politically correct anal warts?

SB: Well, hell. What can one say? Look, it's all there on the page, isn't it? These are lovingly rendered, skillfully done, but utterly unfettered rampages of misanthropy, misogyny, xenophobia and biological dread, taboo-busting retina-stripping gorefests. That is the POINT, that's all it's about: that's the rocket fuel, the joy, the jizz of Jason's comix.

That that online flamewar was aired on the internet sites of the publisher of Eros Comix, of the definitive two-volume biography of S. Clay Wilson, the publisher of the definitive Rory Hayes collected works, speaks volumes as to the hypocrisy of all this. The ironies are as self-evident as the intent and content of FUKITOR.

If you can't see the “fuck it” in FUKITOR, you're clueless. It isn't for you, then. If you can't see that the work ISN'T the creator, but the creation, you need more than a sanity check.

Then again, the online vitriol led directly to the book edition of FUKITOR, and Jason has thick skin: Gary Groth knows what he's doing, it's all turned out well, and it's only gas on the fire for Jason's work. He's not doing his comics for those who don't get it. He's doing 'em for HIMSELF.

The outrage at Jason's work is to be expected: Fukitor is calculated to offend and determined to outrage and infuriate. That radiates from every cover and every page. On the other hand, we're now a full generation or two into a comix environment where serious scholars, academics, publishers, and readers still don't understand how THE BRAIN THAT WOULDN'T DIE fueled Charles Burns and GODZILLA VS. THE SMOG MONSTER fed Gary Panter, though it's been blatantly obvious from the beginning. They fete Charles and Gary (rightfully so) without recognizing or understanding the “Monster Kid” keys to their creative work, though it's right there on the page. The same goes for Jason and Jason's work.

If we have to use the market terminology, Jason and FUKITOR are as drive-in/grindhouse as comix can be, and they're honestly and earnestly of that universe. Jason isn't pretending or a pretender: it's in his DNA, it's on the page, it's in every line he lays down and every color he sets ablaze.


Comic Bastards would like to thank Stephen Bissette for being so generous with his time and expertise. You can keep up with Stephen’s ongoing projects and read a vast array of his always illuminating commentary at his website: SRBissette.com. Also be sure to check out Tim Paxton’s MONSTER!, a digest-sized magazine in which Stephen has an ongoing column. His recent piece on Bigfoot at the Movies was particularly excellent. - MT

Jason Karns' Fukitor: The Art and Craft of Giving No Fucks At All

While scanning Facebook just over two years ago, I came across an update by comics industry legend Stephen Bissette that stopped me in my tracks. It was an eye-popping image of a hulking, helmeted barbarian wielding multiple bladed weapons with which he was expertly vivisecting a gnarly horde of subhuman riff-raff. A scantily clad vixen, wide-eyed and terrified, surveyed the carnage. It was love at first sight. I needed to know more.

It only took a few clicks to get the basics. The artist was Jason Karns, who’s been self-publishing his unique brand of balls-to-the-wall, blood-dripping-from-the-ceiling comic books for over a decade. After putting out a number of one-off stories in a wide range of genres, he recently decided to publish his work under a single brand name; a title that he felt best expressed his artwork and storytelling: FUKITOR.

Nazi scientists unleashing genetically modified gorilla shock troops on unsuspecting G.I. Joes; cannibal Satanists and zombie royalty sharing a feast of wriggling female flesh; a psychotic, trigger-happy detective leaving bloody piles of collateral damage in his wake; butt-raping Bat-Apes from Pluto… It’s all FUKITOR. And it’s fucking glorious.

Karns is a one-man show. He is FUKITOR’s sole creator, hand-crafting every issue, from the initial plotting all the way down to the trimming and stapling. And he does it all from his small hometown in Illinois, where he daylights as a barkeep. He has toiled anonymously for years, designing the occasional t-shirt, or gig posters for local rock bands, honing his skills and producing beautiful work of rare quality and power, quite content to remain an unknown quantity, obscure even by the dim lights of independent comics publishing… until recently.

In January of 2012, The Comics Journal website published an in-depth interview with Karns conducted by Jim Rugg with an introduction by Benjamin Marra, a very talented indy comics creator in his own right. Their assessment of Karns’ work wasn’t just glowing; it was downright radioactive. Marra described how Karns’ images “had already seared onto my brain”, declaring FUKITOR’s effects as being akin to high-grade narcotics: “the high was instant and heavily satisfying.”

f10covRugg could only concur, comparing Karns’ work to 70’s grindhouse exploitation trailers and posters, only “unlike those trailers, FUKITOR delivered the goods.” When he took a pile of Karns’ books to an independent comics expo in Pittsburgh and found that nobody knew anything about them, Rugg decided that he “didn’t want to live in a comics world where Karns’ work isn’t widely known and celebrated.”

So Rugg contacted Karns and conducted an exhaustive interview. It’s still available on The Comics Journal’s website, and I urge anyone interested in learning about Karns and his process to check it out. He is remarkably generous with information about his technique and equipment – he inks with a Papermate Flair, letters with a Sharpie Micron, and colors with Prismacolor markers – and his opinions on the current indy comics scene. On that particular score, to call him skeptical is to put it mildly.

At one point, Karns describes his lone foray into the world of comics conventions. It was as a fan, not a participant. “I saw lots of fuckers drawing cutesy, manga looking shit and other stuff that was either just way too pretentious or didn’t deserve to be even given away for free.” He spent most of his time perusing old horror comics, porno mags, and sleazy paperbacks with titles like Violent Stories of Ghetto Sex.

A self-taught artist with a monster obsession, a comics rack addiction, and a sincere love for the kind of sci-fi movies that used to play on Sunday afternoon TV, Karns is the working class product of an all-American Day-Glo 70’s childhood and a hard-rocking, heavy metal 80’s adolescence. He was the kind of kid who was sent to the principal’s office for drawing gruesome cartoons to entertain his classmates; a formative experience for many who eventually go on to work in the field of comics and illustration.

Karns dropped out of high school and immediately went to work, drawing comics for a small but devoted audience on the side. His humble origins and blue-collar lifestyle perhaps help to explain Karns’ diligent work ethic, and his almost allergic aversion to pretentiousness. While the stories he tells can occasionally be laugh-out-loud funny, there’s no sense of ironic detachment in FUKITOR. When Karns says his comics are devoted to “blood, boobs and bad words”, he means it.

Despite eschewing computers when it comes to creating his comics, Karns did hop onto the Internet when it came along. A friend helped him set up a website featuring some of his artwork. That’s when his audience began to grow, which led to Rugg’s Comics Journal interview, which in turn led to even more attention and sales. People were paying attention at last, and reviews began popping up in various online forums.

One of the positive side effects of FUKITOR’s increased exposure was that Karns got on Gary Groth’s radar. The Fantagraphics honcho was so impressed by his work that he decided to make a FUKITOR collection one of the flagship titles for his company’s new “micro” imprint, Fantagraphics Underground, or F.U. Press for short.

F.U. Press has a mandate to publish work “by relatively unknown cartoonists that's innovative, quirky, idiosyncratic, oddball, experimental, or downright crazy” and to “inhabit a space between self-publishing and mass-market publishing” by printing “limited editions (between 100 and 500 copies)”, as well as helping with the marketing, distribution and promotion of said work. In that same press release, FUKITOR is described as residing “uneasily between a straight and satirical response to the violence, xenophobia, and sexual and racial stereotypes found in pop culture.”

In September of 2014, the FUKITOR compilation hit the specialty store shelves. The cover alone was a thing of beauty. Lovingly rendered in the shape of a pentagram encircling a gargantuan bloodshot eyeball, seventy severed hands, seeping gore from every mangled stump, flip seventy defiant middle fingers at the world. Quite an introduction!

Of course, this kind of exposure can be a double-edged sword, and the negative soon followed hot on the heels of the positive.

It all started innocuously enough, and once again, it began at The Comics Journal website. In the August 28, 2013 edition of his New Small Press Comics column, Frank Santoro raved enthusiastically about the latest edition of FUKITOR:

kokborfKarns is one of those guys who is almost “too real” to be part of the contemporary comics conversation.  Just about everything compared to his work seems “pretentious”. Karns is not trying to do a throwback style or appropriate “bad comics” in order to make some sort of art comic. This is the real deal. This shit is SERIOUS!

The very first comment, by someone calling himself Jacob C., was short and sweet: “Is Fukitor as insanely racist as it looks?” This apparently in reaction to an image of a Middle-Eastern looking terrorist from “Ufukistan” shrieking gibberish.

Santoro replied that FUKITOR was tongue-in-cheek, as if the name of the imaginary nation itself wasn’t sufficient evidence of this. Unfortunately, it was at this point that the discussion became a pathetic game of politically correct “gotcha”, before eventually devolving into one of the most egregious flame-wars in recent online history.

Someone named Greg Fontaine angrily threw Santoro’s original comments – that Karns was “too real”, that this was “the real deal”, that he was “serious” – back in his face, petulantly demanding that he elaborate on his explanation. “How many layers of irony are we supposed to be decoding in reading your review?” Karns came to Santoro’s defense, explaining: “they are CARTOONS. It’s complete fantasy.”

The rest of Karns’ reply, however, was written in haste and not fully thought out, and it showed. This is precisely the kind of red meat that the braying, pseudo-intellectual neckbeards who populate online discussion forums thrive upon. They decided to swoop in en masse and go for the virtual kill, parsing his every word in an effort to expose this horrendous bigot.

One commenter declared that Karns’ “racist looking shit” was evidence of “very scary hatred beneath the surface”. Another commenter (a self-described comics creator) addressed Karns directly, telling him that his work “is built around contempt for others and violent hostility. That’s very sad. You are so small.” This same individual further asserts with hilarious gall that “comics deserves better and better is on its way.”  A cursory perusal of this individual’s work provides grounds for an alternative explanation for his snark: professional jealousy.

At some point in all this, Karns’ detractors began declaring FUKITOR’s violence, mayhem, and politically incorrect shenanigans to be “boring”. This would probably have been news to blogger Kim O’Connor, whose seething indignation at FUKITOR’s mere existence was such that she couldn’t bring herself to name it or its creator when writing about them. Declaring this unnamable work a “glorified white supremacist comic”, she informed her readers in frothing tones that: “one of the most respected publishers in comics is about to launch his new imprint with … some of the most racist and misogynistic imagery I have seen anywhere, ever. That he is doing so in the name of a publisher’s obligation to take risks is not just a travesty, it is a crisis.”

Less deranged but perhaps even more annoying was blogger Martin Wisse’s take on the controversy, in a column cleverly called “FUKITOR Can Feck Off”. After climbing on board the FUKITOR-is-boring bandwagon, this chin-stroking Trotskyite offers Karns a helpful story suggestion: “If he really wants to shock and be radical and transgressive, why not have … the heroic defenders of Fukistani values defeating the evil forces of the godless west? Show some gleeful, lovingly dismemberment [sic] of US soldiers while Osama Bin [sic] Laden quips one liners?” In light of his other columns, it seems a fair bet that Wisse would enjoy such a story on all sorts of levels, above and beyond the satirical.

InvasionOTBodySnat_156PyxurzThe whole sorry circus perhaps reached its nadir when some of the more hysterical obsessives in this first wave of FUKITOR-hate began chasing down other online articles about Karns and his work, using the comments sections to high-five the like-minded and shame the apostates. One could almost picture them, gathered together in crowds (for protection), their arms outstretched, trembling fingers pointing, faces twisted with rage as their jaws dropped slack and guttural moans formed, then erupted from their gaping mouths, like Donald Sutherland in the final scene from Invasion of the Body Snatchers (1978), screaming: “FUKITOR IS DOUBLE PLUS UNGOOD RACIST!!!”

Of course, this is not to say that the debate was entirely one-sided. There was a lot of back and forth, with many providing spirited rebuttals in FUKITOR’s defense after Karns wisely withdrew from the fray to quietly fill out the sudden surge of orders being generated by the controversy. Charles Reece wrote a sly and erudite column in which he called FUKITOR “a Feminist Phantasmagoria” in the spirit of Valerie Solanas’ S.C.U.M. manifesto, and compared it favorably to Paul Verhoeven’s Starship Troopers. Night Watch Studios declared FUKITOR “not for minors or whiners!” And in what must surely rank as the most “metal” endorsements for a comic book ever, self-declared “Satanic” blogger Mojo gave the book a rhapsodic review and declared Karns to be “some kind of unholy anti-geek!”

However, after multiple negative stories and hundreds of angry comments filled with incredibly heated rhetoric, it was clear that the FUKITOR’s brief honeymoon with the online indy comics crowd was over. So when the time came for The Comics Journal to “officially” review the collected F.U. Press edition, their previous ardor had cooled considerably. After offering some muted praise of Karns’ skill as a draftsman, Greg Hunter concludes that FUKITOR “is a work that, convinced it’s a rebel, behaves like a bully.”

Eventually, Heidi MacDonald published an almost too-tactful, hands-wringing overview of the whole sorry spectacle in her Comics Beat column, which was mostly useful in that it provided a forum for commenter Johnny Mnemonic to write the following:

So a comic that got a few paragraphs in a TCJ article has spawned dozens of comments, several novel-sized blog post responses, and a mea culpa from the article author practically begging not to be excommunicated from the comics scene. You guys still sure that book isn’t subversive?

Let’s allow this keen observation to serve as a fitting segue into the interview portion of this article. I should point out that Jim Rugg’s aforementioned interview with Karns is so good and covers so much ground that writing this article for Comic Bastards occasionally felt like an exercise in redundancy. That’s why I made a conscious effort not to go over similar territory with my own questions, sparing Karns the tedium of having to repeat himself.

With that out of the way, let’s get to the main event. Ladies and gentlemen, it’s time to meet Jason Karns, the man behind the legend that is FUKITOR!


MARK THIBODEAU: You’ve recently gone from publishing and distributing FUKITOR in small batches from home to having a collection of your work be chosen as a flagship title for the new Fantagraphics Underground imprint. Has this changed the way you approach your work?

JASON KARNS: Not at all. I'm still allowed to produce my own self-published stuff. So, I'm still just slinging out similar garbage. I've been doing the same format for years and I like it.

MT: How did Fantagraphics approach you for this project?

JK: Actually, Jim Rugg was the driving force behind it. He's been a fan for a while and he talked with Gary from Fantagraphics about doing a book. Of course he made sure I was into it also, and I said "sure, why not?" I've been slaving away on my own for years and always thought it would be neat to have a big book, just wasn't into printing that big of a volume by myself.

fthunkMT: It must have felt like a vindication of sorts, like your years of hard work have finally started paying off.

JK: It was sort of a vindication I guess, but I've never done this stuff for attention really. It's just fun shit and geared toward a select audience.

MT: What’s the idea behind that cover? And why stop at sixty-seven middle fingers? Why not make it a full sixty-nine?

JK: I wanted it to look like a death metal album cover. You know, the kinda satanic-looking imagery that immediately tells some people that "this is NOT for them". We both miscounted by the way. For the longest time I thought there was 69 hands. I carefully recounted them and discovered there's actually 70. 69 would have been cooler, but oh well.

MT: Your artistic style is so distinctive. Which creators have influenced your artwork and/or your storytelling strategies, if any?

JK: It's really just a mish-mash of tons of comic artists. The ones that grabbed me the most as a kid were Kirby, Steranko, Starlin, Wrightson, Gulacy, both Buscemas, all the E.C. crew of course. There's more but I can't remember them at the moment. I fucking read everything as a kid. My main goal though over the past 10 years was to have my own style. Kirby always stressed that. Don't just draw like someone else. Tweak it and make it YOURS. As far as "storytelling" goes, I don't consider myself a writer. They're just goofy ideas, all humor-based, aimed at excuses for crazy imagery and over-the-top violence. The "stories" are kept pretty thin on purpose. I like having fun with the dialogue and narration, but character development is not something I'm going for. Shit, most of them get killed before that can happen anyway.

MT: I have to ask: Marvel or DC?

JK: I read both, but I was totally a Marvel kid all the way. Their stuff just seemed more tangible to me, more cosmic. Plus, DC was always just a little too silly, lots of characters with capes and names ending in "boy", or "lad". I actually bought some old Justice Leagues recently, just for the Perez art. I tried reading through them, mainly for a nostalgic kick. Man, it was painful. The only flashback I got was remembering that even as a kid I thought these were stupid.

MT: What were your absolute favorite comics growing up?

JK: My absolute favorite comic growing up was Conan. I devoured all of those, including the black-n-white magazine and the novels. I still read those.

MT: You are notoriously skeptical about the current state of comics. Are there any current creators whose work you find worthwhile?

JK: Nah, I just don't really pay that much attention. There's tons of talent out there. I notice some stuff here and there. But I also notice other stuff that's boring, lame, and pretentious. I see some people getting acclaim that can't even draw worth a shit. But that's the way it goes. I really don't give a shit either way. I make mine for myself first, then other like-minded people come around and that's good enough for me. I still buy older comics because I still dig them. Keeping up with all the stuff out there now is not within my realm of patience. I know I'm probably missing out on some cool stuff, but I'll catch up eventually. Or not. I'm a dick.

MT: Your work is often compared to EC horror comics. Those comics often ended with a moral point—however twisted. Do you consider any of your work to have a deeper point, or message?

JK: Fuck, I hope not. People are going to read stuff into it, but I know for a fact that when I'm making them I'm only going for laughs and gross imagery. The only "message" I see is "turn your brain off for a few minutes, escape, and laugh, fucker." Everyone that likes them tends to keep them next to the toilet, and that's precisely where they belong.

MT: You have recently cited S. Clay Wilson and Joe Coleman as inspirations. Can you elaborate on how they’ve influenced your work?

JK: Basically, they were both a huge kick in my ass when I really needed it. It was the mid 90s and I was getting a little disenchanted with my art and what I wanted to do with it. I was seriously considering trying to draw like some current comic artists and try and get a job in the business. I probably would have failed, but my head was definitely not going in the right direction regardless. Then I got my hands on some of Wilson's stuff and was simply reminded that I didn't have to do cheesy shit that I didn't enjoy doing. Vulgarity with tits and dicks flying around everywhere… thin plots… what a release, I thought. Just let the sleaze out. Fuck what anybody thinks. And around the same time a good friend let me borrow a book of Coleman's art and that was the final zap I needed. His balls-out approach to grit and detail blew me away. I also realized at the same time that this meant I was destined to work odd 9-to-5 jobs for the rest of my life. I consciously made that decision right then and there. I'd rather stick to my guns, draw what I want, and let the chips fall where they may. In other words, fuck it.

bbsclrsMT: You say that exploitation movies from the 70’s and 80’s – specifically “slasher” horror and violent action flicks – have been a big influence on you. Would you care to share a few of your all-time favorite films? Do you have a Top Ten?

JK: Well, it's definitely more than 10. I love a lot of them. The original "Dawn of the Dead" and "Day of the Dead" are huge influences. Not just the movies, but also the nostalgia I feel when I watch them. They remind me of my youth, renting VHS tapes every week and just getting lost in those flicks. All those nights renting tapes was really a fantastic time. I discovered a lot of foreign films that way. One time, a friend and I purposely rented only movies that had one crappy photo on the back or no photo at all, just to see what we would discover. We found some cool shit doing that. What was even more awesome was that these particular tapes didn't get rented too much, so they played like they were brand new. But yeah, it would be an exhausting list if I started to rattle off my faves. "Mask of Satan", "Bloody Pit of Horror", and "Horror Hotel" are some that I watch almost every month.

MT: Your work has a distinctly heavy metal vibe. What are some of your favorite bands? And your “desert island” discs, if any?

JK: I used to try and pay attention to what's going on in the underground metal scene. But over the past few years I've kinda regressed back into the music of my youth. I was a teenager when the whole Thrash thing blew up in the 80s and I still love all of it. I can't go a week without my old Slayer, Metallica, Megadeth, Exodus, Overkill, Kreator, Nuclear Assault, Forbidden, Vio-Lence, Anthrax, and some others I'm probably forgetting. It was just a good time and those albums still kick my ass and make me happy. When I first got into Metal back then I was already watching horror movies, reading comics and trashy paperbacks. Metal was the only thing missing for me. Once I grabbed onto that I knew what I wanted out of life. "Desert Island" discs would basically be the first albums from all those bands I mentioned. I kinda live my life like that already. Just listening to what I grew up with, still bobbing my head to it, just content with all of it and not giving a shit about what's "new".

MT: In previous interviews, you’ve generously gone into great detail about your process, from preliminary sketches to finished product. You don’t appear too worried about giving away trade secrets that I’m assuming it took you years to perfect. Would you like to see more D.I.Y. creators following in your footsteps? Do you welcome the competition?

JK: Well, personally I think I do things the hard way. Everything is done by hand. No computer shit. If someone is inspired by that, then cool. I just do it because it's what I'm used to.

MT: In August of 2013, Frank Santoro published a glowing review of Fukitor in his Comics Journal blog. The very first reaction in the comments section was from someone calling your work “insanely racist”, sparking one of the most epic flame-wars in comics fandom history. Were you surprised by the hostile reaction to your work?

JK: Not really. I've always been aware that there are ignorant people out there, living their lives online, always offended by this or that. That's why I don't try to appeal to people like that. I don't give a fuck what they think. I'm not thinking of idiots when I'm drawing these things. I have zero desire to be "accepted" by comic snobs.

MT: Do you regret getting personally involved in that flame-war? Your comments seemed to add fuel to the fire.

FukitorJK: My email was blowing up the whole time with orders so I didn't really have the time to be commenting anyway. But, I made a feeble attempt at explaining my work, which I knew better than to do that. People get real butt-hurt when you call them out on their bullshit. That's why I hadn't been on a message board or comment thread in the years prior. Some people have grown up with the Internet already in their lives and just wanna fight. Little "keyboard warriors". They love to type. It probably didn't do me any favors to jump in, but oh well. I was actually having a great day before it happened. Anyway, I threw some gas on the whole thing and then got out of there to fill the shitload of orders I was getting. I found out later just how much people were crying about it. I laughed pretty hard.

MT: I won’t name names, but I noticed that some of the most vehement attacks came from self-described comics creators whose artwork is, to put it charitably, shit. Do you think jealousy may have played a role?

JK: Oh, fucking totally. Just little hipster arty farty fucks who want other feeble-minded idiots to drool over their stuff instead of mine. Meanwhile, like I said before, I'm not seeking them out. I don't give a fucking fuck. But yeah, I noticed that too. I did some Googling after their lame attempts at actually slamming my art abilities. I'm not that great, but come the fuck on. My stuff isn't the usual chicken-scratch shit that's being peddled these days. I put some fucking time into it.

MT: Are you politically active at all? Would you classify yourself as a conservative or a liberal? Republican, or Democrat? Do you vote?

JK: No politics for me. I mean, some days I'm all "hands across America" and other days I'm pro-nuclear war. So, I'm a little hard to label.

MT: One of the Comics Journal flame-war participants argued that, if you really wanted to be subversive or transgressive, you should make a comic that portrays Osama bin Laden in a heroic light. Setting aside for a moment any debate as to whether or not you portray the American military in a heroic light… would you ever consider drawing such a comic?

JK: Only if I thought of it first. I don't take any suggestions from anyone for my comics. But that idea sounds stupid anyway.

MT: What does the future hold in store for both FUKITOR and Jason Karns? Have you been asked to draw other people's stories? Would you ever consider doing so?

JK: I'm just gonna keep doing my thing. I don't enjoy drawing for other people. I like to do my own stuff.


Comic Bastards would like to thank Jason Karns for making time in his hectic schedule to answer our questions, and for granting us permission to reproduce some of his gloriously demented artwork in our pages.

F.U. Press’ FUKITOR collection is already sold out and used copies are currently selling on Amazon for upwards of sixty smackers. Meanwhile, single issues can always be ordered directly from Jason at eminently reasonable prices via FUKITOR.blogspot.com.

For more insight on Jason’s work, be sure to check out our exclusive sidebar interview with legendary artist Stephen Bissette—of Swamp Thing, Taboo and Tyrant infamy— Here!

Top 7 Batman Films

Written by guest contributor Cameron Gallagher

I'm going to be going over the Top 7 Batman films (in my opinion). Don’t forget no hate here or battles in the comments, this is meant to be a discussion on why I love the films I do and why I place them where. This list is GOING to upset many, but I will make sure to justify all of my reasons. I'm rating these based on watchability, acting, story, directing and fun. Let's get to it!

  1. Batman Returns: This is by far the weakest film, I felt in all of the live action Batman movies. Although Keaton is iconic as Batman, Penguin and Catwoman felt so far-fetched I honestly think they are what tanked the film. This also is a very dark film and didn't have that dark yet light-hearted vibe to it, like the comics do. It's a great film overall of course, just not one I would put in my Blu-Ray player anytime soon!

Batman Returns Movie Poster

  1. Batman (1989): Let the hate begin! I know right, the original? Yes and here's why! Of course it's the original live-action Batman that portrayed the more modern and gritty Batman, but my problem with this movie is in its pacing and obviously dated feel. Even for 1989, this felt like an older movie, and for me it made it seem cheesier, but not in a fun way. Also like Batman Returns, this movie is pretty dark. Now obviously Jack Nicholson and Michael Keaton are amazing in this, I just can't seem to re-watch it as often.

Batman 1989 Movie Poster

  1. Batman and Robin: Yes, at its very core this movie is terrible, but not before being incredibly fun and witty. A lot of people hate, and I mean HATE, this movie but I think they aren't looking at it the right way. This movie feels like a light-hearted Batman comic. Over the top dialogue, crazy antics… that's what the comics felt like. Now of course, not all of the comics feel like this, but I feel like Batman at its core is a little hokey at times, but still with action. Also in this movie I love George Clooney. He isn't Oscar worthy, but I believed it. Now say I'm naïve, but I am an acting fanatic, and I think Clooney didn't do bad at all.

Batman and Robin Movie Poster

  1. Batman Forever: This movie is by far the most re-watchable of all of the Batman movies before the Nolan Trilogy. I love Val Kilmer in this role and I thought Nicole Kidman was the only Batman woman I ever actually cared for. Jim Carey and Tommy Lee Jones KILLED their roles, and I love the introduction of Robin. This movie felt like everything great about Batman. Funny, serious, action. It all worked in this film for me!

Batman Forever Movie Poster

  1. The Dark Knight: WHHOOOAAAA, PUTTING THIS AFTER THE OTHER TWO NOLAN FILMS? I know, I know! I love this movie with all of my heart. Heath Ledger gives probably one of the greatest performances in the history of acting (pretty darn close) but the thing about this movie, was the horrible story between Rachel, Harvey, and Bruce. Horrible. Their chemistry on camera was so terrible. Also, beyond this film being excellently directed, well shot, and with incredible action scenes, it had the same effect Batman Returns did. It feels too depressing and not as hopefully as other Batman films. Of course Christian Bale kills Batman, but we already know that.

The Dark Knight

  1. The Dark Knight Rises: This movie is incredibly suspenseful, and the ending to his film is one of the most bone chilling, goosebumps generating endings I have ever seen. Christian Bale, Tom Hardy, Joseph Gordon Levitt, and Anne Hathaway MADE THIS MOVIE! They were such well-written characters by Nolan, but so well brought to life, and this film to me tied together everything we love. Action, suspense, plot twists. It was all there. It did however have a few plot holes here and there that kept it from being amazing… like how the hell he got from that hole to Gotham in like two hours. But the Bane and Batman fights made up for it.

The Dark Knight Rises

  1. Batman Begins: This film holds every great film-making technique, storytelling technique, and character development in a Batman film, with being THE MOST re-watchable of all the films due to it’s comic book like nature. This movie has the tone of what Batman comics are to me. This film we got to see him slowly evolve and become Batman and learn how to be him. Kind of like the fun of watching Spider-Man, realize who he is. I love Scarecrow, and the first fight with Batman and those mobsters is so badass I get chills! I could watch this movie over and over! The training scenes, Liam Neeson, the Element of Fear, it all fell perfectly together to make an amazing Batman film that had me the entire time!

Batman Begins Movie Poster

I hope you guys enjoyed! Don't forget DON'T HATE on me or anyone in the comments, and tell me what are your favorites from 7-1!

Review: The Ridiculous Six

Written by guest contributor Dave Fox

The Western genre has made something of a comeback in recent years. The likes of True Grit, Django Unchained and Slow West have shown that there's appetite amongst audiences for a good gunslinging yarn. The Ridiculous Six, Adam Sandler's first film in a four picture deal with online streaming service Netflix, jumps on that bangwagon as an attempted spoof of the classic Western The Magnificent Seven, but fails as both a comedy and even a coherent film.

Sandler plays Tommy, a.k.a White Knife, a white man raised by the Apache tribe after his mother's death. The film's plot, such as it is, begins when his estranged father, the outlaw Frank Stockburn (Nick Nolte) is kidnapped by Cicero (Danny Trejo) over the matter of $50,000. Tommy vows to make the money back and win his father's freedom. He resolves to steal the cash from the dishonourable and ropes in his half brothers Ramon (Rob Schneider), Li'l Pete (Taylor Lautner), Herm (Jorge Garcia), Danny (Luke Wilson) and Chico (Terry Crews) along for the ride.

I tried to go into this with an open mind, but knowing the background to the film made it difficult. Before the film's release on Netflix, it was allegedly passed on by three different studios. It's easy to see why when the scripts reads as though it was written by a purile teenage boy. Two prominent running jokes are Native American names ("Beaver Breath" and "No Bra" spring to mind) and a donkey with diarrhea. Each one of the Stockburn brothers is a broad stereotype, be it Li'l Pete the backwoods hick or Ramon, the Mexican who talks a lot about tacos. Sandler, meanwhile, gives a confused performance . His Tommy is a classic mystical, philosophical Native American - he aims for Eastwood-esque stoicism but lands squarely on the same somnambulant, bored performance he's been phoning in for decades now.

ridiculous6smallThe bright spots are few and far between. Nick Notle plays his role with a twinkly-eyed charisma that suggests he thought he was in a different film entirely; Harvey Keitel chews the scenery with gusto as a malevolent saloon owner and John Turturro channels Peter Sellers as Abner Doubleday, the man who invents the rules of baseball (which calls "Sticky McShnickens") as he goes along. The baseball scene is incongruous because it's easily the film's funniest moment, and has absolutely nothing to do with the plot. It's funny purely because of Turturro, too, who does all the heavy lifting opposite a dead-eyed Sandler.

Aside from those small shafts of light, there's not much else to recommend. The only other entertaining thing to do while watching The Ridiculous Six is to spot the cameos from actors that could do so much better. Nolte, Trejo, Keitel and Turturro are joined by Will Forte, Chris Parnell, Jon Lovitz, Steve Buscemi and Norm McDonald for an easy payday while David Spade makes his customary appearance. Oh, and Vanilla Ice plays Mark Twain, which is about as logical as anything else here.

If The Ridiculous Six proves anything, it's that Sandler isn't about to up his game for his Netflix contract. If his next three films are this bad, he could single-handledly sink the company's reputation for producing exceptional original content. This film wants to be Blazing Saddles, but can't even match up to Seth MacFarlane's uneven A Million Ways To Die In The West. The truth is that there are hundreds upon hundreds of films to choose from on Netflix - and I would bet this overlong, unfunny, borderline offensive mess is the worst.


Score: 1/5


The Ridiculous Six Director: Frank Coraci Writers: Tim Herlihy and Adam Sandler Studio: Netflix Running time: 119 minutes Release date: 12/11/15

CBMFP 213: Fun and Exciting Twists

To warn you up front... we both have colds. So get ready for the fun. THE FUN! Of course we're going to disgust TMNT: Out of the Shadows and X-Men: Apocalypse's trailers. Killer Frost on the CW's Flash. X-Men: Apocalypse Wars... because more Apocalypse. And we'll wrap with some DC shit and some interesting info that was revealed in our exclusive interview with Eric Stephenson. Books covered on this episode:

  • The Swords of the Dreaded Space Punks
  • Street Fighter Unlimited #1
  • Margo Intergalactic Trash Collector #1
  • Lone Wolf and Cub 2100 #1
  • Tomboy #2
  • Monstress #2
  • Just Another Sheep #2

CBMFP-213-Full

Previously on the CBMFP...

Cult Classic Graphic Novel Lone Sloane: Delirius 2 Is Back!

Titan Comics will be publishing the classic graphic novel Lone Sloane: Delirius 2 by legendary artist Philippe Druillet (East-West, Cursed Kings), written by Jaques Lob (Snowpiercer) and Benjamin Legrand. After being out of print for 20 years, Titan Comics will be making this classic tale available for an entirely new generation to enjoy.

Trapped on the planet Delirious, Lone Sloane is at a loss. As madness reigns all around him, he can only rely on the young girl Mali to keep him in the present. This stunning volume is from the vivid imagination of Philippe Druillet and the unparalleled writer, Jacques Lob.

"Here at Titan Comics we're excited to be able to bring classic graphic novels back to life and our Lone Sloane series is the perfect example of work that previous fans will be overjoyed to re-discover and newer readers will fall in love with." - editor, Lizzie Kaye.

Lone Sloane: Delirius 2 will be available in stores and on ​digital devices from June 1 and is available to order from JANUARY PREVIEWS

For more information about Titan Comics visit:​ http://titan-comics.com/

LoneSloane_Delirius2_cover DELIRIUS 2_Preview1 DELIRIUS 2_Preview2

Cranking The Machine: An Interview With Eric Stephenson

Early 2013 was a wonderful time for Image comics. Saga's popularity was proving to have legs while new books like Manhattan Projects, Prophet, and Lazarus were garnering positive sales and reviews. Meanwhile, lmage Publisher Eric Stephenson debuted his ambitious new sci-fi book Nowhere Men to rave reviews. Fans and critics alike were charmed and thrilled by the adventures of four rock star scientists, and the first arc/volume became one of the premier titles of Image's line. But then, the book disappeared due to personal health problems on the part of artist Nate Bellegraide. Well fans can collectively breathe a sigh of relief as Nowhere Men is set to finally return next month with a new arc and a new artist. Eric Stephenson was kind enough to take some time to discuss the return of his popular book and his approach to writing and publishing.


Asa Giannini: It has been just over two years since we last saw an issue of Nowhere Men. In the intervening period, Image comics has a had a string of successes and garnered a huge amount of industry attention, in no small part due to a number of new sci-fi series. Does this new status for Image change how you write one of Image or is the story continuing exactly as it left off?

20151028_182415 (1) Eric Stephenson: It’s essentially picking up where it left off. Issue seven has been written since 2013 and much of the later issues planned out from there, so it was really just a case of just cranking the machine up again. 

AG: What is your writing process with new artist Dave Taylor? How collaborative is your process?

ES: Not very just yet, but again, that’s because there was existing material already done. I suspect as we continue along, Dave will have more input into what we’re doing.

AG: Similarly, what made you think Dave Taylor was the right artist to continue the world you and Nate Bellegarde set up? What does he specifically add to Nowhere Men?

ES: First and foremost, Dave’s just a fantastic artist. I first came across his work back in the ‘90s when he did a book called Tongue Lash for Dark Horse, but since then, every time I’ve looked at what he’s doing, it’s just this amazing work. He did a Batman graphic novel with Chip Kidd that was just phenomenal. Like Nate, he’s incredibly detail-oriented, albeit in different ways, and that’s something that is fairly essential to this particular book.

AG: The first arc of Nowhere Men saw a slow buildup centered around themes of disunity, paranoia, and corporate intrigue, what would you say are, by comparison, the themes of the second arc?  Similarly, the first arc presented many central mysteries which were brought to a head in #6, will the next arc be about explanation and resolution, or will that wait for a future arc?

ES: Much of what was introduced in the first arc is resolved here. The second arc kind of finishes off what I always saw as the first story. We’re picking up a lot of the same threads, but we’ll be dealing more with the nature of heroism here, and what incentive there is for someone to help other after he or she has been stripped of everything they hold dear. There’s some family stuff here, too — we introduce Emerson Strange’s daughter, Monica, a character whose existence was hinted at in the first arc and we’ll spend a good amount of the arc dealing with who she is and what role she plays in this world.

AG: Nowhere Men gained a lot of attention for its iconic log line: 'Science is the new Rock'n'roll", and the mixture of celebrity excess and strange science created the world of the book (in some ways the book reads like the world's strangest band breakup). Will this parallel between music and science continue in the second arc and what do you listen to while you write?  

ES: I don’t listen to a damn thing while I’m actually writing! I can’t. I know some writers do that, but for me, I find it hard to focus if there’s music playing. Music’s more helpful in terms of generating ideas, and it’s a strange process. Sometimes I’ll hear a lyric that will set my mind off on a particular track, and I’ll jot some notes down about that, but frequently, by the time the idea gets to the script stage, there’s not a very clear link between that and the initial source of inspiration. Other times, it’s like, how do I find a way to reference this band / song / album I like within the context of the story? 

NowhereMen07_CvrAG: Do you write the articles, biographies, and clippings that space out the story as you write the story or do you write them after? How do you use these elements to further the goals of your story?

ES: It’s a mix of both. For the first couple issues, it was all done after the fact, because there were things I wanted to flesh out and just doing a bunch of flashbacks or whatever seemed like a dull way to do that. It’s also just not feasible for an artist to draw a full 30 pages every issue. So, yeah, it started off as a way to flesh out the first two issues, but after doing that, it was clear that certain things could be dealt with more effectively through the text pieces and ads, so that became a bit more integral to the world-building from there on out.

AG: While no one would call Nowhere Men a superhero book, both this series and your other current book "They're Not Like Us" involve individuals with superhuman abilities. What about super powers interests you most and how does your methodology differ from traditional superhero books?

ES: Superpowers actually don’t interest me at all, it’s more what people do with them. With Nowhere Men, that was kind of a reaction to all these origin stories wherein characters gain their powers through an accident. In this case, it’s all very deliberate, and once everything is out in the open, the question is how these powers affect the lives of those involved. With They’re Not Like Us, it was more a case of looking at the world, which especially as I type this today is not a very pretty place, and wondering why there are so many stories where characters with powers just automatically become heroes. I don’t think that’s at all realistic.

AG: With how busy you must be, do you have time to consider other potential projects, or are your two current books?

ES: People always bring up the busy thing, but I think most creative people have a hard time fighting off ideas. I’ve got something I want to do with Chynna Clugston that she’s waiting on me for. Luckily, she’s busy with getting the new Blue Monday together, but the hope is to get that going in the new year. Simon and I plan to do something else together after we finish They’re Not Like Us, and that’s going to be a case of figuring out which idea we’re both the most excited about. I’m not really into the idea of doing completely open-ended series that go on “forever,” so there are lots of different things I’d like to do eventually.

AG: As I mentioned before, in recent years Image has garnered huge success with science-fiction books, filling an appetite among fans many didn't realize existed. Where do you see Image going in the future? Was the specific focus on sci-fi simply a coincidence, or would you like to see specific other genres like horror or western explored through creator owned works in the future?

ES: Honestly, what I’d really like to see, not just for Image, but for comics in general, is a move away from genre fiction. What readers really respond to are good stories about compelling characters. Not everything has to be set against the backdrop of a dystopian future or a zombie apocalypse. 

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