Image Announces First Volume of 'Kill Six Billion Demons'

This has an interesting premise and since I rarely have the time to follow a webcomic, I will patiently wait for the trade in September. Tom Parkinson-Morgan will release the first chapter of his fan-favorite webcomic KILL SIX BILLION DEMONS in trade paperback this September.

Sorority sister Allison Ruth must travel to Throne, the ancient city at the center of the multiverse, in an epic bid to save her boyfriend from the clutches of the seven evil kings who rule creation.

KILL SIX BILLION DEMONS TP (ISBN: 9781534300149) hits comic book stores Wednesday, September 7th and bookstores on Tuesday, September 13th, and will be available for $14.99. It can be ordered by retailers with Diamond code: JUL160811, and it can be preordered now on Amazon, Barnes and Noble, and Indigo.

Kill 6 Billion Demons

Viz Media Partners With Tubi TV

VIZ Media, LLC (VIZ Media), a premier company in the fields of publishing, animation distribution, and global entertainment licensing, has announced a partnership with Tubi TV, a leading provider of free movies and TV shows, to stream some of VIZ Media’s most popular anime titles to audiences across North America, including to legions of viewers based in Canada. Based in San Francisco, CA, Tubi TV is the largest North American ad-supported provider of free streamed movies and TV shows. In addition to its own website (Tubitv.com), the Tubi TV app is Naruto-sm-WCopyaccessible from platforms including Apple TV, Xbox One & Xbox 360, Amazon Fire TV, Roku, and Samsung televisions – in addition to iOS and Android mobile devices.

All VIZ Media content on Tubi TV is presented with original Japanese dialogue and features English subtitles. DEATH NOTE (37 episodes) as well as the full original NARUTO series (220 episodes) are now available for streaming in the U.S. and Canada on Tubi TV. In addition, fans in Canada may now catch the entire classic SAILOR MOON series (200 episodes) and Seasons 1 and 2 of SAILOR MOON CRYSTAL (26 episodes). Additional VIZ Media anime series and episodes will be added regularly. Please visit Tubitv.com or download the app for more details and to access the free episodes.

“VIZ Media has incredibly popular anime series and we are thrilled to stream these blockbusters for free to our passionate anime fans,” said Farhad Massoudi, CEO, Tubi TV.

“Tubi TV has built an extremely robust and interoperable platform that offers audiences a compelling alternative to traditional, paid content streaming services and we are very happy to partner with the service to give anime fans a whole new way to access some of the genre’s most legendary titles,” says Brian Ige, VIZ Media Vice President of Animation.

For additional information on these as well as other anime and manga titles distributed and published by VIZ Media, please visit www.VIZ.com.

SDCC 2016: Titan Reveals 'Assassin's Creed: Awakening'

Titan are excited to reveal ASSASSIN’S CREED: AWAKENING – a thrilling new mini-series of Assassin’s Creed® manga - collected for the first time in English! The series, written by Yano Takashi, and brought to life by artist Oiwa Kenji, was revealed at this weekend's 49th San Diego Comic-Con (SDCC) with interior art and a stunning cover by Oiwa Kenji. Jump back into the world of Edward Kenway, lead character of the best-selling fan favorite game, Assassin’s Creed: Black Flag, in this beautiful manga adaptation. Return to the Golden Age of Pirates is this swashbuckling adventure set in the time period featured in the hit Ubisoft video game Assassin’s Creed®: Black Flag

Assassin's Creed: Awakening joins the growing slate of popular comics based in the Assassin's Creed universe including: Assassin's Creed: Assassin's, Assassin's Creed: Templars and the incoming Assassin's Creed: Last Descendants - Locus series, which ties in to the Scholastic Last Descendants novels.

Fans not wanting to miss out on this exciting series, should follow Titan Comics on Twitter, Tumblr and Facebook to stay up to date on the news.

Assassin's Creed: Awakening Issue #1 will be available to order from Diamond's upcoming September PREVIEWS catalog.

AC_AWAKENING_Cover_A_O Kenji AC Awakenings PREVIEW

Review: Stranger Things - Season 1

Written by Jake Wood

Remember Super 8? The 2009 J.J. Abrams film, produced by (and largely inspired by) Steven Spielberg? Well directed, solidly entertaining, but shallow and derivative? This review is about Stranger Things.

For the people who have Ad-blocker on (and thus missed out on the ads for it on every Youtube video in existence), Stranger Things is that new Netflix series your buddies watched in one sitting the other day.

Is it worth watching yourself?

You liked Super 8, right?

Because I’m new to this, and I’m already testing your patience – Yes. If you have any interest at all in seeing Stranger Things, then you should absolutely check it out. It’s Amblin Entertainment nostalgia-porn, somewhat visually interesting at times, kinda touching in places, and I want more things like this to exist.

Still here?

That’s cool too.

I hope I don’t unconvince you.

It’s a little over-simplified to just call Stranger Things “Super 8: The TV Show,” but for the most part – it kind of is. In a nostalgic time period (1983 in this case), small-town U.S.A. has a monster problem, with some confusing government conspiracy involved. It’s also “Super 8: The TV Show” because it’s aiming directly for that Classic Spielberg hole in your heart; it looks like it at times, it feels like it at times, but it doesn’t fill you up like the real deal (*snicker*).

The show ultimately revolves around three storylines:

Police Chief Jim Hopper and Joyce Byers (David Harbour and Winona Ryder) are the adult leads of the show. Their story has the most in common with Close Encounters (and a lil Poltergeist); with Joyce being the obsessed adult destroying her family life, as well as the sad mother whose child is abducted by the monster (so she’s both Richard Dreyfuss AND Melinda Dillon in Close Encounters).

Stranger ThingsJim Hopper is basically your less-likeable Chief Brody surrogate. They investigate the conspiracy involving the local nefarious research facility (that they always had their suspicions of), the monster, and the disappearance of her son, Will.

The second storyline is the least derivative of Spielberg movies; this one focuses on Nancy Wheeler and Jonathan Byers (Joyce’s creepy older son), admirably played by cutie Natalia Dyer and reanimated corpse Charlie Heaton. Their storyline is pretty much a teenie-bopper monster movie: Boy likes girl from a distance, girl has a douchey boyfriend who pressures her in to having sex for the first time, creepy boy creepily takes pictures of girl taking her clothes off before aforementioned dicking, and wuh-oh there’s something in the background of one of his creepy pictures.

Hey you liked Super 8, right?

Their storyline is actually inconsequential to the over-all plot, and has no real satisfying conclusions. Pity.

The third storyline revolves around Mike Wheeler (Nancy’s younger brother), a mysterious girl in a buzz-cut named Eleven (Elle for short), and Mike’s annoying friends – the token black one (also the ONLY minority character of significance in the show), and the token one with a speech impediment (also fills the "fat kid who likes food" role). Mike and the other two boys were Will Byer’s friends. They team up with Eleven, who has a connection to the monster, and also has psychic powers - because the writers ask a lot of you.

Oh they also dress her up at one point, with a wig and everything, just like in E.T.

There’s an infamous clip from the ad campaign of Terminator Genisys, where James Cameron says

“The movie starts – and I start to see things I recognize.”

This is the movie-going (and now TV-watching) experience these days. Nostalgia is the name of the game, and has been for years. Is it all bad? Kinda. I mean, not all the time. Just most of the time. Okay almost all the time. On the whole, we’re scraping for literally anything recognizable to make a movie or show out of. But this is different. If only slightly. Classic Spielberg is basically the pinnacle of entertainment to me. From 1975-1993, that dude just fucking cranked out masterpiece after masterpiece.  It’s nice to see a few take a step back, and at least aim high. Aim high. You might hit low, but you can’t hit high if you don’t aim high.

So yeah, The Duffer Brothers (they may want to work on a more showbiz-friendly last name) aimed high. Didn’t quite hit high.

The visual touchstones of the show are lovely, easily the most cinematic looking show produced by Netflix. I’m a sucker for Christmas-light lighting, so I loved how prominent they are, I loved seeing Winona stringing them inside her house like a crazy person (this is her Devil’s Tower mockup in the living room), or her clutching a clump of lights until they glowed. They aimed high. However, the look of the show is a bit too modern, too slick. I’m not a celluloid film snob, but it has its place, this is one of those situations where it needed to be shot on film.

And the monster looks like a Tremors: The Series reject.

The music, both score and soundtrack are great to listen to. They aimed high. However a synth score is more indicative of something like a John Carpenter film, not Spielberg. The show needed a more traditional score; I don’t know jack about music but I’d call the type of music John Williams did “dingly.” It needed a dingly score. With xylophones or whatever. Hell, the trailers for the show had that.

Winona Ryder is pretty shrill and not-believable – I think she got hung up on being "unhinged." I can’t stand almost all of the child actors (not that they give bad performances, I just hated them), don’t ever give a kid with a lisp that many lines ever again; the exception being Eleven (played by the unfortunately-named Milly Bobby Brown), Hollywood - do not ruin that girl. The rest of the actors are all serviceable in their parts: creepy boy Charlie Heaton is a serviceable creepy boy, douchey boy Joe Keery is a serviceable douchey boy (I want to punch his haircut), and David Harbour acts gruff or something.

Natalia Dyer is a standout. If anyone’s going to breakout from this – I would expect her to; it’s nice to see a girl-next-door role played by a more mousey girl these days. If this were any other show, I would’ve expected an MTV Original Series boom boom young woman. Bella Thorne. I would’ve expected Bella Thorne.

Oh, and Matthew Modine is an evil science guy with white hair. There wasn’t anybody else available?

It’s frustrating at times, especially when ‘Stranger Things’ almost hits something truly special. The ending to episode three is where the story itself reached out for something daring and interesting, if only the producers took that route and ran with it – that sequence, set to a cover of David Bowie’s “Heroes” (sung by Peter Gabriel) is genuinely haunting and a hint at what the show could’ve been.

I have no idea whether this is a mini-series or not, because it was my understanding going in that this was a one-and-done story (and after a quick google, I still don’t know). There’s a lot in this show that doesn’t make a lick of sense (even after suspending my disbelief that all this wacky shit can happen), ESPECIALLY if this was supposed to end with some finality.  I already said the teenagers’ story doesn’t have a satisfying conclusion, but none of the other storylines really put a button on it either.  At best, the main story of “Does Joyce Byers get her son back?” gets a definitive yes or no.

…Or does it? Fuck you.

It’s not perfect. Far from it. It’s not amazing. It’s watchable overall. But only just.

Like Super 8.

But I want more people to try more things like this.

I want more Stranger Things to exist and less The Unbreakable Kimmy Schmidt or whatever. At least I think I do.

3/5

Review: Hunter x Hunter (2011) E.12

Yeaaah, Hunter x Hunter (2011) is back... Okay so it's not really back, but something is better than nothing. I was really upset when I found out that there would be no more upcoming episodes following the 13th Hunter Chairman arc, despite the blatant success of the show. I won't give too much of the plot line away, because I highly recommend this to anyone who is  interested in a progressive story line, full of character development and three dimensional characters. Out of all the anime shows I've watched, I think Hunter x Hunter (2011) is the only show that has successfully managed to step outside the box while still keeping in line with the codes and conventions of shonen genre. The main cast features 12-year-olds Gon and Killua (who is introduced in episode 4); Kurapika and Leorio. The main protagonist Gon is determined to become a hunter in hopes of understanding his father's reason for abandoning him. For his age, Gon is a remarkable individual, he already is very strong willed, empathetic, and does not appear to resent his father one bit for leaving him. Gon's jovial and kind temperament draws the other characters (Kurapika, Leorio and Killua) towards him, and he is quick to establish a friendship with them.

Hunter x Hunter (2011) OP&EDBy episode 12 Gon and his friends have passed two phases of the hunter exam and are almost on their way to completing the third phase. The only problem is that they have little time to finish because of Leorio's, excuse my language, screw up in a gamble of rock, paper, scissors. As a result, the group has to squander 50 hours in a room before they can continue their search for the exit out of Trick Tower.

After their 50 hours of confinement are up, the group are finally released. Only to be proposed with two life changing options. One option is that all the members of the group can choose to take the long and difficult way out of Trick Tower, while the second option is that the members can opt for the short and easy route on the condition that 2 people stay behind, effectively forfeiting the exam. The majority choose the second option, with the exception of Gon who decides to vote for the first option in spite of their small chances of success (the longer route requires a minimum of 45 hours, but the group only has 1 hour to spare).

When a fight breaks out among the group,  Gon observes that the weapons made available to them can be used to break down even the walls. Gon manages to convince his companions to take the long and difficult path, and use the axes to break the walls down into the short and easy passage. Brilliant no? His ingenuity and quick thinking saves the day, and sparks admiration and respects from Kurapika (and others?)

This episode not only provides laughs but begins to give insight into Gon's persona.

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Hunter x Hunter (2011) E.12

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Super S with Cherry Blossom Girl, Hikikomori & The Heir to the Dojo – E.07

Welcome back! First off, sorry for the delay in getting you an episode. There was a vacation that interrupted the schedule and then with Comic-Con going on our show ended up getting pushed back. We'll be on a more consistent bi-weekly schedule going forward and hopefully you missed us. Here's what we talked about this episode!

Robert

  • The Boy and The Beast
  • Berserk (2016) E.1-3

Lindsay

  • Another
  • Digimon Adventure tri.
  • Fullmetal Alchemist

Dustin

  • Masou Gakuen HxH E.1-2
  • Servamp E.1

Previously on Super S - Anime Podcast

CBMFP 244: My Underwear Is Wet

It's another heavy Comic-Con episode as Comic-Con is in full swing while we recorded. We start the show with a lot of trailer talk including: Justice League, Wonder Woman, Defenders, Luke Cage and Iron Fist. That rolls us right into the news that a Ghost Rider will be appearing on the fourth (and hopefully final) season of Marvel's Agents of S.h.i.e.l.d. There's more DC talk as the previously discussed Justice League Action is revealed and shown to the world. There's a different type of controversy surrounding the animated Batman: The Killing Joke and Bryan Lee O'Malley's new comic is revealed. This is all just the tip of the iceberg because there's even more to discuss. Books briefly reviewed on this episode:

Previously on the CBMFP...

Unboxing: Loot Crate - July 2016

Unboxing: Geek Fuel - July 2016

Review: Scooby Apocalypse #3

Nostalgia is often used to cash in on a particular property that has a loyal, if older fanbase. With that said, as someone who has never liked anything Scooby-Doo related and has no nostalgia to filter Scooby Apocalypse through, I am quite surprised I enjoy this book as much as I do. Issue #3 picks up after the meddling kids narrowly escape The Complex, though not without a loss of fluids. Fred suffers the worst of the attack and needless to say, Daphne isn’t taking it well. Something Velma finds out personally via their verbal sparring bouts.

Howard Porter and Paolo Pantalena share art duties here, and the idea of switching artists for flashbacks and present scenes works really well here, if only to differentiate the past from the present. It helps that the art styles mesh really well, so there’s no jarring transitions.

SDOAPOC_Cv3_dsEventually, our blond cameraman is back on his feet, and after probably the worst proposal ever, we actually see a bit more of the classic gang tropes show up as Shaggy, Scooby, and Fred go shopping/looting.

As the art and the last two issues have made clear, this isn’t your daddys’ Mystery Inc. That’s shown not just in the redesigns of classic characters like Freddy and Velma, but in their personalities which, have been a bit two-dimensional in past takes. Freddy isn’t just the leader, Daphne isn’t just “danger-prone,” Velmas’ more than just the smart one, and Shaggy is more than just the hippie. Scooby is more or less the same, but he’s a dog so…eh.

Freddy is often shown as unsure of himself, Shaggy can be assertive, and that’s what separates Scooby Apocalypse from a lot of other Scooby-Doo related material. On the flipside of having all this character means you have to get a lot out. This issue in particular jammed a lot of text into panels where things likely could have been shortened.

Jim Lee & Keith Giffen have a solid story here. As of now this book has no set number of issues, so they, along with J.M. DeMatteis can afford to lighten the text on some pages. If that means the series runs another book or two, if it continues to be this good I doubt anyone will be complaining.

This issue put a lot on my plate as a reader, but it's like Jell-O: always room for more apocalyptic, jiggly goodness. For a property that usually gives you a group of best friends to instead be present you with this haphazardly thrown-together group of people who at mostly tolerating each other at this point has been fun. The relationships that fans are familiar with are hinted at, but also in the process of developing which makes this a fun read whether you're an old or new fan to the series.

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Scooby Apocalypse
Writer: J.M. DeMatteis, Keith Giffen
Artist: Howard Porter
Publisher: DC Comics
Price: $3.99
Format: Ongoing; Print, Digital

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Review: Green Arrow #3

Green Arrow has been one of the biggest success stories for DC Comics. After a largely uninspired 52 issues, long-time fan of the Emerald Archer have been attracted to the back-to-basics take on the character by writer Benjamin Percy and stunning artwork by Juan Ferreyra & Otto Schmidt. So maybe that’s why this current run hasn’t really clicked for me. I wasn’t reading comics until about 2012.

Green Arrow #3 starts with our favorite Archer, reflecting on his most recent “death” and his current predicament which has him feeling pretty lonely at the moment. Lonely, and hungry for revenge. This manifests itself in the kind of break-in James Bond would raise a glass to.

GA_Cv3_dsMaking his way through the Queen Industries Skyscraper, the Hell-themed symbolism that’s been played up is played really well as Green Arrow descends into the dark heart of his former home, looking for revenge.

With that said, I will say I agree with most people when they say the art on Green Arrow has looked great so far. Juan Ferreyra is on interior and cover this time around and he does not disappoint, (though I’m more a fan of Schmidt, I’ll be honest) but I feel that at times characters aren’t as defined as they could be. Green Arrow is unmistakable, but it took me until his actual introduction to realize John Diggle was John Diggle.

Black Canary makes a couple of quick appearances, but I’m honestly not seeing much to her involvement in this story other than to appease the fans of Arrow that were upset Black Canary was killed off last season and the long-time fans of the character pre-Flashpoint. Throw in me, not much caring for her way of doing things or characterization, and I find her a bit of a drain to the main story, but I’m sure she’ll play a bigger roll moving forward. For better or worse.

Throughout this book, we get a lot of questions answered involving Shado, Emiko, and the Ninth Circle, and the truth is, it kind of falls flat. I have enjoyed Benjamin Percy on Green Arrow. I have since his first arc. Where I’ve noticed he falls short though, is making villains memorable.

From the Big Bad Wolf to The Skeleton Cartel, we’ve seen interesting concepts fall flat and the Ninth Circle looks to be heading down that path. Percy does well with previously established characters though, which gives me hope for his take on past villains like Count Vertigo and Richard Dragon.

Overall, fabulous art can’t make up for somewhat dated characterization and uninspired villains. The questions that we asked have been answered and they didn’t really live up to Percy's hope that this would be Green Arrows’ “Court of Owls.” This arc will likely be remembered for bringing Oliver Queens' characterization back to the days of pre-Flashpoint, amazing art, and little else.

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Green Arrow #3
Writer: Benjamin Percy
Artist: Juan Ferreyra
Publisher: DC Comics
Price: $2.99
Format: Ongoing; Print/Digital

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Review: Shirobako

Since being dubbed a co-host of Super S – Anime Podcast, I’m always in constant search of finding something to watch to share with you guys, whether it’s bad or good. I mentioned Shirobako in a previous episode and gave it pretty good praise. It wasn’t until I watched more that I realized how much I undersold it and how much of a gem it truly is. Shirobako revolves around Aoi Miyamori and the production company she works for in their quest to complete a 12 episode series, Exodus. Yes, it’s essentially a freaking anime about making anime, though there’s more to it than just that. It’s a good look at a production company and all the technical aspects necessary to complete an anime. Not only that, but it also gives us an inside look on what a company must do in order to survive out there as a business. That alone peaked my interests and had me hooked from the get-go. Again, the series is not just a “how-to.” There is an actual story being told, which is greatly appreciated.

Shario BakoOne of the areas where this anime really excels is with the characters and their development. All the character (around 20 or so) are all likeable and in some way relatable. There isn’t a character that you can’t get on board with. You have the jokester, the “heroine” (Aoi), the shy, timid one, etc, etc. As each episode is almost episodic, there’s a new problem or obstacle for our character(s) to conquer (eg. not getting the voice acting job, 3D vs 2D animation, getting key cuts completed, and so on and so forth). Because of that, we’re exposed to a lot getting to know the characters. Seeing each one come to their resolution brings a sense of fulfillment. It’s not done in a cheesy matter and they’re not instantaneously a completely different person. It’s subtle and done in a way that an actual person comes to terms when facing an issue of their own.

The animation is superb. The scenery/backgrounds are like what you’d find in movies: high quality and lifelike. It’s that good, every episode. There's also great detail put into everything being depicted. The male character designs are fine. Each male character is different and looks in no way similar to the next. I wish I could say the same for the females, though. If it weren’t for the different hair colors and clothing, you honestly would not be able to tell them apart. Luckily none of the enjoyment is taken away because of that, so I’ll overlook this trope as everything else is too good to ignore.

There are only two issues that I came across. One, and it’s really probably an only an issue for me, was the number of characters. Twenty characters is a lot to keep up with. Trying to remember their names and their positions was a chore. As it is, my memory sucks, so yeah...no easy task for me. Secondly, there wasn’t a character that you know every office has: the bitch/jerk. I mean, every office HAS one. It’s hard to believe that they wouldn’t have included one here. I would have loved to seen that dynamic tackled.

Shirobako is, of course, with some minor flaws, but thankfully those are easily ignored. This anime is definitely not for everyone. It’s light-hearted with a whole lot of slice of life, which is apparently my go to (thank you for pointing that out, Dustin), and is down right charming. There’s something about seeing how an anime is made that is strangely interesting and makes me appreciate the process even more.

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Shirobako

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Review: Star Trek Beyond

I watched a My Little Pony: Friendship is Magic documentary two years ago, about the Brony phenomenon. I'd seen one episode of the show and couldn't maintain interest, but I wanted to understand where the passionate love from adult men for the program came from. It wasn't a matter of judgment, but simply that the fandom seemed a genuine anomaly, fascinating in its own right in how it aggressively broke free of the strict gender demographic segregation of all ages media. The documentary didn't clear much up, but it did leave one impression on me. Repeatedly, one of the primary defenses of the show from the fans themselves was My Little Pony's morals. Men in their late teens and early twenties talked about how meaningful and powerful the show was for communicating life lessons like "being honest with your friends is good" and "be yourself." If anything the documentary left me more confused, making me wonder what cultural famine left adults feeling spiritually fulfilled and morally educated by these grade school morality tales. Boys loving something pink isn't bewildering to me. Finding "don't judge a book by its cover" deep when you're drinking age, is. startrekbeyondposterThis brings us to another cultural phenomenon, one that inspired bewilderment in its own age and helped establish the modern face of fandom as we know it. I'll proudly admit that as a young man, Star Trek was an important part of my moral education. Yes, after I just insulted thousands of young men for gaining self-empowerment from a show about cartoon horses I just claimed I was made a more complete person by a show about people shooting lasers in front of cardboard backdrops. However, I will go to task for the philosophical sophistication of The Next Generation any day. From the obvious examples like "The Measure of a Man" which hinged the drama on answering the question whether or not an artificial intelligence can be considered alive, to the less referenced like "Silicon Avatar," where arguments are made to the defense of the right to life of an intelligent entity of incredible destructive power. Not every episode was so philosophically arch, or particularly subtle, but before we had Star Treks where crew members had to decontaminate by stripping to their underwear and rubbing each other with lube (or pick your episode of Voyager where Star Trek died) it was a franchise that built its reputation on its championing of humankind, the value of life, and the constant strive to improve ourselves as individuals and a collective species.

That Star Trek is gone now, but that's not news. This intro isn't to bemoan the tragedy (genuine that it is) that Star Trek has become Mission Impossible in space. Star Trek '09 was that, and I enjoyed the movie immensely, despite its howling plot holes and crass bastardization of a once meaningful franchise. Because it was fun. Because it had personality and a sense of humor. It was still a hollow shell, but Star Trek as a property had been dead for years, seeing it strung up with 'splosions and women in their underwear wasn't as offensive as it might have been at one time. Until Into Darkness came along. Ugly, mean-spirited, and shitting on Roddenberry's spacebound ashes, Into Darkness was one of the worst experiences I've had in a theater this last decade. I actually started writing on this site because of a positive review someone wrote here that inspired me to throw my own misanthropic hat into the critical slurry. Like Man of Steel (and even more fittingly, Batman Vs. Superman), the outrage wasn't entirely ignored, and this year's Star Trek Beyond was championed by the producers, screenwriters, and cast as a return to form for Star Trek. It's about exploration. It's about teamwork. It's about adventure. Simon Pegg was screenwriting. We're sorry. We're so begrudgingly sorry for Into Darkness. Please forgive us with your money.

star_trek_beyondThis was the intro to the review. It's longer than some entire reviews I've written. It's this long because I need you to understand. I need you to understand how a man who claims The Phantom Menace was deeply upsetting to him, helped kill Star Trek even deader than it already was. It's because of promises like saying your bringing Star Trek back to its roots. Nobody should have believed it, and I certainly didn't. It's directed by someone whose major claim to fame is making the Fast and the Furious films popular again; it's not going to be real Star Trek. That's not the problem. The problem is having a seemingly smart talented screenwriter say that, and then deliver us My Little Pony.

This is a more hopeful Star Trek. Gone is the post 9-11 grey Rainbow Six: Galaxy vibe. The score by the exceptionally talented Micheal Giacchino (as forgettable as it is this time around) is more upbeat and makes more intentional nods to the original series. The movie doesn't end with the Enterprise crew wearing pseudo-Nazi uniforms this time. However, the moral sophistication they try to introduce is laughably childish. While Into Darkness even briefly toyed with debating the morality of executing criminals without trial, the beating moral heart of Star Trek Beyond is "war bad, peace gud." The cast awkwardly and horribly crams bland meaningless maxims about togetherness and unity between the endless babbling technoexposition, making them sound more like a lame cult than morally informed citizens of humanity. The villain retorts in his asthmatic rumble with contrary statements that have all of the intellectual challenge and subtly of a Care Bears villain. Star Trek Beyond isn't worse than Star Trek Into Darkness. The one saving grace of the film is Darkness made a goal out of spraying cookie shits all over one of the best entries in cinematic Star Trek, while this one tells its own story, meaning they only get to ruin their own work. What Beyond is, however, is more pathetic. I was ready to give this film a chance. I even liked a lot of what it started with. What I got was another confirmation that trailers do in fact tell you everything you need to know about blockbusters today. Trust your instincts, nobody is even trying anymore.

star_trek_beyond_ver8All of the good things about the movie fit in the first 30 minutes. Immediately, Star Trek Beyond does some smart things. It jumps right into the characters without obnoxious ostentatious buildup. The characters don't get their own dramatic introduction, there isn't a big reveal of the Enterprise. Instead, Beyond throws you into the story like you'd never left it. I imagine the thinking was to recreate the feeling of coming back to the next episode of a television show, just another chapter without the unnecessary wonderment at seeing these characters together again. It's a welcome choice that felt smarter than the dumb "Raiders of Twizzler Planet" opening Darkness stared with. The characters are introspective but not so far as to be broody. Leonard Nimoy's death is referenced in a way that could have been very interesting, as in-universe Old Spock dies as well, making Young Spock reflect on the meaning of the time he has left. It's a great idea. That's what I'm doing here. Listing the few great ideas.

My favorite idea, that could have resulted in a great adventure movie, is the splitting up of the crew. After the big plot centric disaster, the crew is divided into pairs, allowing for much more screen-time and a split focus, giving everyone moments and things to do (except Uhura, who once again is relegated to looking distraught at things). Breaking up the bromance of Kirk and Spock, the oft ignored Leonard McCoy gets to hang out with the green blooded bastard, playing the Odd Couple in space the original show cast them as. Scotty gets to hang out with a new playmate, a "badass" lady alien wearing makeup seemingly plagiarized from the Morlocks in that terrible Guy Pearce version of The Time Machine. Kirk and Chekov team up to essentially... eh, it doesn't result in much. It's a pity The Green Room couldn't have premiered after this so it could have definitively been Anton Yelchin's farewell picture, as he's easily the most wasted member of the cast this time around. Star Trek Beyond does what the X-Men franchise always needed to do, have the balls to tell stories with characters that aren't the go-to leads. Seeing Spock and McCoy have their own mini adventure was nice, and when the crew reforms they still all have their own dynamics with each other (except Sulu, because he was paired with Uhura, which again, was only there to look really, really upset at stuff). Great. Great. This is good screenwriting and I am happy to see it in play. Except it's got no charisma. I laughed twice during this movie, and smiled once, and this film is front loaded with jokes. Problem is, the jokes are all stale fill in the blank adventure comedy humor. For coming from the co-writer of probably the perfect comedy film since the turn of the millennium, Hot Fuzz, Simon Pegg's script is loaded with the most obvious rote one-liners you can think of, practically a checklist of comedy clichés. I'd love to blame Justin Lin, who clearly doesn't have a great handle on managing performances in the movie, lacking a certain energy that J.J. Abrams milked out of the talented ensemble, but these actors and this director had almost nothing to work with.

Keep in mind, we just finished covering the parts of the film I actually enjoyed. Now lets take the turn.

Dr-McCoy-Star-Trek-Beyond-posterI'm going to be an asshole and start the synopsis here, but that's only because proper context is required when discussing the utter desolation that is the climax of this film. While on their three-year mission into deep space, Kirk and crew stop by a futuristic new Starbase that proves that people still aren't done being amazed by the folding city visual from Inception. They intercept a survivor from a space disaster, apparently a ship marooned on a planet hidden in an impenetrable nebula, nebula in this film being a word that describes an asteroid field, because Beyond had to find some way to top the "cold fusion being cold" gaffe that Into Darkness gave us. The Enterprise being the only ship capable of penetrating the rocky mess, they find a trap waiting for them, a swarm of tiny ships that tear the Enterprise to shreds. The leader of this force is our villain, Durian Luther, who tries really hard to be memorable, intimidating, and ruthless, but instead gets a chair next to General Grievous and Balem Abrasax as high kings of worthless sci-fi villainy. The Enterprise destroyed, the crew has to band together to keep Durian Luther from using an extremely hackneyed and shockingly meaningless MacGuffin from destroying the universe... maybe.

It's something that doesn't strike you till the end, that every tiny detail in the movie is set up for an annoying payoff later, and the really big things you expect to be elaborated in more detail are left vague for some reason. There's a lot of little touches in the movie, moments that feel like world-building, but eventually every single one of those will come back to irritatingly result in a twist or action moment. Scotty's little mascot friend's acid spitting head-cold joke? The crew will use it to break out of prison. That video playing in the abandoned Starfleet craft? Will result in some inspiringly ill-conceived Keyzer Soyzeying of the main villain. Even fucking Morlock Babe's affinity for anachronistic 90's hip hop? Will result in the most stunning and horrifying moment of schlock in Star Trek history since a 57-year-old Nichelle Nichols did a sexy belly dance to distract some horny alien guards in The Final Frontier. I honestly couldn't believe what I was seeing. There are no words. Meanwhile, huge ideas are left completely unexplained. A character's physical transformation, key to the plot, is left without explanation. The MacGuffin, which has a long convoluted history of ownership, is never given a rational explanation for the transition of ownership, or character's arbitrary knowledge of it. The little stuff is given too much importance, and the big stuff is completely ignored.

star-trek-beyond-poster-internationalFinally, all the way at the bottom, the action sucks. Justin Lin, the guy who helped make the Fast and the Furious franchise not only successful again but financially capable of competing with Marvel superheroes, doesn't direct a single competent action sequence in all of this movie. Scenes are either hideously close up with Paul Greengrass shaky-cam, shrouded in inky darkness, or both. Like the Fast and the Furious, a couple dozen entirely fatal things happen to our leads with no physical repercussions, making them insultingly impervious to injury and tension. Most criminally, however, the action has no architecture. Even when fully lit, the action sequences are a messy blur of poorly directed and edited chaos, with characters blipping in and out of locations without any relationship to environments or each other. Contrast this to The Nice Guys, which came out earlier this year, a film that put a strong stamp on how modern action should be directed. The movie featured head-spinningly complex and multilayered action scenes, but through precise staging, attention to architecture, and clearly communicated character motivations, you could follow every beat perfectly. It's a relic from another era of action film-making, this thing called competence.

The film ends (no spoilers) with a toast to "absent friends." It's a callback, of course. Originally, it was made by Kirk, marking the passing of Spock in Star Trek III: The Search for Spock. It was a nice somber moment, given weight by the beloved status of the departed character. It was reprised by the character of Jean-Luc Picard, mourning the death of Data in Star Trek: Nemesis, itself a reference, made somewhat awkward by Data's uninspired demise being compared to Spock's iconic death in Wrath of Khan. Finally, here in Beyond, it is broadly used to commemorate the deaths of hundreds of nameless background crew members of the Enterprise, only one of which had a name and plot function, and who ultimately serve as little but tributes to action scene carnage. Even compared to Nemesis, considered to be one of the worst Star Trek films, this has little dramatic weight. For all of its preaching and lecturing of the value of teamwork and crews being a family, ultimately the only characters we're told to care about dying are the ones who get their name on the poster. Sulu's new husband isn't just in the film as a marker of the changing face of diversity, but so we can stick a face in the crowd of fleeing citizens of Starfleet that we can pretend we care about. Ultimately, that's what always gave Star Trek its heart, the love of life. Exploration in Star Trek itself was always centered around life. You didn't see many episodes about geological surveys or measuring nebula (the non-asteroid kind), it was about other civilizations, the multifaceted, complicated, strangeness of life in all its expressions. In Beyond, life is a plot device, to be preserved only for its utility of dramatic tension. For all those promises of a new era of Star Trek, it's all the more disappointing to see a supposed attempt result in so little. The franchise as a franchise will continue on to a fourth entry, audiences apparently will respond well to x-treme dirtbike stunts in Star Trek films, but the soul is, and will likely remain, as dead as Morn.

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Star Trek Beyond
Director: Justin Lin Writer: Simon Pegg, Doug Jung Run Time: 122 Minutes

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Review: Danganronpa 3: The End of Kibougamine Gakuen - Mirai-hen E.02

Okay so for those of you who watched Dangaronpa The Animation, Danganronpa 3: The End of Kibougamine Gakuen - Mirai-hen will seem very much like a sequel, which I suppose in a way it is. For first time viewers of the show it may seem a tad bit hard to follow, but I think the pilot episode does a pretty good job of explaining the overall plot. The story centres around the Future Foundation members and their final bout against Ultimate Despair. Ultimate Despair is the same nemesis that appeared at Hope Peak High School in Dangaronpa The Animation, but at the end of the series we are led to believe that Ultimate Despair - represented by the bear character Monokuma - is defeated by none other than Hope's Peak High School's symbol of hope, Naegi Makoto, who's speciality is Super High School Level Luck (all the students have a Super High School Level speciality of some kind).

Danganronpa 3 The EndDanganronpa 3: The End of Kibougamine Gakuen - Mirai-hen follows the same narrative pattern as its predecessor; however, it features three of the original members' from Hope's Peak High School from the original series and also stars characters from Danganronpa 3: The End of Kibougamine Gakuen - Zetsubou-hen. In addition, it also introduces a bunch of new faces to the show. In Danganronpa 3: The End of Kibougamine Gakuen - Mirai-hen Makota Naegi is accused of being a traitor for helping Remnants of Despair (Monkuma's followers and former Hope Peak's High School students) and is about to be arrested for treason before Monokuma's shocking reappearance interrupts the proceedings.

Monokuma's presence can only signify one thing: complete and utter devastation. Just like in Dangaronpa The Animation, the former students from Hope Peak's High School and members of the Future Foundation are forced to participate in a vile and cruel game that primarily involves the murder of a comrade.

The episode opens rather dramatically with Naegi Makota being told to sacrifice himself after Monokuma unveils the rules of his sick and twisted game. All the members of the Foundation have bangles attached to their wrists and with these bangles come the rules of the ominous game. Rule one is known as 'the time limit,' whereby the members are injected with a sleep inducing drug whenever the time on their bangles run out. The second rule is known as 'the attacker' and is put into effect while the members are asleep. One member is awaken and expected to play the role of 'the attacker,' effectively killing one person in the allotted time limit. But if the time limit runs out and nobody is dead, then they win the game.

Simple right? If only. The final rule is known as 'forbidden actions'. On each person's bangle is a single action that they are not allowed to perform. Performing the action causes the bangle to administer a lethal poison. I wish I could say that it is as bad as it could possibly get, but I know that the worst is yet to have come. The members are already divided and out for blood, Naegi Makoto's blood to be exact, and the time on their bangles has just about run out.

True to its nature, the episode ends with another shocking yet sad death. The death of Former Super High School Level Swimmer Aoi Asahina; friend of Naegi Makoto. But it does not stop there, because Naegi Makota wakes up not only to find his former classmate and colleague dead, but with potentially her blood on his hands.

I'm stunned and in doubt. I have no idea who is responsible, but I just know that I'm in for a shock.

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Danganronpa 3: The End of Kibougamine Gakuen - Mirai-hen E.02

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SDCC 2016: Tom Taylor Returns To Injustice For Injustice 2 Comic... and Hey A Trailer

Creepy face capture! What the fuck! Oh we're here to talk about the comic... still not reading it. Back to the trailer... seriously can't get over the mo-cap on the faces. From DC Comics:

DC Entertainment announced today during the Injustice 2 panel at Comic-Con International: San Diego that acclaimed writer Tom Taylor is returning to the earth shattering Injustice universe. Taylor will helm the new Digital First prequel comic book series based on the highly anticipated Injustice 2 videogame developed by NeatherRealm Studios and published by Warner Bros. Interactive Entertainment.

Taylor played a pivotal role in creating the best-selling Injustice: Gods Among Us comic and served as the series’ original writer. His run quickly became a fan-favorite and was widely considered a huge critical and sales success.

“Having had such a big role in tearing apart the Injustice universe and its characters, I'm very excited for the opportunity to return and do it again,” said Taylor. “To be given so much freedom to play with the world’s greatest Super Heroes and Super-Villains every week is a dream, and I want to thank everyone at DC, WBIE and NetherRealm for their continued faith in me, editor Jim Chadwick, and our incredible team.”

Similar to the first Injustice comic, the new Injustice 2 series will serve as a prequel story to the Injustice 2 videogame, releasing new digital chapters every week and making its momentous debut prior to the game’s launch in 2017.

“Our overarching goal is to tell one complete story between the comics and the games,” Taylor noted. “In writing Injustice 2, there are a lot less ‘Gods Among Us’ than when we started our story, but I hope to join Batman and the world's finest heroes in cleaning up the mess an evil Superman and his regime left behind. I hope to repair Earth and bring back hope... but this is Injustice. Prepare for tears, comedy, triumph, devastation, shocking tragic twists involving DC’s most beloved characters…and Harley Quinn stealing every scene she's in.”

Also revealed on the Injustice 2 panel in San Diego was a stellar new gameplay trailer for the upcoming video game that revealed two new characters: Wonder Woman and Blue Beetle.   Both will join the game’s massive roster of DC Super Heroes and Super-Villains.

Review: High Noon Rising

High Noon Rising by James Mulholland and Rowel Roque, or at least the first ~20 pages of it, is a comic I find it much easier to recommend than I do to love. To a certain group of people, possibly an extremely specific group of people, High Noon Rising will be exactly what they’re looking for: an action packed prelude to an archetypal Western adventure. In terms of being exactly that, High Noon Rising is perfectly competent and even excellent at times. An aging brawler’s son finds himself deep in gambling debt and the only way to pay off the debt is for father and son to take up contract killings to repay the son’s debtor. This is a solid and simple foundation in which to meet interesting characters, soak in the hot sun and atmosphere of the Old West and to kill a good 15-20 minutes of your time.

High Noon RisingEverything about High Noon Rising is serviceable, save for the problem that the first two scenes of the story are exact copies of each other: namely that a group of young hooligans and outlaws attempt to trespass against the property of an unlikely duo and the duo then displays surprising competency in fighting off the gang and is forced to run with their tail between their legs. Granted, these two scenes exist to create a parallel between two moments in a character’s life, but the overwhelming similarity and ensuing repetition between the two scenes is enough to take the edge off of what should have been a tense or exciting moment.

Regardless, the art conveys action well, the dialogue is muted and believable, and the series of events, besides the previously mentioned scene repetition, is quite enough to keep the viewer’s interest even during moments of quiet introspection. James Mulholland and Rowel Roque should be praised in their ability to structure a simple story to be as absorbing and well conveyed as it is.

However, I couldn’t find myself recommending it for anyone who’s not seeking to scratch a Western-itch, or at least not yet. For as competent as High Noon Rising is, I’ve not yet seen a reason to go out of my way to recommend it to anyone who’s not a part of that extremely specific demographic. The only thing that intrigues me to any degree about HNR is its potential for future twists, turns, and oddities, rather than the seed of anything it’s thus-far planted. High Noon Rising’s future is open and lively enough to be potentially interesting, but it has not gone out of its way to reveal any hints at future intricacies or unexpected outcomes.

I found myself struggling just a little bit with this review because I don’t want to grade it down for not being anything more than it sets out to do, but there’s also nothing new on display, nothing shines any brighter than it has to and if future issues do add depth or complexity to these proceedings, then I will happily eat my words and whole-heartedly recommend HNR.

So for the time being: if you’re really aching to fill in a few minutes of the afternoon with a Western story, by all means, go for it. If you’re on the fence, I would still recommend checking it  out, after all, it's a free webcomic. To those not stricken with curiosity, however, give it some time and tune in later to see if it blossoms into anything more substantial. It's certainly not impossible.

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High Noon Rising
Writer: James Mulholland
Artist: Rowel Roque
Publisher: Self-Published
Price: $2.19
Format: Ongoing; Digital

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Review: Huck Vol. 1

Some time ago I stumbled upon a review for Huck #1 on this very website and ever since then I’ve been dying to get my hands on this combined first volume.  Let me just say now that the story of Huck did not disappoint. Mark Millar has another precious gem here and one I will remember for some time. Many of us love superheroes but sometimes we forget that it’s not the powers these people have that make them special, it’s what lies beneath, it's their character, their heart that is the true source of their strength.  What Millar has done here is take this principle to its logical end in presenting us with a mentally handicapped man with extraordinary strength and an unflinching desire to do good.  I fell in love with Huck instantly as he prepares his list of “Good deeds for the day,” which he carries out without even a second thought.  He doesn’t grandstand, doesn’t even look for the spotlight, he operates quietly behind the scenes with the cloak of silence from his local community.

Huck-TPB_cvrMany years ago, little Huck was left on the steps of an orphanage with a note upon which just three simple words were written, “Please love him.”  I have no shame in admitting I welled up at that moment.  This boy had been raised to always do good but most importantly, he doesn’t do it because he should, he does it because he wants to, because it’s right.  Isn’t that the mark of a true hero?

I don’t want to spoil the origins of our titular character, you’ll need to pick up the book and find out for yourself. Trust me, you won’t regret it.  What starts off in a small American town eventually opens up to the entire United States and other far-flung countries across the globe.  You see, our Huck finds people, that’s what he does and we get to follow him in his adventures.  But can he find the one person most important to him?  Can he find his mother?  This question sets the tone for the rest of the story where we encounter a number of other fascinating characters, including long-lost family members, superpowered robots and mad Russian scientists in the form of Professor Orlov.  He’s a rather conventional and cliched character but still exceptionally well-drawn, like the rest of the comic.=

=In fact, I think Rafael Albuquerque might have been my new hero had Huck not just taken the top spot himself.  From the very first page I was hooked. There was a richness to the art and the colours being used, it had heart and warmth.  No cold, scratchy lines and abstract sketches, just beautiful, carefully drawn panels, it really brought our hero to life.  Some pages are bright and colourful but Dave McCaig, like many of his peers nowadays, was still able to use shadow to excellent effect, adding extra mood to select scenes.=

<=There’s a deeper undertone to the tale of Huck: it’s a story of acceptance, about dealing with difference and humility in the face of public adoration.  Our hero has found his place in the world, despite his rocky beginnings. He stands for something and brings a little light to all around him in the only way he knows how.  His overalls are his uniform, the logo upon them his crest, because underneath all that strength, he’s one of us, he’s a human being.  And we all need a little help sometimes don’t we?

“Please love him.”

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Huck Vol. 1
Writer: Mark Millar
Artist: Rafael Albuquerque
Colorist: Dave McCaig
Publisher: Image Comics
Price: $14.99 Print / $11.99 Digital
Format: TPB; Print/Digital

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SDCC 2016: Aspen Teases Aspen Universe Wave Two... More of the Same or a Fresh Start?

I'm not going to lie... I don't even have a fucking clue what the current Aspen Universe's landscape is. It seems like for the last year they've just been reprinting Big Dog Ink issues and those are old too. Aspen wanted this to be a tease so I only have the images. No panel info because they sent this before the panel, but we weren't supposed to post it until after the panel... so here are my terrible guesses on all these images.

AU-Wave2

AS-Wave2

They're calling it Wave 2... now we know that and I see two familiar titles. I don't know the people with the guns, but the other is Soulfire (a series I've never enjoyed and will never check out again) and the other one is Dellec, which is one of their better series, but they never give it enough issues and rush the endings. And "low sales" isn't an excuse when there's a "of 6" or  "of 4" on the cover.

BGUN2

I don't remember BubbleGun ending. Though it was ahead of the game since we now have Kim & Kim and Bounty which have the same premise.

CHAR-SHRG

More Shrugged... which is all word bubbles. I don't remember what the other one is. Chrismagic maybe? Or it could be some element of Shrugged that I'm not familiar with because I never made it past a first issue.

FATHslide

Pretty sure that's Fathom. See my thoughts on Soulfire, it applies here as well.

JRNI3

Jinri was probably one of the only series I really truly enjoyed and got excited for. The second volume unfortunately didn't do much and had lost a lot of the magic (pun intended) that made the first volume good. Hopefully it'll rebound here.

SLFRslide

Soulfire again... this idea has run it's course. Even a reboot wouldn't interest me. If I remember correctly, Soulfire lost in the voting of "Pick our first comic to be made" contest way back in Wizard Magazine's days. Why it still got made is beyond me.

Final Thoughts

I know that I basically trashed everything Aspen has announced. Maybe its the fact that they haven't done much lately and their titles always seem to disappear at the end. They support the first issue too much and lose everyone's interest at the end. It's not that I want them to do poorly, I want them to do better. Support the entire series and not just the initial launch. Work with different writers too because if your books are dropping off that much from issue one to issue four, then it's not all marketing's problem. There's clearly something on the creative end that readers are responding to negatively. I want Aspen to continue on. I was worried that the were close to shutting down. Hopefully this new line of books will allow them to bounce back, but if it's just more of the same... then I won't be there to check it out for long.

SDCC 2016: Shout! Factory Adapts Red Sonja: Queen of Plagues Into Weird Motion Comic Animation Thing

Having watched every Marvel one of these that Shout!Factory did... I will tell you right now that they're all terrible and just a motion comic that you have no control over. That and it's Dynamite so nothing suggests that this is going to be any better, but hey if you like that trailer then you'll be pleased to know that the "animation" will continue to move and look like that and the voice acting will be just as terrible. I wonder how many more announcements Dynamite has? I think this is going to drain their year for sure. From Dynamite:

Dynamite Entertainment and Red Sonja, LLC, are proud to announce that leading multi-platform entertainment company Shout! Factory has adapted the critically acclaimed Red Sonja: Queen of Plagues storyline written by Gail Simone (Batgirl, Secret Six) and illustrated by Walter Geovani (Vampirella, Witchblade) into a full-length animated feature. Measuring 72 minutes in length and featuring voice acting (including the talented Misty Lee of Ultimate Spider-Man), sound effects, and music, the Red Sonja film transforms the seminal, epic comic book series' artwork into a thrilling experience of motion and sound. The film is available in Blu-Ray and DVD formats on August 2, 2016.

In the Red Sonja: Queen of Plagues film, the crimson-tressed heroine intends to pay back a blood debt owed to the one man who has gained her respect... even if it means leading a doomed army to their certain deaths! Who is Dark Annisia, and how has this fearsome warrior accomplished what neither god nor demon has been able to do: force Sonja to her knees in surrender? An epic tale of blood, lust, and vengeance, Queen of Plagues takes the She-Devil with a Sword from the depths of her own grave to the heights of battlefield glory.

RSSimoneVol1CovWriter Gail Simone says, "Red Sonja's my favorite character, and seeing my words and the dazzling art of Walter Geovani brought to life has been absolutely thrilling. It's just a big, fun, sexy, sweaty epic with the best sword and sorcery character of all time!"

"We were fortunate to work with Gail and Walter as they had an incredible run on Sonja that had incredible critical acclaim," says Nick Barrucci, Publisher and CEO of Dynamite. "That we could work with them to create this movie to reach a larger fan base is incredibly rewarding."

"Queen of Plagues is one of the best books we have ever put out," says Luke Lieberman, President of Red Sonja, LLC. "It is new canon. Gail and Walter did an amazing job, and Shout! Factory brought the pages to life!"

Shannon Kingston, voice actress on the film, says, "This was up there as one of my favorite acting roles! Getting to bring the words of the great Gail Simone to life was an honor and so much fun. Her writing is so relatable, and funny when it's called for! I'm hoping to do the next two books!"

Red Sonja, the She-Devil with a Sword, is a fictional character, based on a high-fantasy swords-and-sorcery heroine created by author Robert E. Howard and adapted to comics by Roy Thomas and Barry Windsor-Smith in Conan the Barbarian #23 (1973). Her immense popularity led to solo appearances in Marvel Feature (1975) and a self-titled series in 1977. Red Sonja has become the archetypical female warrior of fantasy literature: fierce, capable, and stunningly beautiful. Since 2005, the character has had many successful ongoing series, miniseries, one-shot comics, and crossover appearances through publisher Dynamite Entertainment. The popularity of the character has led to a 1985 live-action feature film (starring Brigitte Nielsen) and appearances on merchandise including statues, busts, barware, t-shirts, and an upcoming video game.