New Documentary Shows that 'Superman is Real'

The trailer for the new documentary film LOOK TO THE SKY has debuted online. The not-for-profit film features the uplifting true stories of young people who have demonstrated the “Superman spirit” in life-threatening situations, physical challenges, loss and through heroic acts of community service.

The film also explores the cultural meanings of Superman and whether the character has continued relevance in contemporary society.

The official Trailer can be viewed on the film's Indiegogo page at http://igg.me/at/supermanisreal  or on Vimeo:  https://vimeo.com/138808132.

“For many of us, the world seems very dark,” filmmaker Brett Culp said.  “It’s easy to feel that noble heroes like Superman have vanished from the earth.  We want to show that the hope this character embodies still exists, and we believe this heroic spirit is most clearly seen in the hearts of the heroic young people who are shaping the future.  Our goal with LOOK TO THE SKY is to help renew our faith in tomorrow, for ourselves and our communities.”

Culp’s previous film – LEGENDS OF THE KNIGHT – screened in over 100 cities around the world, raising more than $75,000 for charity.  The charitable goals remain the focus of the upcoming film LOOK TO THE SKY, which will be available for charity and educational screenings.

Over the past year, Culp and his team have filmed in 14 cities, capturing the stories of inspirational young people and experts on superhero stories, psychology and literature.

The film is being produced through The Rising Heroes Project, a 501c3 not-for-profit organization founded by Culp and his wife, Tricia Culp.  The organization is focused on creating uplifting and educational films to inspire personal growth, community service and positive engagement in viewers of all ages.

The production team for LOOK TO THE SKY is now raising funds through Indiegogo to finish the film. The campaign gives supporters of the project the opportunity to pre-order copies of the finished film and other incentives as a way of funding this documentary project.

Release date of the film will be Fall 2016.

Preview: Beast Wagon #2

Beast Wagon is back! You may recall the dark comedy that I previously reviewed for the site and if not check the review out here. BW2cover BeastWagon_002_006LTR BeastWagon_002_007LTR

BEAST WAGON CHAPTER TWO - DREAMTIME Writer: Owen Michael Johnson Artist: John Pearson Letterer: Colin Bell Publisher: Changeling Studios On sale date: 16th November for non-Kickstarter backers at changelingstudios.com

Loves are tested.

Plans are drawn.

Doses are administered.

Whipsnarl Zoo heats up.

The second chapter of the British Comic Award nominated black comedy from writer Owen Michael Johnson (Raygun Roads, Reel Love) and Illustrator John Pearson, with letters by Colin Bell (Curb Stomp, The Fiction, And Then Emily Was Gone).

Review: Tokyo Ghost #2

Even the most casual readers of Rick Remender and/or Sean Murphy should know exactly what to expect when coming to Tokyo Ghost #2, without having to read its first issue; that is, a caustically cautionary, character-driven, roughly chiseled delirium of dystopian futurism.  And as the same folks might also expect, it’s pretty fucking great. Arguably the biggest development in this issue of Tokyo Ghost is the backstory we get of main characters Debbie Decay and Led (“Teddy”) Dent, as Remender and Murphy firm up the spine of the history that brought them together. Based around a sort of skewed Adam and Eve framework, their lifelong relationship dynamic explores a dangerous myopia of gender roles, as well as the fatalistic, fame-obsessed hedonism that so clearly stands as commentary of our own collapsing and consumptive culture.

Around this is framed a narrative that leads our erstwhile lover-heroes into further misadventure, once again at the behest of their big boss: the dick-swingingly soulless entertainment magnate, Mr. Flak. Obsessed with finding out what has made Japan an apparent paradise, and desperate to claim it for himself and his business, Flak orders the two to the island nation to assassinate the warlord responsible for hoarding the national resources with which it has become so mysteriously flush.

It is in this conversation that we are given an ample dose of the harsh human condition in this world, which is best summed up in Flak’s epiphany that, “Consumption gives human life meaning.” Wanting no part of a society where that mentality is so prevalent, Debbie agrees to “one last job,” in exchange for freedom from his indentured service. But she’s got something else up her sleeve.

One thing I love about Remender’s writing is that he makes even his story’s greatest evils endearing; sometimes, even, at the expense of his heroes. It’s something he did in his Uncanny X-Force run, and more recently in Black Science. Here, Mr. Flak’s bourgeoisie braggadociousness is, by nature, gut-churningly awful (his servants drink his bathwater for fuck’s sake); and yet, he does a decent enough job pleading his deeply pessimistic case, giving exactly zero fucks while flagrantly finger-blasting the open sores of an overly-disposable society. Seemingly sewing together “The Most Interesting Man in the World” (of Dos Equis fame) and Donald Trump (which, presumably, would be a slow hell for the latter, given his race politics), Flak is victor of all Western spoils - the pipe-smoking, gun-toting American wet dream - and it’s almost impossible not to love hating him (hence the earlier Trump reference).

Tokyo-Ghost-#2On the other end of the spectrum is, of course, Debbie, who is desperate to reclaim some measure of the low-fi refuge she once knew as a child. And while Remender unfolds that personal history here in a fairly verbose way, filling a few pages’ righthand margins with a strangely claustrophobic bevy of liner notes, it becomes a perhaps not unique, but definitely satisfying 21st century tragedy. How well that will collide with the resurrection of feudal Japan is anyone’s guess, but its lead-up thus far has been at very least infectiously frenetic.

As regards art, well... what more is there to say than Sean Murphy is a fucking monster? While at the same time cultivating his instantly-recognizable style, Murphy also proves his range in Tokyo Ghost #2. It’s generally accepted that Rick Remender has a rather fun habit of being... loquacious, but Murphy is able to accommodate him with impressively detailed and visually imaginative aplomb.

He does this while casting some explosive panelling, his trademark endless kinetics and beautiful photorealistic portraits, which stand out against the jagged bristle of his normal style. It continues to amaze me how equally comfortable Murphy is in flitting his stories through brief mini-panels, and in allowing them to hang and linger, in this case over a particularly gorgeous double page spread. His art is such a heady collision in that way, which of course makes it perfect for the story being told in this book.

Like most visually-striking titles, of course, Tokyo Ghost #2 is also a story partially told in color, and Matt Hollingsworth shoulders his fair share in making its visual direction truly pop. What starts in the fluorescent meat-pink hue of LA’s captive humanity, shifts into an almost hard-to-look-at ethereal green, which is itself then used as a backdrop to a bright kaleidoscopic last-page reveal. He sets this all beneath a mottled veneer of atmosphere, giving the whole this grimy feel that is just perfect.

Rounding things out nicely is the lettering of Rus Wooton, who, like Murphy, is clearly having fun experimenting, while also corralling Remender’s verbosity into a less chaotic experience and cracking a few little visual gags to boot.

Visually stunning with a topical narrative that takes a stance without feeling pretentious, all wrapped in a fun steampunk adventure, Tokyo Ghost #2 is a fantastic complexity of factors that ranks pretty damn high on my list of recommendations. Definitely check it out!


Score: 4/5


Tokyo Ghost #2 Writer: Rick Remender Artist: Sean Murphy Colorist: Matt Hollingsworth Letterer: Rus Wooton Publisher: Image Comics Price: $3.99 Release Date: 10/21/15 Format: Mini-Series; Print/Digital

Dragon+ Issue 4: One-of-a-kind D&D Ampersand!

Wizards of the Coast today released the fourth issue of Dragon+, a digital magazine serving up the latest Dungeons & Dragons news on iOS and Android! In this month’s issue, Wizards of the Coast art director, Nick Bartoletti joins forces with LZX Industries design engineer, Lars Larsen, to create the cover art for issue #4 – a state-of-the-art interpretation of the D&D ampersand in the form of a circuit board! Information about Larsen and his interpretation and creative process behind the ampersand can be found below my signature.

The latest issue of Dragon+ delves deep into the new D&D video game, Sword Coast Legends, and takes readers behind the scenes of the new Strongholds expansion for the Neverwinter MMORPG. Tabletop roleplaying gamers can find out the story and TRPG stats behind Belaphoss, a balor and the main villain of Sword Coast Legends, as well as the duergar, which features prominently in Sword Coast Legends and are a playable race option in the upcomingSword Coast Adventurer's Guide. Other highlights in issue #4 include a piece of short fiction by Adam Lee and Christopher Perkins called The Thweem, as well as a free D&D Adventurer’s League PDF adventure, Shackles of Blood, featuring the Rage of Demons storyline.

The Dragon+ app is your light in the dark and your constant D&D companion! To access issue #4, simply download the free app in the iTunes App Store or Google Play.  Dragon+ also aggregates D&D content across Facebook, Tumblr, and the Dungeons & Dragons website, making it a one-stop-shop for all the latest D&D news.

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Preview: Allen: Son of Hellcock #1

If you follow the site then you probably caught the interview I did with the writer/creators of Allen: Son of Hellcock. If not then you should definitely check that out in addition to this preview. Now's the time to pre-order this puppy so get on it!

ABOUT ALLEN: SON OF HELLCOCK ALLEN: SON OF HELLCOCK, the comic book debut of writers Will Tracy (Last Week Tonight with John Oliver) and Gabe Koplowitz, with artist Miguel Porto, will be released this December from Z2 Comics. Title character Allen is cowardly, directionless, and less physically menacing than a daffodil. He’s also the only son of the mightiest hero ever to plunge his sword hilt-deep into the dark heart of evil… the mighty HELLCOCK! Enjoy the ride as Allen is thrust sword-first into a not-so-classic fantasy quest that, frankly, he would rather just sit out.

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Review: Ivar, Timewalker #10

I saw the previous issue of Ivar, Timewalker as something of a wobble for this otherwise strong series, but with this tenth instalment I’m happy to say things are getting back on track. This issue in the ‘Ending History’ arc continues to follow Ivar and Neela’s time in the bizarre alternate reality in which dinosaurs have evolved to form a sentient Roman society. Last issue I felt this development was a little too silly even for this book which has admittedly been quite whacky at times. However, as this twisted society and those who live in it have been fleshed out in this issue the idea has become a little easier to stomach. The plot developments are fun to watch unfold and the issue’s explosive ending is exciting and has me interested to see where things go next; however I’d be lying if I said I had a firm grip on the overarching plot of the book at this point. Ivar #10Indeed, it pains me to say this because Ivar, Timewalker has had so many memorable plot developments up until now but – as many time travel stories have done in the past – the plot has become a little confusing to me at this point. The appearance of the villainous Future Neela in the same dinosaur reality as Present Day Neela was something I couldn’t wrap my head around, and I’m no longer entirely sure what the character’s motives are and whether she’s alive or dead. I’m also a little baffled by what part the earth-shattering null has to play in this story, and what Neela’s connection to it is. In spite of this confusion I was still able to enjoy this issue. Van Lente filled the book with fun moments, chief among them the endearing attempts by Neela to take in the strange world she’s been dropped into, and a Jurassic World reference which surely won’t go unnoticed by those who saw the movie this past summer.

It cannot be understated how important the work of Pere Perez and Andrew Dalhouse was this issue, as the art team take on the difficult challenge of creating a world in which dinosaurs ride other dinosaurs whilst dressed as Roman centurions, and succeed against all odds. Indeed, by the end of this issue I had almost forgotten that the characters in this book were primarily reptilians pretending to be human, as I found myself caught up in the political problems of dino-society. Of course, part of this success is due to Van Lente’s fine scripting but I do believe that in the hands of less capable artists this premise would have been harder to get on-board with.

With issue ten, Ivar is back on track and once again going to exciting places. I do find myself a little confused by some of this book’s plot points and that does weaken it overall, however this issue’s many fun moments and plot twists made it an entertaining read regardless. Factor in the strong art by Perez and Dalhouse and Ivar, Timewalker once again becomes one of Valiant’s stronger reads.


Score: 4/5


Ivar, Timewalker #10 Writer: Fred Van Lente Artist: Pere Perez Colorist: Andrew Dalhouse Publisher: Valiant Comics Price: $3.99 Release Date: 10/21/15 Format: Ongoing; Print/Digital

Group Review: Ringside #1

Well moving will screw everything up. Originally a messed up version of this group review went out which was too bad. Now we're back with three opinions ranging from long to short, positive to negative which is the Comic Bastards way! So enjoy an early review of Image Comics' Ringside. DUSTIN: 3/5

This is not the first time I’ve said this and it won’t be the last, wrestling and comic books have a lot in common. The biggest being their shared fanbase. There’s also the shared storytelling device of the never-ending battle of good versus evil all the way down to both genre’s rise in popularity in the 90s to their now gradual decline in popularity. If I wanted to take that last one even further, I would also add their desire to capture a younger audience rather than appeasing the same fanbase they’ve been serving and grooming for the past 40 years or more.

If you can’t tell, I’ve had many thoughts and discussions about comics and wrestling and so when I saw Ringside announced at the last Image Expo… well I wasn’t excited. I should have been right? But that’s how this goes. These are two forms of entertainment that I enjoy. That I know way too much about and now they’re coming together. What could go wrong? Well… everything.

Let me get this out of the way, this is a book for wrestling fans. It’s also a book for comic fans as well, but I wanted to point that out for anyone that enjoys wrestling. Clearly writer Joe Keatinge knows his shit. That’s important to point out because the series is being billed as having a lot of knowledge about the wrestling industry and the behind the scenes of the business.

Ringside01-Cvr-a9d4fNow it’s also an ongoing and with the Image solicit it says “interconnected rotating perspectives” which makes me wonder if the first character we follow will be the character we follow for the next issue or if he’ll just make an appearance. Too early to tell, but by having this info we have to kind of wonder what’s in store for the second issue. Sure the focus should be on this issue, but we’re reading an ongoing story so it’s only natural to look at where it’s going next, otherwise we wouldn’t read it.

Our main character Dan is in Japan. He trains new guys over there and he’s suddenly leaving to handle some business back in the states. We learn throughout the story that he used to be the wrestler known as the Minotaur and that he’s had a major falling out with the company that owns the name. We also learn about Dan’s other past and that he’s in the States to help a friend that’s in a lot of trouble.

The first issue is a strange one. Part of it is just to prove that it knows the backstage and behind the scenes of the wrestling industry. Essentially it’s there to prove itself to wrestling fans. Which wrestling fans are sure to love. It’s accurate and pretty much written for them. Comic fans, well they may not be as interested, but it’s not boring.

The other half of the story felt like it had nothing to do with the wrestling aspect. I got a Southern Bastards vibe from this part of the story. And hey, maybe that’s not fair of me to say that. For most that’s probably a compliment, but for others having an instant comparison like that pretty much tells you everything this story is going for and will likely do.

It’s a well told story. The narrative is strong and the pacing is on point. The opening was dry and longer than it really needed to be, but otherwise competent in what it does for the plot. The thing is… there’s nothing that interesting going on in this first issue. Sure there’s the Beyond the Mat moments, but they’re not terribly exciting. The other element that I spoke of is a bit predictable and kind of an extended cliffhanger. There’s a lot of build up to it, but it just doesn’t pay off. To put it frankly, it’s not an exciting comic book to read. It’s an okay one though and it seemed like it was worth checking out the second issue, but I need a better hook to keep me going after that. Just playing to my wrestling fandom isn’t enough.

Nick Barber’s artwork is also a strange beast. It’s really good at times and intentionally simple other times. I didn’t personally enjoy it. It was too dark and this seemed very intentional to set the mood and again to capture that Southern Bastards gritty look. I hate to keep making that comparison, but once you see it you’ll probably understand what I mean. The art was the opposite of wrestling. It wasn’t bright and colorful, but rather flat and dark. The style and coloring seemed more in line with a crime thriller than a story following wrestlers outside of the ring. I say all this, but I know that others will see it and love the art and style. For me, it’s a fit for the book, but not the best fit.

This could be the next big book for Image. It has the cross-genre appeal for comic and wrestling fans. It could also fall flat depending on how both fan bases react to it. If it gets the right rub it will definitely take off, but if it picks up some “go away heat” then you won’t see much of this story. At the end of the day it’s an average story set in a world that’s pretty damn interesting. It has the potential to be bigger and better than it is if it can find it’s fanbase. But it needs to remember one thing, wrestling is all about the big finish and every issue should feel like the conclusion of a match and have that big finish. This first issue didn’t have that and if the next issue doesn’t then it will be missing a big component. You can bill this as a crime story with a wrestling backdrop, but at the end of the day any wrestling fan is going to expect the flair and presentation of wrestling to seep in.


PABLO: 5/5

This comic took me completely by surprise. I went in purposefully not knowing anything about it other than it being about wrestling. My absolute love for wrestling and lucha libre meant I was already won by it. By it is so much more than that. It’s about wrestling, revenge, crime, living through shit and back. And then, among all that, falls the big blanket of the wrestling.


NICK: 5/5

Ringside is one of those magical books that takes a widely-derided subculture, and by raising that subculture into an art, it elevates the book itself to astronomical heights.

This is not a polished book about superstars and about the artifice of wrestling, it’s about the jobbers, the everyday schmoes who don’t have any better skills than selling the living bejeezus out of a piledriver. The story of Dan Knossos is the one of a lot of guys in the business--they burned too many bridges, and now they make a living where they can; maybe it’s Japan, maybe there’s no living to be made. There’s a revenge story and a crime drama on top of all the wrestling in this issue, but that comes later. In this first issue, Keatinge, Barber, Gough and Maher build a world focused on the wrestlers whose matches get cut from the broadcast, but they follow the caravan anyway. There’s a quiet poetry to the whole thing, like a Steinbeck novel, with frog splashes.

Joe Keatinge (whose work I was unfamiliar with until Shutter and who I may very well follow into comics-hell from how much I love it) does an amazing job laying out the fundamental contradiction of wrestling in the first two pages--the artifice of Sports Entertainment--but the showstoppers in this book are all from Nick Barber and Simon Gough. The neon coloring on these rough-hewed sketches of men, all improperly-healed broken noses and neon orange sunsets, reminds me of the aesthetic of Drive. Their renderings of characters run right up to the line of being too spare, and Ariana Maher tops it all off with a lettering style that looks like it’s made of the grit in the voices of these old jobbers.

Don’t pick up Ringside because you’re a wrestling fan--pick up Ringside because it’s a hell of a comic about guys that just won’t quit, ‘cause they can’t, or ‘cause they’re just too dumb to want to. There’s a tragedy brewing here, and I can’t wait to see how it plays out.


Ringside #1 Writer: Joe Keatinge Artist: Nick Barber Publisher: Image Comics Price: $3.99 Release Date: 11/25/15 Format: Ongoing; Print/Digital

Review: The Spirit #4

I really like this series. With each issue it seems to only get better and better, and this fourth instalment is no exception. After a long absence The Spirit is finally back and this issue is devoted to beginning the slow reveal of what exactly led to his disappearance. Of course, writer Matt Wagner isn’t going to lay all his cards on the table straight away, and by the end of this issue there are still plenty of unanswered questions. Fortunately this mystery has been so much fun to watch unfold that I don’t mind if it stretches to another issue or two, although admittedly it would be nice to move on to a new arc at some point in the near future. The Spirit #4In this issue we’re introduced to another member of The Spirit’s rogues gallery in the form of Miss. P’Gell, while the emotional impact of The Spirit’s sudden return is also explored. I continue to be impressed by the way Wagner manages to give each villain that appears in this book their own distinctive voice, and despite the limited space each is allowed not a single one has come across as one dimensional or boring. It is then with great anticipation that I await the introduction of the next villain, who the Spirit warns is one of the worst members of his rogues gallery.

It’s getting to the point now where it’s tough to review this book without delving into things I’ve already said – that is perhaps the only downside to how consistently strong this book has been as of late. But indeed the story is gripping, the characters are well developed and the artwork by Dan Schkade continues to inject this book with the energy it thrives on. Schkade and colorist Brennan Wagner are an excellent duo and the scenes they create in this issue are very engaging; the art frequently spills out of the panels which is a nice touch that gives the impression that this book can’t contain the thrills printed on its pages.

If you are not reading the Spirit you are missing out on a good time. This book is among my favourites on the stands, and has been firing on all cylinders lately. While this issue may not be a great jumping-on point, I would highly recommend catching up with this book either in back-issues or upon the eventual release of the trade paperback, as it is one of the most promising series being released at the moment and I worry that it’s being overlooked.


Score: 5/5


The Spirit #4 Writer: Matt Wagner Artist: Dan Schkade Colorist: Brennan Wagner Publisher: Dynamite Entertainment Price: $3.99 Release Date: 10/21/15 Format: Ongoing; Print/Digital

Monster & Wine: Episode 56 - Asspocalypse

Can you imagine this episode would start off talking about Lamar Odom of all people? Well, maybe you could. Beware the herbal Viagra people. Talk of sports and the LA Dodgers leads M&W into "gotcha" journalism and how it has become the norm. Game talk is back, with Monster oozing with excitement over the just-announced...

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Viewster to feature exclusive Kill la Kill merchandise in launch box of OMAKASE premium service

Viewster, the worldwide video streaming service, announced today that it is now taking pre-orders for OMAKASE, its premium service featuring merchandise, streaming video, music and comics. The first bimonthly box of merchandise will feature exclusive limited edition goods from the hit anime series Kill la Kill and be available in the United States, Canada and the United Kingdom. “Kill la Kill is one of the greatest anime series of our generation, and featuring it in OMAKASE is the perfect way to launch our service,” said Rob Pereyda, CEO of Viewster Inc. “We hope that fans find that the experience we have crafted around Kill la Kill is as innovative as the show itself.”

OMAKASE, a new premium service from Viewster, presents a curated journey for anime fans, inspired by the Japanese concept of omakase ("chef's choice”). OMAKASE includes bimonthly boxes of premium merchandise, together with ad-free streaming video and special digital content like original music and comics.

Shipping every other month, the bimonthly box of merchandise from OMAKASE will debut featuring Kill la Kill-themed items, including a limited edition, exclusive gold foil hardcover manga and an exclusive Senketsu “eye” scarf from the anime, with additional items being revealed leading up to launch. Conceived in-house at Viewster, the scarf is part of Viewster’s efforts to create high quality merchandise as part of the anime community, and it is being modeled on social media prior to release by several influencers in the community with the “#dontloseyourscarf” hashtag.

Get more information and join OMAKASE at http://www.viewster.com/omakase

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Review: The Wicked + The Divine #15

After reading each issue of The Wicked and The Divine, I sit around for a bit and mentally play the ‘What god am I?’ game. More than the majority of similar personality tests, I like the ‘What god am I?’ game because it involves imagining myself in the wicked (harharhar) costumes that Jamie McKlevie works up for the Pantheon. With the close of this issue, I think I’ve come to a final answer. I am an Ameratsu, colorful face paint and all. Examining the fallout from the Shinto god in a white girl’s body, this issue of The Wicked and The Divine shows us just how seriously Ameratsu takes her role as a god, and why she may just end up being the best of the bunch. After she receives word of Tara’s death while away in Japan, Ameratsu (aka Hazel in her former mortal identity) heads to the hospital where her fellow god’s body has been taken. There she meets up with the majority of the Pantheon, including another personal favorite Dionsyus, and Ananke. Taking advantage of the Pantheon’s overwhelming assumption that Baphomet killed Tara as well, Ananke tells the gods that she suspects a demon may be at fault for the deaths among them. Once Ananke leaves, the Pantheon members each end up going their own way to grieve or get back to their dancefloor epiphany. The issue veers into a potential brawl once Ananke encounters Urdr of the Nord who pisses her off, and whisks them all away to Japan.

The-Wicked-+-The-Divine-#15What this issue does really well is show Ameratsu as something more than the bubbly optimistic one of the Pantheon. In an early flashback scene, the reader sees her bite a schoolmate who teases her for the stuffed Ameratsu toy she keeps. From this, we learn that more than the other gods, she showed an affinity for her future deity prior to her transcendence, and also find out about her temper which comes back into play later in the issue. Stephanie Hans, this issue’s guest artist, does a wonderful job with these flashback scenes, bathing them in a hazy glow while retaining her great detailed inking shown in the present-day scenes. Her painterly style is a great fit for an Ameratsu spotlight issue, especially her flowy hair and attire which have never looked simultaneously this powerful and beautiful. Series writer Kieron Gillen takes what we think we know of Ameratsu, and like the Tara issue shows us the ways in which we’ve made false assumptions about her based on our limited interaction with the sun god. Unlike the majority of the Pantheon who use their abilities to further their own purposes, we see in this issue that Ameratsu looks upon her godhood as a vocation, the final scene solidifying her status as working on the behalf of her loved ones and fans in quiet ways off the stage. Her optimism and sense of duty was what really make me identify with her, and I’m glad that I can see that in myself with even more certainty that Dionsyus partyboy inside of me.

My only qualm with this issue is that Urdr comes off as unreasonably hostile, and it feels more like a demand of the plot than a behavior she actually would exhibit to the degree she does. When she enters Kerry’s hospital room, she immediately expresses anger towards her former assistant Beth for being there and then gets upset with Ameratsu for making the very sensible comment that the girl they’re there to visit is sleeping, so, you know, hush up. While Urdr, formerly Cassandra the journalist turned all-knowing god, has never hesitated to give her take on a situation, this interaction made her appear callous and uncaring, which previous issues have shown us isn’t true. Although I do like the exchange that follows between Ameratsu and Urdr, especially Hans’ depiction of Ameratsu at full god badass, I didn’t buy the speed with which things escalated. And that’s even with the earlier scene showing that Ameratsu isn’t the manic pixie dream girl some of us might have thought she was.

I continue to enjoy issue issue of The Wicked and The Divine this arc as substantial plot and character development amongt the Pantheon has ramped up with the absence of fangirl Laura. Beyond what seems like a few character inconsistencies, I’m really digging how Gillen is building things up to an inevitable standoff between the Pantheon and Ananke who’s motivations remain satisfyingly unclear. Mostly though, I’m glad I can stop playing the ‘What god am I?’ game since it comes off as nothing put egomaniacal when I say it out loud.


Score: 5/5


The Wicked + The Divine #15 Writer: Kieron Gilen Artist: Stephanie Hans Colorist: Matthew Wilson Publisher: Image Comics Price: $3.5 Release Date: 10/14/15 Format: Ongoing, Print/Digital

Michael & David Uslan, Huayi Brothers ink deal to create T.H.U.N.D.E.R. Agents franchise

The sky was clear at New York Comic Con, yet T.H.U.N.D.E.R. dominated the news of the day as Huayi Brothers Media Corporation and Michael Uslan, originator and executive producer of the Batman film franchise, and producer David Uslan announced the first-ever branded super hero franchise to be backed by and developed with a major Chinese media company – T.H.U.N.D.E.R. Agents. To the delight of a capacity crowd celebrating the 50th Anniversary T.H.U.N.D.E.R. Agents panel within New York Comic Con at the Javits Center, the Uslans and Huayi Brothers Media Corporation President James Wang made the announcement to expand the treasured franchise beyond comic books and into films, television, gaming and a host of other entities.

The T.H.U.N.D.E.R. Agents major motion picture is expected to hit theaters worldwide in 2018. Also present for the announcement was franchise producer David Uslan, who along with Michael Uslan have formed the production company, SHANGHOLLYWOOD, LLC; T.H.U.N.D.E.R. Agents executive producer David M. Matthews and the film’s screenwriters Ben Lustig & Jake Thornton; and representatives of the CEA Group, a partner in the franchise with a minority stake who arranged the deal between the Uslans and Huayi Brothers.

“The Higher United Nations Defense Enforcement Reserves – aka T.H.U.N.D.E.R. Agents has a 50-year history of enthralling stories of true international heroes,” said Michael Uslan, executive producer of every Batman film since Tim Burton’s Batman in 1989.

“This franchise has an unending canon of tales that work perfectly in live-action and animated entertainment of every form,” added David Uslan. “These are great stories that need to be told.”

NYC, Comic Con party, Panel and press availability at the Javits Center and the United Nations.

T.H.U.N.D.E.R. Agents relates an important, timely message of global unity, understanding and teamwork, told with an action-packed perspective perfect for life beyond comic books, ” said Wang. “We have every intention of expanding the T.H.U.N.D.E.R. Agents universe into film, television, gaming, theme parks and branding in every appropriate medium.”

Uslan, noted builder of branded franchises, has (aside from Batman films) been involved over the years in such projects as The Lego Movie, National Treasure, Constantine, and Emmy Award-winning series Where On Earth Is Carmen Sandiego?. Uslan’s memoir, "The Boy Who Loved Batman," is published by Chronicle Books.

The versatile producer/writer Matthews has had a presence on the entertainment scene since the late 1980s with credits on numerous primetime series, including the Cedric The Entertainer vehicle The Soul Man, For Your Love, The Nanny, Half & Half, Living Single and more. In addition to producing and writing, Matthews has also composed music for several projects, winning a Daytime Emmy Award in 1989 for music direction/competition on The Young and the Restless.

Lustig and Thornton have been charged with elevating T.H.U.N.D.E.R. Agents’ comic book roots to big screen adventures. The writing duo have been a hot topic in Hollywood circles in 2015 as Sony Pictures has inked them to script a pair of high-profile films – Winter’s Knight, a Viking-mythology-based St. Nick tale, and the H.G. Wells adventure, The Wells Initiative. Lustig and Thornton have already presented a full treatment for T.H.U.N.D.E.R. Agents’ maiden voyage on film.

The Uslans and Wang paid compliment to the United Nations for its essential role in ensuring the sanctity of the partnership, and the proliferation of this unique franchise. The initial T.H.U.N.D.E.R. Agents movie will be filmed both domestically and in China, as well as other select international locations. David Uslan alluded to a possible announcement of an A-List director during the American Film Market next month in Santa Monica.

Celebrating its 50th Anniversary in 2015, T.H.U.N.D.E.R. Agents still stands as the first and only truly international comic book super hero group set up to work for the United Nations. Created in 1965 by the legendary comic book artist, Wally Wood (Mad; EC Comics; designer of Marvel's Daredevil costume), T.H.U.N.D.E.R. Agents has featured the work of some of the greatest artists in comic book history, including Steve Ditko (co-creator of Spider-Man and Dr. Strange); Gil Kane (co-creator of Green Lantern and The Atom); Mike Sekowsky (original artist of Justice League); Dave Cockrum (co-creator of the new X-Men) and many more. T.H.U.N.D.E.R. Agents was published by DC Comics for a number of years in a series recognized for its cutting-edge, contemporary, dark graphic story-telling; today, IDW Publishing helms the franchise’s hardback and trade paperback book collections.

For comic book fans growing up in the 1960s, T.H.U.N.D.E.R. Agents was considered to be the new alternative to DC Comics and Marvel super heroes. It combined the darkness of DC with the fun of Marvel within a story of a United Nations secret black ops organization that recruited secret agents from everyday people in ordinary life, assigned them a code-name, and gave each one a device that provided him or her with one super-power. But with each super-power came a grave moral dilemma. Each T.H.U.N.D.E.R. Agent represented a different United Nations country, and that offered inherent internal conflicts within the team based on polarizing differences in cultures, religions and politics. But when faced with a greater threat, the T.H.U.N.D.E.R. Agents found a way to work together as one family for the benefit of all mankind.

Trailer Time: Assassin's Creed from Titan Comics

Charlotte de la Cruz is overeducated and underemployed, wasting her time in San Diego, spending her free time chasing down conspiracy theories. When a real-life conspiracy crashes into her life, she is pulled into the orbit of the Assassins, a mysterious organization with roots stretching back thousands of years, and users of stolen Animus technology, which allows them to experience the memories of their ancestors as if they were there! Charlotte has a secret in her blood... the genetic memory of an ancestor who was in Salem at the time of the infamous witch trials: Tom Stoddard, an Assassin who witnessed a dark act with repercussions for the present day. As Charlotte is trained in the Assassins’ art, and as she investigates the life of her ancestor... the forces of the Templars move against her. Will Charlotte learn the skills she needs to survive, and the truth she needs to prove her worth – before the Templars silence her forever?!

Writers: Anthony Del Col & Conor McCreery Artist: Neil Edwards Ongoing - 32pp - FC – $3.99 On-sale: October 14, 2015

Lionsgate Teams with Double Take for Film Adaptation of Z-Men

Lionsgate (NYSE: LGF), a premier next generation global content leader, is teaming with comic book publisher Double Take (2T), a subsidiary of leading video game developer and publisher Take-Two Interactive Software, Inc. (NASDAQ: TTWO), for the film adaptation of the graphic novel Z-Men, the two companies announced today. Written by preeminent zombie creator Jeff McComsey, Z-Men is the flagship title in Double Take’s recently launched universe surrounding the classic horror franchise Night of the Living Dead.

“We’re delighted to expand our relationship with our friends at Take-Two by partnering with their comic book arm, Double Take, in bringing Z-Men to the big screen,” said Lionsgate Motion Picture Group Co-Chairs Rob Friedman and Patrick Wachsberger. “We continue to diversify our portfolio with films adapted from novels, video games and board games and look forward to translating 2T’s graphic novel into a spine-chilling film for moviegoers and comic book fans alike. It is yet another example of the strong underlying intellectual property on which our film and television content is based.”

“We are pleased to expand our partnership with Lionsgate, who has the right team to bring to life on screen what Double Take brings to life in comics,” said Double Take General Manager Bill Jemas. “We look forward to seeing Lionsgate’s creativity transform the Z-Men story into an exciting feature film, and everyone on the Double Take team is incredibly enthused at this once-in-a-lifetime opportunity.”

The deal was orchestrated by Lionsgate Motion Picture Group President of Business & Legal Affairs Patricia Laucella.

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Cleverness in Service to the Story -- Si Spurrier Interview

I have a lot of thoughts and feelings about Si’s work and even just about things he says in this interview, but there is so much great stuff in here that a prelude beyond some basic context is unjustifiable.  This interview has been transcribed from a conversation Si and I had on day three of New York Comic Con.  A series of serendipitous events that worked out grossly in my favor allowed the interview to happen in one of the only quiet corners of the Javits center, despite the fact that I massively fucked up and didn’t book an interview room because of this being my first time doing anything press-related, and in the clusterfuck of NYCC no less.  The only part of the interview that was edited out of the transcription is the part where a security guard interrupts, thinking (rightly) that we weren’t supposed to be where we were, until we convinced him otherwise. What follows are the words of a creator who has a deep appreciation for the medium of comics and, perhaps more importantly, a deep appreciation of his collaborators and the role they play in breathing life into his scripts.  If you’re a fan of Si Spurrier’s comics work (especially The Spire), a formalist geek like me, or even just someone looking for some very substantial nuggets of #makecomics wisdom, I think this is a must-read.

Thanks to Si for taking the time to chat with me, and thanks especially to the fine people at BOOM! (particularly Mel Caylo and Christine Dinh) for facilitating the interview!

AUSTIN LANARI: I’ll just start with The Spire, since it’s what you’re working on now.  Have you finished writing it yet?

SI SPURRIER: No, it’s gonna be — so this first chunk will be eight episodes and I’ve finished six?  Yes, six.  But, I’m quite neurotic when I write so I — everything’s plotted very, very carefully.

AUSTIN: So, you know where seven and eight are going.

SI: Oh yes, very much so, yeah.  And in fact, I don’t know if you’ve — it’s this thing I waffle about way too much in interviews: I think that the most important part of any story is the ending.

AUSTIN: Yup.

SI: And so there is no point in starting a story if you don’t know how it’s going to turn out.

AUSTIN: So, I know for Jeff Stokely, the inking on Six-Gun Gorilla and how he inks in The Spire is the biggest shift for him, not that the characters look particularly similar, but he has his style; but, the ink just went from ink-well spills to clean really neat really manga-inspired inking.  I know that was his biggest change, what would you say your biggest change was, and I don’t know [that it has to be] between those two works but, what’s the most particular thing about writing The Spire?

SI: It’s funny, I mean, you talk about changes and I realize that half a year ago that the first however long I’ve been working in comics—which is anywhere between seven and twelve years depending on whether you count 2000AD and all that stuff—it was, without me meaning to, a love-letter to 1990’s Vertigo.  And that’s true of some of the stuff I did for Marvel: like, X-Men Legacy would not have looked out of place in 1990’s Vertigo.

AUSTIN: Right.

SI: And I think Six-Gun Gorilla fits in that category too.  It’s a book which appears to be one thing and is not and slowly becomes something very very different and something which is quite esoteric, quite existential, quite meta-fictional: all of the things that I just sort of end up gravitating towards when I’m not thinking about trying to be straight and narrow down the center of character and action.

With The Spire and with everything else that I’m doing at the moment I’ve kind of consciously tried to say “well, this is the difficult second album.”  You know, I’ve done that stuff, and now I want to prove that I can do accessible character-led stories which don’t go into such challenging esoteric territory.  The problem is, of course, that I’m still me and there will always be some of that in there.

AUSTIN: Sure.

SI: My biggest complaint, and I keep saying this, is I find myself incapable of writing something which can be summed up in one line.  People keep saying “well tell me what The Spire’s about?” and I can tell you it’d take me an hour to tell you what The Spire’s about.  And so I’ve resorted to asking other people to answer that question for me.  “Well you’ve read it, tell me what The Spire’s about?”  And so the really cheap elevator pitch is simply “It’s Blade Runner meets Dark Crystal.”

That’s kind of what I wanted to do.  I wanted to create a world, I wanted the world to be fully formed, I wanted to not spend hours and hours and hours telling people every little bit about the world so that they felt like there was stuff to explore and to be uncertain about and then I kinda wanted to ignore the world and tell a very small story in that world.  I wanted to resist the temptation to build in world-changing stakes just because I’ve built the world myself.

And that’s a lazy convention I see everywhere I look.  You’ve created the world so the story has to threaten the world.  And that’s fine and I understand why people do it but I just don’t think it’s necessary.  So yeah The Spire, it’s changed from my previous work in the sense that I’ve wanted to do a very intimate story about one woman, and I wanted it to be in an extraordinary and strange world; but, yeah, it’s not a big meta-exploration of story in the same way that an awful lot of my first stuff was.  It’s a story in its own right.  Does that answer your question?

AUSTIN: It does, it does, but I’m not sure it’s all that different.  So, you talk a lot about how a story has to end… not in order to matter, but in order to be…

SI: Its story.

AUSTIN: Yeah, in order to be the story that it is.

SI: Yeah.

AUSTIN: And something that I noticed—I mean, it’s in Six-Gun Gorilla, it’s definitely in X-Men Legacy—actually, X-Men Legacy is probably the best example because here’s an event that if it happened to, say, Scott Summers or someone like this, it would be just this massive, huge deal and have this continuity ripple and that’s kind of what — it’s not just what the readers would care about, it’s kind of… it would be pitched as, here’s what the readers are supposed to care about: the fact that this has this continuity ripple.

SI: Yup.

AUSTIN: And the ending of X-Men Legacy was significant because the biggest impact it had was on itself, on what came before it.  Don’t you think that something that you have been doing is telling these — trying to make the story as intimate as possible and kind of [walling] it off from all the noise?

SI: Well in the case of X-Men Legacy, overtly and perversely yes.

AUSTIN: [laughs] Yeah.

SI: I’ve gone on record saying that I was kind of naughty.  I said, “here is my story,” it’s a character they gave me specifically so that I could tell any story I wanted because, frankly, nobody gave a shit.

AUSTIN: Right.

SI: I don’t want my story to be ret-conned or ignored (which is more likely).

AUSTIN: I mean, it already has been [ignored].  There have been things that have happened where it’s just been like, oh, well, you know, they just acknowledge he exists.

SI: Yeah, well, so, I guess the better way of putting it is that I wanted it to be clear that if someone was going to ignore it, they were ignoring it.  If somebody wants to use that character [David Haller] they either have to just simply ignore everything I did—which, they may—or they have to be clever enough to find a way to bring that character back.  And that’s perverse and not really something you’re supposed to do as a team player.  But it felt like it I was going to play that kind of game, if I was going to be selfish, if I was going to ring-fence my story and try to make it somehow timeless, that was the time to do it.  That character and that artist and that story.

And it worked, and I didn’t put anybody’s nose out of joint that I’m aware of.  If I had tried to do that with Scott Summers, if they had been stupid enough to give me the chance then of course it would have been a very different ballgame and I wouldn’t have been allowed to do it—

AUSTIN: [laughing] Right.

SI: —or it would have been a major issue.  So it felt like the right time to do that.  What’s kind of both good and bad about that is that because of the way I played X-Men Legacy I’ve become—at least as far as Marvel is concerned, or at least as Marvel was concerned—the cerebral weird guy (who does 1990’s Vertigo books for Marvel).  And it’s taken a little while for them to—I mean, even X-Force was sort of the same paradigm and I could bore you with why that turned out the way it did, it wasn’t entirely my intention that it should be the way it was—it’s only now with things like Marvel Zombies and other stuff (that might or might not happen in the future) that I feel like I’m able to say I can also do the character-led stuff the kind of straight-forward action stuff.  Because I look forward to doing that, it’s something I want to prove that I can do.  It’s not my natural home, it’s not my natural habitat, but every time I’ve been given the chance to do it I think I’ve done it pretty well.

To an extent The Spire is not that, it’s not pure action, it’s not people punching each other.

AUSTIN: Of course, it’s more than David flicking his finger and removing Magneto’s helmet.

SI: Precisely.

AUSTIN: That was the special thing about—

SI: Yeah, “should’ve worn a chinstrap.”

AUSTIN: [laughs]

SI: But, The Spire is at least on that continuum.  It is a more straightforward story than something like Six-Gun Gorilla.

AUSTIN: There’s a scene in The Spire, first issue, where Sha is in bed with someone and we don’t see who that is and then it’s kind of, like, unveiled that it’s a woman.  What’s the thinking behind keeping it a mystery and unveiling it like, “surprise!”

SI: Multiple reasons.  I didn’t want — I didn’t want people to assume…  If it had been a big thing if we had said, “hey hey, there’s this great book called The Spire and the central character is a lesbian, aren’t we progressive and cool?!” then I would have felt like that was cheap.

spire lesbians

AUSTIN: Sure.

SI: So, to an extent, the fact that it’s held back is because we didn’t want to make a big deal out of it, it should just be a thing.  That said, it makes sense in rhythm of storytelling to kind of make it a moment and to say “alright, well, just, we’re challenging your expectations.  You might have thought this about this person, but it’s different.”

But then there’s stuff further along in the story which I think—I can’t talk about it—but when it happens I think it’ll make people talk about The Spire a lot.  I think it’s a really big, good, interesting twist way down the pipe which, kind of validates and informs all these decisions that we’re talking about now so I can’t easily tell you [laughs] very much about that.  But yes, I write nothing that I haven’t thought about.  So there’s a reason for everything.

AUSTIN: Yeah, and I didn’t mean to say the scene was like, “OH LOOK, SHE’S A LESBIAN!”

SI: No, no, I know, and here’s the other thing, and this is an interesting conversation in itself: this is the first time in a long time that I have worked with an artist who I consider a very close friend and who I’m able to abdicate responsibility to, in some respects.

When Jeff and I did Six-Gun Gorilla I didn’t know him.  And he was immediately brilliant and we got to know each other and we’ve become very close to the extent that with The Spire for the first time I can remember I’m deliberately leaving gaps in my script and saying, “alright, Sha encounters something here, probably a person, see what you think works.”  And he’ll draw something and then I’ll go back and rewrite the story around it and it often becomes part of the story.

I mention all this in this context simply because what we’re talking about is Jeff’s instinct rather than my instinct.  He felt like it was a nice thing to reveal in the way that he felt.

AUSTIN: Okay.  So, there’s a page — there’s another page in the first issue (I think it was the first issue), it’s right after the murder scene, and it cuts between… there’s that green vine facade face-thing with the wooden eyes?

SI: Oh yeah, yeah yeah yeah, what’s his name… Mr. Wud.

spire eyes

AUSTIN: Yeah [laughs].  Then it cuts between Sha and one of the Sculpted, the Elder, the leader out in the forest.  For your two BOOM! Books eyes have played a really big role.  Could you maybe talk just a little bit about why eyes seem so…

SI: I don’t know, I don’t think it’s conscious.  I think it’s — there’s so many cliches, “windows to the soul” and all the rest of it—

AUSTIN: Sure sure sure.

SI: The Spire being so much about identity — and it really is and, again, this is something that becomes much more apparent later on when we start to… there’s a couple of hints in the first couple episodes about Sha’s ability to change her skin.  And that becomes a big deal.  And I’m interested in the idea that if you can  change your physical appearance how does it affect your psychological understanding of identity.  So, Sha’s people, the Medusi or whatever they’re called, the jellyfish people who live out in the forest — we start to realize that they’re very good soldiers.  Because in their culture you spend five years of your life reshaping yourself to be a blank: they call themselves “Blanks.”  And they’re essentially choosing to erase their own identities.  They have no individuality, they have no gender, they’re just soldiers.

And that — I think, it’s a cool idea, but it’s also a horrible reflection of the fact that that’s kind of how the military works.  The best soldiers are people who have been so dehumanized.

AUSTIN: It’s very Spartan, yeah.

SI: So there’s a lot of that stuff and it relates, in Sha’s case, moreso, to how she operates with other people around her: sexuality, in particular.  And to answer your question, the one thing she can’t change is her eyes.  And it’s like saying, there’s got to be something, there’s got to be one thing that defines you and who you are.  And so all that stuff in the first episode with Mr. Wud and his false eyes, that’s all gratuitous foreshadowing because later on she changes herself to do some things and she needs to have some false eyes to disguise her appearance.

AUSTIN: Yeah, it’s just, it’s something that — I think you and Jeff especially as a team are very good at where… So, you put that moment in as gratuitous foreshadowing but then Jeff, he builds that page just around the eyes; I mean, that whole page is just eyes.  And right before it cuts to the horizontal panels of Sha and then the dude out in the forest, there’s the closeup on Sha and then in the background one of [Mr. Wud’s] eyes is falling off and it’s just so — if the page wasn’t all about eyes you would just kind of be like “ok…”

SI: “It’s just a thing.”

AUSTIN: “… that annoying guy is back there.”  Yeah. But the whole page is just eyes.

SI: Well this is why I trust Jeff’s instinct.  He’s great.

AUSTIN: He really is.

SI: He understands what the story is about and he goes with it.  And there is never a page in The Spire that doesn’t turn out better than I expected it to.  My simple metric is that if I can remember how I imagined the page when I was writing it after I’ve seen the art, then the artist is failing.  And I have no fucking clue what I was imagining when I wrote these pages, because Jeff’s art appears and that becomes the de facto norm.

AUSTIN: I wrote my master’s thesis on — well, part of it was on the syntax of pictorial narratives, and something that I actually cited in my thesis was your Tell, Dont Show post because it was really useful for demonstrating how you can swap out like, individual, sort-of-semantic-equivalent units within the syntax and still kind of have the same thing.  And then you’ve got the Barrage Balloons post right after that.

How cerebral are you about formal things like that while you’re writing?  Do you have to pick apart what you do after the fact?

SI: It’s case-specific.

AUSTIN: Okay.

SI: Normally it’s the case that I operate on instinct.  And when I’m not actually sitting in front of my laptop hitting keys, I spend a stupid amount of time thinking about this stuff.  I do lectures about why comics are the most perfectly distilled and tooled medium for telling stories; which, by the way, is something I believe is fundamentally tied into how humanity understands reality.  I think that we can’t perceive reality without distilling it into these little units of beginning, middle, and end, and I think, for reasons that I won’t go into now because I could talk for an hour, comics are uniquely suited to respond to that human proclivity for seeing the world in terms of stories.

When I’m actually writing, most of the time because all of that stuff is already in [my head] it works the way it works when I’m plotting stuff out.  Occasionally I’ll do wanky showing off and sort of, “alright, I’m gonna do a section here where I…” you know what I mean?

AUSTIN: Sure, yeah.

SI: Which is fine, that’s sort of cool.  It’s rare that that happens and I don’t feel like I’m being gratuitous [laughter].

AUSTIN: Yeah, stepping on your own toes.

SI: But it’s nice to do occasionally.

AUSTIN: I could see… in all of the Crossed examples you used [in your blog post] it was germane to what you were doing in those issues that you were doing some of the technical things.

SI: Yeah, and the slight difference there is that, and I think I probably even said this in that post, everything about the story is already known by the reader.  They know the setup, they know that it’s going to be a horrible, horrifying story about people running away from monsters.

AUSTIN: Right, yeah.

SI: And so you don’t have to spend the time setting up and worrying about the things that you would normally prioritize.  You can instead start saying, “alright, well this is my opportunity to be a little bit experimental with stuff.”  And it’s a nice opportunity to play with these things.

AUSTIN: Alright, let’s jump forward: Cry Havoc.

SI: Yup.

AUSTIN: I’m very excited about it.  I love Ryan Kelly.

SI: He’s great.

AUSTIN: One of the first — when I first started reviewing comics it was only a year ago and they re-released New York Four and New York Five.  They were okay, I’m not really the demographic for that book; but his art, the way he drew New York was just unbelievable, and it blew me away, and I went to see what else he was doing, and I was like, “why aren’t more people hiring him?”  So when he got put onto one of your books I was very excited.

SI: I got him through Kieron [Gillen] because they did that Three book together.

AUSTIN: Okay.

SI: Which is brilliant, by the way and absolutely worth checking out.  But, exactly what you describe: I think Ryan’s joy is in straight lines and architecture and the real world and with Cry Havoc that works in two ways.  It works because there’s a lot of that, and it works because in some scenes he goes in completely the opposite direction.  You may or may not know this but it’s told in three sort of parallel sections.

AUSTIN: Yeah, my next question is going to be about the colors.

SI: So, there’s bits where Ryan is drawing London, he’s drawing hipster bars, and he’s drawing musicians, and then there’s sections where it’s a visual representation of  having incredibly acute senses and it becomes very organic and trippy and the colorists get to have a lot of fun.  And he’s just really really good at doing that thing he’s clearly designed to do, but also going completely off-piste.  And it looks so much better when he throws in a monster, because you’re not expecting it.  This is not the sort of monster book where every other page is some big splash with a big monster jumping out of the page.  It’s the sort of book where it’s incidental and there’s things that just sort of drift into scene and — it’s more disturbing than horrific, I think.

It’s not a horror in the sense that most people with think of it as being a horror, it’s a — I don’t even know what it is, as I was saying before about it really hard to describe things.

AUSTIN: Right.

SI: When I give the first episode of Cry Havoc to people and they say “alright, I’ll read it, but what’s it about?” I can, again, talk for an hour about what it’s about—

AUSTIN: Sure.

SI: When I say to them, “well, you’ve read it now, what did you think it was about?” the distilled version—which is bull shit and I hate this—but clearly it is going to be the thing that we end up using to sell it: ”lesbian werewolf goes to war.”  [laughs] And that’s what the book will be sold along, and that’s kind of fun, you know?  It sounds fun to people.

AUSTIN: I mean, I would read that book, yeah [laughs].

SI: And I hope — it’s the same as Six-Gun Gorilla: people bought it because there was a picture of a gorilla on the front with two guns, “HEY! It’s a book about a gorilla with guns!”  It’s not.

AUSTIN: My friend who runs a comic shop, he’s really into Punisher and stuff like that,and he’s just like, “you would really like that book.”  And I go, “what, you didn’t like it?” and he says, “no, it was too smart for me.”

SI: [laughs] Well I hope Cry Havoc doesn’t do the same.  I think it’s… it’s thoughtful but it’s not like literary difficulty, I’m not deliberately trying to piss people off.  I think if you go into it thinking, “hey, lesbian werewolf goes to war is a good idea” then you’ll enjoy it, but I hope, in the same way as with Six-Gun Gorilla, I hope that you would realize it’s a whole lot more as well.

AUSTIN: Okay.

SI: It’s about — fuck, of course it’s about stories and folklore and all the things that I care a lot about.  So yeah, I’m very excited about that.

AUSTIN: Where did the three colorists decision come from?  Because that’s a very — I don’t want to — ”unconventional” doesn’t really do it justice, it’s unprecedented, I think.

SI: Is it?  Because somebody asked me this yesterday and I’d never heard of it before.  And they said, “is this the first time somebody’s done that?” and I think it’s the first time somebody’s done it deliberately, I’m sure [laughs].

AUSTIN: Right because there’s rotating colorists on titles, etc.

SI: It came from… well, it came from all sorts of things.  It just so happened at the time Ryan and I were putting it together there was a conversation going on in social media about colorists getting the credit they deserve and colorists getting a pretty raw deal when it comes to how much of an impact they genuinely have upon a story, at the same time as we were looking for a way of helping to make a three-thread story less confusing.  To make it as instinctive as possible.  And the simple way of doing that would have been to have three different artists, which I think ends up being too much, you know, it sort of bumps you out of the story, and we just thought well, hey, it’s kind of a nice idea to demonstrate how important a colorist is to a story: by making them the three threads by which these vehicles are differentiated from each other.

And it works brilliantly.  On a really crass level, it’s smart to have more partisan members of your team saying nice things about a book on social media.  We’ve got Matt Wilson and Lee Loughridge and Nick Filardi all carrying our flag for us, whereas it would have just been me and Ryan going, “please buy our book!” and so that’s the sort of — that’s a happy outcome, a happy side-effect

AUSTIN: It’s interesting because I hadn’t thought much about colorists in the short time I’d been reading comics, then I picked up Deadly Class and I loved it, and I realized after finishing the first volume, I was like, “I loved that because of the colors.”  The whole entire reason that the story worked for me was Loughridge.

SI: It makes such a difference.

AUSTIN: We talked a little bit about this already.  You’re the writer who doesn’t want to be branded.  Or at least—

SI: I think.

AUSTIN: [laughs] Right, because that’s the thing!

SI: I go back-and-forth.

AUSTIN: If you become — at what point of not being branded to you become the writer where your brand is, “the brandless writer?”

SI: Well, you may have seen me saying this before, I think—again, having thought about this a great deal, and neither of these is right or wrong, by the way: it’s just two different ways of doing things—

AUSTIN: Sure.

SI: You can either be a writer who stands in front of your stories or you can be a writer who stands behind your stories.  And I know lots of great guys who stand in front of their stories: Warren [Ellis] and Kieron [Gillen], people who identify themselves as part of the experience of reading their work.  You know, you don’t read The Wicked and The Divine without it being part of the Kieron Gillen/Jamie McKelvie experience.  They become part of the experience.

But then, I’m very close with Garth [Ennis] and with Brian K. Vaughan and guys who—whether because they don’t have the patience or don’t care or because they’ve rationalized—don’t want to put themselves in front of the stories.  And they end up having brands because they always come through whether they like it or not, but they are not, as human beings, part of the brand.

I have no fucking idea where I stand in that picture.  I sort of play the game.  I tweet, but I tweet about nonsense, mostly.

AUSTIN: Congratulations on getting married, by the way!

SI: Thank you very much, that’s not nonsense! [laughs]

I think I probably veer towards the latter category, just because I — you know, classic British self-analysis and self-effacing, I feel awkward when I put myself in front of the story; but, then it’s worth saying that a lot of my work has been very meta and I end up writing myself into comics because it feels honest to do so.

So, there’s clearly a part of me that wants to be recognized as a person rather than just within the story.  So I don’t know!  It’s the thing that I go back and forth on: I think about this a lot.  And I haven’t made a decision, and I’m hoping that it just sort of gets taken out of my hands and it just happens, and I think it will.  Every time I have this discussion with any of the big guys who’ve done it all and seen it all they say “stop worrying about that, ya prick, just let things happen.” And they will.

AUSTIN: Yeah, I mean, it sounds like the kind of “rockstar” image would have to be of your own making, but everything else would just fall into place.  Even the rockstar thing for some people just falls into place.

SI: Some people are just naturally — I mean, Kieron’s brilliant.  You see him walking through a crowd, he enjoys it.  I walk through a crowd, “[uncomfortable noise] please don’t look at me,” and that’s just the difference between us.  It’s something to do with earnestness.  He’s a very earnest person.  I’m a cynical horrible person [laughs].  So yeah, I hope it’ll just happen.

AUSTIN: I guess I kinda see you as a writer as David was as an X-Man, just kind of like, “I don’t want this title, but I’m a great X-Man, but—”

SI: There’s a lot of me in him and again, I made a rod for my own back [laughs].  I went, “okay, I’ve been given this great Marvel book: I’m going to do it completely not Marvel and completely…” yeah, I was delighted that [X-Men Legacy] did as well as it did, and very surprised that it did as well — and really fucking cross about the number of people who gave it really stinking reviews to start with, and then when it ended, “aw, it’s a tragedy that it’s ended, why didn’t more people support it?”  You fuckers.

AUSTIN: Well that’s anybody that writes about Marvel books.

SI: I know, but—

AUSTIN: You can’t write about a Marvel book without giving it bad reviews and then saying it’s a shame that it’s over.

SI: Exactly, but there was never any case of, you know, “we were really wrong about this book and it’s taken us this long to realize it was great.”  It was just, from one extreme to the other with no acknowledgment for change in the middle.  But I’m not bitter so it’s fine [laughs]

AUSTIN: [laughs] So just to hop back to the writing in The Spire, in terms of big new things, you’ve got the dedicated character work going on that’s a little more typical but not really that typical because of how you’re structuring it and the world that’s just kinda… it’s like, “Boom! Spire!” which is great.  In terms of like, formal weird things like we were talking about earlier, are there any that have been in The Spire, you’d say, or that are coming up in The Spire?

SI: What, like, formalist stuff?

AUSTIN: Yeah, that are unusual, that you haven’t really used yet?

SI: It’s the book where I have avoided those wanky show-off moments the most.  Partly because I’m collaborating so closely with Jeff that I don’t want to be too harsh with him, I don’t want to say, “okay, here’s a great thing that we’re gonna play with.”

There are some bits.  There’s—episode three in particular—there’s a couple of splash pages which are quite interesting.  I don’t know if you’ve seen episode three yet.

AUSTIN: When they’re going down?

SI: Yeah, now that’s most—

AUSTIN: That is a great spread.

Spire splash

SI: It’s great, and it was a bitch to get the lettering right, seriously.  Because, one thing, Jeff’s very — he reads comics differently from me.  He doesn’t see there being any problem with making the reader’s eye go backwards.  And I resist that.  So, that splash, I did this thumbnail (because it was easier to do a thumbnail than to explain it) and of course I will always say “Jeff you will have a better idea than me so go with your own guts.”

AUSTIN: Right, right.

SI: And he did.  It’s similar, but it’s different, and the different bit is the sort of second tier of contiguous panels where the eye is led in the wrong direction.  And I… I haven’t heard anybody say a bad thing about it.

AUSTIN: I’ve heard a lot of good thing about that page. But it is, it is…

SI: It’s fucked up.

AUSTIN: [laughs]

SI: It shouldn’t work.  The fact that everybody says, “that’s brilliant and clever and well-done you guys” tells me that I was worrying too much about something that — I was probably guilty of not giving my readers enough credit.  And I was worrying that they weren’t going to able to work out what was going on.  But they clearly could.  It’s a great scene as a result.

AUSTIN: Yeah, I think one of the — probably the worst thing about being a formalist is that a lot of the things you agonize about, the average person just… they might like the exact opposite of something that you think is just the worst thing ever.

SI: Yeah.  I think so, but for me, I tend to define the role of writing comics as, the art of disseminating information in a measured, rhythmic way.  So pace is everything.  The difference between writing prose and writing comics is pace.  That simple: space and time, mixed up together, pace.  When people have to stop and work out where their eyes should go next I worry that it’s interrupting their flow, it’s interrupting the pace, and I was wrong in this case to worry because people enjoyed that scene immensely and it was an important emotional scene.  It’s Sha and her girlfriend having serious conversations about serious stuff.

So, yeah, it’s made me reevaluate how much I can get away with.  I think I was veering towards, “oh god, keep it simple, let’s not challenge anybody too much,” but actually I think, the more people have to invest effort in something, the greater the emotional reward, I mean, that’s always been the case.

AUSTIN: I think it really — what happened on that page was important for how it flowed.  If it was just them, you know, dicking around—

SI: Yeah, wandering around the corridor.

AUSTIN: Yeah.

SI: I think it made people pay more attention.  And that’s a really smart tool to have learned.  If I can deliberately cause people to have to question the flow of information, then it means they’re reading it more closely than they would otherwise do.

AUSTIN: Last week a book came out, Rich Tommaso’s “Dark Corridor” over at Image, he had several pages—the first one is really striking—where, this woman is running on a rooftop to the right and he put an arrow in.  And then, the action proceeds to the left and he put arrows down to the left and I’m looking at the page and I’m like this is fucking great.  This is so wonderful that these arrows are here but I bet this gave him, just, a conniption that he had to—

SI: It would be interesting to know at what stage the arrows were added.  Whether they there when it was drawn or whether somebody went, “we should probably put some arrows in there.”

AUSTIN: I talked to him and he said he hates using arrows but for some reason on that page it just worked and he uses them a few more times, he uses them in different ways I think that’s the trick is, even pacing your tricks is important.

SI: And, talking formalism, there are some tricks which, when I read them in other people’s work, knock me out of the story.  This is a double-page splash of somebody showing off.  It’s not critical to the story.  It’s not even particularly interesting.  It’s just a gimmick: it’s showing off.  And I’m guilty of that occasionally, and lots of other people are very guilty of that.

AUSTIN: It’s very tempting.

SI: Yeah.

AUSTIN: These artists are very talented [laughs]

SI: It’s writers as well, honestly.  It is knowing that a certain class of journalist will run it.  Because, “hey, here’s an amazing thing that somebody’s experimenting with.”  Well… so?  It doesn’t make the story any better.  It doesn’t really do anything except go, “look, we’re fucking around with comics!” Congratulations, but do it in a way that makes the story better, rather than just doing it for the sake of it.

I say all this with self-deprecation: I’ve done that.  I do that myself all the time because it’s nice to show off.  But I think we need to get better at deploying cleverness in service to the story, rather than the other way around.

AUSTIN: I completely agree.  Another page from the first issue is where Sha is trying to get through to the throne room and, not the guy asking for the papers, but the two guards with the spears,she’s trying to get by and, at the end of the page one of the spears turns into a panel border that she’s peeking through.

spire spears

SI: Yup, that’s all Jeff.  That’s all Jeff.  Yeah, there’s stuff — my favorite sequence in that first episode is a sequence of three panels, and I wrote them as kind of repeat angles where Sha is walking up flights of stairs, and she’s appearing in the same position in each panel but the background changes.  And Jeff just went ahead and he drew three different panels in three different locations, stairs running through them, and Sha appears only twice, over the breaks.  And that’s dicking around with the sanctity of the panel in the most brilliant way possible.

AUSTIN: Yeah.

spire panel fuckery

SI: It’s extraordinary and that’s what I mean when I say that when he and I work together, no matter how brilliant I think a script is, it ends up being greater than the sum of its parts because he takes it and he goes, “yeah, this is cool: I’m gonna do something even cooler.”  And it’s wonderful.  So, the thing you described, that’s all him, he’s gone, “there’s a thing crossing the page anyway: it works well as a panel border.”

AUSTIN: Yeah, I couldn’t really imagine you writing in your script, “The spear turns into a panel border!”

SI: You’d be surprised by how many times I do that sort of nonsense [laughs], but no, that was all him.

Review: Boruto: Naruto The Movie

Seeing Boruto: Naruto the Movie at NYCC with a room full of insane Naruto fans, after having the movie introduced by Kishimoto himself, is far and away the most exciting experience I've had at the movies ever. Burned out from two full days of commuting to the city super-early for NYCC, I got up slightly later than usual to catch a 9-ish train into the city, in order to get on line for Boruto at the Hammerstein Ballroom around 10:30.  I knew the showing would be at 11:30, so there was no way I'd be first in line, but I'd probably beat all of the slackers underestimating how long the line was going to be.

Sure enough, the line was already too long to see the entrance to the ballroom.  People had likely been filtering in since sunrise, or at least as long as they were allowed to stand there, since the first one hundred people in line got to attend a special signing with Kishimoto.  I had thought about trying to make that, but there was talk of some people camping out for the opportunity, and one day, let alone two days of NYCC, makes my bed too tempting for any such shenanigans.

Okay, fine, I'll talk about the movie.

Boruto fucking rocked.  It fucking rocked my face off.  Everything about seeing that movie in the context of NYCC and the Kishimoto festivities was incredibly unique and supremely special for me as a fan of the series for roughly half of its fifteen year run.  I can't even imagine what that all felt like to someone following the series longer than me, but regardless of who was following Naruto the longest, the crowd--mostly made up of early college and late high school folks--was so loud, so engaged, so much fun to watch the movie with that I completely forgot how much I absolutely hate people making noise during films.

Boruto Movie PosterBoruto is the story of Naruto's son, "Boruto," and the fact that he has to deal with his father's general absence from his life because of his duties as Hokage, head of the ninja village of Konoha.  Kishimoto has always put a lot of himself into Naruto's character, and this was no exception: here, Kishimoto is empathizing with his own children and what it must have been like to have a father who was similarly dedicated to the village of Konoha.  Of course, Kishimoto was drawing Konoha, scribbling away non-stop for the better part of fifteen years, and not ruling Konoha like Naruto.  But the time-consuming responsibilities of a mangaka rival many world leaders, I assume.

Kishimoto had a hand in this movie in a way he has not in any of the previous movies: he wrote the entire screenplay himself.  Additionally, Boruto is itself a continuation of the events of the series after the fact in a way that only The Last Naruto Movie (what an unfortunate name the second-to-last Naruto movie has, huh?) has done before.  So, rather than being filler, or semi-canon that fans can write off, Boruto is not only an extension of the Naruto series but a final augmentation carried out by Kishimoto himself.

I talked about this in my reviews of the Scarlet Spring manga mini Kishimoto wrote about the later years of Naruto's life as Hokage, but Naruto as a series is and always has been a story with a massive emphasis on legacy.  An individual's talents in Naruto are tied inextricably and explicitly to a web of influence which usually takes the form of an unbroken teaching lineage that can be traced back to the roots of the ninja world itself.  It's something no other series has quite done the same, and was, to my mind, by far the most unique as well as the strongest aspect of Naruto as a series.

Ending the series with Boruto, then--and I mean, really, actually, legitimately, finally ending this fucking series--is a stroke of genius on Kishimoto's part.  Sure, maybe it leaves things open for future sequels (I really hope not), but more than that, it emphasizes that just as Naruto's generation had their teachers, Boruto's generation has its teachers, and its own unique dynamic as to how those teachers relate to their students.  Additionally, Boruto crams a handful of commentary on modern life versus an older way of doing things and, because it wraps things in the context of the ninja world, never seems preachy or condescending.

This was a movie about not taking shortcuts, appreciating what others can teach you, and appreciating that you yourself are only really teachable if you're willing to bust your own ass on your own time.  There's really a lot of intellectual and emotional material jammed into this one movie, and considering it is, for all intents and purposes, Kishimoto's first complete movie screenplay, it's a pretty damn impressive outing in that respect.

Fans of Naruto will want for almost nothing in this movie.  Understandably some things will go unexplored because it has the runtime of a film and not a filler-laden two hundred episode anime season.  Further, the villains are, essentially, leftovers, but this does prevent this film from detracting from the ending of the Naruto series proper.  The fight scenes are some of the best in Naruto since early Shippuden and, in some respects, they are actually much more tightly choreographed.  The movie wastes no time catapulting the viewers into a stellar opening fight scene.  Still, the overall quality of animation sometimes leaves the viewer wanting, as I find the style to be more washed-out than early Naruto and early Shippuden, but there are still plenty of visually stunning set-pieces.

I know fans probably want me to gush about what characters are in it, what kind of moments they have, what new jutsu people learn, how they kill everyone off--yeah, I'm not going into any of this.  The cheers that each character received during their first appearance on the screen are probably only going to be echoed in the other screenings by two or three people, rather than the entirety of the Hammerstein Ballroom.  I'll let you savor that sliver of the Naruto fandom yourself, because you all deserve to be as excited about watching this film as I was.


Score: 5/5


Boruto: Naruto The Movie Director: Hiroyuki Yamashita Writers: Masashi Kishimoto, Ukyō Kodachi Run Time: 105 Mins Release Date: 8/7/15

Review: Ninjak #8

This is definitely my favorite current Valiant series. Ninjak continues to be one of the best comic characters in all of the industry. What I realized with this issue is that we’re actually reading his origin story of sorts. Sure he’s fighting a Shadow War and taking out the Shadow Seven, but the flashbacks reveal that Ninjak actually knows all of them from his training with the Bleeding Monk. He very well could have been one of their members had the story gone differently. This time around we learn all about Fitzy who has a great origin. It’s a different narration from the previous issues as Fitzy walks us through everything (that’s not the part that’s different), but we don’t see Colin/Ninjak until almost the final page. Fitzy’s origin is, well it’s awesome and I don’t want to tell you it. Let’s pick up after the origin part in which he’s traveling the world and eventually runs into Sanguine just as they find the Bleeding Monk’s temple. I am left wondering about the Bleeding Monk’s timeline since he ends up in Harada’s Harbinger foundation eventually. I’d like to know what happens there and who else he trained.

That’s all you really need to know about the story. it’s not what you think and it was a much needed change of pace. Just seeing Ninjak take down dude after dude gets old and while I probably would have liked to have seen this battle, I liked the direction that Matt Kindt took with it. Kindt just continues to deliver on all fronts. Now that Mind MGMT has ended it’s safe to say that this is his best written book and it’s largely because it feels creator owned.

Ninjak #8This is my third Valiant review this week and the third time I will say Stephen Segovia is one of those artists you see bounce around on all of their titles and manages to deliver a great looking book no matter where he lands. His work on this story arc has been impressive. Kindt has layered the story in such a way that we see the same scenes over and over, but pick up new details when we see the scenes again. Segovia manages to make those scenes feel fresh each time.

As for the backstory… well holy shit. We’re reading Colin’s origin on two levels and the backstory is just spectacular. You’ll understand why it’s so hard to kill Ninjak, but then if you read The Fall of Ninjak then you’ll already know. This issue acknowledges that information in case people were only reading the core series. The backstory continues to be one of the best things about this series and I still think it deserves its own spinoff since it’s far from page filler.

If you’re not reading Ninjak, then I doubt I’ll have convinced you at this point to check it out. Which is a shame since I don’t read too many superhero books and this is one of the best out there, period. But if you’re looking for a fresh superhero book that puts all other “spy books” to shame then you need look no further than Valiant’s Ninjak.


Score: 4/5


Ninjak #8 Writer: Matt Kindt Artists: Stephen Segovia, Juan Jose Ryp Publisher: Valiant Comics Price: $3.99 Release Date: 10/14/15 Format: Ongoing; Print/Digital

Review: Rogues! Vol. 4 #1

If you’ve been disappointed by one or both of the Conan/Red Sonja crossovers this year, then I have a book for you. Rogues! is just that. It’s a Conan esque character, but smarter and less Barbariany; and a Red Sonja esque character, but with better dialogue, teaming up for adventures. That’s what Rogues! is at its heart of hearts or at least that’s it’s influences. What it’s become is a fantasy series like the worlds created by Robert E. Howard, but one that doesn’t suffer from the history or pitfalls from the aforementioned characters. Conan and Red Sonja come with a lot of baggage and a divided fan base of old and new. Whereas Rogues! has everything to work with and none of the baggage.

In fact, creator and writer El Torres unlocks the formula for the fantasy barbarian genre by ignoring the timeline. Some of his stories play out over the course of years rather than days, but no real time passes. Our characters don’t age and their number of adventures doesn’t decrease. It’s perfect because it means they can just be. They can get into a thousand adventures and you won’t see them old and past their prime still trying to go on. It’s makes you wonder why those other two characters can’t seem to do the same?

Rogues!-Vol-4This issue, if you couldn’t tell from the cover, is about a baby. We meet the current King as he dismisses his harem because he needs to focus on being a father. The lead woman of the harem is pissed by this and calls in all of her debts to have the woman and her child killed. The other woman knows this and is told as much by one of the King’s men. He agrees to take the child somewhere safe and basically allow the mother to meet her fate.

The safe place? With our main characters Bram and Weasel.

If you like baby jokes, then you’re going to love this issue. Bram and Weasel are probably the last two people you want to be in charge of a baby and that’s evident when they enter a battle and begin playing hot potato with the kid so they can fight. Both basically saying that they need two hands to battle.

El Torres does an incredible job with these characters. They’re so simple and yet deep. You know what caliber of people they are very quickly, but that doesn’t mean he doesn’t have fun with them. That’s great thing about this series is that it’s full of moments that are both serious and funny. There’s a lot of humor this time around which really added to the overall entertainment of the issue.

I can’t recall if artist Nacho Tenorio has worked on Rogues! before, but I want to say yes. If you don’t know Rogues! is a bit mature with some nudity and characters that are scantily dressed. Tenorio manages to nail this maturity, but then also the psychical humor and action. It’s a great mix that really pushes his artwork. The world really comes to life with Tenorio’s artwork and transports the reader to this fantasy world, which is very important to nail with this series.

I’m always pleased by a new volume of Rogues! It manages to be consistent with its tone and fresh with its adventures. Again if you were disappointed by not one, but two hyped up crossovers starring Robert E. Howard characters then I suggest you take an honest look at Rogues!


Score: 4/5


Rogues! Vol. 4 #1 Writer: El Torres Artist: Nacho Tenorio Publisher: Amigo Comics Price: $3.99 Release Date: 10/14/15 Format: Mini-Series; Print/Digital

Review: X-O Manowar #41

The Valiant Universe is really like no other shared superhero universe. If you’re really honest with yourself Marvel and DC books have a united tone throughout their comics. Really it’s the narration and creator’s talent that sets a few of their titles a part, but largely due to the editorial there is a set tone. With Valiant, each book has its own tone and that largely comes from the writers. For instance, X-O Manowar is like a world politics book with a dash of space. It really began when Aric landed in Romania and took back the land that was his before he was taken from earth by the Vine. Since then, and maybe even before then, the series has had a balance of superheroics and politics.

“Exodus” is very topical. The Vine have returned to earth seeking safe haven, but there’s fractions of the Vine still in line with the old regimes conquerer mindset. This has put Aric in the position of mediator as he must protect his people, earth and now the Vine and all of them from each other. The Vine being the very species that is responsible for his initial kidnapping and coincidentally, the reason he lost his land and invaded Romania.

X-O Manowar #41In issue #41, we find the former Vine leader, Commander Trill, leading the Plantings which are human looking Vine that have been among the humans for generations. Tensions are high as the Vine are on the verge of attack and the U.S. Government is on high alert of yet another alien invasion. Aric is forced to keep the balance, but like all political stories all it takes is one bullet to start a war.

This issue is a fast read. It repeats a bit of the last issue in which Aric is still trying to keep both parties from fighting, but he doesn’t know that there are Plantings interfering with his mediation. Not until it’s too late at least. Robert Venditti is producing some very tense issues. It’s so tense you should be uncomfortable reading it. For the reader we’re constantly left wondering when the other shoe will drop. We can see it because Venditti is showing us everything happening in the story which only adds to the tension.

The artwork is still incredibly strong. Rafa Sandoval is another of Valiant’s top artists and really you have to wonder why other companies can’t seem to lock in good artists the way Valiant does. Anyway, Sandoval continues to deliver photorealistic pages which also adds to that tension I keep mentioning. When the Planting has Saana in his sights there’s a bit of terror. I can’t imagine what Aric would do if she were to die and if it looked like the government did it. Perhaps we’ll see that. Otherwise, the artwork continues to shine in this series making it feel like an event book more than issue 41 in an ongoing series.

New readers should not start here, but if you’ve been reading the series then get ready for some serious reveals and consequences coming up. The stage is set for something dramatic to happen in the next issue which I will be looking forward to.


Score: 4/5


X-O Manowar #41 Writer: Robert Venditti Artist: Rafa Sandoval Publisher: Valiant Comics Price: $3.99 Release Date: 10/14/15 Format: Ongoing; Print/Digital

Review: Star Trek/Green Lantern: The Spectrum War #4

More carnage, more fighting lanterns, more talk about the impending doom that is Nekron, and… wait, is that? Oh god why does Larfleeze look like that?! Star Trek / Green Lantern #4 continues on its path to make you feel all the negative emotions on the spectrum two issues before ending the pain for all of us. Star Sapphire explain everything that has happened leading to Ganthet releasing the Last Light, thinking he could save everyone from Nekron’s destruction, but instead he has doomed two different universe. From that there are many pages of exposition, the fact that there will be no Corps backup (there goes my dream of seeing Kilowog tear through Romulans), and a reminder that there are bad, mean, angry lanterns wreaking havoc in the universe. No backup, no power battery to recharge, and three different evil lanterns to stop hoping to not run into Nekron on the way. Hal Jordan is in the right ship.

ST-GL04-coverAI couldn’t help myself but audibly groan at every page for the first half of this book. It wasn’t just the amount of lazy exposition that I’ve almost gotten accustomed to with this series. Everyone in the bridge of the Enterprise talking, and then talking some more, and then some more. The truly cringe-worthy moments happened when Johnson would try to break the monotony by adding some joke, or a small subplot that is just way too late to introduce in the series, Carol calling Spock a handsome and Uhura having the most expressionless objection to it I’ve ever seen. More forced bather between Hal Jordan and Captain Kirk, and even Bones feeling “compassionate” to Scotty by acting as his own personal waiter. Then we get to probably the most uncomfortable visual of this issue, which is when someone in this creative team decided to make Larfleeze look almost human. The goat-like face is flattened along with the top of his head getting a trendy cool haircut, and he’s given a nice skinny boy body. The Larfleeze that I’m used to is a space Baphomet with elongated extremities, always hunched clinging to his orange power battery for his dear life. I’m pretty sure Star Trek fans are used to messed up looking aliens so there was absolutely no need to make the one man lantern corps look like he could make an orange Uber construct as he leaves his co-op apartment in Williamsburg. That’s half of the comic.

The other half is incredible. Barring Angel Hernandez’ usual problem with expressions, the latter part of Star Trek/Green Lantern # 4 is total nonstop action. We finally encounter the Spectrum War we were promised. The overwhelming power of a lantern against and sometimes combined with Starfleet’s technology. Sinestro ready to conquer this galaxy as Attrocitus is already destroying it. The splash pages make full use of Alejandro Sanchez’ full coloring talents, and they make for a really fun comic. Little dialogue and a lot of punching and flying. So I can only wonder, why didn’t I get any of this in the earliest issues? Some encounters were teased but nothing to this scale of badass action. It makes me sad to see that this is what this series is capable of with only two issues remaining and yet I had to suffer through endless dialogue and people standing around talking, feeling almost as if Kevin Smith had written the first couple issues, then given the reigns to Johnson to cap it off with some asskicking.

Star Trek/Green Lantern # 4 tries to gain some momentum going into its third act and finish the series with some resemblance of the potential the entire series could have had.


Score: 2/5


Star Trek/Green Lantern: The Spectrum War #4 Writer: Mike Johnson Artist: Angel Hernandez Colorist: Alejandro Sanchez Publisher: IDW/DC Price: $3.99 Release Date: 10/14/15 Format: Mini-Series; Print/Digital